This document discusses integrating STEAM (science, technology, engineering, arts, and math) into early childhood education classrooms. It provides many examples of how to incorporate STEAM elements into storytimes, activities, stations, and by mixing STEAM into other subjects. Recommended STEAM resources include books, blogs, websites, supplies, and community partners like the public library and local businesses. The overall message is that STEAM belongs in early education and can be implemented in ways appropriate for each age and center through utilizing available resources.
Difference Between Search & Browse Methods in Odoo 17
Integrating STEAM into the ECE Classroom
1. Integrating STEAM into the
ECE Classroom:
Finding and Utilizing the Right
Resources for Your Center
Amy Koester
St. Charles City-County Library District
2. Hello!
• Amy Koester, MLS
• Children’s Librarian
• All Things STEAM
• Children’s programs, services,
and outreach
13. Science Mix-Ins
• Extending stories
• Testing strength with
The Three Little Pigs
• Primary and secondary
colors with White
Rabbit’s Color Book
• Realia
27. Math Mix-Ins
• Make a story chart
• Counting songs & rhymes
• Measure & compare
within activities
28. STEAM Resources: Books
What to look for in STEAM books:
• High-quality images
• Vocabulary
• Explanation of concepts
• Accuracy
• Age-appropriate activities
Open-ended exploration promotes “the problem-solving, the fearlessness, and the critical thinking and making skills that…are the same skills that will keep our country innovating.” -John Maeda (former RISD president)
“The arts and sciences are avatars of human creativity.” -Mae Jemison (doctor, dancer, astronaut)