Unity 5 introduces a new Audio Mixer system to take your game’s music and sound effects to the next level! Andy will give a hands-on, in-editor demo of all the new Audio Features introduced in the latest version of the Unity game engine; covering in-game sound mixing, groups, applying effects, audio ducking, fading and more!
This talk is welcome to all but at least some Unity knowledge will be useful.
5. Audio in Unity 4
- ‘Source(s)’ and ‘Listener’
- ‘Play’, ‘Pause’, ‘Stop’
- Some Effects (Echo etc)
- No Visualisation
- Can Get ‘Scattered’ Quickly
- Scripting for Everything
- Complicated to Extend
6. Audio in Unity 4 Flow
Audio Listener
Player Talk Enemy Roar Game Music
7. What We Needed To Improve
- Visualisation of Audio Data
- More Organisation of ‘Groups’
- More Effects
- Method for Custom Effects
- Simpler workflow for Ducking,
Fading, Transitions, States.
- Scripting Access for Everything
- Keep Existing Components
8. Audio in Unity 5 Flow
Audio Listener
Player Talk Enemy Roar Game Music
Audio Mixer
Sound Effects Soundtrack
10. Unity 5’s Audio Mixer
- Visual Interface
- Mixers and Groups
- More Effects!
- Extend with Custom Effects!
- Playmode Value Tweaking!
- Snapshots for different ‘States’
- Quick setup for Ducking
- Simpler API: Transitions, Setting Values etc
- Still same Components!
11. So… What Now?
Audio Tutorials
unity3d.com/learn
Unity Labs Demo Project
Multiple Mixers in One Scene
BitBucket Audio Examples
Custom Effects and More!