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Tapping Into The Trends
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Andy McKiel
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This is one of the sessions that I presented at the Riding The Wave Conference in Gimli.
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Tapping Into The Trends
1.
what’s on the
horizon? Tapping nto The Trends Presented by: Andy McKiel
2.
what’s on the
horizon? Tapping nto The Trends Presented by: Andy McKiel
3.
Where are we
headed? what’s on the horizon?
4.
what’s on the horizon?
5.
what’s on the horizon?
6.
what’s on the horizon?
7.
what’s on the horizon?
8.
The Trends
9.
The Trends
10.
The Trends
11.
The Trends
12.
The Trends
13.
The Trends
14.
The Trends
15.
The Trends
16.
eBooks - one year
or less -
17.
eBooks - one year
or less - - cheaper
18.
eBooks - one year
or less - - cheaper - portable
19.
eBooks - one year
or less - - cheaper - portable - dynamic
20.
eBooks - one year
or less - - cheaper - portable - dynamic - create
21.
eBooks - one year
or less - - cheaper - portable - dynamic - create - share
22.
eBooks - one year
or less - - cheaper - portable - dynamic - create - share
23.
eBooks - one year
or less - Let’s see...
24.
Mobile Devices
- one year or less -
25.
Mobile Devices
- one year or less - - everywhere
26.
Mobile Devices
- one year or less - - everywhere - do anything
27.
Mobile Devices
- one year or less - - everywhere - do anything - content creation
28.
Mobile Devices
- one year or less - - everywhere - do anything - content creation - always connected
29.
Mobile Devices
- one year or less - - everywhere - do anything - content creation - always connected - device of choice
30.
Mobile Devices
- one year or less - - everywhere - do anything - content creation - always connected - device of choice
31.
Mobile Devices
- one year or less - Let’s see...
32.
Augmented Reality
- two to three years -
33.
Augmented Reality
- two to three years - - layers of information
34.
Augmented Reality
- two to three years - - layers of information - visual metaphors
35.
Augmented Reality
- two to three years - - layers of information - visual metaphors - spatial positioning
36.
Augmented Reality
- two to three years - - layers of information - visual metaphors - spatial positioning - QR codes
37.
Augmented Reality
- two to three years - - layers of information - visual metaphors - spatial positioning - QR codes
38.
Augmented Reality
- two to three years - Let’s see...
39.
Game-based Learning
- two to three years -
40.
Game-based Learning
- two to three years - - motivate & engage
41.
Game-based Learning
- two to three years - - motivate & engage - suitable challenges
42.
Game-based Learning
- two to three years - - motivate & engage - suitable challenges - instant feedback
43.
Game-based Learning
- two to three years - - motivate & engage - suitable challenges - instant feedback - problem solving
44.
Game-based Learning
- two to three years - - motivate & engage - suitable challenges - instant feedback - problem solving - creating & sharing
45.
Game-based Learning
- two to three years - - motivate & engage - suitable challenges - instant feedback - problem solving - creating & sharing
46.
Game-based Learning
- two to three years - Let’s see...
47.
Gesture Computing
- four to five years -
48.
Gesture Computing
- four to five years - - evolution of the IWB
49.
Gesture Computing
- four to five years - - evolution of the IWB - multi-touch surfaces
50.
Gesture Computing
- four to five years - - evolution of the IWB - multi-touch surfaces - iTouch & iPad
51.
Gesture Computing
- four to five years - - evolution of the IWB - multi-touch surfaces - iTouch & iPad - Wii & Kinect
52.
Gesture Computing
- four to five years - - evolution of the IWB - multi-touch surfaces - iTouch & iPad - Wii & Kinect
53.
Gesture Computing
- four to five years - Let’s see...
54.
Gesture Computing
- four to five years -
55.
Learning Analytics
- four to five years -
56.
Learning Analytics
- four to five years - - collecting & using data
57.
Learning Analytics
- four to five years - - collecting & using data - inform instruction
58.
Learning Analytics
- four to five years - - collecting & using data - inform instruction - micro to macro
59.
Learning Analytics
- four to five years - - collecting & using data - inform instruction - micro to macro - identify next steps
60.
Learning Analytics
- four to five years - - collecting & using data - inform instruction - micro to macro - identify next steps
61.
Learning Analytics
- four to five years - Let’s see...
62.
Know what’s on
the Horizon
63.
Photo Attribution- in
order of appearance - Image: 'Road to Nowhere, Australia’ - http://www.flickr.com/photos/44028103@N07/4684578915 Image: 'Perfect Handle Counterfeit Hammer' - http://www.flickr.com/photos/12926199@N08/4703022414 Image: 'Too Connected' - http://www.flickr.com/photos/16143699@N00/4504828599 Image: 'Jugando Kinect' - http://www.flickr.com/photos/8063328@N06/5230788766 Image: 'SLPro! Traffic Bubble Graph' - http://www.flickr.com/photos/29689495@N00/4383317910 Image: 'Tapping a Pencil' - http://www.flickr.com/photos/10393601@N08/2987926396 - find out more - http://www.nmc.org/horizon - contact me - andy@mckiel.ca
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