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Computational Approaches to
Conceptual Blending
Amílcar Cardoso
Autumn School on Computational Creativity
Porvoo, Finland, November 2013
2

Part I - Conceptual Blending
Part II - Divago
3

Conceptual Blending
n

Fauconnier and Turner [1998, 2002, 2003]

n

“Basic mental operation that leads to new meaning, global insight,
and conceptual compressions useful for memory and manipulation of
otherwise diffuse ranges of meaning”.

n

Blend: a concept (or web of concepts) whose existence and identity,
although attached to the pieces of knowledge that participated in its
generation (the inputs), acquires gradual independence through use.

n

Ex: Pegasus, Pokemon, Computer Desktop
4

Conceptual Blending
n

Fauconnier and Turner [1998, 2002, 2003]

n

“Basic mental operation that leads to new meaning, global insight,
and conceptual compressions useful for memory and manipulation of
otherwise diffuse ranges of meaning”.

n

“Plays a fundamental role in the construction of meaning in everyday
life”
5

pattern completion
elaboration
6

Conceptual Blending
n

Not a creative mechanism in itself...

n

... but the framework models cognitive processes involved in
creativity

n

... thus it may be worth to explore it for computational creativity
7

Riddle of the Buddhist Monk [Koestler, 1964)
n

A Buddhist Monk begins at dawn one day walking up a mountain,
reaches the top at sunset, meditates at the top for several days until
one dawn when he begins to walk back to the foot of the mountain,
which he reaches at sunset. Make no assumptions about his starting
or stopping or about his pace during the trips.

n

Riddle: Is there a place on the path that the monk occupies at the
same hour of the day on the two separate journeys?
8

Input Space 1
(time t = d1)

Input Space 2
(time t = d2)

Input Mental Spaces
9

Input Mental Spaces

Cross-Space Mapping
10

Generic Space
11
Generic Space

Input Space 1
(time t = d1)

Input Space 2
(time t = d2)

Blended Space
(time t = t’)
12

Mental spaces
n

“Small conceptual packets constructed as we think and talk, for
purposes of local understanding and action” [F&T]

n

“They are interconnected, and can be modified as thought and
discourse unfold” (idem)

n

“can be used generally to model dynamic mappings in thought and
language” (idem)
13

Mental spaces
computer
binary
computer
representation
contain

program

processes
collection

instruction

produce
receive

input

output
14

Mental spaces

computer
binary

horse

see
mane
ppty
long

purpose

qty

contain

program

2

processes
collection

instruction

run

eye

pw

snout

qty

pw
pw

sound

horse

4

pw
qty

purpose

ride

hoof
cargo
human

produce
receive

leg

ability
pw

neigh

computer
representation

input

output
15
computer

Mental spaces

binary
computer

bird

representation
contain

program

processes
collection

instruction

produce
receive

run
beak

ability
pw
pw

bird

mane

2

pw
qty

purpose

qty

2

ppty

long

purpose

horse

see

qty

sound

chirp

input

fly

pw
pw

output

snout

ride

run

eye

pw

leg

ability
pw

qty

pw
sound

wing
pet

pw

horse

human

qty

purpose

neigh

4

pw

ride

hoof
cargo
human
16
computer

Mental spaces

binary
computer
representation

bird

contain

program

processes
collection

instruction
run
beak

qty

pw
pw

pw

sound

bird

output

input

replicates
2

pw

purpose

chirp

virus

fly

ability
pw

produce
receive

qty

ability

ride

wing

host

mane

long

capacity

purpose

qty

use

resources

run

eye

pw

snout

leg

ability
pw

qty

pw
pw

sound

evaluative_quality

horse

4

pw
qty

purpose

neigh

unwanted

2

ppty

reduced
belong_to

horse

see

invades
infects

pet
human

virus

ride

hoof
cargo
human
17

Boat race

n

Two input spaces: clipper in 1853, catamaran in 1993

n

Generic space: sailing from S. Francisco to Boston

n

Blend: single event, two boats, 1993
n

pattern completion: “race” frame imported from background

n

elaboration: we imagine relative positions and dynamics
18

Boat race

n

Blend: single event, two boats, 1993
n
n

n

pattern completion: “race” frame imported from background
elaboration: we imagine relative positions and dynamics

The blended space remains connected to the inputs by the mappings:
n

the catamaran is going faster than the clipper, and how much
19

Cross-space Mappings
virus

computer
replicates

binary
computer

processes
collection

instruction

input

reduced

capacity

produce
receive

virus

invades
infects

contain

program

n

ability

host

representation

belong_to

use

resources

evaluative_quality

output

unwanted

Process: identity, structure alignment, slot-filling, analogy, ...
20
computer

virus

binary

replicates
computer

ability

representation

host
contain

program

invades
infects

processes

reduced

produce

capacity

collection

instruction
receive

virus

belong_to

evaluative_quality

output

input

unwanted

binary

replicates

ability
collection

instruction

representation
contain

processes

infects
invades

computer

computer virus

reduced
use

capacity

belong_to

evaluative_quality

resources

unwanted

Computer Virus

use

resources
21

Principles
n

Constitutive principles:
n

n

Partial cross-space mappings, selective projection, completion, elaboration

Governing principles:
n

strategies for optimising emergent structure

n

competing pressures

n

8 principles in original theory, later on distilled to 4
22

Governing Principles
n

Topology:
n

n

Other things being equal, set up the blend and the inputs so that useful
topology in the inputs and their outer-space relations is reflected by innerspace relations in the blend.

Unpacking:
n

Other things being equal, the blend all by itself should prompt for the
reconstruction of the entire network.
23

Governing Principles
n

Web:
n

n

Other things being equal, manipulating the blend as a unit must maintain
the web of appropriate connections to the input spaces easily and without
additional surveillance or computation.

Integration:
n

achieve an integrated blend.
24

Integration networks
n

Four main types of integration networks:
n

Simplex: one input consists of a frame and the other consists of specific
elements.

n

Mirror: a common organising frame is shared by all spaces in the network

n

Single-Scope: the organising frames of the inputs are different, and the
blend inherits only one of those frames.

n

Double-Scope: essential frame and identity properties are brought in from
both inputs (Frame Blending)
25

Integration networks
n

Four main types of integration networks:
n

Simplex: one input consists of a frame and the other consists of specific
elements.
n

n

example: “James is the father of John”

Mirror: a common organising frame is shared by all spaces in the network
n

Buddhist Monk, Regatta
26

Integration networks
n

Examples:
n

Single-Scope: the organising frames of the inputs are different, and the
blend inherits only one of those frames.
n

n

“Presidential shoot-out”

Double-Scope: essential frame and identity properties are brought in from
both inputs (Frame Blending)
n

“The president is snatching the rice bowl out of the child's hands”

n

Two frames: one for "snatching", another for “political decision”
27

Part I - Conceptual Blending
Part II - Divago
28
Generic Space

Divago
n

Given:
n
n

n

Two input Domains (Mental Spaces)
One Generic Space Domain

Input 1

Input 2

Produces:
n

Blend Domain

Blend
29

Divago Architecture

Constraints

Blender

Mapper

Knowledge Base

Factory

Elaboration

Goal
30

Knowledge Base
Composed by Domains
Domain:
Concept Map

n

set of Instances

n

set of Rules

n

set of Frames

n

set of Integrity Constraints

Constraints

n

Blender

n

Knowledge Base

Mapper

n

Factory

Elaboration

Goal
31

Knowledge Base
Composed by Domains

snout

qty

ppty
pw

Domain:
n

Concept Map

n

leg

ability

qty

pw

horse

sound

n

run

eye

pw

neigh

2

purpose

mane
long

n

horse

see

pw

4

pw
qty

purpose
ride

bird

hoof
cargo

set of Instances

n
n
n

set of Rules
set of Frames
set of Integrity Constraints

human

run
fly

ability

beak
pw

bird

qty

pw
pw

2

pw
sound

chirp

pw

purpose

qty

ride

wing
pet
human
32

Knowledge Base
n

Composed by Domains

n

Domain:
n

Concept Map

n

set of Instances

n

set of Rules

n

set of Frames

n

set of Integrity Constraints
33

Knowledge Base
n

Composed by Domains

n

Domain:
n

Concept Map

n

set of Instances

n

set of Rules

n

set of Frames

n

set of Integrity Constraints

Transforming Frame
34

Knowledge Base
n

Composed by Domains

n

Domain:
n

Concept Map

n

set of Instances

n

set of Rules

n

set of Frames

n

set of Integrity Constraints
35

Mapping Engine

Constraints

Blender

Mapper

Knowledge Base

Factory

Elaboration

Goal
36

Mapping Engine
n

Structure alignment + Spreading activation
n

n

n

Similar to Sapper [Veale 93], but simpler

Mapping: largest isomorphic pair of
subgraphs

bird
horse

pw

ride

hoof

pw

wing
human

Returns set of all possible mappings
Input 1
(horse)

Input 2
(bird)
37

Blender

bird
horse

n

For each mapping m, makes a
blending projection

pw

pw

hoof

ride

wing
human

Input 1
(horse)

Input 2
(bird)
horse | bird
horse
bird
nil

human

wing | hoof
nil

wing
nil

hoof

Blend
38

Blender

bird
horse

n

n

For each mapping m, makes a
blending projection
Then, projects remaining
elements in the Blend

pw

pw

hoof

ride

wing
human

Input 1
(horse)

Input 2
(bird)
horse | bird
horse
bird
human

Blendoid

wing | hoof
wing
hoof

Blend
39

Factory

Constraints

Blender

Mapper

Knowledge Base

Factory

Elaboration

Goal
40

Factory

Constraints

Knowledge Base

Divergent Strategy: GA

n

Convergent Strategy

n

Stoping condition

Blender

n

Explores the space of all possible
combinations of projections
Mapper

n

Factory

Elaboration

Goal
41

Factory
n

Evolve projections:
n
n

n

individual = set of projections for each node of input domains
Paralell search for best blend

Compute Blend:
n

n

for each individual

Fitness function:
n

weighted sum of optimality constraints
n

8 optimality principles (from F&T 2002)
42

Optimality Constraints (F&T 2002)
n

Integration

n

Web

n

Topology

n

Pattern Completion

n

Maximization of Vital Relations

n

Intensification of Vital Relations

n

Unpacking

n

Relevance
43

Elaboration
n

Completion + Elaboration

n

Run Frames, run rules
44

Boat-House experiment
n

Only Concept Maps + Instances
45

Boat-House experiment
46

Creatures experiment
n

Input creatures
47

Creatures experiment - outputs

n

horse|dragon (nov=0.25), horse|werewolf (0.56) and werewolf|dragon (0.62)
48

Creatures experiment - outputs

n

horse|dragon (0.37), horse|werewolf (0.86) and werewolf|dragon (0.65)
49

Recent approaches
n

Li, B., Zook, A., Davis, N., and Riedl, M. (2012). Goal-Driven
Conceptual Blending: A Computational Approach for Creativity
(ICCC12)
n

n

address the efficiency issues by constructing blends in a goal-driven and
context-driven manner.

Veale, T. (2012). From Conceptual “Mash-ups” to “Bad-ass” Blends: A
Robust Computational Model of Conceptual Blending. (ICCC12)
n

constrained notion of Blend for creative reuse and extend existing
common-sense knowledge of a topic

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