We used the Intel RealSense SDK In conjunction with the R200 Camera to bring about the fun, interactive and tactile gameplay featured at GDC16. Using Intel® RealSense™ we were able to create a unique gameplay experience with every play through, as the players themselves sculpted the terrain the game used out of sand which was monitored by the camera and our code effectively translated the profile of the sand into a terrain. In this talk we’ll use one of the realsense samples to step through and gain an insight into how that depth data is translated into a usable game object in Unity3d. In this talk, Jon described: 1. Features we used in the Magic and Magnums Tower Defense game 2. Using the Blob Sensing and tracking actions provided in the Unity Toolkit for Realsense 3. Using the Realsense Depth feed to manipulate meshes