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An important event has taken place in the PVS-Studio analyzer's life: support of C#-code analysis was added in the latest version. As one of its developers, I couldn't but try it on some project. Reading about scanning small and little-known projects is not much interesting of course, so it had to be something popular, and I picked MonoDevelop.
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Recently we released a Linux version of PVS-Studio analyzer, which we had used before to check a number of open-source projects such as Chromium, GCC, LLVM (Clang), and others. Now this list includes several projects developed by Walt Disney Animation Studios for the community of virtual-reality developers. Let's see what bugs and defects the analyzer found in these projects.
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The Qt Kinetic project is an initiative to provide powerful frameworks to create dynamic, beautiful graphical user interfaces in Qt. As an extension of this effort, the next generation of Qt's item views framework is being designed with animated user interfaces in mind. This talk will give an introduction to the Item Views NG project and the new architecture that is being proposed. Presentation by Marius Bugge Monsen held during Qt Developer Days 2009. http://qt.nokia.com/developer/learning/elearning
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An important event has taken place in the PVS-Studio analyzer's life: support of C#-code analysis was added in the latest version. As one of its developers, I couldn't but try it on some project. Reading about scanning small and little-known projects is not much interesting of course, so it had to be something popular, and I picked MonoDevelop.
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Recently we released a Linux version of PVS-Studio analyzer, which we had used before to check a number of open-source projects such as Chromium, GCC, LLVM (Clang), and others. Now this list includes several projects developed by Walt Disney Animation Studios for the community of virtual-reality developers. Let's see what bugs and defects the analyzer found in these projects.
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ARTag
1.
ARTag Application Kathy
Sep 24, 2008
2.
Contents Prepare for
ARTag 1 Files Required to Build C++ ARTag Projects 2 ARTag Applications 3 Design Your Own AR Game 4
3.
4.
Files Required to
Build C++ ARTag Projects AR SDK Setup OpenGL OpenCV AR Development
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Creating Marker Patterns
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21.
Programming Camera Setting
Loading .cf file Loading 3d model .mtl file for texture mapping
22.
Programming Return object
num Marker detection Scale for rendering
23.
Design Your Own
AR Game
24.
Design Your Own
AR Game
25.
Design Your Own
AR Game
26.
Thank You !
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