4. ELEMENTS OF THE PLOT All fiction is based on conflict and this conflict is presented in a structured format called PLOT. Exposition. The introductory material which gives the setting, creates the tone, presents the characters, and presents other facts necessary to understanding the story. ForeshadowingThe use of hints or clues to suggest what will happen later in the story. Inciting ForceThe event or character that triggers the conflict. ConflictThe essence of fiction. It creates plot. The conflicts we encounter can usually be identified as one of four kinds. (Man versus…Man, Nature, Society, or Self) Rising ActionA series of events that builds from the conflict. It begins with the inciting force and ends with the climax. CrisisThe conflict reaches a turning point. At this point the opposing forces in the story meet and the conflict becomes most intense. The crisis occurs before or at the same time as the climax. ClimaxThe climax is the result of the crisis. It is the high point of the story for the reader. Frequently, it is the moment of the highest interest and greatest emotion. The point at which the outcome of the conflict can be predicted. Falling ActionThe events after the climax which close the story. Resolution (Denouement)Rounds out and concludes the action.
14. NEO Faces hisfears Vulnerable Doesn´tbelieve in himself Selfish Neo believesishoursavoiur Wears a cape (clog) Handsome
15. PLOT THE ORACLE TELLS NEO THAT HE HAS THE GIFT AND THAT HE MIGHT HAVE TO CHOSE BETWEEN SAVING MORPHEUS AND SAVING HIMSELF Neo is able to perceive the Matrix as the streaming lines of green code it really is
28. TOOLS IN THE MATRIX TELEPHONE LINES BUG EXTRACTOR BLUE PILL RED PILL IN THE REAL WORLD EMP. ELECTROMAGNETIC PULSE KNOWLEDGE UPLOAD
29. POWERS BEND PHYSICAL LAWS STOP BULLETS FLY SEE THE FUTURE TAKE ANY PERSON’S ON THE MATRIX’S BODIES
30. RULES IN THE MATRIX FREE MINDS CAN BEND RULES, SOMETIMES BREAK THEM. IF YOU DIE IN THE MATRIX YOU DIE IN REAL LIFE. IN THE REAL WORLD ONLY MATRIX BORN HUMANS CAN ENTER IT
31. BACKGROUND THE YEAR IS AROUND 2199 NOT 1999 HUMANS ARE AT WAR WITH I.A. MACHINES HUMANS SCORCHED THE SKY TO BLOCK MACHINES ACCESO TO SOLAR ENERGY. MORPHEUS BELIEVES IN THE PROFECY OF THE “ONE” THAT ONE IS “NEO”
38. LOSCLASICOS Uno Backgamon BuscaMinas Solitario 3 en Linea 4 en Linea Go SpaceInvaders PacMan SideScroller Platformer 3rd PersonShooter
39. INTERFACE La audiencia y el juego están separados por una interfaz que los comunica. Los jugadores controlan objetos a través de joysticks, wiimotes o mouses.
40. Interfaz Curva de Aprendizaje Appeal Requisitos de Hardware Sincronización en Tiempo Real
41. PLAYER MAKING DECISION El jugador decide cual de todos los caminos tomar para acada acertijo
43. FEEDBACK El juego le deja saber al jugador el resultado de sus decisiones
44. ACCIONES Mayor numero de acciones estratégicas Acciones que afectan la mayor cantidad de objetos Acciones que pueden cambiar el balance del juego temporalmente. Acciones Secretas Acciones necesarias e inevitables Acciones espectagulo Acciones Humoristicas (pocas y espaciadas)
46. PISTAS - TUTORIAL Disponibles siempre por primera vez Opción de Evitarlas
47. Opciones de Jugador Uso de la Interfaz Física Selección de Dificultad “Save” de Progresos Persistencia de Avances (Escenario, Habilidades Virtuales, Inventarios , Puntaje mayor, Puntaje menor, Tiempo de Juego
49. Ruta Critica Comportamientos deseados son recompensados Herramientas necesarias son antes del acertijo que las requiere o durante. No tiene que ser la elección lógica de los usuarios en todos los casos
53. DECISIONES Decisiones Relevantes Acciones Riesgosas Recompensas Relevantes Castigo Relevante pero no desmotivador Decisiones inesperadas Decisiones infalibles por tiempo limitado
54. PUZZLE El jugador debe resolver acertijos para avanzar en la historia
55. Acertijo Retador Con retroalimentación Evitable Relevante a la historia Usa habilidades y conocimiento obtenido anteriormente en el juego
56. LOGICA Reglas consistentes Reglas verosímiles Evolución justificable No Interfieren con Acertijos Hacen parte de acertijos