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School	
  of	
  Informa-on	
  
University	
  of	
  Michigan	
  
 

•      	
  
•             	
  
•             	
  
•             	
  
	
  
 (Interac-on	
  Design,	
  IxD)	
  ?	
  
The	
  prac-ce	
  of	
  designing	
  interac-ve	
  digital	
  
products,	
  environments,	
  systems,	
  and	
  services	
  
                                   (by	
  Cooper	
  et	
  al.,	
  About	
  Face)	
  
Designing	
  interac-ve	
  products	
  to	
  support	
  
people	
  in	
  their	
  everyday	
  and	
  working	
  lives	
  
                                  (by	
  Preece	
  et	
  al.,	
  Interac.on	
  Design,	
  2002)	
  
Interac-on	
  design	
  (abbreviated	
  as	
  IxD)	
  defines	
  
the	
  structure	
  and	
  content	
  of	
  communica-on	
  
between	
  two	
  or	
  more	
  interac-ve	
  "beings"	
  to	
  
understand	
  each	
  other.	
  	
  
                                (by	
  McCullough,	
  Digital	
  Ground,	
  2004)	
  
?	
     IxD             	
  
HCI	
   (Human-­‐Computer	
  Interac-on)	
  
UX	
   (User	
  Experience)	
  
UE	
   (Usability	
  Engineering)	
  
 UI	
   (User	
  Interface)	
  
UCD	
   (User-­‐Centered	
  Design)	
  
HCD	
   (Human-­‐Centered	
  Design)	
  
 IA	
   (Informa-on	
  Architecture)	
  
IxD              UX                          	
  


                                                        Content	
  
                   Form	
                        Informa-on	
  Architects	
  
            Industrial	
  designers	
                 Copywriters	
  
             Graphic	
  designers	
                    Animators	
  
                                                    Sound	
  designers	
  




                                      Behavior	
  
                                Interac-on	
  Designers	
  


UX	
  Elements	
  
                                                                Cooper	
  et	
  al.	
  About	
  Face	
  
?	
  
 




                                                            Vannevar	
  Bush,	
  As	
  We	
  May	
  Think,	
  1945	
  

hWp://www.youtube.com/watch?v=c539cK58ees&feature=related	
  
hWp://www.weeplaces.com/sha-­‐hwang/	
  
 
Iden-fy	
  needs/	
  
                     establish	
  
                   requirement	
  




(Re)Design	
                                             Evaluate	
  




                     Build	
  an	
  
                   interac-ve	
  
                     version	
  
                                                              Final	
  Product	
  


                                         Preece	
  et	
  al.	
  Interac.on	
  Design	
  
>	
  Iden.fy	
  needs/establish	
  requirement	
  


                                                       Iden-fy	
  needs/	
  
                                                           establish	
  
                                                         requirement	
  


                                                            Design	
  Requirement	
  Analyzing,	
  Highligh-ng,	
  and	
  
              Project	
  Ini-a-on	
  
                                                                               Priori-zing	
  


 Design	
           Design	
               Idea	
  
                                                                    High-­‐level	
  goal	
  &	
  design	
  requirement	
  
Request	
          Problem	
            ini-a-on	
  


                                                            User	
  Study	
  (contextual	
  inquiry,	
  
                                                                  interview,	
  diary,	
  etc	
  )	
          Compara-ve	
  
                                                                                                                Analysis	
  
                                                            Interpreta-on	
  (sequence,	
  flow,	
  
                                                               ar-fact,	
  culture,	
  physical)	
  
                               Persona	
  
                                                                      Analyzing,	
  Highligh-ng,	
  Priori-zing	
  
>	
  Iden.fy	
  needs/establish	
  requirement	
  

 User	
  Study	
  (contextual	
  inquiry,	
                Interpreta-on	
  (sequence,	
  flow,	
  
       interview,	
  diary,	
  etc	
  )	
                     ar-fact,	
  culture,	
  physical)	
  


                               Contextual	
  Inquiry	
                                            Affinity	
  Diagram	
  /	
  
                                                                                                  coding	
  




Interview	
  /	
  
Focus	
  group	
  

                                                                                             Sequence	
  model	
  



                            Diary	
  Study	
  
>	
  Iden.fy	
  needs/establish	
  requirement	
  

Compara-ve	
  Analysis	
  




                                             Mee-ng	
  Tool	
  
>	
  Iden.fy	
  needs/establish	
  requirement	
  

Compara-ve	
  Analysis	
  




                                             Mee-ng	
  Tool	
  
>	
  Iden.fy	
  needs/establish	
  requirement	
  

              Analyzing,	
  Highligh-ng,	
  Priori-zing	
  


Persona	
  
                                                    Group	
  
>	
  	
  (Re)Design	
  &	
  Build	
  Prototype	
  


                                       Iden-fy	
  needs/	
  
Design	
  requirement	
  &	
               establish	
  
           ideas	
                       requirement	
  


                                                             Scenario	
  /	
  Storyboard	
  

        (Re)Design	
                    Sketch	
                             Prototype	
  

                                        Ideate	
                               Iterate	
  

                                           Build	
  an	
  
                                         interac-ve	
  
                                           version	
  
>	
  	
  (Re)Design	
  &	
  Build	
  Prototype	
  
             Scenario	
  /	
  Storyboard	
  




hWp://taehok.com/night/?page_id=64	
  
>	
  	
  (Re)Design	
  &	
  Build	
  Prototype	
  
             Scenario	
  /	
  Storyboard	
  




hWp://taehok.com/night/?page_id=64	
  
>	
  	
  (Re)Design	
  &	
  Build	
  Prototype	
  
                              Sketch	
  




hWp://taehok.com/night/?page_id=64	
  
>	
  	
  (Re)Design	
  &	
  Build	
  Prototype	
  




                                                     Buxton,	
  
                                                     Sketching	
  
                                                     User	
  
                                                     Experience,
                                                     2007	
  
>	
  	
  (Re)Design	
  &	
  Build	
  Prototype	
  




                        Buxton,	
  Sketching	
  User	
  Experience,2007	
  
>	
  	
  (Re)Design	
  &	
  Build	
  Prototype	
  
Prototype	
  




  Prototypes	
                                                       ?	
  
>	
  	
  (Re)Design	
  &	
  Build	
  Prototype	
  
Prototype	
  




   Prototypes	
  as	
  “Filters”	
  



                                                        (Lim	
  &	
  Stolterman.	
  2008)	
  
>	
  	
  (Re)Design	
  &	
  Build	
  Prototype	
  
                          Prototype	
  




      Appearance	
                       Data	
        Func-onality	
     Interac-vity	
        Spa-al	
  structure	
  
hWp://taehok.com/night/?page_id=64	
  
>	
  	
  (Re)Design	
  &	
  Build	
  Prototype	
  
                    Prototype	
  



                                                                 Role	
  




Implementa-on	
  
                                                                                     Look	
  and	
  Feel	
  
(Houde	
  &	
  Hill	
  ,	
  1997)	
  
>	
  	
  (Re)Design	
  &	
  Build	
  Prototype	
  
Prototype	
  




                                                                     ?	
  
>	
  	
  (Re)Design	
  &	
  Build	
  Prototype	
  
                         Prototype	
  



                                                                                                                	
  




hWp://farm3.sta-c.flickr.com/2384/2652071069_745clbb8e_o.jpg	
                                 hWp://www.iteamnm.com/images/0691_18.jpg	
  
>	
  	
  Evaluate	
  


                                          Iden-fy	
  needs/	
  
Design	
  requirement	
  &	
                  establish	
  
           ideas	
                          requirement	
  




        (Re)Design	
                                              Evaluate	
  




                                                Build	
  an	
  
                                              interac-ve	
  
                                                version	
  
>	
  	
  Evaluate	
  


                                                               Usability	
  Inspec-on	
  
                    Tes-ng	
                                                                Others	
  
                                                                    Methods	
  


                                                                     Heuris-c	
  
            Usability	
  Tes-ng	
                                                           GOMS	
  
                                                                    Evalua-on	
  



                                                                    Cogni-ve	
  
A/B	
  Tes-ng	
                       Wizard	
  of	
  OZ	
  
                                                                   Walkthrough	
  



                                      Speed	
  Da-ng	
  



                                           Replay	
  
>	
  	
  (Re)Design	
  &	
  Build	
  Prototype	
  

           Usability	
  Tes-ng	
  




Usefulness,	
  Efficiency,	
  Effec-veness,	
  Sa-sfac-on,	
  Accessibility	
  
hWp://farm3.sta-c.flickr.com/2384/2652071069_745clbb8e_o.jpg	
                         hWp://www.doublejumpmedia.com/wp-­‐content/uploads/2009/05/
>	
  	
  (Re)Design	
  &	
  Build	
  Prototype	
  

               Wizard	
  of	
  Oz	
  




              Speed	
  Da-ng	
  




hWp://farm3.sta-c.flickr.com/2384/2652071069_745clbb8e_o.jpg	
                         hWp://www.doublejumpmedia.com/wp-­‐content/uploads/2009/05/
>	
  	
  (Re)Design	
  &	
  Build	
  Prototype	
  


                                                                                  	
  
                  1.	
                                    ”               ”     	
  
2.	
                                              	
  
         3.	
                                                                            	
  

         4.	
                                                                            	
  
>	
  	
  (Re)Design	
  &	
  Build	
  Prototype	
  


                                                                                  	
  
                  1.	
                                    ”               ”     	
  
2.	
                                              	
  
         3.	
                                                                            	
  

         4.	
                                                                            	
  
Iden-fy	
  needs/	
  
                     establish	
  
                   requirement	
  




(Re)Design	
                                                     Evaluate	
  




                     Build	
  an	
  
                   interac-ve	
  
                     version	
  
                                                                      Final	
  Product	
  

   process”         ”                    ?	
  
                                                 Preece	
  et	
  al.	
  Interac.on	
  Design	
  
“technology	
  as	
  experience”	
  




                        McCarthy	
  &	
  Wright,	
  2007	
  
Iden-fy	
  needs/	
  
                     establish	
  
                   requirement	
  




(Re)Design	
                             Evaluate	
  




                   Build	
  an	
  
                 interac-ve	
  
                   version	
  

                                             Final	
  Product	
  
Iden-fy	
  needs/	
  
             establish	
                             Understand	
  
           requirement	
  




(Re)Design	
                                                          Evaluate	
  




                                   Build	
  an	
  
                                 interac-ve	
  
                                   version	
  

                                                                          Final	
  Product	
  
Case1:	
  Whereabout	
  Clock	
  




      Symbol	
  of	
  togetherness	
  
      and	
  connectedness	
  
                                         (Sellen	
  et	
  al.	
  2006)	
  
Case2:	
  SmartHome	
  




Feel	
  likes	
  to	
  be	
  a	
  good	
  parent	
     (Davidoff	
  et	
  al.	
  2007)	
  
:	
  
1.               ,	
                          	
  

2.                                     	
  

3.   ,   ,	
             	
  

4.                              	
  

5.               	
  
Iden-fy	
  needs/	
  
                       establish	
                             Understand	
  
                     requirement	
  




          (Re)Design	
                                                          Evaluate	
  




                                             Build	
  an	
  
                                           interac-ve	
  
                                             version	
  
Design	
  Principles	
  
                                                                                    Final	
  Product	
  
Gulfs	
  of	
  Evalua-on	
  &	
  Execu-on	
  

                             Inten-ons	
                            evalua-on	
  


Execu-on	
  Gulf	
  
                                             Goals	
  
             Interface	
                           Interface	
     Evalua-on	
  Gulf	
  


                    Physical	
  System	
  

                                                             by	
  Don	
  Norman	
  
Make	
  use	
  of	
  conven.on!!	
  
What	
  is	
  a	
  browser?	
  

What	
  features	
  and	
  func-onality	
  a	
  
   browser	
  “should”	
  have?	
  
Conceptual	
  Model	
  
Designers’	
  mental	
                Users’	
  mental	
  
     model	
                             model	
  




                  Conceptual	
  Model	
  
Gmail	
             Move	
  to	
  
    Labels	
  ?	
  


                  Designers’	
  mental	
  
                        model:	
  label	
  
   Users’	
  mental	
  
   model:	
  folder	
  
Signifier	
  
hWp://heroswelcome.com/images/P/Dental-­‐mirror-­‐1.jpg	
  
hWp://www.dental-­‐teeth.com/wp-­‐content/uploads/2010/10/dental-­‐
handpiece.jpg	
  
hWp://www.henkesasswolf.de/uploads/tx_exojavagal/
Henke_Dent_2000SA_01.jpg	
  
hWp://chrisocp.files.wordpress.com/2010/01/hammer3.jpg	
  
“simpler-­‐looking	
  does	
  not	
  always	
  
  translate	
  to	
  simplicity	
  of	
  use”	
  

                                  by	
  Don	
  Norman	
  
“complexity	
  is	
  a	
  fact	
  of	
  the	
  
word,	
  simplicity	
  is	
  in	
  the	
  mind”	
  
                                   by	
  Don	
  Norman	
  
Even	
  simple-­‐look	
  
things	
  are	
  complex	
  
Social	
  Signifier	
  
Recommender	
  &	
  Reputa-on	
  system	
  
System	
  Feedback	
  
Error	
  Preven.on	
  &	
  Recover	
  
slips	
  


        Undo	
  Slips	
  
Recover	
  mistakes	
  
Flexibility	
  
Effort	
  Minimiza.on	
  
,	
  	
  
.	
  
 
”   ”   	
  
 
 
 
 
 
       	
  
Thank	
  you	
  

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0515 UiGathering Talk - Interaction Design by Stanley

  • 1.     School  of  Informa-on   University  of  Michigan  
  • 2.   •    •    •    •     
  • 4. The  prac-ce  of  designing  interac-ve  digital   products,  environments,  systems,  and  services   (by  Cooper  et  al.,  About  Face)  
  • 5. Designing  interac-ve  products  to  support   people  in  their  everyday  and  working  lives   (by  Preece  et  al.,  Interac.on  Design,  2002)  
  • 6. Interac-on  design  (abbreviated  as  IxD)  defines   the  structure  and  content  of  communica-on   between  two  or  more  interac-ve  "beings"  to   understand  each  other.     (by  McCullough,  Digital  Ground,  2004)  
  • 7. ?   IxD   HCI   (Human-­‐Computer  Interac-on)   UX   (User  Experience)   UE   (Usability  Engineering)   UI   (User  Interface)   UCD   (User-­‐Centered  Design)   HCD   (Human-­‐Centered  Design)   IA   (Informa-on  Architecture)  
  • 8. IxD UX   Content   Form   Informa-on  Architects   Industrial  designers   Copywriters   Graphic  designers   Animators   Sound  designers   Behavior   Interac-on  Designers   UX  Elements   Cooper  et  al.  About  Face  
  • 10.   Vannevar  Bush,  As  We  May  Think,  1945   hWp://www.youtube.com/watch?v=c539cK58ees&feature=related  
  • 11.
  • 13.
  • 14.  
  • 15. Iden-fy  needs/   establish   requirement   (Re)Design   Evaluate   Build  an   interac-ve   version   Final  Product   Preece  et  al.  Interac.on  Design  
  • 16. >  Iden.fy  needs/establish  requirement   Iden-fy  needs/   establish   requirement   Design  Requirement  Analyzing,  Highligh-ng,  and   Project  Ini-a-on   Priori-zing   Design   Design   Idea   High-­‐level  goal  &  design  requirement   Request   Problem   ini-a-on   User  Study  (contextual  inquiry,   interview,  diary,  etc  )   Compara-ve   Analysis   Interpreta-on  (sequence,  flow,   ar-fact,  culture,  physical)   Persona   Analyzing,  Highligh-ng,  Priori-zing  
  • 17. >  Iden.fy  needs/establish  requirement   User  Study  (contextual  inquiry,   Interpreta-on  (sequence,  flow,   interview,  diary,  etc  )   ar-fact,  culture,  physical)   Contextual  Inquiry   Affinity  Diagram  /   coding   Interview  /   Focus  group   Sequence  model   Diary  Study  
  • 18. >  Iden.fy  needs/establish  requirement   Compara-ve  Analysis   Mee-ng  Tool  
  • 19. >  Iden.fy  needs/establish  requirement   Compara-ve  Analysis   Mee-ng  Tool  
  • 20. >  Iden.fy  needs/establish  requirement   Analyzing,  Highligh-ng,  Priori-zing   Persona   Group  
  • 21. >    (Re)Design  &  Build  Prototype   Iden-fy  needs/   Design  requirement  &   establish   ideas   requirement   Scenario  /  Storyboard   (Re)Design   Sketch   Prototype   Ideate   Iterate   Build  an   interac-ve   version  
  • 22. >    (Re)Design  &  Build  Prototype   Scenario  /  Storyboard   hWp://taehok.com/night/?page_id=64  
  • 23. >    (Re)Design  &  Build  Prototype   Scenario  /  Storyboard   hWp://taehok.com/night/?page_id=64  
  • 24. >    (Re)Design  &  Build  Prototype   Sketch   hWp://taehok.com/night/?page_id=64  
  • 25. >    (Re)Design  &  Build  Prototype   Buxton,   Sketching   User   Experience, 2007  
  • 26. >    (Re)Design  &  Build  Prototype   Buxton,  Sketching  User  Experience,2007  
  • 27. >    (Re)Design  &  Build  Prototype   Prototype   Prototypes   ?  
  • 28. >    (Re)Design  &  Build  Prototype   Prototype   Prototypes  as  “Filters”   (Lim  &  Stolterman.  2008)  
  • 29. >    (Re)Design  &  Build  Prototype   Prototype   Appearance   Data   Func-onality   Interac-vity   Spa-al  structure   hWp://taehok.com/night/?page_id=64  
  • 30. >    (Re)Design  &  Build  Prototype   Prototype   Role   Implementa-on   Look  and  Feel   (Houde  &  Hill  ,  1997)  
  • 31. >    (Re)Design  &  Build  Prototype   Prototype   ?  
  • 32. >    (Re)Design  &  Build  Prototype   Prototype     hWp://farm3.sta-c.flickr.com/2384/2652071069_745clbb8e_o.jpg   hWp://www.iteamnm.com/images/0691_18.jpg  
  • 33. >    Evaluate   Iden-fy  needs/   Design  requirement  &   establish   ideas   requirement   (Re)Design   Evaluate   Build  an   interac-ve   version  
  • 34. >    Evaluate   Usability  Inspec-on   Tes-ng   Others   Methods   Heuris-c   Usability  Tes-ng   GOMS   Evalua-on   Cogni-ve   A/B  Tes-ng   Wizard  of  OZ   Walkthrough   Speed  Da-ng   Replay  
  • 35. >    (Re)Design  &  Build  Prototype   Usability  Tes-ng   Usefulness,  Efficiency,  Effec-veness,  Sa-sfac-on,  Accessibility   hWp://farm3.sta-c.flickr.com/2384/2652071069_745clbb8e_o.jpg   hWp://www.doublejumpmedia.com/wp-­‐content/uploads/2009/05/
  • 36. >    (Re)Design  &  Build  Prototype   Wizard  of  Oz   Speed  Da-ng   hWp://farm3.sta-c.flickr.com/2384/2652071069_745clbb8e_o.jpg   hWp://www.doublejumpmedia.com/wp-­‐content/uploads/2009/05/
  • 37. >    (Re)Design  &  Build  Prototype     1.   ” ”   2.     3.     4.    
  • 38. >    (Re)Design  &  Build  Prototype     1.   ” ”   2.     3.     4.    
  • 39. Iden-fy  needs/   establish   requirement   (Re)Design   Evaluate   Build  an   interac-ve   version   Final  Product   process” ” ?   Preece  et  al.  Interac.on  Design  
  • 40.
  • 41.
  • 42. “technology  as  experience”   McCarthy  &  Wright,  2007  
  • 43. Iden-fy  needs/   establish   requirement   (Re)Design   Evaluate   Build  an   interac-ve   version   Final  Product  
  • 44. Iden-fy  needs/   establish   Understand   requirement   (Re)Design   Evaluate   Build  an   interac-ve   version   Final  Product  
  • 45. Case1:  Whereabout  Clock   Symbol  of  togetherness   and  connectedness   (Sellen  et  al.  2006)  
  • 46. Case2:  SmartHome   Feel  likes  to  be  a  good  parent   (Davidoff  et  al.  2007)  
  • 47. :   1. ,     2.   3. , ,     4.   5.  
  • 48. Iden-fy  needs/   establish   Understand   requirement   (Re)Design   Evaluate   Build  an   interac-ve   version   Design  Principles   Final  Product  
  • 49. Gulfs  of  Evalua-on  &  Execu-on   Inten-ons   evalua-on   Execu-on  Gulf   Goals   Interface   Interface   Evalua-on  Gulf   Physical  System   by  Don  Norman  
  • 50. Make  use  of  conven.on!!  
  • 51. What  is  a  browser?   What  features  and  func-onality  a   browser  “should”  have?  
  • 52.
  • 54.
  • 55. Designers’  mental   Users’  mental   model   model   Conceptual  Model  
  • 56. Gmail   Move  to   Labels  ?   Designers’  mental   model:  label   Users’  mental   model:  folder  
  • 62.
  • 63.
  • 64.
  • 65. “simpler-­‐looking  does  not  always   translate  to  simplicity  of  use”   by  Don  Norman  
  • 66.
  • 67.
  • 68. “complexity  is  a  fact  of  the   word,  simplicity  is  in  the  mind”   by  Don  Norman  
  • 69. Even  simple-­‐look   things  are  complex  
  • 71.
  • 74.
  • 75.
  • 76. Error  Preven.on  &  Recover  
  • 77. slips   Undo  Slips  
  • 80.
  • 82.
  • 83.
  • 84. ,     .  
  • 85.  
  • 86. ”  
  • 87.  
  • 88.  
  • 89.  
  • 90.  
  • 91.