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Developing native crossplatform games using
cocos2dx
About us
Going multiplatform: Which way?

+
+
+
-

Fast
Direct access to hardware
Using native graphic interface
Platform setup
Compiler flags might be needed

+ Available on every platform
+ “Hot new thing“
- Slow
- Every browser uses the WC3 standards…. NOT
Cocos2d-x
Cocos2d-x workflow
Classes
Resources
win32
Android
iOS

WP8
Cocos2d-x Features:
• Easy use of touch and gyro
• Powerfull sprite system
• Box2D physics
• Garbage collection
• Wrapped system UI components
• Many extra features
• Direct use of OpenGL ES/DirectX possible
Overview: CCScenes

CCTransition

Menu Scene

Game Scene
Overview: CCNode hierarchy

Game
Scene

CCScene
CCLayer

Background
Layer

CCSprites, etc.

Sprites

Game Layer

Player

Enemies

HUD Layer

Score

Lives
Platform Differences
• Resource limitations
• Many resolutions and aspect ratios
• Huge performance gap
• Packaging behaviours
Live Examples
www.mrskyjump.com/~tim/MySpoonSourceCode.zip

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