SlideShare uma empresa Scribd logo
1 de 21
Baixar para ler offline
Εργαστήριο Διαφήμισης και Δημοσίων Σχέσεων
Τμήμα Επικοινωνίας Μέσων και Πολιτισμού
Πάντειο Πανεπιστήμιο




      Μάθημα : Social Media και Επιχειρηματικότητα
Online Gaming
• Free

• Easy access

• Socializing
      Facebook  game advantages  social network
      (eg. RestaurantCity, FarmVille, MafiaWars)

• All ages

• Both genders

• According to Games.com  FarmVille = Best Social
  Networking Game of the year
Social Games in our Lives
• Not a bad habit because some people play games
  for a few weeks-then they get bored-they stop-start
  another.
• Some others like gaming cause of their need to feel
  more confortable with themselves or to have some
  fun.
• Games take your thoughts away from daily
  responsibilities - share common feelings with other
  gamers- communication. Something like listening to
  music or studying.
The meaning of
          “gamification”

• Gamification is the concept of applying game-
  design thinking to non-game applications to make
  them more fun and engaging.
Why is gamification
         significant?
• Goal  save the world (in game)
         save the world (in reality)
• to survive : 3 billion hours/w  20 billion hours/w
• Motivations as in real life: collaborate, goal
  achievement, find the real meaning of
  overcoming obstacles
• We feel better than reality, more confident
Why is gamification
         significant?
• We find out our true skills, what we really are
  capable of
• Inspiring stories
• We always get rewarded, if we win
• Hundreds of ways to express ourselves (through
  emotions/face expressions)
Express your
             feelings!




Feel Free!
Games vs Real Life
           Games                       Real Life
•   Best version of oneself    • Need more confidence
•   Relaxed                    • Anxious
•   Constant trying            • Loss  Overwhelmed
•   More optimistic            • More pessimistic
•   Epic wins  a lot easier   • Challenges  difficult
•   Motivated                    to achieve
•   More tolerant,             • Quits easily
    persistent
Gamification
Gaming mentality to encourage interaction
Top 4 Game Mechanics
According to Mcgonigal:
 • Urgent Optimism
 act immediately + reasonable hope for success =Extreme
 self motivation
 • Social Fabric
 we like people more after a game with them
 • Blissful Productivity
 become willing of doing hard, meaningful work
 • Epic Meaning
 inspiring missions, meaningful achievements
Rest of Game Mechanics:
•   Achievements
•   Appointments
•   Behavioral Momentum
•   Bonuses
•   Cascading Information Theory
•   Combos
•   Community Collaboration
•   Countdown
•   Discovery
•   Free Lunch
Rest of Game Mechanics:
•   Infinite Gameplay
•   Levels
•   Loss Aversion
•   Lottery
•   Ownership
•   Points
•   Progression
•   Quests
•   Reward Schedules
•   Status
•   Virality
Humana Games for
       Health (HG4H)
• “Make fun things healthy and healthy things fun”

• Use video games to keep your mind and body fit
The Horsepower
     Challenge by Humana
•   Every player = 1 horse
•   Group of players = Group of horses= 1 school bus
•   Every player = 1 chip for step counting
•   Goal : the team with the most steps
•   Steps = points = school bus decoration
The Horsepower
     Challenge by Humana
•   Positive competition / cooperation
•   Motivation to exercise
•   Rewarding / points decoration
•   Teamwork (learning to obey/lead)
•   Self-improvement
•   Using internet not only for unimportant things
The Horsepower
    Challenge by Humana
• School Competitions

• Steps got doubled from the first week

• Children started encouraging their families to
  exercise

• 95% of children :
“This is fun!”
.

• Game that evaluates the way of life

• Determination of “vitality age” - real age

• Goal = understanding the way that our habits really
  affect our health
.
• “Virtual Neighborhood” with medical/sport centers etc

• Information about illnesses/prevention

• “Room of relaxation”

• Recipes for healthy food

• Quizzes about health

• Online games with other
members
.

• Similar company to Humana

• “Plum” – mobile application about health

• The user sets some goals (quitting smoking etc) and
  completes levels

• If he cheats, he looses points/levels
#hillstudio




Αθηνά Καρακώστα      @athinaah
Παρασκευή Γεωργίου   @parigeorgiou
Μαρία Λουφαρδάκη     @mialouf
Ειρήνη Μαρτάκη       @eirinimartaki
Λίντα Μάτα           @linmata
Διδάσκοντες
Γιαννακέας Γιώργος

Δοξαράς Ιωάννης

Νεκτάριος Συλιγαρδάκης

Λήδα Τσενέ- συντονίστρια

Μπέτυ Τσαγκαρέστου υπεύθυνη εργαστηρίου

Mais conteúdo relacionado

Mais procurados

Creating compelling museum games (We Are Museums 2016)
Creating compelling museum games (We Are Museums 2016)Creating compelling museum games (We Are Museums 2016)
Creating compelling museum games (We Are Museums 2016)Martha Henson
 
Lessons from Game Design
Lessons from Game DesignLessons from Game Design
Lessons from Game DesignJesse Schell
 
Gamification of Learning: Am I the Only Idiot here?
Gamification of Learning: Am I the Only Idiot here?Gamification of Learning: Am I the Only Idiot here?
Gamification of Learning: Am I the Only Idiot here?Zsolt Olah
 
University of ontario lecture
University of ontario lectureUniversity of ontario lecture
University of ontario lectureferrarajc
 
Pleasure Revolution Gsummit 2013
Pleasure Revolution Gsummit 2013Pleasure Revolution Gsummit 2013
Pleasure Revolution Gsummit 2013Jesse Schell
 
Value education through games and sports
Value education through games and sportsValue education through games and sports
Value education through games and sportsSunil Kumar
 
Monkeytalk spring 2015 - Gamification
Monkeytalk spring 2015 - GamificationMonkeytalk spring 2015 - Gamification
Monkeytalk spring 2015 - GamificationChristophe Benoit
 
V Congreso Internacional de Educared - Games to make the future
V Congreso Internacional de Educared - Games to make the futureV Congreso Internacional de Educared - Games to make the future
V Congreso Internacional de Educared - Games to make the futureJane McGonigal
 
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 ADBorn to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 ADJane McGonigal
 
Management games
Management gamesManagement games
Management gamesMona Liza
 
From gamification to game design
From gamification to game designFrom gamification to game design
From gamification to game designCodemotion
 
Gamification and education
Gamification and educationGamification and education
Gamification and educationRoman Rackwitz
 
Educators as Game Designers Workshop - 1
Educators as Game Designers Workshop - 1Educators as Game Designers Workshop - 1
Educators as Game Designers Workshop - 1Bernard Bull
 
The Pleasure Revolution
The Pleasure RevolutionThe Pleasure Revolution
The Pleasure RevolutionJesse Schell
 
Beyond Gamification: designing the player journey
Beyond Gamification: designing the player journeyBeyond Gamification: designing the player journey
Beyond Gamification: designing the player journeyAmy Jo Kim
 
Educators as Game Designers Workshop - 3
Educators as Game Designers Workshop - 3Educators as Game Designers Workshop - 3
Educators as Game Designers Workshop - 3Bernard Bull
 
Play with the Power of Emotions in Design
Play with the Power of Emotions in DesignPlay with the Power of Emotions in Design
Play with the Power of Emotions in DesignYasmin Borain
 

Mais procurados (19)

Creating compelling museum games (We Are Museums 2016)
Creating compelling museum games (We Are Museums 2016)Creating compelling museum games (We Are Museums 2016)
Creating compelling museum games (We Are Museums 2016)
 
Lessons from Game Design
Lessons from Game DesignLessons from Game Design
Lessons from Game Design
 
Seriously fun
Seriously funSeriously fun
Seriously fun
 
Gamification of Learning: Am I the Only Idiot here?
Gamification of Learning: Am I the Only Idiot here?Gamification of Learning: Am I the Only Idiot here?
Gamification of Learning: Am I the Only Idiot here?
 
University of ontario lecture
University of ontario lectureUniversity of ontario lecture
University of ontario lecture
 
Pleasure Revolution Gsummit 2013
Pleasure Revolution Gsummit 2013Pleasure Revolution Gsummit 2013
Pleasure Revolution Gsummit 2013
 
Value education through games and sports
Value education through games and sportsValue education through games and sports
Value education through games and sports
 
Monkeytalk spring 2015 - Gamification
Monkeytalk spring 2015 - GamificationMonkeytalk spring 2015 - Gamification
Monkeytalk spring 2015 - Gamification
 
V Congreso Internacional de Educared - Games to make the future
V Congreso Internacional de Educared - Games to make the futureV Congreso Internacional de Educared - Games to make the future
V Congreso Internacional de Educared - Games to make the future
 
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 ADBorn to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
 
Management games
Management gamesManagement games
Management games
 
From gamification to game design
From gamification to game designFrom gamification to game design
From gamification to game design
 
Exert Pitch Deck
Exert Pitch DeckExert Pitch Deck
Exert Pitch Deck
 
Gamification and education
Gamification and educationGamification and education
Gamification and education
 
Educators as Game Designers Workshop - 1
Educators as Game Designers Workshop - 1Educators as Game Designers Workshop - 1
Educators as Game Designers Workshop - 1
 
The Pleasure Revolution
The Pleasure RevolutionThe Pleasure Revolution
The Pleasure Revolution
 
Beyond Gamification: designing the player journey
Beyond Gamification: designing the player journeyBeyond Gamification: designing the player journey
Beyond Gamification: designing the player journey
 
Educators as Game Designers Workshop - 3
Educators as Game Designers Workshop - 3Educators as Game Designers Workshop - 3
Educators as Game Designers Workshop - 3
 
Play with the Power of Emotions in Design
Play with the Power of Emotions in DesignPlay with the Power of Emotions in Design
Play with the Power of Emotions in Design
 

Semelhante a Gamification of health 2012 - hillstudio

Gamification for MediaBarCamp
Gamification for MediaBarCampGamification for MediaBarCamp
Gamification for MediaBarCampsvemet
 
20110928 playmakers industries gamification
20110928 playmakers industries gamification20110928 playmakers industries gamification
20110928 playmakers industries gamificationPhilippe Greier
 
Tecumseh Soccer Club: Culture Shift
Tecumseh Soccer Club: Culture ShiftTecumseh Soccer Club: Culture Shift
Tecumseh Soccer Club: Culture ShiftRyan Mendonca
 
From Games to Change: Full Indie Summit presentation Aug 9 2014
From Games to Change: Full Indie Summit presentation Aug 9 2014From Games to Change: Full Indie Summit presentation Aug 9 2014
From Games to Change: Full Indie Summit presentation Aug 9 2014Mavis Dixon
 
Designing games for learning at the EMC
Designing games for learning at the EMCDesigning games for learning at the EMC
Designing games for learning at the EMCAnn DeMarle
 
GlobalGiving Denver Workshop 2015
GlobalGiving Denver Workshop 2015GlobalGiving Denver Workshop 2015
GlobalGiving Denver Workshop 2015GlobalGiving
 
Project 1 // Child's Play Charity
Project 1 // Child's Play CharityProject 1 // Child's Play Charity
Project 1 // Child's Play CharityGrace Lim
 
Gamification innovation and the enterprise
Gamification innovation and the enterpriseGamification innovation and the enterprise
Gamification innovation and the enterprisePyramid Connections
 
Science of happiness
Science of happinessScience of happiness
Science of happinessHappiitude
 
Social-Emotional Learning, Self-Empowerment + Flibbertigibbet: How Digital Ca...
Social-Emotional Learning, Self-Empowerment + Flibbertigibbet: How Digital Ca...Social-Emotional Learning, Self-Empowerment + Flibbertigibbet: How Digital Ca...
Social-Emotional Learning, Self-Empowerment + Flibbertigibbet: How Digital Ca...Seattle Interactive Conference
 
Learning Game Design Workshop
Learning Game Design WorkshopLearning Game Design Workshop
Learning Game Design WorkshopKarl Kapp
 
Kevin Lee & Ettore Rosetti: Social Media Games and Celebrities as Social ...
Kevin Lee & Ettore Rosetti: Social Media Games and Celebrities as Social ...Kevin Lee & Ettore Rosetti: Social Media Games and Celebrities as Social ...
Kevin Lee & Ettore Rosetti: Social Media Games and Celebrities as Social ...Social Media for Nonprofits
 
Burnout Heroes | Empowering You Through Burnout
Burnout Heroes | Empowering You Through BurnoutBurnout Heroes | Empowering You Through Burnout
Burnout Heroes | Empowering You Through BurnoutVeronika Janeckova
 
Health Games & Mobile Adventure Walks presentation at Berkeley
Health Games & Mobile Adventure Walks presentation at BerkeleyHealth Games & Mobile Adventure Walks presentation at Berkeley
Health Games & Mobile Adventure Walks presentation at BerkeleyJulie Price
 

Semelhante a Gamification of health 2012 - hillstudio (20)

Project nom-nom-game-kit
Project nom-nom-game-kitProject nom-nom-game-kit
Project nom-nom-game-kit
 
Gamification for MediaBarCamp
Gamification for MediaBarCampGamification for MediaBarCamp
Gamification for MediaBarCamp
 
20110928 playmakers industries gamification
20110928 playmakers industries gamification20110928 playmakers industries gamification
20110928 playmakers industries gamification
 
Tecumseh Soccer Club: Culture Shift
Tecumseh Soccer Club: Culture ShiftTecumseh Soccer Club: Culture Shift
Tecumseh Soccer Club: Culture Shift
 
Unniched ignite gamification_10252011
Unniched ignite gamification_10252011Unniched ignite gamification_10252011
Unniched ignite gamification_10252011
 
From Games to Change: Full Indie Summit presentation Aug 9 2014
From Games to Change: Full Indie Summit presentation Aug 9 2014From Games to Change: Full Indie Summit presentation Aug 9 2014
From Games to Change: Full Indie Summit presentation Aug 9 2014
 
Designing games for learning at the EMC
Designing games for learning at the EMCDesigning games for learning at the EMC
Designing games for learning at the EMC
 
Sabram gfh'14
Sabram gfh'14Sabram gfh'14
Sabram gfh'14
 
GlobalGiving Denver Workshop 2015
GlobalGiving Denver Workshop 2015GlobalGiving Denver Workshop 2015
GlobalGiving Denver Workshop 2015
 
Project 1 // Child's Play Charity
Project 1 // Child's Play CharityProject 1 // Child's Play Charity
Project 1 // Child's Play Charity
 
Gamification innovation and the enterprise
Gamification innovation and the enterpriseGamification innovation and the enterprise
Gamification innovation and the enterprise
 
Do You Need Games in Your Portfolio?
Do You Need Games in Your Portfolio?Do You Need Games in Your Portfolio?
Do You Need Games in Your Portfolio?
 
Science of happiness
Science of happinessScience of happiness
Science of happiness
 
Social-Emotional Learning, Self-Empowerment + Flibbertigibbet: How Digital Ca...
Social-Emotional Learning, Self-Empowerment + Flibbertigibbet: How Digital Ca...Social-Emotional Learning, Self-Empowerment + Flibbertigibbet: How Digital Ca...
Social-Emotional Learning, Self-Empowerment + Flibbertigibbet: How Digital Ca...
 
Learning Game Design Workshop
Learning Game Design WorkshopLearning Game Design Workshop
Learning Game Design Workshop
 
Kevin Lee & Ettore Rosetti: Social Media Games and Celebrities as Social ...
Kevin Lee & Ettore Rosetti: Social Media Games and Celebrities as Social ...Kevin Lee & Ettore Rosetti: Social Media Games and Celebrities as Social ...
Kevin Lee & Ettore Rosetti: Social Media Games and Celebrities as Social ...
 
Burnout Heroes | Empowering You Through Burnout
Burnout Heroes | Empowering You Through BurnoutBurnout Heroes | Empowering You Through Burnout
Burnout Heroes | Empowering You Through Burnout
 
Health Games & Mobile Adventure Walks presentation at Berkeley
Health Games & Mobile Adventure Walks presentation at BerkeleyHealth Games & Mobile Adventure Walks presentation at Berkeley
Health Games & Mobile Adventure Walks presentation at Berkeley
 
Why people play games?
Why people play games?Why people play games?
Why people play games?
 
Agility and life
Agility and lifeAgility and life
Agility and life
 

Último

Transaction Management in Database Management System
Transaction Management in Database Management SystemTransaction Management in Database Management System
Transaction Management in Database Management SystemChristalin Nelson
 
Congestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentationCongestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentationdeepaannamalai16
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4JOYLYNSAMANIEGO
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management systemChristalin Nelson
 
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...DhatriParmar
 
ARTERIAL BLOOD GAS ANALYSIS........pptx
ARTERIAL BLOOD  GAS ANALYSIS........pptxARTERIAL BLOOD  GAS ANALYSIS........pptx
ARTERIAL BLOOD GAS ANALYSIS........pptxAneriPatwari
 
Narcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfNarcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfPrerana Jadhav
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Projectjordimapav
 
How to Fix XML SyntaxError in Odoo the 17
How to Fix XML SyntaxError in Odoo the 17How to Fix XML SyntaxError in Odoo the 17
How to Fix XML SyntaxError in Odoo the 17Celine George
 
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITWQ-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITWQuiz Club NITW
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptxmary850239
 
4.11.24 Mass Incarceration and the New Jim Crow.pptx
4.11.24 Mass Incarceration and the New Jim Crow.pptx4.11.24 Mass Incarceration and the New Jim Crow.pptx
4.11.24 Mass Incarceration and the New Jim Crow.pptxmary850239
 
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptxBIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptxSayali Powar
 
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDecoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDhatriParmar
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptxmary850239
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
Sulphonamides, mechanisms and their uses
Sulphonamides, mechanisms and their usesSulphonamides, mechanisms and their uses
Sulphonamides, mechanisms and their usesVijayaLaxmi84
 
Indexing Structures in Database Management system.pdf
Indexing Structures in Database Management system.pdfIndexing Structures in Database Management system.pdf
Indexing Structures in Database Management system.pdfChristalin Nelson
 
Using Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea DevelopmentUsing Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea Developmentchesterberbo7
 

Último (20)

Transaction Management in Database Management System
Transaction Management in Database Management SystemTransaction Management in Database Management System
Transaction Management in Database Management System
 
Congestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentationCongestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentation
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management system
 
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
 
ARTERIAL BLOOD GAS ANALYSIS........pptx
ARTERIAL BLOOD  GAS ANALYSIS........pptxARTERIAL BLOOD  GAS ANALYSIS........pptx
ARTERIAL BLOOD GAS ANALYSIS........pptx
 
Narcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfNarcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdf
 
Mattingly "AI & Prompt Design: Large Language Models"
Mattingly "AI & Prompt Design: Large Language Models"Mattingly "AI & Prompt Design: Large Language Models"
Mattingly "AI & Prompt Design: Large Language Models"
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Project
 
How to Fix XML SyntaxError in Odoo the 17
How to Fix XML SyntaxError in Odoo the 17How to Fix XML SyntaxError in Odoo the 17
How to Fix XML SyntaxError in Odoo the 17
 
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITWQ-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx
 
4.11.24 Mass Incarceration and the New Jim Crow.pptx
4.11.24 Mass Incarceration and the New Jim Crow.pptx4.11.24 Mass Incarceration and the New Jim Crow.pptx
4.11.24 Mass Incarceration and the New Jim Crow.pptx
 
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptxBIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
 
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDecoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
Sulphonamides, mechanisms and their uses
Sulphonamides, mechanisms and their usesSulphonamides, mechanisms and their uses
Sulphonamides, mechanisms and their uses
 
Indexing Structures in Database Management system.pdf
Indexing Structures in Database Management system.pdfIndexing Structures in Database Management system.pdf
Indexing Structures in Database Management system.pdf
 
Using Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea DevelopmentUsing Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea Development
 

Gamification of health 2012 - hillstudio

  • 1. Εργαστήριο Διαφήμισης και Δημοσίων Σχέσεων Τμήμα Επικοινωνίας Μέσων και Πολιτισμού Πάντειο Πανεπιστήμιο Μάθημα : Social Media και Επιχειρηματικότητα
  • 2. Online Gaming • Free • Easy access • Socializing Facebook  game advantages  social network (eg. RestaurantCity, FarmVille, MafiaWars) • All ages • Both genders • According to Games.com  FarmVille = Best Social Networking Game of the year
  • 3. Social Games in our Lives • Not a bad habit because some people play games for a few weeks-then they get bored-they stop-start another. • Some others like gaming cause of their need to feel more confortable with themselves or to have some fun. • Games take your thoughts away from daily responsibilities - share common feelings with other gamers- communication. Something like listening to music or studying.
  • 4. The meaning of “gamification” • Gamification is the concept of applying game- design thinking to non-game applications to make them more fun and engaging.
  • 5. Why is gamification significant? • Goal  save the world (in game)  save the world (in reality) • to survive : 3 billion hours/w  20 billion hours/w • Motivations as in real life: collaborate, goal achievement, find the real meaning of overcoming obstacles • We feel better than reality, more confident
  • 6. Why is gamification significant? • We find out our true skills, what we really are capable of • Inspiring stories • We always get rewarded, if we win • Hundreds of ways to express ourselves (through emotions/face expressions)
  • 7. Express your feelings! Feel Free!
  • 8. Games vs Real Life Games Real Life • Best version of oneself • Need more confidence • Relaxed • Anxious • Constant trying • Loss  Overwhelmed • More optimistic • More pessimistic • Epic wins  a lot easier • Challenges  difficult • Motivated to achieve • More tolerant, • Quits easily persistent
  • 9. Gamification Gaming mentality to encourage interaction
  • 10. Top 4 Game Mechanics According to Mcgonigal: • Urgent Optimism act immediately + reasonable hope for success =Extreme self motivation • Social Fabric we like people more after a game with them • Blissful Productivity become willing of doing hard, meaningful work • Epic Meaning inspiring missions, meaningful achievements
  • 11. Rest of Game Mechanics: • Achievements • Appointments • Behavioral Momentum • Bonuses • Cascading Information Theory • Combos • Community Collaboration • Countdown • Discovery • Free Lunch
  • 12. Rest of Game Mechanics: • Infinite Gameplay • Levels • Loss Aversion • Lottery • Ownership • Points • Progression • Quests • Reward Schedules • Status • Virality
  • 13. Humana Games for Health (HG4H) • “Make fun things healthy and healthy things fun” • Use video games to keep your mind and body fit
  • 14. The Horsepower Challenge by Humana • Every player = 1 horse • Group of players = Group of horses= 1 school bus • Every player = 1 chip for step counting • Goal : the team with the most steps • Steps = points = school bus decoration
  • 15. The Horsepower Challenge by Humana • Positive competition / cooperation • Motivation to exercise • Rewarding / points decoration • Teamwork (learning to obey/lead) • Self-improvement • Using internet not only for unimportant things
  • 16. The Horsepower Challenge by Humana • School Competitions • Steps got doubled from the first week • Children started encouraging their families to exercise • 95% of children : “This is fun!”
  • 17. . • Game that evaluates the way of life • Determination of “vitality age” - real age • Goal = understanding the way that our habits really affect our health
  • 18. . • “Virtual Neighborhood” with medical/sport centers etc • Information about illnesses/prevention • “Room of relaxation” • Recipes for healthy food • Quizzes about health • Online games with other members
  • 19. . • Similar company to Humana • “Plum” – mobile application about health • The user sets some goals (quitting smoking etc) and completes levels • If he cheats, he looses points/levels
  • 20. #hillstudio Αθηνά Καρακώστα @athinaah Παρασκευή Γεωργίου @parigeorgiou Μαρία Λουφαρδάκη @mialouf Ειρήνη Μαρτάκη @eirinimartaki Λίντα Μάτα @linmata
  • 21. Διδάσκοντες Γιαννακέας Γιώργος Δοξαράς Ιωάννης Νεκτάριος Συλιγαρδάκης Λήδα Τσενέ- συντονίστρια Μπέτυ Τσαγκαρέστου υπεύθυνη εργαστηρίου