Academic Course: 05 Overview of Methods for Engineering Autonomic Self-Aware Systems
1. Overview of Methods for
Engineering Autonomic Self-Aware
Systems
Artificial Immune Systems
Designed by Mark Read
2. The immune system
• There are many features of the immune
system that are attractive to engineers [2]:
– Distribution and self-organisation
– Learning, adaption and memory
– Pattern recognition
– Classification
– Homeostasis
Designed by Mark Read
3. What is the immune system?
• Classic View: complex system of cellular and
molecular components having the primary
function of distinguishing self from not self and
defense against foreign organisms or substances
• Cognitive View: The immune system is a
cognitive system whose primary role is to provide
body maintenance
• Danger View : The immune system recognises
dangerous agents and not non-self
Designed by Mark Read
4. Artificial Immune Systems (AIS)
• “AIS are adaptive systems inspired by theoretical
immunology and observed immune functions,
principles and models, which are applied to
problem solving” [1]
• Several flavours of AIS have emerged based on
immunological theory:
– Clonal selection theory
– Immune network theory
– Negative selection
– Danger theory
• … but new flavours are continually emerging
Designed by Mark Read
5. Clonal Selection AIS
• Clonal selection: competition for resource
drives immune system cells to mutate and
better recognize pathogens.
• This process drives the immune response from
weakly recognising a pathogen and mounting
an ineffective response, to being highly
specific and effective.
Designed by Mark Read
6. Clonal Selection AIS
• Basic algorithm [4]:
• Clonal selection AIS are typically used for pattern
recognition and classification problems [6]
Designed by Mark Read
7. Immune Network Theory AIS
• Cells of the IS recognize not only protein
structures expressed by pathogens, but each
other also
• Through this self-recognition the IS forms
positive and negative feedback networks that
modulate the immune response [3]
Designed by Mark Read
8. Immune Network Theory AIS
• Basic algorithm [4]:
• Used in data clustering and classification applications
[6]
Designed by Mark Read
9. Negative Selection AIS
• Inspired by notions of central tolerance:
• The random generation of receptors on IS cells
allows the IS to effectively cover the space of
protein structures that fast-evolving pathogens
use (often to evade immune detection).
• Central tolerance entails deleting IS cells that
recognise proteins of the host, and thus prevents
autoimmunity.
• Though negative selection is known to be
imperfect – all healthy beings contain self-
reactive cells – it has been effectively used in
intrusion detection systems
Designed by Mark Read
11. Danger Theory AIS
• Rather than detect the presence of non-host
entities, the immune system recognises
damage to tissues (danger) and associates the
damage with what is found in the tissues [5]
• If there is no damage in the tissues, immune
cells that recognise structures there are
instead suppressed
Designed by Mark Read
12. Danger Theory AIS
• Basic algorithm:
– Create pool of dendritic cells (DCs)
– Use some DCs to sample available antigen, and perceive
danger/safe signals
• Has found extensive use in anomaly detection [6]
Designed by Mark Read
13. Engineering AIS
• How to engineer an AIS for a particular
application domain [1]? :
Designed by Mark Read
14. Engineering AIS
• 1. decide on appropriate representation of the
problem’s data. This facilitates mapping the
problem onto immune concepts, which affects
how the system finds solutions.
• 2. decide on appropriate affinity measures. These
quantify how elements of the system interact
with the problem environment, and with each
other.
• 3. Select algorithm(s) to operate over immune
elements of the system
Designed by Mark Read
15. Future directions in AIS
• Impasse, better capture natural system
• Modelling/conceptual framework
• Features of problem domains
Designed by Mark Read
16. References
• [1] De Castro, L., Timmis, J. Artificial Immune Systems: A New
Computational Intelligence Approach. Springer, 2002
• [2] Read, M., Andrews, P., Timmis, J. An Introduction to Artificial
Immune Systems. The handbook of natural Computing, edited by
Grzegorz Rozenberg, Thomas Back and Joost Kok. Springer, 2011
• [3] Niels K. Jerne. Towards a network theory of the immune system.
Ann. Immunol. (Inst. Pasteur), 125C:373–389, 1974
• [4] Freitas, A., Timmis, J. - Revisiting the Foundations of Artificial
Immune Systems for Data Mining. IEEE Transactions on Evolutionary
Computation 11(4) pp. 521-540 (2007)
• [5] Polly Matzinger. Tolerance, danger, and the extended family.
Annual Review of Immunology, 12:991–1045, April 1994
• [6] E. Hart and J. Timmis. Application Areas of AIS: The Past, Present
and the Future. Journal of Applied Soft Computing 8(1). pp.191-
201. 2008
Designed by Mark Read
17. Overview of Methods for
Engineering Autonomic Self-Aware
Systems
Evolutionary Algorithms
Designed by Gusz Eiben
18. The Main EC Metaphor
EVOLUTION
Environment
Individual
Fitness
PROBLEM SOLVING
Problem
Candidate Solution
Quality
Quality chance for seeding new solutionsCV
Fitness chances for survival and reproduction
Fitness in nature: observed, 2ndary, EC: primary
Designed by Gusz Eiben
19. General scheme of EAs
Population
Parents
Parent selection
Survivor selection
Offspring
Recombination
(crossover)
Mutation
Intialization
Termination
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20. EAs as problem solvers
• EAs fall into the category of “generate and test” algorithms
• They are stochastic, population-based algorithms
• Variation operators (recombination and mutation) create the
necessary diversity and thereby facilitate novelty
• Selection reduces diversity and acts as a force pushing quality
• Traditionally seen as optimizers (also in data mining
applications)
• Lately as the engine behind adaptation
Designed by Gusz Eiben
21. Two pillars of evolution
There are two competing forces
Increasing population
diversity by genetic
operators
mutation
recombination
Push towards novelty
Decreasing population
diversity by selection
of parents
of survivors
Push towards quality
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22. Common model of evolutionary
processes
• Population of individuals
• Individuals have a fitness
• Variation operators: crossover, mutation
• Selection towards higher fitness
– “survival of the fittest” and
– “mating of the fittest”
Neo Darwinism:
Evolutionary progress towards higher life forms
=
Optimization according to some fitness-criterion
(optimization on a fitness landscape)
Designed by Gusz Eiben
23. Main EA components
• Representation
• Population
• Selection (parent selection, survivor selection)
• Variation (mutation, recombination)
• Initialisation
• Termination condition
Designed by Gusz Eiben
24. Representation
• Role: provides code for candidate solutions that can be
manipulated by variation operators
• Leads to two levels of existence
– phenotype: object in original problem context, the outside
– genotype: code to denote that object, the inside (chromosome,
“digital DNA”)
• Implies two mappings:
– Encoding : phenotype=> genotype (not necessarily one to one)
– Decoding : genotype=> phenotype (must be one to one)
• Chromosomes contain genes, which are in (usually fixed)
positions called loci (sing. locus) and have a value (allele)
Designed by Gusz Eiben
26. Evaluation (fitness) function
• Role:
– Represents the task to solve, the requirements to adapt to (can be
seen as “the environment”)
– enables selection (provides basis for comparison)
– e.g., some phenotypic traits are advantageous, desirable, e.g. big ears
cool better, hese traits are rewarded by more offspring that will
expectedly carry the same trait
• A.k.a. quality function or objective function
• Assigns a single real-valued fitness to each phenotype which
forms the basis for selection
– So the more discrimination (different values) the better
• Typically we talk about fitness being maximised
– Some problems may be best posed as minimisation problems, but
conversion is trivial
Designed by Gusz Eiben
27. Population
• Role: holds the candidate solutions of the
problem as individuals (genotypes)
• Formally, a population is a multiset of
individuals, i.e. repetitions are possible
• Population is the basic unit of evolution, i.e.,
the population is evolving, not the individuals
• Selection operators act on population level
• Variation operators act on individual level
Designed by Gusz Eiben
28. Population 2
• Some sophisticated EAs also assert a spatial
structure on the population e.g., a grid
• Selection operators usually take whole
population into account i.e., reproductive
probabilities are relative to current generation
• Diversity of a population refers to the number
of different fitnesses / phenotypes /
genotypes present (note: not the same thing)
Designed by Gusz Eiben
29. Selection
Role:
• Identifies individuals
– to become parents
– to survive
• Pushes population towards higher fitness
• Usually probabilistic
– high quality solutions more likely to be selected than low quality
– but not guaranteed
– even worst in current population usually has non-zero
probability of being selected
• This stochastic nature can aid escape from local optima
Designed by Gusz Eiben
30. Example: roulette wheel selection
fitness(A) = 3
fitness(B) = 1
fitness(C) = 2
A C
1/6 = 17%
3/6 = 50%
B
2/6 = 33%
Selection mechanism example
In principle, any selection mechanism can be used for
parent selection as well as for survivor selection
Designed by Gusz Eiben
31. Survivor selection
• A.k.a. replacement
• Most EAs use fixed population size so need a way of going
from (parents + offspring) to next generation
• Often deterministic (while parent selection is usually
stochastic)
– Fitness based : e.g., rank parents+offspring and take best
– Age based: make as many offspring as parents and delete all
parents
• Sometimes a combination of stochastic and deterministic
(elitism)
Designed by Gusz Eiben
32. Variation operators
• Role: to generate new candidate solutions
• Usually divided into two types according to their arity
(number of inputs):
– Arity 1 : mutation operators
– Arity >1 : Recombination operators
– Arity = 2 typically called crossover
– Arity > 2 is formally possible, seldomly used in EC
• There has been much debate about relative importance of
recombination and mutation
– Nowadays most EAs use both
– Variation operators must match the given representation
Designed by Gusz Eiben
33. Mutation
• Role: causes small, random variance
• Acts on one genotype and delivers another
• Element of randomness is essential and differentiates it from
other unary heuristic operators
• Importance ascribed depends on representation and
historical dialect:
– Binary GAs – background operator responsible for preserving and
introducing diversity
– EP for FSM’s/ continuous variables – only search operator
– GP – hardly used
• May guarantee connectedness of search space and hence
convergence proofs
Designed by Gusz Eiben
34. before
1 1 1 0 1 1 1
after
1 1 1 1 1 1 1
Mutation example
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35. Recombination
• Role: merges information from parents into offspring
• Choice of what information to merge is stochastic
• Most offspring may be worse, or the same as the parents
• Hope is that some are better by combining elements of
genotypes that lead to good traits
• Principle has been used for millennia by breeders of plants
and livestock
Designed by Gusz Eiben
37. Initialisation / Termination
• Initialisation usually done at random,
– Need to ensure even spread and mixture of possible allele values
– Can include existing solutions, or use problem-specific heuristics, to
“seed” the population
• Termination condition checked every generation
– Reaching some (known/hoped for) fitness
– Reaching some maximum allowed number of generations
– Reaching some minimum level of diversity
– Reaching some specified number of generations without fitness
improvement
Designed by Gusz Eiben
38. What are the different types of EAs
• Historically different flavours of EAs have been associated
with different data types to represent solutions
– Binary strings : Genetic Algorithms
– Real-valued vectors : Evolution Strategies
– Finite state Machines: Evolutionary Programming
– LISP trees: Genetic Programming
• These differences are largely irrelevant, best strategy
– choose representation to suit problem
– choose variation operators to suit representation
• Selection operators only use fitness and so are independent
of representation
Designed by Gusz Eiben
39. Typical behaviour of an EA
Stages in optimising on a 1-dimensional fitness landscape
Early stage:
quasi-random population distribution
Mid-stage:
population arranged around/on hills
Late stage:
population concentrated on high hills
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40. Typical run: progression of fitness
Typical run of an EA shows so-called “anytime behavior”
Bestfitnessinpopulation
Time (number of generations)
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41. Evolutionary Algorithms in context
• There are many views on the use of EAs as robust
problem solving tools
• For most problems a problem-specific tool may:
– perform better than a generic search algorithm on most
instances,
– have limited utility,
– not do well on all instances
• Evolutionary Algorithms:
– Provide rather stable performance over a range of problems and
instances
– Can be easily ported from one problem to another one
– Can be hybridized with existing problem specific heuristics
Designed by Gusz Eiben
42. Scale of “all” problems
Performanceofmethodsonproblems
Random search
Special, problem tailored method
Evolutionary algorithm
EAs as problem solvers: Goldberg view
(1989)
Designed by Gusz Eiben
43. Summary
Evolutionary Algorithms:
• Are population-based, stochastic search methods
• Can be used for optimization and as “adaptive engine”
• Can be hybridized with problem specific heuristics
• Well suited for parallel execution
• Can be easily ported to new problems
An EA is the second best solver for any problem
Designed by Gusz Eiben
44. Further reading
• A.E. Eiben, Evolutionary computing: the most
powerful problem solver in the universe?,
Dutch Mathematical Archive (Nederlands
Archief voor Wiskunde), vol. 5/3, nr. 2, 126-
131, 2002
• Eiben-Smith book
Designed by Gusz Eiben