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Agile and UCD do
play nicely together
Jo Packer - 29th September
Wednesday, 13 October 2010
Agile and UCD essentially try to
solve the same problem
• They began around the same time
• Are a reaction to the waterfall method that people were
struggling with
• Both move away from lengthy up-front specification
documents
• Both avoid releasing in epic chunks
Wednesday, 13 October 2010
KEY	
  FEATURES	
  OF	
  	
  UCD
Wednesday, 13 October 2010
AGILE	
  AND	
  UCD	
  ARE	
  PRETTY	
  SIMILIAR	
  IF	
  YOU	
  THINK	
  ABOUT	
  IT
Wednesday, 13 October 2010
ATTRIBUTES	
  OF	
  AGILE	
  AND	
  UCD
Wednesday, 13 October 2010
BE	
  AWARE	
  OF	
  POTENTIAL
SIDE	
  EFFECTS	
  	
  OF	
  UCD
Wednesday, 13 October 2010
“TRYINGTO DESIGN THE WHOLE
THING UP FRONT IS SIMPLYTOO
HARD AND, MORE IMPORTANTLY, NOT A
BENEFICIAL WAY OF DEVELOPING
SOFTWARE “
Alan Cooper
The Inmates Are RunningThe Asylum
Wednesday, 13 October 2010
BE	
  AWARE	
  OF	
  POTENTIAL
SIDE	
  EFFECTS	
  	
  OF	
  AGILE
Wednesday, 13 October 2010
GETTING	
  THE	
  BALANCE	
  RIGHT
Wednesday, 13 October 2010
“PROJECT SUCCESS IS NOT PRODUCT
SUCCESS”
Jeff Patton,Agile Alliance
Wednesday, 13 October 2010
MAKE	
  	
  THE	
  PRODUCTS	
  WE	
  	
  BUILD
MORE	
  ENGAGING	
  FOR	
  THE	
  PEOPLE	
  THAT	
  USE	
  THEM
Wednesday, 13 October 2010
EXCEED	
  PEOPLE’S	
  EXPECTATIONS
Wednesday, 13 October 2010
LETS	
  RAISE	
  THE	
  BAR
Wednesday, 13 October 2010
INTERACTIONS	
  CAN	
  BE	
  FUN
Wednesday, 13 October 2010
INTERACTIONS	
  CAN	
  BE	
  FUN
Wednesday, 13 October 2010
GAME	
  MECHANICS	
  	
  ARE	
  FUN	
  AND	
  WORK
IF	
  USED	
  CORRECTLY	
  THEY	
  HAVE	
  CAN	
  A	
  MASSIVE	
  IMPACT	
  ON	
  USER	
  BEHAVIOUR
Wednesday, 13 October 2010
UX	
  ACTIVITIES	
  NEED	
  TO	
  BE	
  MODIFIED
TO	
  	
  FIT	
  AGILE
Wednesday, 13 October 2010
AGILE	
  	
  CYCLES	
  NEED	
  TO	
  BE	
  MODIFIED	
  
TO	
  	
  ACCOMADATE	
  UX	
  ACTIVITY
Wednesday, 13 October 2010
HOW	
  DOES	
  STRATEGY	
  FIT	
  IN?
Wednesday, 13 October 2010
SOME	
  SCRUM	
  IMPLIMENTATIONS	
  ADVOCATE	
  UX	
  ACTIVITY	
  IN	
  CYCLE	
  0	
  
	
  Diagram	
  courtesy	
  of	
  Anthony	
  Colfelt	
  	
  -­‐	
  Crea6ve	
  Design	
  Director	
  	
  ‘Different’	
  
Wednesday, 13 October 2010
DON’T	
  FALL	
  INTO	
  A	
  COMMON	
  AGILE	
  UX	
  STATE	
  OF	
  AFFAIRS	
  
Wednesday, 13 October 2010
13 tips to help Agile and UCD
play nicely together
• Always communicate the business and user value of a piece
of work
• Run collaborative sketching / ideas sessions with designers,
developers and QA
• Keep your design iterations one step ahead of development
iterations.
Wednesday, 13 October 2010
13 tips to help Agile and UCD
play nicely together
• Work closely with those responsible for the visual design of
the product. Try working in Photoshop together.
• Try keeping your designs to paper sketches and go straight to
front-end development if the product already has a theme /
layout / style defined.
• If you need to make wireframes pick a tool you are fast and
familiar with. 95% should be ideas, 5% tool.
• Build prototypes to test out interactions without the expense
and time of working with production code and going through
the build and QA process.
Wednesday, 13 October 2010
13 tips to help Agile and UCD
play nicely together
• Testing with your customers is really important. Test out new
features early and often.
• Regularly test flows and whole areas of your product to
enhance your understanding of how people are using it and
pin point problems they may be facing.
Wednesday, 13 October 2010
• Ensure shorter feedback loops on user research.Try to
feedback top 5 to the team the next day.
• Block out enough time to analyse and digest research findings
and observations to gain deeper customer insights.
• Ensure time is worked into the schedule for acting on user
research findings.
• Try and become more intimate with the production process
and understanding the materials you are working with.
13 tips to help Agile and UCD
play nicely together
Wednesday, 13 October 2010
“THE USER EXPERIENCE OF OUR
PRODUCT IS NOTTHE RESPONSIBILITY OF
ONE PERSON OR DEPARTMENT.
WE ARE ALL RESPONSIBLE.”
Jo Packer, Songkick
Wednesday, 13 October 2010

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Agile and UX do play nicely together

  • 1. Agile and UCD do play nicely together Jo Packer - 29th September Wednesday, 13 October 2010
  • 2. Agile and UCD essentially try to solve the same problem • They began around the same time • Are a reaction to the waterfall method that people were struggling with • Both move away from lengthy up-front specification documents • Both avoid releasing in epic chunks Wednesday, 13 October 2010
  • 3. KEY  FEATURES  OF    UCD Wednesday, 13 October 2010
  • 4. AGILE  AND  UCD  ARE  PRETTY  SIMILIAR  IF  YOU  THINK  ABOUT  IT Wednesday, 13 October 2010
  • 5. ATTRIBUTES  OF  AGILE  AND  UCD Wednesday, 13 October 2010
  • 6. BE  AWARE  OF  POTENTIAL SIDE  EFFECTS    OF  UCD Wednesday, 13 October 2010
  • 7. “TRYINGTO DESIGN THE WHOLE THING UP FRONT IS SIMPLYTOO HARD AND, MORE IMPORTANTLY, NOT A BENEFICIAL WAY OF DEVELOPING SOFTWARE “ Alan Cooper The Inmates Are RunningThe Asylum Wednesday, 13 October 2010
  • 8. BE  AWARE  OF  POTENTIAL SIDE  EFFECTS    OF  AGILE Wednesday, 13 October 2010
  • 9. GETTING  THE  BALANCE  RIGHT Wednesday, 13 October 2010
  • 10. “PROJECT SUCCESS IS NOT PRODUCT SUCCESS” Jeff Patton,Agile Alliance Wednesday, 13 October 2010
  • 11. MAKE    THE  PRODUCTS  WE    BUILD MORE  ENGAGING  FOR  THE  PEOPLE  THAT  USE  THEM Wednesday, 13 October 2010
  • 13. LETS  RAISE  THE  BAR Wednesday, 13 October 2010
  • 14. INTERACTIONS  CAN  BE  FUN Wednesday, 13 October 2010
  • 15. INTERACTIONS  CAN  BE  FUN Wednesday, 13 October 2010
  • 16. GAME  MECHANICS    ARE  FUN  AND  WORK IF  USED  CORRECTLY  THEY  HAVE  CAN  A  MASSIVE  IMPACT  ON  USER  BEHAVIOUR Wednesday, 13 October 2010
  • 17. UX  ACTIVITIES  NEED  TO  BE  MODIFIED TO    FIT  AGILE Wednesday, 13 October 2010
  • 18. AGILE    CYCLES  NEED  TO  BE  MODIFIED   TO    ACCOMADATE  UX  ACTIVITY Wednesday, 13 October 2010
  • 19. HOW  DOES  STRATEGY  FIT  IN? Wednesday, 13 October 2010
  • 20. SOME  SCRUM  IMPLIMENTATIONS  ADVOCATE  UX  ACTIVITY  IN  CYCLE  0    Diagram  courtesy  of  Anthony  Colfelt    -­‐  Crea6ve  Design  Director    ‘Different’   Wednesday, 13 October 2010
  • 21. DON’T  FALL  INTO  A  COMMON  AGILE  UX  STATE  OF  AFFAIRS   Wednesday, 13 October 2010
  • 22. 13 tips to help Agile and UCD play nicely together • Always communicate the business and user value of a piece of work • Run collaborative sketching / ideas sessions with designers, developers and QA • Keep your design iterations one step ahead of development iterations. Wednesday, 13 October 2010
  • 23. 13 tips to help Agile and UCD play nicely together • Work closely with those responsible for the visual design of the product. Try working in Photoshop together. • Try keeping your designs to paper sketches and go straight to front-end development if the product already has a theme / layout / style defined. • If you need to make wireframes pick a tool you are fast and familiar with. 95% should be ideas, 5% tool. • Build prototypes to test out interactions without the expense and time of working with production code and going through the build and QA process. Wednesday, 13 October 2010
  • 24. 13 tips to help Agile and UCD play nicely together • Testing with your customers is really important. Test out new features early and often. • Regularly test flows and whole areas of your product to enhance your understanding of how people are using it and pin point problems they may be facing. Wednesday, 13 October 2010
  • 25. • Ensure shorter feedback loops on user research.Try to feedback top 5 to the team the next day. • Block out enough time to analyse and digest research findings and observations to gain deeper customer insights. • Ensure time is worked into the schedule for acting on user research findings. • Try and become more intimate with the production process and understanding the materials you are working with. 13 tips to help Agile and UCD play nicely together Wednesday, 13 October 2010
  • 26. “THE USER EXPERIENCE OF OUR PRODUCT IS NOTTHE RESPONSIBILITY OF ONE PERSON OR DEPARTMENT. WE ARE ALL RESPONSIBLE.” Jo Packer, Songkick Wednesday, 13 October 2010