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LTMS 531: Designing
Games & Simulations
Class 1
Image Source: Stichting Toekomstbeeld
der Techniek (http://stt.nl/serious-gaming/)
Andy Petroski
Director of Learning Technologies
Assistant Professor of Learning
Technologies
Harrisburg University
Harrisburg
University
LTMS
CAE&LT
Charles Palmer
Exec. Director
Center for Advanced Entertainment
and Learning Technologies
Associate Professor of New Media
Computer and Information Science
Harrisburg University
Harrisburg
University
CAELT
CISC
Center for Advanced Entertainment and
Learning Technologies (CAELT)
• Summer Gaming Academy
• Establishing A Career in Video Games
• Alternate Reality Games (portal engine)
• Serious Games
• Virtusphere
• 4 on the 4th at 4
Virtusphere
• Inner Space
• Outer Space
• Environmental Analysis
• Location Tour (History)
• Architectural Walk
Through
• Data Analysis /
Manipulation
• Final Stage of Psychotherapy
www.harrisburgu.edu/virtusphere
Step up to the mic
• Name
• Educational background
• Any work history
• Favorite game
LTMS 531 Overview
-ASTD
Games Simulations
“A structured activity in which
two or more participants
compete within constraints of
rules to achieve an objective.”
“An operational model, using
selected components, of a
real or hypothetical process,
mechanism or system.”
Game
• No background needed, simple back story
• Third-person (detachment from
consequences)
• Focused / Narrow
• Score-based
• Distorted reality
• Keyboard or mouse controlled (screen
location)
• Rules govern play
• Levels of similar play (more difficult,
different scenes)
• More non-linear
Simulation
• Back story
• First or second person (attached to
consequences)
• Broad experience
• Performance-based
• Contextual and realistic
• Decision controlled
• Information governs play
• Levels of completely new situations
• More linear (process)
Game Simulation
? ?
Game or Simulation?
Principles of Accounting Game | Simulation
New Cable TV Installation Game | Simulation
Coach an NFL Team Game | Simulation
Legal Issues for New Managers Game | Simulation
Producing a Movie Game | Simulation
Combatting Hunger Game | Simulation
Changing a Tire Game | Simulation
Similarities? / Differences?
Entertainment Serious
Image Source: The Telecommunication, Information Studies, & Media department at Michigan State University
Performance
Behavior
Design
Analysis
DevelopmentImplementation
Evaluation
Instructional Design / Game Design
What do games bring
to learning design?
What do games bring
to learning design?
Feedback
Story
Immersion
Practice
Context
Problem-Based Instructional Design
Pebble-in-the-Pond
Design
Analysis
DevelopmentImplementation
Evaluation
first principles of instruction
(problem-based learning)
Integration Activation
Application Demonstration
Problem
LTMS 531: Designing
Games & Simulations
1. Post a personal photo
2. READ: Chapter 2 (Player Elements)
3. Complete the player profile test and discussion
4. Play a game and find a game.
1. Update the database
2. Discuss the games
5. Identify a business/performance issue (bring your
idea to the next class)

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LTMS 531 Week 1: Setting Expectations and Establishing the Foundation

  • 1. LTMS 531: Designing Games & Simulations Class 1 Image Source: Stichting Toekomstbeeld der Techniek (http://stt.nl/serious-gaming/)
  • 2. Andy Petroski Director of Learning Technologies Assistant Professor of Learning Technologies Harrisburg University Harrisburg University LTMS CAE&LT
  • 3. Charles Palmer Exec. Director Center for Advanced Entertainment and Learning Technologies Associate Professor of New Media Computer and Information Science Harrisburg University Harrisburg University CAELT CISC
  • 4. Center for Advanced Entertainment and Learning Technologies (CAELT) • Summer Gaming Academy • Establishing A Career in Video Games • Alternate Reality Games (portal engine) • Serious Games • Virtusphere • 4 on the 4th at 4
  • 5. Virtusphere • Inner Space • Outer Space • Environmental Analysis • Location Tour (History) • Architectural Walk Through • Data Analysis / Manipulation • Final Stage of Psychotherapy www.harrisburgu.edu/virtusphere
  • 6. Step up to the mic • Name • Educational background • Any work history • Favorite game
  • 8.
  • 9. -ASTD Games Simulations “A structured activity in which two or more participants compete within constraints of rules to achieve an objective.” “An operational model, using selected components, of a real or hypothetical process, mechanism or system.”
  • 10. Game • No background needed, simple back story • Third-person (detachment from consequences) • Focused / Narrow • Score-based • Distorted reality • Keyboard or mouse controlled (screen location) • Rules govern play • Levels of similar play (more difficult, different scenes) • More non-linear Simulation • Back story • First or second person (attached to consequences) • Broad experience • Performance-based • Contextual and realistic • Decision controlled • Information governs play • Levels of completely new situations • More linear (process)
  • 12. Game or Simulation? Principles of Accounting Game | Simulation New Cable TV Installation Game | Simulation Coach an NFL Team Game | Simulation Legal Issues for New Managers Game | Simulation Producing a Movie Game | Simulation Combatting Hunger Game | Simulation Changing a Tire Game | Simulation
  • 13. Similarities? / Differences? Entertainment Serious Image Source: The Telecommunication, Information Studies, & Media department at Michigan State University Performance Behavior
  • 15. What do games bring to learning design?
  • 16. What do games bring to learning design? Feedback Story Immersion Practice Context
  • 18. first principles of instruction (problem-based learning) Integration Activation Application Demonstration Problem
  • 19. LTMS 531: Designing Games & Simulations 1. Post a personal photo 2. READ: Chapter 2 (Player Elements) 3. Complete the player profile test and discussion 4. Play a game and find a game. 1. Update the database 2. Discuss the games 5. Identify a business/performance issue (bring your idea to the next class)