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Screen Time and the Young Child:
Strategies for Balance
Anastasia M. Trekles, Ph.D.
Clinical Professor of Instructional Technology
Purdue University North Central
atrekles@pnc.edu
Your Kids and Screen Time
• How do you balance
“high-tech” and “low-
tech” or “no-tech”
activities?
• Share, share, share!
You Can’t Just Say No Anymore
• Media and technology are everywhere
• Just saying no can create a wedge
between kids and parents as well as other
kids
• Kids need tools to understand and make
decisions
What do we do?
Conflicting Messages
• Conflicting research abounds in technology and
early childhood
• Pay careful attention as you read about this
subject – many studies and articles have agendas
• NAEYC, AAP hold positions that no child under 2
should be exposed to a screen; children 2-5
should have very limited access
• But, at the same time, NAEYC acknowledges that
not all screens are the same
Conflicting Messages
Opponents
• Screen time can:
– Cause obesity
– Influence children with
negative messages and
models
– Compromises attention and
psychological well being
– Limits creativity and true
play activities
Advocates and “Moderates”
• INTERACTIVE types of
“screen time” can:
– Enhance problem solving
and creativity
– Provide new platforms for
play and social interaction
– Provide foundation for
media literacy necessary
for success in a modern
world
Who’s right?
Digital Natives
• Marc Prensky argues that the digital world is a
new extension of the playground – a world full of
possibilities for inquisitive minds
• Some studies in neuroscience back him up
• Growing up with technology changes the way kids
think – multitasking “hypertext” minds
• Result is more information literacy, quicker
adaptation and mental model construction
• In other words, they’re not distracted – they’re just
bored with traditional ways of doing things
Technology and Intellectual
Development
• When guided, technology can stimulate thinking
for children
• Immersive, open-ended games and apps can be
great ways to enhance development while kids
have screen time
• A “good game” is:
– Interactive
– Social and collaborative
– Open-ended with no set outcome
– Not too highly structured
Sounds promising?
The Downside
• Kids may be losing their reflection and
self-evaluation skills in our twitch-speed,
achievement-focused world
• Our worlds move too fast to provide for
this kind of thinking time
• Guidance from adults is key to this critical
piece in intellectual development
Play for Development
• In early childhood,
children are
preoperational (Piaget)
• Academic skills for
young children are
often seen as in direct
conflict with Piaget’s
theories
• Agency and
individualized learning
must be part of any
child’s play activity
• Academic skills put
children in a very highly
structured environment
that goes against their
developmental needs
Independent Learning
• “Too much” structured time?
• When directed by what they see in the media
or through academic activities, kids lose out
on developing important skills for
independent learning
• Kids need time to learn, play, explore, and
make mistakes on their own
• Regardless of the activity or tech used, we
can’t get rid of unstructured playtime
What can we do?
NAEYC Guidelines for Early
Childhood Educators
• Select, use, integrate, and evaluate technology and
interactive media in intentional and developmentally
appropriate ways
• Balance activities, recognizing that technology and
interactive media can be valuable tools when used to
extend and support active, hands-on, creative, and
authentic engagement
• Prohibit and discourage the passive use of television,
videos, DVDs, and other non-interactive technologies for
kids
NAEYC Guidelines, cont’d.
• Limit any use of technology and interactive media
in programs for children younger than 2 to those
that appropriately support and strengthen adult-
child relationships.
• Carefully consider screen time recommendations
from birth through age 5 to determine appropriate
limits on technology and media use
• Provide leadership in ensuring equitable access to
technology and interactive experiences for kids
and families
Working with Kids and
Technology
• Supervise and help kids select appropriate
media/toys/play experiences
• Balance between technology and the
physical world
• Guide but do not force any particular beliefs
and inclinations on the child
• Ask questions and be part of the experience
• Moderation is key for ANY activity, tech or no-
tech
Some Scenarios
• Your little one grabs
your iPhone and begins
experimenting
– How can you turn the
situation into a learning
experience?
• Your child throws a
tantrum when you turn
off the TV
– What now?
Apps for Creative Play
• Avoid apps that do not let kids explore openly and
only give one way to use them – many “kids’
learning games” are this way
• Great apps for kids
– Montessori Crosswords
– Williamspurrrg HD
– iCreate
– Voice Record (comes with iOS)
– iPhoto (or any picture-taking app)
– iMovie (or any movie-capture app)
Resources
• ICT in the Early Years:
http://ictearlyyears.e2bn.org/resources.html
• Website of Diane Levin, author of many
useful books on early childhood and screen
time concerns: http://dianeelevin.com
• Article on the role of tech in ECE:
http://www.earlychildhoodnews.com/earlychil
dhood/article_view.aspx?ArticleID=302
Resources
• Chapter 3 of The Best Schools (Armstrong, 2006):
http://www.ascd.org/publications/books/106044/chapters/Early
-Childhood-Education-Programs@-Play.aspx
• Co-viewing – Joan Ganz Cooney Center:
http://www.joanganzcooneycenter.org/publication/the-new-
coviewing-designing-for-learning-through-joint-media-
engagement/
• Merits of SmartBoards for ECE:
http://tnt.asu.edu/files/Smartboards_Newsletter_Aug.pdf
• Research and statistics on Games for Learning:
http://www.sri.com/work/projects/glasslab-research
Resources
• Marc Prensky’s research:
http://www.marcprensky.com
• Early Childhood Education and Technology – Fred
Rogers Center:
http://www.fredrogerscenter.org/blog/how-early-
childhood-educators-use-technology-in-the-classroom/
• NAEYC Technology Guidelines:
http://www.naeyc.org/files/naeyc/PS_technology_WEB
.pdf
• Campaign for a Commercial-Free Childhood:
http://www.commercialfreechildhood.org/screendilemm
a
Thank you!
• Slides available:
http://www.slideshare.net/andella
• Email me: atrekles@pnc.edu
• Twitter: @instruct_tech and @PNCOLT

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Screen Time and the Young Child: Strategies for Balance

  • 1. Screen Time and the Young Child: Strategies for Balance Anastasia M. Trekles, Ph.D. Clinical Professor of Instructional Technology Purdue University North Central atrekles@pnc.edu
  • 2. Your Kids and Screen Time • How do you balance “high-tech” and “low- tech” or “no-tech” activities? • Share, share, share!
  • 3. You Can’t Just Say No Anymore • Media and technology are everywhere • Just saying no can create a wedge between kids and parents as well as other kids • Kids need tools to understand and make decisions
  • 5. Conflicting Messages • Conflicting research abounds in technology and early childhood • Pay careful attention as you read about this subject – many studies and articles have agendas • NAEYC, AAP hold positions that no child under 2 should be exposed to a screen; children 2-5 should have very limited access • But, at the same time, NAEYC acknowledges that not all screens are the same
  • 6. Conflicting Messages Opponents • Screen time can: – Cause obesity – Influence children with negative messages and models – Compromises attention and psychological well being – Limits creativity and true play activities Advocates and “Moderates” • INTERACTIVE types of “screen time” can: – Enhance problem solving and creativity – Provide new platforms for play and social interaction – Provide foundation for media literacy necessary for success in a modern world
  • 8. Digital Natives • Marc Prensky argues that the digital world is a new extension of the playground – a world full of possibilities for inquisitive minds • Some studies in neuroscience back him up • Growing up with technology changes the way kids think – multitasking “hypertext” minds • Result is more information literacy, quicker adaptation and mental model construction • In other words, they’re not distracted – they’re just bored with traditional ways of doing things
  • 9. Technology and Intellectual Development • When guided, technology can stimulate thinking for children • Immersive, open-ended games and apps can be great ways to enhance development while kids have screen time • A “good game” is: – Interactive – Social and collaborative – Open-ended with no set outcome – Not too highly structured
  • 11. The Downside • Kids may be losing their reflection and self-evaluation skills in our twitch-speed, achievement-focused world • Our worlds move too fast to provide for this kind of thinking time • Guidance from adults is key to this critical piece in intellectual development
  • 12. Play for Development • In early childhood, children are preoperational (Piaget) • Academic skills for young children are often seen as in direct conflict with Piaget’s theories • Agency and individualized learning must be part of any child’s play activity • Academic skills put children in a very highly structured environment that goes against their developmental needs
  • 13. Independent Learning • “Too much” structured time? • When directed by what they see in the media or through academic activities, kids lose out on developing important skills for independent learning • Kids need time to learn, play, explore, and make mistakes on their own • Regardless of the activity or tech used, we can’t get rid of unstructured playtime
  • 14. What can we do?
  • 15. NAEYC Guidelines for Early Childhood Educators • Select, use, integrate, and evaluate technology and interactive media in intentional and developmentally appropriate ways • Balance activities, recognizing that technology and interactive media can be valuable tools when used to extend and support active, hands-on, creative, and authentic engagement • Prohibit and discourage the passive use of television, videos, DVDs, and other non-interactive technologies for kids
  • 16. NAEYC Guidelines, cont’d. • Limit any use of technology and interactive media in programs for children younger than 2 to those that appropriately support and strengthen adult- child relationships. • Carefully consider screen time recommendations from birth through age 5 to determine appropriate limits on technology and media use • Provide leadership in ensuring equitable access to technology and interactive experiences for kids and families
  • 17. Working with Kids and Technology • Supervise and help kids select appropriate media/toys/play experiences • Balance between technology and the physical world • Guide but do not force any particular beliefs and inclinations on the child • Ask questions and be part of the experience • Moderation is key for ANY activity, tech or no- tech
  • 18. Some Scenarios • Your little one grabs your iPhone and begins experimenting – How can you turn the situation into a learning experience? • Your child throws a tantrum when you turn off the TV – What now?
  • 19. Apps for Creative Play • Avoid apps that do not let kids explore openly and only give one way to use them – many “kids’ learning games” are this way • Great apps for kids – Montessori Crosswords – Williamspurrrg HD – iCreate – Voice Record (comes with iOS) – iPhoto (or any picture-taking app) – iMovie (or any movie-capture app)
  • 20. Resources • ICT in the Early Years: http://ictearlyyears.e2bn.org/resources.html • Website of Diane Levin, author of many useful books on early childhood and screen time concerns: http://dianeelevin.com • Article on the role of tech in ECE: http://www.earlychildhoodnews.com/earlychil dhood/article_view.aspx?ArticleID=302
  • 21. Resources • Chapter 3 of The Best Schools (Armstrong, 2006): http://www.ascd.org/publications/books/106044/chapters/Early -Childhood-Education-Programs@-Play.aspx • Co-viewing – Joan Ganz Cooney Center: http://www.joanganzcooneycenter.org/publication/the-new- coviewing-designing-for-learning-through-joint-media- engagement/ • Merits of SmartBoards for ECE: http://tnt.asu.edu/files/Smartboards_Newsletter_Aug.pdf • Research and statistics on Games for Learning: http://www.sri.com/work/projects/glasslab-research
  • 22. Resources • Marc Prensky’s research: http://www.marcprensky.com • Early Childhood Education and Technology – Fred Rogers Center: http://www.fredrogerscenter.org/blog/how-early- childhood-educators-use-technology-in-the-classroom/ • NAEYC Technology Guidelines: http://www.naeyc.org/files/naeyc/PS_technology_WEB .pdf • Campaign for a Commercial-Free Childhood: http://www.commercialfreechildhood.org/screendilemm a
  • 23. Thank you! • Slides available: http://www.slideshare.net/andella • Email me: atrekles@pnc.edu • Twitter: @instruct_tech and @PNCOLT