These slides are from a presentation at the Harriburg Diocese Educational Conference on Wednesday, September 18, 2013
Technology is one facet of today’s changing educational landscape. It is disrupting education by making information available to all, enabling instant and recurring feedback and allowing individualized learning, while also allowing collaboration to occur like never before. Technology is also supporting changes in education formats, shifts in pedagogy and limitless access not bound by location. Join this session to explore the top 5 shifts in education over the past 5 years. The session will also address the role that technology is playing as a disruptor of traditional education and as an enabler for meeting today’s educational challenges.
http://www.youtube.com/watch?v=n8jiqnvdxdE&feature=youtu.be
http://www.technapex.com/wp-content/uploads/2012/10/edvideogames-730x2044.jpg
http://www.youtube.com/watch?v=2H4RkudFzlc
http://flippedlearning1.files.wordpress.com/2012/07/classroomwindowinfographic7-12.pdf
http://www.youtube.com/watch?v=EV8M6P9st9Q
http://www.youtube.com/watch?v=ayW032sKtj8
http://www.ipads4teaching.net/
http://vimeo.com/63745132
http://www.edtechmagazine.com/k12/video/cosn-social-media-breaks-through-k-12-barriers
http://edutech4teachers.edublogs.org/files/2013/09/innovation-infographic-yp2y9f.png
Twitter and Tweets and Educational Technology Trends
1. Andy Petroski
Director & Assistant Professor of Learning Technologies
apetroski@harrisburgu.edu
@apetroski
http://www.harrisburgu.edu/learningtechnologies
http://www.harrisburgu.edu/caelt
apetroski.wikispaces.com
Twitter and Tweets and
Educational Technology Trends
Harrisburg Diocese, September 19, 2013
2. Andy Petroski
Director of Learning Technologies
Assistant Professor of Learning
Technologies
Harrisburg University
Harrisburg
University
LTMS
CAE<
9. Game Mechanics Learning Principles
Rules Provide expectations
Goals & objectives Motivate by applying to real-life
situations
Feedback via ongoing scores, audio
& visual cues
Motivate by positive reinforcement
Conflict & crisis Provide scaffolding (increasing
difficulty)
Resolution Allows for reflection on outcome
games in education
10. (a) contextual bridging, (b) high time-on-task,
(c) motivation and goal orientation, even after failure,
(d) providing learners with cues, hints and partial
solutions to keep them progressing,
(e) personalization of learning, and
(f) infinite patience
game attributes & learning
11. simple games Simple Games
• Primarily single player
• Drill and Practice
• Game show / TV show
themes
• Content driven
• Limited play time /
sessions
Creating
Evaluation
Analyzing
Applying
Understanding
Remembering
25. •USA
• Greater than 1 million
•Pennsylvania
• One of the highest registrations
in the country
• More than 23,000 full-time
students.
August 21, 2010 Morning Call
http://bit.ly/ceAZG1
online / blended learning
36. “We always overestimate the change that will occur in
the next two years and underestimate the change
that will occur in the next ten. Don't let yourself be
lulled into inaction.”
Bill Gates
38. Andy Petroski
Director & Assistant Professor of Learning Technologies
apetroski@harrisburgu.edu
@apetroski
http://www.harrisburgu.edu/learningtechnologies
http://www.harrisburgu.edu/caelt
apetroski.wikispaces.com
Twitter and Tweets and
Educational Technology Trends