1. TED
Ideas Worth Spreading
Public Speaking
Course Project
by: Melinda Gaskins
Sunday, March 17, 13
2. Your Brain
on
Video
Games
Daphne
Bavelier
Sunday, March 17, 13
3. I am a brain
scientist...
Daphne Bavelier studies
how the brain adapts to
changes, either by natural
changes or by training.
Sunday, March 17, 13
4. Daphne grabs the audience
attention by showing a first
person shooter video game.
She then discusses how the
majority of video gamers are
not children, but adults in
their early 30’s.
Sunday, March 17, 13
5. Society has been under the false
impression that video games do
nothing to further intelligence.
She easily held the audience’s
attention by further dispelling
false beliefs concerning video
games and stating that players
tended to have better vision and
attention spans.
Sunday, March 17, 13
6. The average person believes
sitting at a video game for
several hours a week can
damage the eye or can cause
eye strain. Daphne states that
she has proven after extensive
lab testing, people who play
action packed video games in
moderation have improved
vision and capable of seeing
details to a much higher
degree.
Sunday, March 17, 13
7. Daphne spoke in detail about
several lab results in a way that the
average person young and old could
comprehend.
Results on how video games could
help improve the brain plasticity,
learning, attention, vision, etc.
Daphne followed closest to the TED
commandment that states to make
the complex plain.
Sunday, March 17, 13
8. I rate the dynamism of Daphne’s
presentation as a 4 of out 5. She
gives the outward impression
that she truly believes what she
is stating and has an aura of
confidence when discussing her
findings.
In her presentation, she clarifies
false misconceptions concerning
the mental benefits of video
game playing.
Sunday, March 17, 13
9. The presentation was clear and
stayed on subject. Daphne
tried to spread new ideas, and
did very well in showing the
audience what she was saying.
I would have to say she
followed Garr Reynolds and
Nancy Duarte standards for her
presentation.
Sunday, March 17, 13
10. Daphne has an overall
appearance of confidence
in herself without
portraying arrogance.
This tends to aid in a
speakers ability to
maintain the attention of
their audience. If the
speaker appears to be at
ease, the audience tends to
feel at ease as well.
Sunday, March 17, 13
11. In comparing Daphne
Bavelier talk to Sir Ken
Robinson talks, both are
discussing the ability to
learn or develop from a
standard tool or media used
in society.
Sunday, March 17, 13
12. Sir Ken Robinson’s talks are
based upon the educational
system being out of date for
modern times. Daphne
Bavelier's talk was based on
what we learn using the new
technology. Video games and
social media and the benefits
that can come from moderate
video game playing.
Sunday, March 17, 13
13. Robinson used a lot of
humor in his
presentation, where as
Bavelier focused on
giving factual lab
results in ways the
average person could
comprehend.
Sunday, March 17, 13
14. To sum up Daphne Bavelier’s
presentation, she believes that carefully
controlled lab testing has proven that
action packed video game played in
moderation can improve the brains reflex
times, awareness to their surroundings,
improve vision, and to identify change
very quickly.
Sunday, March 17, 13
15. As far as advice to others
following the path of public
speech...
Get the audiences attention
from the very start.
Show the audience you have
confidence in yourself and
believe in what your saying.
If you cannot portray that,
your audience never will
believe what your trying to
tell them.
Sunday, March 17, 13