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Interactive Stereo Rendering For Non-Planar Projections of 3D Virtual Environments Matthias Trapp , Haik Lorenz, Jürgen Döllner Hasso-Plattner-Institute, University of Potsdam, Germany GRAPP 2009 International Conference on Computer Graphics Theory and Applications Lisboa, Portugal
Motivation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Anaglyph Results  Cylindrical Projection
Anaglyph Results Spherical Projection
Rendering Non-Planar Projections ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Previous Work: Image-based Approach ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Stereoscopy for Non-Planar Projections ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Single-Pass Render to Dual-Cubemap
Layered Rendering – Geometry Shader
Layer Sampling ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Stereo Rendering ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
IBA Performance Evaluation (Anaglyph) 0.45 0.11 2 3,210,162 4.13 0.39 1 8.95 0.84 1 29.23 6.37 1 0.60 0.09 1 3.57 0.57 2 549,665 7.82 0.80 2 236,276 20.93 6.01 2 34,596 FPS GTX 280 FPS 8800GTS Cubemap Passes #Triangles
GBA-IBA Comparison – Rendering Performance 4.14 0.93 2.83 0.41 3210162 9.11 3.49 9.4 2.58 540655 35.77 12.42 24.51 6.04 236276 52.15 31.32 42.55 20.66 34596 GBA-GTX GBA-GTS IBA-GTX IBA-GTS Triangles
GBA-IBA Comparison – Image Quality  ,[object Object],[object Object],[object Object],GBA IBA
GBA-IBA Comparison – Memory Footprint ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
GBA-IBA Comparison – Binary Wrap Up   Overall Rating       Implementation Complexity   Memory Footprint   Rendering Performance   Image Quality   Stereo Functionality IBA GBA Comparison Criteria
Conclusions  &  Future Work ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Interactive Stereoscopic Rendering for Non-Planar Projections (GRAPP 2009)

  • 1. Interactive Stereo Rendering For Non-Planar Projections of 3D Virtual Environments Matthias Trapp , Haik Lorenz, Jürgen Döllner Hasso-Plattner-Institute, University of Potsdam, Germany GRAPP 2009 International Conference on Computer Graphics Theory and Applications Lisboa, Portugal
  • 2.
  • 3. Anaglyph Results Cylindrical Projection
  • 5.
  • 6.
  • 7.
  • 8. Single-Pass Render to Dual-Cubemap
  • 9. Layered Rendering – Geometry Shader
  • 10.
  • 11.
  • 12. IBA Performance Evaluation (Anaglyph) 0.45 0.11 2 3,210,162 4.13 0.39 1 8.95 0.84 1 29.23 6.37 1 0.60 0.09 1 3.57 0.57 2 549,665 7.82 0.80 2 236,276 20.93 6.01 2 34,596 FPS GTX 280 FPS 8800GTS Cubemap Passes #Triangles
  • 13. GBA-IBA Comparison – Rendering Performance 4.14 0.93 2.83 0.41 3210162 9.11 3.49 9.4 2.58 540655 35.77 12.42 24.51 6.04 236276 52.15 31.32 42.55 20.66 34596 GBA-GTX GBA-GTS IBA-GTX IBA-GTS Triangles
  • 14.
  • 15.
  • 16. GBA-IBA Comparison – Binary Wrap Up   Overall Rating   Implementation Complexity   Memory Footprint   Rendering Performance   Image Quality   Stereo Functionality IBA GBA Comparison Criteria
  • 17.
  • 18.