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BOULDER DIGITAL WORKS
      PROCESS AND STRUCTURE




Thursday, April 28, 2011
Mayhem on Madison Ave        Don Draper’s Revenge




                                    or




                                                                2
Thursday, April 28, 2011
What I believe:

     Whether we like it or not, advertising agencies are getting
     into the software business.




                                                                   3
Thursday, April 28, 2011
By no means are traditional channels going away, but...


                              “It is much better to have a
                              smaller share of an exploding
                              industry versus a growing share in
                              a declining industry.”


                                                    - Rishad Tobaccowalla,
                                                          4A’s Conference




                                                                             4
Thursday, April 28, 2011
My experience:




  Then: small              Now: big
                                      5
Thursday, April 28, 2011
The challenge:

       How can we transition teams, processes and cultures that
       have for 50+ years, been focused on producing one thing,
       very quickly get good at producing something entirely
       different. Without ruining what’s already in place.




                                                                  6
Thursday, April 28, 2011
Thinking about process and structure.



       The work.

       The people needed to build the work.

       The process through which the work is realized.



Thursday, April 28, 2011
1: The work.




Thursday, April 28, 2011
What we’re making is different than it was
      18 months ago.




Thursday, April 28, 2011
For starters, we’re making a lot more stuff.


   Yahoo’s Duncan Watts, in his “influencers” research, used a lighting many fires
   analogy that points to the fact that digital media drives cumulative
   advantage. He suggests brands are better off “placing lots of bets to give the
   best chance of starting a full forest fire - lots of fires in lots of promising
   places.”

   The cost efficiencies of digital media allow marketers to hedge bets and not
   bet the farm on one thing - make ten and see what takes.




Thursday, April 28, 2011
A new metaphor.

                                       Grow through volume / diversity.




       Bet it all on a couple :30’s.




Thursday, April 28, 2011
Thursday, April 28, 2011
1. Our work is now more varied.




Thursday, April 28, 2011
Put more out there, more frequently.
                                      Campaign in market:
                           increased awareness, conversation, advocacy



    Traditional
    Cycle

                                                                    Campaign goes dark:
                                                             conversation volume drops markedly



    Distributed
    Cycle

                                                                                  Diversity breeds sustained activity:
                                                                          steady levels of awareness, conversation, advocacy



Thursday, April 28, 2011
2. Our work is also more complex.




      Digital work is typically the product of a very large number
      of small but important decisions carried out across a quick,
      iterative development process.




Thursday, April 28, 2011
Hierarchal structure incompatible with this process.

                                                      GAD
         Agency / Client Leadership                   CCO

                                                      CD’s
         Account / Client Leadership                  AD’s




                                       time
                                                      AE’s
                                                      AD’s / CW’s
                                                      Producers
                                                      Project Managers
          Project Teams                               Support Staff




Thursday, April 28, 2011
2: The people needed to make the work.




Thursday, April 28, 2011
Two big, recent influences on the way we staff.



       The work itself is materially different, and those differences
       should be reflected in the composition of the teams.

       Procurement groups ask that we create more work for
       less money.




Thursday, April 28, 2011
A simple fact.

     Maintaining the same team structure + process
     while expecting a markedly different work
     outcome, is, well, crazy.




Thursday, April 28, 2011
Shift team composition to focus on making.
   fig. 1                                                         fig. 2
                   Account                    Lead
       AD          Leader             P       Planner
                                                                           Account                      Lead
                                                                    AD     Lead                    P    Planner

                       AS                     IAS
                                                                      IP      IP         IP        EP        BP
                AE     AE       AE            IAE
                                                                                       Producers
                Account Management        Interactive A.M.

                                                                  UX          D                E                  SM
       IP            EP           T                BP
                                                                   User    Developer     Editor / Motion Social Media
    Int. Prod     Event Prod.   Traffic     Broadcast Producer   Experience                  Graphics       Manager


Thursday, April 28, 2011
Becoming nimble by flattening and creating groups.


                                                               x-disciplinary leadership team




                                                 Team 1             Team 2               Team 3




                    Hierarchical Org Structure
                                                      Teams work with greater autonomy / accountability




Thursday, April 28, 2011
Rebuilding teams around a new building block.



           Knowledge across disciplines




                   Core discipline expertise




http://www.fastcompany.com/magazine/95/design-strategy.html?page=0%2C1

Thursday, April 28, 2011
The T-shaped team.

                   Goal: Be brutally reductive. Strip team to its essential components,
                               add only when necessary. Bigger = worse.

                                      2




                           Creative       Technology    Production            UX



Thursday, April 28, 2011
The T-shaped team.

                                      2




                           Creative       Technology       Production               UX

                      Concept /                            Project / Client    Functionality /
                                          Implementation
                     Design + Tone                          Management        User Interaction




Thursday, April 28, 2011
A wrinkle: diversity of new work is blurs ownership.




    Narrative-driven ARG lead by creative team.   Community + tool based service lead by UX and Social teams.



Thursday, April 28, 2011
3: The process through which the work is realized.




Thursday, April 28, 2011
Poorly designed teams.




                             Bloated teams = slow, waste of time.




Thursday, April 28, 2011
Poorly designed physical environments.




  Use co-location / technology to mediate gaps.




Thursday, April 28, 2011
Poor substitutions for collaboration.




                           Email volume = communications breakdown = trouble.




Thursday, April 28, 2011
Restrictive processes that will suffocate creativity.




  Process must work for you, not vice versa.




Thursday, April 28, 2011
Applying the appropriate process to a project.
 Replication, minimization of risk, error




                                            Bespoke process, accept variance + risk




Thursday, April 28, 2011
Small, empowered teams.
       Tight co-location.
       Deep, informal client participation.
       Minimal, flexible, iterative process.
       Embrace the unexpected, anticipate change.



Thursday, April 28, 2011
A traditional proxy for digital process.



      The shoot.


      But imagine if the shoot lasted three months instead of
      two days.



Thursday, April 28, 2011
You can change your culture through work.




Thursday, April 28, 2011
Above all. Try new shit. Fiddle with new things. All the time.

       No one has this figured out.

       Shift burden from proving why you should experiment to why
       you shouldn’t.

       Doing nothing is going to put you behind.



Thursday, April 28, 2011
BOULDER DIGITAL WORKS
      THANK YOU




Thursday, April 28, 2011

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MDW Boulder April '11 | Matt Howell_New Teams and Process for Making Digital Work

  • 1. BOULDER DIGITAL WORKS PROCESS AND STRUCTURE Thursday, April 28, 2011
  • 2. Mayhem on Madison Ave Don Draper’s Revenge or 2 Thursday, April 28, 2011
  • 3. What I believe: Whether we like it or not, advertising agencies are getting into the software business. 3 Thursday, April 28, 2011
  • 4. By no means are traditional channels going away, but... “It is much better to have a smaller share of an exploding industry versus a growing share in a declining industry.” - Rishad Tobaccowalla, 4A’s Conference 4 Thursday, April 28, 2011
  • 5. My experience: Then: small Now: big 5 Thursday, April 28, 2011
  • 6. The challenge: How can we transition teams, processes and cultures that have for 50+ years, been focused on producing one thing, very quickly get good at producing something entirely different. Without ruining what’s already in place. 6 Thursday, April 28, 2011
  • 7. Thinking about process and structure. The work. The people needed to build the work. The process through which the work is realized. Thursday, April 28, 2011
  • 8. 1: The work. Thursday, April 28, 2011
  • 9. What we’re making is different than it was 18 months ago. Thursday, April 28, 2011
  • 10. For starters, we’re making a lot more stuff. Yahoo’s Duncan Watts, in his “influencers” research, used a lighting many fires analogy that points to the fact that digital media drives cumulative advantage. He suggests brands are better off “placing lots of bets to give the best chance of starting a full forest fire - lots of fires in lots of promising places.” The cost efficiencies of digital media allow marketers to hedge bets and not bet the farm on one thing - make ten and see what takes. Thursday, April 28, 2011
  • 11. A new metaphor. Grow through volume / diversity. Bet it all on a couple :30’s. Thursday, April 28, 2011
  • 13. 1. Our work is now more varied. Thursday, April 28, 2011
  • 14. Put more out there, more frequently. Campaign in market: increased awareness, conversation, advocacy Traditional Cycle Campaign goes dark: conversation volume drops markedly Distributed Cycle Diversity breeds sustained activity: steady levels of awareness, conversation, advocacy Thursday, April 28, 2011
  • 15. 2. Our work is also more complex. Digital work is typically the product of a very large number of small but important decisions carried out across a quick, iterative development process. Thursday, April 28, 2011
  • 16. Hierarchal structure incompatible with this process. GAD Agency / Client Leadership CCO CD’s Account / Client Leadership AD’s time AE’s AD’s / CW’s Producers Project Managers Project Teams Support Staff Thursday, April 28, 2011
  • 17. 2: The people needed to make the work. Thursday, April 28, 2011
  • 18. Two big, recent influences on the way we staff. The work itself is materially different, and those differences should be reflected in the composition of the teams. Procurement groups ask that we create more work for less money. Thursday, April 28, 2011
  • 19. A simple fact. Maintaining the same team structure + process while expecting a markedly different work outcome, is, well, crazy. Thursday, April 28, 2011
  • 20. Shift team composition to focus on making. fig. 1 fig. 2 Account Lead AD Leader P Planner Account Lead AD Lead P Planner AS IAS IP IP IP EP BP AE AE AE IAE Producers Account Management Interactive A.M. UX D E SM IP EP T BP User Developer Editor / Motion Social Media Int. Prod Event Prod. Traffic Broadcast Producer Experience Graphics Manager Thursday, April 28, 2011
  • 21. Becoming nimble by flattening and creating groups. x-disciplinary leadership team Team 1 Team 2 Team 3 Hierarchical Org Structure Teams work with greater autonomy / accountability Thursday, April 28, 2011
  • 22. Rebuilding teams around a new building block. Knowledge across disciplines Core discipline expertise http://www.fastcompany.com/magazine/95/design-strategy.html?page=0%2C1 Thursday, April 28, 2011
  • 23. The T-shaped team. Goal: Be brutally reductive. Strip team to its essential components, add only when necessary. Bigger = worse. 2 Creative Technology Production UX Thursday, April 28, 2011
  • 24. The T-shaped team. 2 Creative Technology Production UX Concept / Project / Client Functionality / Implementation Design + Tone Management User Interaction Thursday, April 28, 2011
  • 25. A wrinkle: diversity of new work is blurs ownership. Narrative-driven ARG lead by creative team. Community + tool based service lead by UX and Social teams. Thursday, April 28, 2011
  • 26. 3: The process through which the work is realized. Thursday, April 28, 2011
  • 27. Poorly designed teams. Bloated teams = slow, waste of time. Thursday, April 28, 2011
  • 28. Poorly designed physical environments. Use co-location / technology to mediate gaps. Thursday, April 28, 2011
  • 29. Poor substitutions for collaboration. Email volume = communications breakdown = trouble. Thursday, April 28, 2011
  • 30. Restrictive processes that will suffocate creativity. Process must work for you, not vice versa. Thursday, April 28, 2011
  • 31. Applying the appropriate process to a project. Replication, minimization of risk, error Bespoke process, accept variance + risk Thursday, April 28, 2011
  • 32. Small, empowered teams. Tight co-location. Deep, informal client participation. Minimal, flexible, iterative process. Embrace the unexpected, anticipate change. Thursday, April 28, 2011
  • 33. A traditional proxy for digital process. The shoot. But imagine if the shoot lasted three months instead of two days. Thursday, April 28, 2011
  • 34. You can change your culture through work. Thursday, April 28, 2011
  • 35. Above all. Try new shit. Fiddle with new things. All the time. No one has this figured out. Shift burden from proving why you should experiment to why you shouldn’t. Doing nothing is going to put you behind. Thursday, April 28, 2011
  • 36. BOULDER DIGITAL WORKS THANK YOU Thursday, April 28, 2011