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Instructional Ethology  Serious Design of Educational Games   Katrin Becker, PhD
IF... ,[object Object],[object Object],[object Object],[object Object],[object Object]
Good Instruction
Good Games?
One way to do this is....
Studying the Masters
Why are these such good teachers? Amos’n’Andy The West Wing
Who are the “good teachers” in games?
Are there game masterpieces?
How can we learn from COTS  games?
My Solution........
[object Object],[object Object],[object Object],Analysis of Commercial Games for Learning Three fundamental assumptions...
Players  must learn and indeed do  learn  new things  while   playing  the game;
Learning in Games ,[object Object],[object Object],[object Object]
Successful  games  are successful at least partially because they  facilitate  that  learning
Successful Games Facilitate Learning
It is possible to examine  learning  in a digital game  without  associating what is learned with value-laden  education al aims.
Learning vs. Education ,[object Object],[object Object],[object Object],[object Object],[object Object],Education Value-Laden Deliberate Coerced/Persuaded  Externally Motivated*
If games teach, how do they do it? And......
How do we study “instructional design” in COTS games?
Black Box Reverse Engineering Byrne, E. J. (1992).  A Conceptual Foundation for Software Re-engineering . Proceedings of the International Conference on Software Maintenance, Orlando, FL, USA, 9-12 Nov 1992, p. 326-335.
Ethology
Ethology ,[object Object],[object Object],[object Object],[object Object]
Instructional Ethology
Sample Analysis
Analysis: Morphology ,[object Object],[object Object],[object Object],Note: this process is time consuming – goal is to build more detailed queries about behaviour based on the initial observations.
Analysis: Ethology, Causation (Interaction) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Not especially interesting at first glance, but behaviour BECOMES interesting when Reviewed in light of other aspects.
Analysis: Ethology, Development (Ontogeny, Game Flow) ,[object Object],[object Object],[object Object]
Analysis: Ethology, Evolution ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Analysis: Ethology, Function (purpose) – how does it help players?  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
Next Steps ,[object Object],[object Object],[object Object],[object Object],[object Object]
Thanks!

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Instructional Ethology