This document discusses approaches for interactive stereo rendering of 3D environments with non-planar projections. It compares a geometry-based approach (GBA) and an image-based approach (IBA) in terms of implementation complexity, memory footprint, rendering performance, and image quality. The GBA outperforms the IBA in rendering and image quality but is more complex and has a larger memory footprint for high field-of-view projections. The IBA is easier to implement but has artifacts from cubemap sampling. Future work is proposed to improve the IBA's performance and image quality.