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C r ea t ive Wr it ing, Pr obl em-B a s ed
   L ea r ning, a nd t he Tec hnol ogy-
     E nha nc ed E ngl is h C l a s s r oom
                                                 Anas t as ia Tr ekl es
           Clinical Associate Professor, Purdue University Calumet
          Board Member, Indiana Computer Educators (ISTE Affiliate)
                                             atrekles@purdue.edu
T isp e e t t nw l e py u
 h r s n a io   il h l o ...
• Identify games and simulations, including virtual worlds from historical
  foundations such as Heritage Key, which can be used to spark creativity
  in middle school and high school English students.

  Discuss the ways in which games, simulations, and other technologies
  can encourage curiosity, collaboration, and creative thought in “digital
  native” students.

• Develop problem-based lessons that promote creative writing and
  creative response to aid in understanding of key concepts in English and
  literature study.

  Design and promote alternative, technology-enhanced methods of
  helping students learn from one another through peer review of
  writing.
T a h gCr a iv W it g
 e c in  e t e r in
• Teaching traditional literature studies, along with creative
  writing, can help learners comprehend the literature more
  thoroughly

  Common Core Standards include an emphasis on reading and
  response to literature, but does that have to mean creative
  writing suffers as a result?

• Why not have students practice writing the very forms they
  are reading to enhance comprehension, creative expression,
  and emotional connections to the literature?
                            ( e K o l e , 2 0 ; B y h &S e t 2 0 )
                            s e n e l r 0 3 lt e        w e, 0 8
“P o l m a e W it g
  r b e - s d r in ”
        B
• Writing creatively is an ill-structured problem in itself, so
  developing a constructivist approach to writing lessons seems
  natural

  Effective prompts in any problem-based Learning (PBL) lesson
  should ensure that the problem is:
  • clear
  • interesting
    relevant
  • promotes collaboration
  • stimulates self-directed learning

• An immersive learning environment supported by scaffolds to lead
  students through constructing their, own ; V nOo t uessential- o e , &
                      ( e S v r &Du f 1 9 meaning r m S e d a J n s
                      se aey       fy 9 5 a       s is , t a m n
                       Ca s n 2 0 ; J n s e &Hu g 2 0 ; )
                         ro , 0 7 o asn        n, 0 8
Ca t r gDig a Na iv
  p u in   it l t e
I a in t n
m g a io s
• What environment could be more immersive for many students than a
  video game?

  Good video games often present ill-structured, complex problems with
  multiple solutions and collaborative opportunities - just like good PBL!

• Evoke the imagination of digital natives to create within familiar and
  motivational environments

  Familiar and fun stories that are truly “theirs” rather than from the
  literature of generations past can encourage students to engage more
  deeply in creative writing and critical thinking
                              ( e P e s y 2 0 ; Dic e , 2 0 ; 2 1 ; Ge , 2 0 ;
                               s e r n k, 0 1      ky 0 5 0 1         e 0 3
                              2 0 ;W r e , Do d in e , &B r b 2 0 )
                               0 8 arn       n l gr       aa, 0 8
Cr a iv T c n l g
   et e e h o o y
It g a io
•
  nert n
  Writing doesn’t just have to be typewritten pages

  Integrate technology into the creative writing process just as you
  might in a PBL assignment

• Allows for increased freedom and creative expression

• Consider the use of:

    Video and Audio podcasting
  • Alternate kinds of presentations and writing styles (Prezi,
    Pecha Kucha format)
  • Use Social media to display a story or game character’s “status”
  • writing from the perspective of a virtual world avatar
A s s mn S r t g s
 s e s e t t a e ie
• A collaborative studio or workshop approach allows students
  to learn from each other and experts

  Promotes mastery learning and continuous feedback

• But, there can be too much of a good thing - limit approaches
  that ask for imitation and try not to be too initially critical of
  developing work, as this leads to stifling rather than growing
  creativity

• Use Peer review and extensive rubrics for assessment, but
  reinforce that there is not one “right” answer, style, or
  approach - guide ratherv r &Du f 1 9 ; Kn e l r 2 0 ; V nOos r m
                    ( e S than lead 9 5
                     se aey     fy         o le , 0 3 a       tu ,
                    S e d a - o e , &Ca s n 2 0 ; B y h &S e t 2 0 ; M v y
                     t a m nJ n s      r o , 0 7 lt e     w e, 0 8 c e,
                    2 0 )
                     0 8
P o l m a e Cr a iv W it g
 r b e - s d e t e r in
       B
w hV t a W r d : AL s o
 it ir u l o l s    es n
    S ee ht t p://ow.l y/bacpW f or compl et e l es s on

•   S t udent s wil l :
    • develop stories based on interpretations of a complex situation,
      weaving current and historical fact into their writing.
      write works of short fiction, accurately applying at least one of
      the four literary perspectives (first-person, second-person, third-
      person, and omniscient).
    • accurately implement principles of plot, setting, and character in
      creative writing.
      engage in collaborative discussion and peer review of each
      other’s writing, offering feedback and criticism as needed.
E a p eL s o R s u c s
 x ml e s n e o r e

• http://Heritage-Key.com/virtual-experience (to register and
  learn more)

• http://heritage-key.com/downloads (to get the software)

• http://QuestHistory.com (related programs from Heritage Key)
A d io a Cr a iv W it ga d
 d it n l e t e r in n
Ga e a e L a n gR s u c s
  m - s d e r in e o r e
     B
•   http://diariesofanexistentialist.wordpress.com/2012/02/07/five-creative-writing-lessons-from-vi

    http://teacher2b.com/creative/creativp.htm

•   http://www.creative-writing-solutions.com/legends-of-druidawn.html

•   http://www.ehow.com/video_4872321_writing-activities-elementary-students.html

    http://www.kickstarter.com/projects/1328332041/8-bits-of-wisdom-video-game-lessons-for-real-l

•   http://www.webenglishteacher.com/creative3.html

•   http://odewire.com/52320/reading-writing-and-playing-the-sims.html

•   http://www.education.com/magazine/article/Video_Games_Educational/
R sac
 eer h
• The articles and instructional design theory behind this
  presentation come from a paper I researched and composed in
  2011

• visit   ht t p://zel da 23publ is hing.c om/IS TE 2012
  to download a copy of this paper, these slides, and anything
  else you would like from my work presented at ISTE 2012

  Thanks for your time and interest!
I a eCr d s
mg     e it

  Hand image:
  http://www.flickr.com/photos/jenorton/2229437427/sizes/m/in/photos


  Typing image: http://www.flickr.com/photos/gusilu/2905410970/

• Heritage Key Virtual Experience:
  http://www.flickr.com/photos/86419349@N00/4455080195/sizes/m/in/p
T a ky u
 hn o !
• Anas t as ia M. Tr ekl es

Clinical Associate Professor
Purdue University Calumet
atrekles@purdue.edu
@instruct_tech on Twitter
facebook.com/iceindiana
zelda23publishing.com

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Creative Writing, Problem-Based Learning, and the Technology-Enhanced English Classroom

  • 1. C r ea t ive Wr it ing, Pr obl em-B a s ed L ea r ning, a nd t he Tec hnol ogy- E nha nc ed E ngl is h C l a s s r oom Anas t as ia Tr ekl es Clinical Associate Professor, Purdue University Calumet Board Member, Indiana Computer Educators (ISTE Affiliate) atrekles@purdue.edu
  • 2. T isp e e t t nw l e py u h r s n a io il h l o ... • Identify games and simulations, including virtual worlds from historical foundations such as Heritage Key, which can be used to spark creativity in middle school and high school English students. Discuss the ways in which games, simulations, and other technologies can encourage curiosity, collaboration, and creative thought in “digital native” students. • Develop problem-based lessons that promote creative writing and creative response to aid in understanding of key concepts in English and literature study. Design and promote alternative, technology-enhanced methods of helping students learn from one another through peer review of writing.
  • 3. T a h gCr a iv W it g e c in e t e r in • Teaching traditional literature studies, along with creative writing, can help learners comprehend the literature more thoroughly Common Core Standards include an emphasis on reading and response to literature, but does that have to mean creative writing suffers as a result? • Why not have students practice writing the very forms they are reading to enhance comprehension, creative expression, and emotional connections to the literature? ( e K o l e , 2 0 ; B y h &S e t 2 0 ) s e n e l r 0 3 lt e w e, 0 8
  • 4. “P o l m a e W it g r b e - s d r in ” B • Writing creatively is an ill-structured problem in itself, so developing a constructivist approach to writing lessons seems natural Effective prompts in any problem-based Learning (PBL) lesson should ensure that the problem is: • clear • interesting relevant • promotes collaboration • stimulates self-directed learning • An immersive learning environment supported by scaffolds to lead students through constructing their, own ; V nOo t uessential- o e , & ( e S v r &Du f 1 9 meaning r m S e d a J n s se aey fy 9 5 a s is , t a m n Ca s n 2 0 ; J n s e &Hu g 2 0 ; ) ro , 0 7 o asn n, 0 8
  • 5. Ca t r gDig a Na iv p u in it l t e I a in t n m g a io s • What environment could be more immersive for many students than a video game? Good video games often present ill-structured, complex problems with multiple solutions and collaborative opportunities - just like good PBL! • Evoke the imagination of digital natives to create within familiar and motivational environments Familiar and fun stories that are truly “theirs” rather than from the literature of generations past can encourage students to engage more deeply in creative writing and critical thinking ( e P e s y 2 0 ; Dic e , 2 0 ; 2 1 ; Ge , 2 0 ; s e r n k, 0 1 ky 0 5 0 1 e 0 3 2 0 ;W r e , Do d in e , &B r b 2 0 ) 0 8 arn n l gr aa, 0 8
  • 6. Cr a iv T c n l g et e e h o o y It g a io • nert n Writing doesn’t just have to be typewritten pages Integrate technology into the creative writing process just as you might in a PBL assignment • Allows for increased freedom and creative expression • Consider the use of: Video and Audio podcasting • Alternate kinds of presentations and writing styles (Prezi, Pecha Kucha format) • Use Social media to display a story or game character’s “status” • writing from the perspective of a virtual world avatar
  • 7. A s s mn S r t g s s e s e t t a e ie • A collaborative studio or workshop approach allows students to learn from each other and experts Promotes mastery learning and continuous feedback • But, there can be too much of a good thing - limit approaches that ask for imitation and try not to be too initially critical of developing work, as this leads to stifling rather than growing creativity • Use Peer review and extensive rubrics for assessment, but reinforce that there is not one “right” answer, style, or approach - guide ratherv r &Du f 1 9 ; Kn e l r 2 0 ; V nOos r m ( e S than lead 9 5 se aey fy o le , 0 3 a tu , S e d a - o e , &Ca s n 2 0 ; B y h &S e t 2 0 ; M v y t a m nJ n s r o , 0 7 lt e w e, 0 8 c e, 2 0 ) 0 8
  • 8. P o l m a e Cr a iv W it g r b e - s d e t e r in B w hV t a W r d : AL s o it ir u l o l s es n S ee ht t p://ow.l y/bacpW f or compl et e l es s on • S t udent s wil l : • develop stories based on interpretations of a complex situation, weaving current and historical fact into their writing. write works of short fiction, accurately applying at least one of the four literary perspectives (first-person, second-person, third- person, and omniscient). • accurately implement principles of plot, setting, and character in creative writing. engage in collaborative discussion and peer review of each other’s writing, offering feedback and criticism as needed.
  • 9. E a p eL s o R s u c s x ml e s n e o r e • http://Heritage-Key.com/virtual-experience (to register and learn more) • http://heritage-key.com/downloads (to get the software) • http://QuestHistory.com (related programs from Heritage Key)
  • 10. A d io a Cr a iv W it ga d d it n l e t e r in n Ga e a e L a n gR s u c s m - s d e r in e o r e B • http://diariesofanexistentialist.wordpress.com/2012/02/07/five-creative-writing-lessons-from-vi http://teacher2b.com/creative/creativp.htm • http://www.creative-writing-solutions.com/legends-of-druidawn.html • http://www.ehow.com/video_4872321_writing-activities-elementary-students.html http://www.kickstarter.com/projects/1328332041/8-bits-of-wisdom-video-game-lessons-for-real-l • http://www.webenglishteacher.com/creative3.html • http://odewire.com/52320/reading-writing-and-playing-the-sims.html • http://www.education.com/magazine/article/Video_Games_Educational/
  • 11. R sac eer h • The articles and instructional design theory behind this presentation come from a paper I researched and composed in 2011 • visit ht t p://zel da 23publ is hing.c om/IS TE 2012 to download a copy of this paper, these slides, and anything else you would like from my work presented at ISTE 2012 Thanks for your time and interest!
  • 12. I a eCr d s mg e it Hand image: http://www.flickr.com/photos/jenorton/2229437427/sizes/m/in/photos Typing image: http://www.flickr.com/photos/gusilu/2905410970/ • Heritage Key Virtual Experience: http://www.flickr.com/photos/86419349@N00/4455080195/sizes/m/in/p
  • 13. T a ky u hn o ! • Anas t as ia M. Tr ekl es Clinical Associate Professor Purdue University Calumet atrekles@purdue.edu @instruct_tech on Twitter facebook.com/iceindiana zelda23publishing.com