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SIXTH SENSE DEVICE


          BY:
       Srikanth
    Btech 4 year
           th




                     Page 1
CONTENTS

Introduction
History
Components
Working
Applications

                Page 2
INTRODUCTION

 Sixth Sense is a wearable gestural interface that augments the
   physical world around us with digital information and lets us use
   natural hand gestures to interact with that information.
 It was developed by Pranav Mistry, a PhD student in the Fluid
   Interfaces Group at the MIT Media Lab.
 SixthSense bridges the gap by bringing intangible, digital
   information out into the tangible world, and allowing us to interact
   with this information via natural hand
 SixthSense comprises a pocket projector, a mirror and a camera.
   The hardware components are coupled in a pendant like mobile
   wearable device
                                                                   Page 3
HISTORY




          Page 4
Sixth Sense Device
                     Page 5
WHY SIXTH SENSE?




                   Page 6
RELATED TECHNOLOGIES


 Augmented reality.

 Gesture recognition.

 Computer vision.

 Radio Frequency Identification.




                                    Page 7
Augmented reality

Augmented reality is a term
 for a live direct or indirect
 view of a physical real world
 environment whose elements
 are augmented by virtual
  computer generated imagery.




                                 Page 8
Gesture recognition

Gesture recognition is a
 topic in computer science
 and language technology
  with the goal of interpreting
  human gestures via
  mathematical algorithms.




                                  Page 9
Computer vision

Computer vision is the
 science and technology
 of machines that see.
 It is concerned with the
 theory behind artificial
 systems that extract
 information from images.



                              Page 10
RFID

Radio Frequency Identification
 is basically an electronic
 tagging technology that
 allows the detection, tracking
 of tags and consequently the
 objects that they are affixed to.




                                     Page 11
COMPONENTS

The hardware components are coupled in a
 pendant like mobile wearable device.

                  Camera
                  Projector
                  Mirror
                  Mobile Component
                  Colored Markers
                                      Page 12
Camera




 Captures an object in view and tracks the user’s hand gestures

 It sends the data to smart phone

 It acts as a digital eye, connecting you to the world of digital information




                                                                   Page 13
Projector




 The projector projects visual information enabling surfaces and
  physical objects to be used as interfaces

 The project itself contains a battery inside, with 3 hours of battery
  life.

 A tiny LED projector displays data sent from the smart phone on any
  surface in view–object, wall, or person.
                                                                  Page 14
Mirror


                   MIRROR
 The usage of the mirror is significant as the projector dangles pointing
  downwards from the neck.

                        Smart Phone


 A Web-enabled smart phone in the user’s pocket processes the video
  data

 Other software searches the Web and interprets the hand gestures
                                                                 Page 15
Color Markers



 It is at the tip of the user’s fingers .

 Marking the user’s fingers with red, yellow, green, and blue tape
  helps the webcam recognize gestures

 The movements and arrangements of these makers are interpreted
  into gestures that act as interaction instructions for the projected
  application interfaces.


                                                               Page 16
HOW IT WORKS?
  Send for
  processing                   capture




Send Info
                               Reflect on
               Project image   desired surface




                                                 Page 17
Cont…
 The hardware that makes Sixth Sense work is a pendant like mobile
  wearable interface

 It has a camera, a mirror and a projector and is connected wirelessly
  to a bluetooth smart phone that can slip comfortably into one’s
  pocket

 The camera recognizes individuals, images, pictures, gestures one
  makes with their hands

 Information is sent to the Smartphone for processing

 The downward-facing projector projects the output image on to the
  mirror

 Mirror reflects image on to the desired surface

 Thus, digital information is freed from its confines and placedPage 18
                                                                  in the
Earlier Explorations

1. Ball Mouse




                                Page 19
2. A pen that can draw
   in 3 dimension.




3. A Google map that can
   interact with physical
   world.




                            Page 20
APPLICATIONS




               Page 21
Make a call
You can use the Sixth Sense to project a
keypad onto your hand, then use that virtual
keypad to make a call.




          Call up a map
 With the map application we can call up
the map of our choice and then use thumbs
and index fingers to navigate the map




                                      Page 22
Check the time
 Draw a circle on your wrist to get
a virtual watch that gives you the
correct time




Create multimedia reading
       experiences
Sixth Sense can be programmed to project
related videos onto newspaper articles you
are reading


                                      Page 23
Drawing application
The drawing application lets the user draw
on any surface by tracking the fingertip
movements of the user’s index finger




       Zooming features
  The user can zoom in or zoom out using
  intuitive hand movements




                                         Page 24
Get product information
 Sixth Sense uses image recognition or
marker technology to recognize products
we pick up, then feeds us information on
those products




      Get book information
  The system can project Amazon ratings on
  that book, as well as reviews and other
  relevant information




                                      Page 25
Get flight updates
  The system will recognize your boarding
  pass and let you know whether your flight
  is on time and if the gate has changed.




 Feed information on people
 The system will project relevant information
about a person such as what they do, where
they work, and so on.



                                       Page 26
Take pictures
 If you fashion your index fingers
and thumbs into a square
("framing" gesture), the system
will snap a photo.



   Zoom Edit Email
After taking the desired number of
photos, we can project them onto
a surface, and use gestures to sort
through the photos, and organize
and resize them.


                            Page 27
Tablet Pc by paper
• Using microphone




• Surfing internet




                               Page 28
• Watching movie




• Playing motion-sensing
  game




                           Page 29
An Interesting Work-flow




                           Page 30
ADVANTAGES
• Portability Supports multi-touch and multi-user
  interaction
• Connectedness between world and information
• Data access directly from machine in real time
• Mind map the idea anywhere
• It is an open source
• Costeffective



                                              Page 31
Portability

• Portability means that a
  deice can be used in
  many places—not only at
  home and at the office
  but also in lecture halls
  and libraries
• The portability feature
  offers several
  distinct advantages               Page 32
Multi-Touch Interaction

• Enables a user to interact
   with a system with
   more than one finger
   at a time.
• capable of accommodating
  multiple users
  simultaneously.

                               Page 33
Mind map




           Page 34
Open source

• People will be able to
  make their own
   hardware.
• They will be able to
  build their own
  applications.



                                   Page 35
CONCLUSION
Sixth Sense recognizes the objects around us, displaying information
automatically and letting us to access it in any way we need
The Sixth Sense prototype implements several applications that demonstrate the
usefulness, viability and flexibility of the system
Allowing us to interact with this information via natural hand gestures
The potential of becoming the ultimate "transparent" user interface for accessing
information about everything around us




                                                                          Page 36
REFERENCES

http://boingboing.net/2009/11/12/sixth-sense-technolo.html
http://gizmodo.com/5167790/sixth-sense-technology-may-change-how-we-look-
at-the-world-forever
http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html
http://theviewspaper.net/sixth-sense-technology-will-revolutionize-the-world/
http://www.freshcreation.com/entry/sixth_sense_technology/




                                                                       Page 37
Page 38

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Sixth sense technolgy

  • 1. SIXTH SENSE DEVICE BY: Srikanth Btech 4 year th Page 1
  • 3. INTRODUCTION  Sixth Sense is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.  It was developed by Pranav Mistry, a PhD student in the Fluid Interfaces Group at the MIT Media Lab.  SixthSense bridges the gap by bringing intangible, digital information out into the tangible world, and allowing us to interact with this information via natural hand  SixthSense comprises a pocket projector, a mirror and a camera. The hardware components are coupled in a pendant like mobile wearable device Page 3
  • 4. HISTORY Page 4
  • 7. RELATED TECHNOLOGIES  Augmented reality.  Gesture recognition.  Computer vision.  Radio Frequency Identification. Page 7
  • 8. Augmented reality Augmented reality is a term for a live direct or indirect view of a physical real world environment whose elements are augmented by virtual computer generated imagery. Page 8
  • 9. Gesture recognition Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. Page 9
  • 10. Computer vision Computer vision is the science and technology of machines that see. It is concerned with the theory behind artificial systems that extract information from images. Page 10
  • 11. RFID Radio Frequency Identification is basically an electronic tagging technology that allows the detection, tracking of tags and consequently the objects that they are affixed to. Page 11
  • 12. COMPONENTS The hardware components are coupled in a pendant like mobile wearable device. Camera Projector Mirror Mobile Component Colored Markers Page 12
  • 13. Camera  Captures an object in view and tracks the user’s hand gestures  It sends the data to smart phone  It acts as a digital eye, connecting you to the world of digital information Page 13
  • 14. Projector  The projector projects visual information enabling surfaces and physical objects to be used as interfaces  The project itself contains a battery inside, with 3 hours of battery life.  A tiny LED projector displays data sent from the smart phone on any surface in view–object, wall, or person. Page 14
  • 15. Mirror MIRROR  The usage of the mirror is significant as the projector dangles pointing downwards from the neck. Smart Phone  A Web-enabled smart phone in the user’s pocket processes the video data  Other software searches the Web and interprets the hand gestures Page 15
  • 16. Color Markers  It is at the tip of the user’s fingers .  Marking the user’s fingers with red, yellow, green, and blue tape helps the webcam recognize gestures  The movements and arrangements of these makers are interpreted into gestures that act as interaction instructions for the projected application interfaces. Page 16
  • 17. HOW IT WORKS? Send for processing capture Send Info Reflect on Project image desired surface Page 17
  • 18. Cont…  The hardware that makes Sixth Sense work is a pendant like mobile wearable interface  It has a camera, a mirror and a projector and is connected wirelessly to a bluetooth smart phone that can slip comfortably into one’s pocket  The camera recognizes individuals, images, pictures, gestures one makes with their hands  Information is sent to the Smartphone for processing  The downward-facing projector projects the output image on to the mirror  Mirror reflects image on to the desired surface  Thus, digital information is freed from its confines and placedPage 18 in the
  • 20. 2. A pen that can draw in 3 dimension. 3. A Google map that can interact with physical world. Page 20
  • 21. APPLICATIONS Page 21
  • 22. Make a call You can use the Sixth Sense to project a keypad onto your hand, then use that virtual keypad to make a call. Call up a map With the map application we can call up the map of our choice and then use thumbs and index fingers to navigate the map Page 22
  • 23. Check the time Draw a circle on your wrist to get a virtual watch that gives you the correct time Create multimedia reading experiences Sixth Sense can be programmed to project related videos onto newspaper articles you are reading Page 23
  • 24. Drawing application The drawing application lets the user draw on any surface by tracking the fingertip movements of the user’s index finger Zooming features The user can zoom in or zoom out using intuitive hand movements Page 24
  • 25. Get product information Sixth Sense uses image recognition or marker technology to recognize products we pick up, then feeds us information on those products Get book information The system can project Amazon ratings on that book, as well as reviews and other relevant information Page 25
  • 26. Get flight updates The system will recognize your boarding pass and let you know whether your flight is on time and if the gate has changed. Feed information on people The system will project relevant information about a person such as what they do, where they work, and so on. Page 26
  • 27. Take pictures If you fashion your index fingers and thumbs into a square ("framing" gesture), the system will snap a photo. Zoom Edit Email After taking the desired number of photos, we can project them onto a surface, and use gestures to sort through the photos, and organize and resize them. Page 27
  • 28. Tablet Pc by paper • Using microphone • Surfing internet Page 28
  • 29. • Watching movie • Playing motion-sensing game Page 29
  • 31. ADVANTAGES • Portability Supports multi-touch and multi-user interaction • Connectedness between world and information • Data access directly from machine in real time • Mind map the idea anywhere • It is an open source • Costeffective Page 31
  • 32. Portability • Portability means that a deice can be used in many places—not only at home and at the office but also in lecture halls and libraries • The portability feature offers several distinct advantages Page 32
  • 33. Multi-Touch Interaction • Enables a user to interact with a system with more than one finger at a time. • capable of accommodating multiple users simultaneously. Page 33
  • 34. Mind map Page 34
  • 35. Open source • People will be able to make their own hardware. • They will be able to build their own applications. Page 35
  • 36. CONCLUSION Sixth Sense recognizes the objects around us, displaying information automatically and letting us to access it in any way we need The Sixth Sense prototype implements several applications that demonstrate the usefulness, viability and flexibility of the system Allowing us to interact with this information via natural hand gestures The potential of becoming the ultimate "transparent" user interface for accessing information about everything around us Page 36