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Search for Meaning Open-source development
Computing                                Fear       Ubiquitous computing
                        Freedom
                      Google Android
 ty
           Insta-grati cation                    Web 3.0
Daily information                 Niche-Media Disruption
     Communication                   Sensory Augmentation
                Mobile Technologies
                       Connected E-paper Display of Life
                                       Relevance
 Facebook     Training Experiences
 Improvement
 es        Internet             e-reader
                                      Wireless Home Digital Interface
                      Accuracy Constantly-
                    iPod          developing      Personal Journey
             Concentration        Content objects
                                                    Clean Water
                                   Go-To
                       Twitter
CHNOLOGY                  Pleasure
                                         Hyperconnectivity                    Allan Robinson
                                    iTunes
             Recording      Platforms of mass communication
                          Connectivity          Human-Tech
                                                                                 Portfolio
EHAVIOUR                  Belonging
        Live Processing         Soundbooth                  Purpose
                     Collaboration
                    Dependency
                                                            Self-suf ciency
 es     Data Transmission
                              Fretplay          Isolation
    Tech-bubble
                          Connected 2.0
                    Facebook   Web experience
o                                                  Micro-Blogging
                                                 Danger
            YouTube
         Narcissist impulses
                                   Adaptation
               Instantaneous
“ORBIS” Electric Guitar
The “Swiveling-neck guitar” is an
electric guitar designed to prevent
hand injuries that occur with extend use
of string instruments. The uniqueness
of this product is in its design; the
guitar has a core that can swivel and
rotate independently from the rest
of the instrument body, following the
movements of the fretting wrist. This
guitar has been designed for beginner
musicians, particularly keen of rock
music (Guitar hero crowd).
Concept Development
Different sessions with stakeholders yielded many insights that were later
translated into design changes. The design of the Orbis guitar follows
these design considerations, including mechanical and psychological
features that will enable users to play safely without incurring in injuries
to the playing hands. (This guitar has a neck that swivels and rotates to
follow the movements of the player instead of forcing the wrist to play in
awkward positions).
Rough Prototyping
Keeping the pace with the ever-shifting opinion of
human stakeholders was very challenging. In order
to develop the design and move forward, it was
necessary to quickly prototype the frequent design
changes. In order to accomplish that, I forfeited
aesthetic pleasantness in favour of functionality;
many prototyped ideas were shut down when
guitar players played the rough models, giving
way for strong design to flourish in the process.
Final Design Direction
The final design direction includes a logotype
and a name based on an analysis of the Gibson
brand. Many aesthetic considerations where taken;
stakeholders favoured a mirror-fnish black as the
colour for the guitar
This thesis project ended with   final working prototype that is
                    the presentation of a final      as close to the final design as
                    design direction, including      possible.
Working Prototype   all the research, concept
                    development, working             This is a picture of myself
                    prototypes, and of course, a     playing the final prototype
Map of technology and behaviour trends in North America, as
of Jan 2010
                                                                                                                   Quantum Technology
                                                             Tablets
                                                                                  Human Strength magni ca-                  Clean Coal
                                               Energy Storage Technologies
                                                                                                                  Open-source development
This map shows
                                                                                  Cloud Computing
current and                          Biometric Authentication
                                                                                                                                         Ubiquitous computing
                                                                                                               Google Android
emerging trends and
signals in technology                                   Smart Grid                                                                   Web 3.0
                                        Touch-sensitivity                   News and Daily information
and behaviours in                                                                                                               Sensory Augmentation
                                         Netbook                                                            Mobile Technologies
North America, as of       Biogerontology                       NAVTEQ                    Facebook                          E-paper Display
January 2010.
                                      3D Cinema                                       iTunes        Internet               e-reader
                                                       Social Media                                                              Wireless Home Digital Interface
The value of a map                                                        Apple                                iPod
                                Wireless Power Induction                                                                                         Clean Water
that displays                                                                                                    Twitter
                                                                                                                             Go-To objects
information on these                                   Netbook         Google        TECHNOLOGY
                              Nuke Technology                                                                                  Hyperconnectivity
two categories is to
enable the                                                                                                         Platforms of mass communication
                                                             Crowd Mining
formulation of insight          Sedentarism                                            BEHAVIOUR                  Belonging
and evaluation of                                                                                                                                Purpose
                                                                                                               Collaboration
emerging signals.        Dematerialization of experiences               Education
                                                                                                                                                 Self-suf ciency
                                                            Terrorism                                                                Isolation
                                                                                           Tech-bubble
This map was                 Real-time information diffusion
                                                                Feedback                                              Connected experience
developed as a                  Information Overload                                                                                     Micro-Blogging
                                                                        User-based
personal project in                                                                               Narcissist impulses
                                                                                                                           Adaptation
the winter of 2010.                                       Evolution
                                 Memes and exclusive lingo
                                                                                                                  Sense augmentation
                                                                                     Alienation
                                        Industrialization of Hacking                                                        Real-Time Collaboration

                                                            Instant Grati cation                                 Virtualization
                                                                                                  Sexting

                                                                           Omnipresence of Data
Survival Kit for MEC
For this student project, Mountain
Equipment Co-op commissioned
the design of a winter survival kit for
outdoor sport enthusiasts. The kit
should appeal to non-recreational
skiers, snowshoers, trekkers, etc. The kit
would retail in MEC outlets, therefore
aligned with the MEC brand, and
had to be portable, lightweight, and
support the user’s survival for 24 to 48
hours
Accountable


 Inspired


  Simple


Progressive


  Quality


Responsible


 Dynamic
Brand
Expectations:
•	   High	quality
•	   Reliability
•	   Sustainable
•	   Durable
•	   Smart	design


Emotions
•	   Optmistic
•	   Forward-thinking
•	   Caring
•	   Assertive
•	 Proactive
The User
•	 Male-Female
•	 25-35
•	 High-income
•	 Well-educated
•	 Environmentally	
   conscious
•	 Disposable	income
•	 Physically	fit



Drivers
•	 Footprint	reduction
•	 Leaving	a	better	
   world
•	 Need	to	get	in	touch	
   with	nature
•	 Personal	growth
•	 Empowerment
MEC User Spectrum


Cycling    Hiking / Camping         Snow Sports     Climbing               Water Sports
Track      Backpacking              SNOWMOBILING                           Kayaking
                                                    Bouldering
Mountain   Dog Hiking               SNOWBOARDING                           Scuba-Diving
                                                    Free solo Climbing
Road       Free Hiking              Freestyle                              Free Diving
                                                    Traditional Climbing
           Hill Walking             Freeride                               Canoeing
                                                    Sinul Climbing
           Scrambling               SKIING
                                                    Sport Climbing
           Thru-Hiking              Downhill
                                                    Top Roping
           Ultralight Backpacking   Cross-Country
           Waterfalling             SkiBoarding
                                    Snow Shoeing
                                    SLEDDING
                                    BackCountry
                                    Downhill
                                    Toboggans




            Target audience




                                                                                    Audience
No
           extraordinary
               event



                                      Immobilizing     First Aid   Shelter
                                                                              Project
                                                                                          Water   Food
                                                                                                               Project                   Rescue
                                                                              Location                                    Water   Food
                                                                                                               Location                  Team
Outdoor      Injury
                           Assess /

Activity
                           Adress
                                       Bearable        First Aid   Continue
                                                                                                                                                        SAFE
                                                                                                                                                        LOCATION


              Lost         Assess /                     Project                                               Project
                                                                                                                          Water   Food   Rescue
                                      Set Up Shelter                  Water        Food                       Location
                           Adress                       Location                                                                         Team




      T= 0 Hr                                                                                      T= 24 Hr                                       T= 48 Hr



                Usability




                                                                                                                                                             Experience
                                                                                                                                                             Map / User
Discovery and Expansion
The purpose of this student project is
to further explore a topic of interest,
and place it in the context of design,
society and culture in 2010. This process
includes an exploration of behaviours
and technologies related to the topic,
as well as an analysis and description of
trends resulting from research.

The topic chosen for this project is
“Electric Guitar”
01. Discovery : Trends and signals as opportunities
        New Opportunities                                                                                   Insta shredder Rate my single                                                                        Riff Machine                                                           Basement                            Global Jam
                                                                                                                                                                                                                                                                                          Label
                                                                                                           A tool that enables beginner guitar     Related to the “basement label”.                            Online program that can produce                               Having the capability of a home           The infrastructure already exists: A
                                                                                                           players to increase the perceived       With the capability to record and                           music bits –riffs— based on user                              computer that can process electric        system        of      interconnected
                                                                                                           speed and accuracy of their playing     edit music material at home, comes                          input. Users can input variables like                         signals from the instrument and           computers that can interact in real
                                                                            The Unknown                    technique      through       digital    the next step: evaluate ME through                          keys, time signatures, tempo,                                 record it, the next manifestation of      time. These computers have the
                                                                                                           manipulation of input.                  the evaluation of my content;                               tuning, feel. The program will then
                                     Meaning of Life                                                                                               content being considered as an                              present the user with riffs that can
                                                                                                                                                                                                                                                                             the garage band is the “ME”band;          capability to process live signal from
                                                                                                                                                                                                                                                                             users can write and record music in       electric instruments (guitar). Global
                                                                                                                                                   extension of oneself                                        be then developed into songs                                  the convenience of their home, and        Jam would be an online community
                                                                Search for Meaning                                                                                                                                                                                           then release them on the net. The
                                             Independence                                                                                                                                                                                                                    infrastructure is there.
                                                                                                                                                                                                                                                                                                                       where users can log in and… jam.
                                                                                                                                                                                                                                                                                                                       Jam in real time to songs under a
                                                                                                    Fear                                                                                                                                                                                                               common                    format/time
                                                                                                                                                                                                                                                                                                                       signature/metronome.
               Preservation     Change           Real Time                             Freedom
                                                 Connectivity
                                                                      Insta-grati cation                                                                                                                Optimal Health Bene t
                                                                                                Niche-Media Disruption
                         Personal
                                                Higher            Communication
                         Customization
      Sensory Integration                       Processing                             Connected                  Relevance of Life                          Change activity (reduce practice)
                                                                                                                                                                                                                                             Therapist

                                                                                                                                                                                                                Ice and pain medication

                                   Ful llment                                 Training Experiences                                                                    Rest

                                                              Improvement                                                                                                         Splints and braces
                                                                                                                                                                                                                                                             Modify wrist positioning
                                                                                                                                                                                                                                                                                                                                TECHNOLOGICAL
                       Broadcast                                                                                                                                                                                                                                             Modify posture
          Insecurity                     Coordination                                                                                                                                Medication                                                                                                                                    POSSIBILITIES
                                                                                     AccuracyConstantly-                                                                                                                                                 Teu el

    Destiny              Development                                                         developing                  Personal Journey                                  Modify seating

                                                                        Concentration                                                                  Steroid injection
                                                                                                                                                                                                                                                                      Star sh
                                                                                                                                                                                                                                                                                                                   Technology signals / New
                 Real Time                                                                   Content                                                                                                                                                                             Torzal
                                                                                                                                                                                                                                                                                                                                 possibilities
                 Feedback        Dexterity
                                                                                     Pleasure                                                                    Chiropractor                                                                                                     Orchid Bass                         Self-tuning instrument
                                                                                                                                                                                                                                                                                                                    Finger-tracking software
                                                                                                                                              Short Term                                                                                                                                        Long Term     Multiple Release (CD + Game)
                              Magni cation                                                        iTunes                                         Bene t                                                                                                                                            Bene t
                                                                                                                                                                                                                                                Trapezoidal neck
                                                                                                                                                                                                                                                                                                             Carbon Fiber “Branded” Ferrari
Satisfaction                                                            Recording                                                                                             Forshage Hollow Body Electric Guitar
                                                                                                                                                                                                                                                                                                                                       Guitar
                     FL Studio         Electric Instruments                                                                                                                                                                                                                Tim Miller
                                                                                     Connectivity          Human-Tech                                                                                                                          Klein KX Bass
                                                                                                                                                                             LBG carbon graphite composite guitar                                                                                                              Guitar games
                                                                                                                                                                                                                                                         Rick Toone Dove Guitar
          Home Studio                                              Live Processing          Soundbooth                                                                                           Rick Canton                                                                                                             Real time feedback
                               Customization Effects                                                                                                                                                                                                                                                                 Personal Customization
                                                                                                                                                                       Acupunture
                                                                                Dependency
                          Guitar Rig                                                                                                                                                                                                      Nava Guitars                                                                     Insta-grati cation
                                        Related Technologies                             Fretplay                                                                                                                                                        Mini Gordo
                                                                                                                                                                                                                                                                                                                     Connected experiences
                                                                   Data Transmission                                                                                                                                                                Henry Olsen MASH

         Shift                                                                                                                                                                                                                                                                                                Constantly-developing content
                                       Garage Band                               Facebook         Web 2.0
                                                                                                                                                                                                         Less Health Bene t
                    Self-publishing              Guitar Pro
                                                                       YouTube                                Danger


                                         E- Commerce                        Instantaneous
                                                                                                            We are connected. Mobile devices       We exist in multiple dimensions at                          As we exist in an interconnected                                 Current trend related to instant        Instantaneous feedback. We are
                                                                            Feddback                        enable us to send and receive          once. There is, of course, our                              environment, we no longer perceive                               grati cation. We expect our actions     interested in creating content as
                              Hope                                                                          information at all times. This hyper   physical existence, but there also                          ourselves through methods of self                                to have an immediate effect across      well    as   receiving   immediate
                                                                                                            connectivity causes us to feel eager   exist virtual manifestations of                             evaluation,     but    we    evaluate                            space. This trend is also related to    reactions to it that can be stored
                                                                                  Dreams                    to participate in our environment,     ourselves that currently reside on                          ourselves through the perception of                              instantaneous feedback; we expect       and referenced. This feedback
                                              Future                                                        we are anxious to manifest ourselves   the internet. We have gained the                            other entities in our network. We are                            our actions to be immediately           becomes content itself in the form
                                                                                                            through existing media platforms.      capacity to revisit our own existence                       not who we think we are, but what                                recognized and eagerly review           of lingo, memes and other repetitive
                                                                                                                                                   through mobile platforms that                               others perceive we are.                                          feedback produced from our              forms of metacommunication
                                                                                                                                                   record media of our existence.                                                                                               disruption in the pond.


                                                                                                           Plugged in and You! Across time Hello? Can you I want it all and I
        Trends and Signals                                                                                    ready to go       and space        hear me?      want it now
                                                                                                                                                                                                                                                                                                                           What do you
                                                                                                                                                                                                                                                                                                                                 think?
02. Expansion : De                                                                                                                                                                                                                                   ning what could be possible
                                                                                                                                                                                                                                                                        Material
                                                                                                                                                                                                                                                                        Material experimentation
                                                                                                                                                                                                                                                                        will be part of the

                                                                                                                                                                                                                                                                                                   Shape
                                                                                                                                                                                                                                                                        development of this
                                                                                                                                                                                                                                                                        concept. The goal is to
                                                                                                                                                                                                                                                                        possibly reduce injury
                                                                                                                                                                                                                                                                        through the sue of a       Experimentation with the
                                                                                                                                                                                                                                                                        softer materiual than      section shape of the
                                                                                                                                                                                                                                                                        wood                       guitar neck is necessary to
                                                                                                                                                                                                                                                                                                   determine an ideal
                                                                                                                                                                                                                                                                                                   playing position that
                                                                                                                                                                                                                                                                                                   reduces/eliminates the
                                                                                                                                                                                                                                                                                                   need for unecessary
                                                                                                                                                                                                                                                                                                   tension in the fretting
                                                                                                                                                                                                                                                                                                   hand


                                                                                                                                                                                                                                                                                                                          Mechanics
                                                                                                                                                                                                                                                                                                                           The main value for players
                                                                                                                                                                                                                                                                                                                           will be the prevention of
                                                                                                                                                                                                                                                                                                                           awkward hand
                                                                                                                                                                                                                                                                                                                           positioning. One way to
                                                                                                                                                                                                                                                                                                                           acomplish that could be
                                                                                                                                                                                                                                                                                                                           to incorporate a
                                                                                                                                                                                                                                                                                                                           swiveling/twisting neck
                                                                                                                                                                                                                                                                                                                           that follows the playing
                                                                                                                                                                                                                                                                                                                           hand



                                                                                                                                                                                                                                                                                                                                            Shape
                                                                                                                                                                                                                                                                                                                                            One aspect that is often
                                                                                                                                                                                                                                                                                                                                            overlooked in electric
                                                                                                                                                                                                                                                                                                                                            guitars is the way that
                                                                                                                                                                                                                                                                                                                                            they sit on the players leg.
                                                                                                                                                                                                                                                                                                                                            Experimentation and
                                                                                                                                                                                                                                                                                                                                            prototyping will yield
                                                                                                                                                                                                                                                                                                                                            alternative ways of
                                                                                                                                                                                                                                                                                                                                            acomplishing the goal of
                                                                                                                                                                                                                                                                                                                                            designing a guitar that
                                                                                                                                                                                                                                                                                                                                            sits comfortably on the
                                                                                                                                                                                                                                                                                                                                            players leg

                                                                                                                                                                                                                                                                                                       Shape
                                                                                                                                                                                                                                                                                                       Similar to the leg rest,
                                                                                                                                                                                                                                                                                                       the picking hand rest on
                                                                                                                                                                                                                                                                                                       the guitar is often
                                                                                                                                                                                                                                                                                                       overlooked. A study of
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                                                                                                                                                                                                                                                                                                       appropriate design
                                                                                                                                                                                                                                                                                                       solution to this problem




Design Direction:
Mechanics, Shape and Material Intervention                                                                                                                                                                                                                User         Manufacturer                                               Retailer
Tape dispenser for Scotch
This project was sponsored by Scotch.

The brief required to design a tape
dispenser for a specific audience. The
design was required to fit into the
aesthetics of the Scotch brand and its
audience, be able to be mass
produced /packaged and distributed.
Target Consumer
A	busy,	well-educated	mom	in	
a	middle	management	position	
within	a	company	is	the	main	
target	consumer	for	this	tape	
dispenser.	

Users	in	this	demographic	want	
to	appear	wealthy,	beautiful	
youthful.	

Vibrant	colours,	dynamic	
shapes	and	and	overall	
playful	feeling	would	all	be	
well-received	things	in	the	
environment	of	these	users.




Allan	Robinson	-	2283927
NO METAL!
                                                             Too masculine-looking




Concept
Development
In	the	process	of	determining	
an	ideal	direction,	I	went	
through	numerous	iterations	
and	ideas.	

While	most	of	them	stayed	on	
the	drawing	board,	all	of	these	
previous	articulations	helped	
shape	what	I	believe	to	be	an	
ideal	solution	that	addresses	
the	criteria	set	out	at	the	
beginning.		




                                   Base too heavy-looking,
                                   too angular.




Allan	Robinson	-	2283927
The Proposal
A	playful	design	that	
incorporates	the	elements	
of	the	tape-using	experience	
into	a	youthful,	light-hearted	
object.

The	design	features	a	dark,	
heavy-looking	base	that	
contrasts	with	the	sinous,	
colorful	surface	on	top.	The	
colour,	texture	and	shape	
of	the	top	portion	of	the	
dispenser	is	meant	to	be	an	
attention	grabber	on	any	desk.	

This	design	appeals	to	the	
desire	to	appear	youthful	and	
vibrant	through	the	use	of	
asthetics,	colours	and	shapes	
related	to	youthfulness.




Allan	Robinson	-	2283927
R 10




Orthographic Views
Friendly	looking	shapes,	
rounded	corners	make	part	of	                                28
the	dynamism	of	this	object.         R3

	Previous	iterations	of	this	idea	
featured	straight	angles	and	an	
overall	masculine	look	and	feel;	                                         All	measurements	in	MM
a	look	that	was	left	behind	in	                                           *Not	to	scale
order	to	effectively	reach	the	
target	audience.
                                                                                 70
                                                      157
                                                                         25      20
                                          64 - 32 O




                                                                                                        74

                                                                                                   45




                                                       136




Allan	Robinson	-	2283927
Manufacturing
Snap-fit	plastic	parts,	the	lack	
of	adhesives	or	permanent	          Injection	Moulded	Parts
joinery	and	the	use	of	a	
recycled	aggregate	to	weight	
down	the	unit	are	some	of	the	
characteristics	of	this	product.

This	product	has	been	design	
for	durability,	this	is	NOT	A	
THROAWAY	TAPE	DISPENSER.	
It	is	meant	to	be	a	playful,	
sculptural	piece	that	will	
lighten	up	the	appearance	of	
a	desktop	within	the	target	
demographic.

                                    Snap	Fit	Design	
                                    http://engr.bd.psu.edu/pkoch/plasticdesign/snap_design.htm




                                       Recycled	Content	as	Weight




Allan	Robinson	-	2283927
Exploration, Insight and Foresight
This student project seeks to discover
signals that create patterns of
emergence and explores the significant
possibilities at the intersection of new
technology towards the creation of new
experiences, spaces and products.

The project focuses on understanding
behavior in people in order to
foresee future product and service
opportunities by studying emergent
micro-cultural norms
Experience / Behaviour Map (2008)

                                                                       Superior being
                                          Meaning of life
                                                                Change                     The unknown

                     What`s next               Evolution                   Freedom

                             Quality of life                                                      Personal journey
                                                           Mammal      Adaptation         Independence
         Preservation
                        Nurture          Support                                    Evolution
                                                           Instinct                                     Relevance of life
                                                                        Survival
                               Community           Need
                                                                                            Purpose
                Procreation                                                                                           Answers
                                                                                     Fulfillment      Meaning
                                                            Food/water/air
   Reproduction                         Realization
                                                       Family                            Social being
                                                                         Friends                    I want            Status
                    Family          Pleasure
                  Social animal             Sex Partner                                                      Secondary needs
     Destiny                      Narcisism                       Occupation Education
        Insecurity           Vanity                                           Development
                                                           CONSUMER Guitar
                          Recognition Facebook                                                            Philosophy
            Competition                                                               Connectivity
                                            Ipod                              Computer            Alienation
Satisfaction      User-experience Music                                                                             Ignorance
                                                                          Internet Dependency
         Individualism                         Apple       Cellphone                                      Information
                             User-based                                       Information                 Overload
     Foresight                                                                            Intelligence
                                                       Go-to object      Communication
                 Independence
                         Self sufficiency                                            Curiosity     Exploration
                                                   Anxiety         Social being
               Selfishness
                                 Eagerness               Isolation                      Feedback
                                                                                                             Danger
                                       Reaching out
                      Sense of belonging                        Sharing experiences              Echo chambers

                                                Hope
                                                       Future
                                                                             Dreams
Phase 1: Discovery
Insights        Explaining new opportunities by revealing insights


 TRENDS:
                Dematerialization of social                          The GO-TO object
 Facebook
                interaction                                          The go-to object is the entity that enables
 MySpace
                Products and experiences that dematerialize          us to function in this world. It has changed
 YouTube        social interaction enable you to connect to          over time, it used to be a pocket book, or an
                a larger network; by removing the physical           agenda, or even a wrist watch. Kids usually
 Twitter                                                             have a transitional go-to object that offers
                constraints (time and space) of physical social
 LinkedIn       interaction, these services enable the user to       them comfort when faced when unusual
                interact with whomever they want whenever            situations (generally a blanket or a toy); adults
 Second Life                                                         have cellphones/blackberries that serve a
                they want.
                                                                     similar purpose
 Go-to Object
                Current physical social interaction demands
 “Enablers”     that you be present here and now;                    What started as being just a portable phone
                dematerialized social interaction enables            has quickly transformed into an object that
                you to interact anywhere and expands the             we depend on to function. Forgetting a
                timeline for such event (no longer you interact      cellphone or losing it is sure to cause anxiety
                with the person just in present time, you            and depression; we feel our cellphones
                can see and react to past actions of such            vibrating even when they are not. They are
                person, presented in the format of “status”,         the first thing we check when asked with the
                “favorites”, “friends” and text messages             question “What are you doing later?”
                displayed on profiles.)
                                                                     While the present manifestation of this object
                Future manifestations of these services will         serves mostly as a phone and organizer, future
                surely include a clear and stronger way to           manifestations of this trend will be more of
                interact with others across time and space; the      a MANAGER, an object that sorts life out for
                existance of ourselves on a network will evolve      you, and object that can read and respond
                into a more meaningful part of our life, and         to your physical and emotional state. The
                it’s linked to the evolution of what we call the     ultimate “go-to object” will be the one that is
                Internet now.                                        no longer an object, but a part of yourself.
Phase 1: Discovery
Insights                  Explaining new opportunities by revealing insights


 TRENDS:
                          Sharing Experiences                                  Portable, connected and able
 Facebook
                          The current trend of online services that allow      With the existance of a second manifestation
 Photo-sharing services
                          you to share the experience of life through          of our self (Currently, “me on the internet”),
 YouTube                  your eyes (Facebook, Flickr, YouTube) is only        comes the need to create and maintain the
                          the early manifestation of deeper desire; the        transfer and actualization of information
 “Me on the net”          desire to be recognized.                             between the two (I want to know what people
 Blogs                                                                         think of my new pictures - people who
                          Our narcissistic desire to see ourselves             comment on my pictures want to know what I
 Forums                   reflected on everything that surrounds               think about their comments)
                          us is now being projected on our social
 User-created content     interactions. We realize that our inner circle       Currently, this desire to be “connected” to our
 Cellphones               of intimate friends is no longer enough to           larger network at all times is being released
                          satisfy our desire to see ourselves reflected        through the ability to navigate the internet
 Wireless Internet        on society, therefore, we open accounts, we          from a portable device (cellphone, laptop,
                          collect friends, we thrive on the “view count”       blackberry, iPhone)
 Bluetooth connectivity
                          of our online content.
                                                                               There is plenty of room for the development
                          This desire to see ourselves on everything           and implementation of a device or service
                          is currently constrained by technology;              that should effectively keeps us connected at
                          successful products/services will release            all times with our larger network (currently on
                          this narcissitic desire by enabling us to            the Internet). Such device or service should be
                          share whatever we decide we want to share,           aware of our wants and desires and present
                          including emotions, sensations, feelings             the information from our network accordingly.
                          and physical experiences (I am no longer
                          “excited”, ultimately, you will be able to
                          temporarily experience my excitement
                          through your own body)
Phase 2 : Expansion Report.
Scenarios                 Summary of possible experiences


TRENDS:
                          JENNY AND SEAN
Go-to Object
Human - Tech              “What do you feel like doing tonight then?”
                          Asked Sean
Portable, connected and
able                      “I don’t know, I kind of feel like just heading
                          home and going to bed early tonight” Replied
                          Jenny
DISCLOSURE:
                          “Well, you could do that… but what if we
Emotion-recognition       catch a movie instead? I hear that the latest
                          James Bond movie opened last week. Having
Information Analysis
                          a little fun might help you forget about—“
(personality traits)
                          “Yeah, yeah, I know. I don’t feel like a movie
                          though” What ever happened to that weird
ALLIANCES:                80’s rock bar on Duncan St? I haven’t been
Google Earth              there since college…”

Google Maps               “Hang on… yeah, it’s still there. Do you feel
                          like reminiscing over a couple of drinks?”
Google
                          “Sure”

                          “Alright!”

                          Jenny hails a cab while pressing Sean’s
                          standby button and putting him away in her
                          purse. He’ll come in handy again when she
                          needs to save a couple of numbers at that bar.
Phase 2 : Expansion Report.
 Scenarios                Summary of possible experiences



TRENDS:                   The SOULSCAN                                       display it on the headgear screen. As Patrick
                                                                             walked through the demolished embassy, he
Human Tech                                                                   started to see a weak hint of blue coming from
                          5 minutes after that senseless explosion in the
Sharing Experiences and   Swedish embassy in London, all you could see       underneath. He approached further, increased
Emotions                  was smoke; all you could hear was screams.         the SOULSCAN’s range by 10 and then he
                          Hans, a 50-year old diplomat had been              saw Hans’ emotional state, depicted in a deep
                          knocked in the head by the antique book-           blue. He signalled the rescue team with the
                          shelf in his office and further buried under the   hydraulic tools behind him, and moved on to
DISCLOSURE:
                          crumbling walls of the building. He could see      wave in other teams to all the colour patches
SOULSCAN                  his hands in front of him, although he could       he could see now on his screen.
                          barely move them; his eyes were open but
Emotion recognition
                          all he could think of were distant memories
Emotion-sensitive Lens    brought into his brain by the shock of the
                          explosion.

                          By the time Patrick jumped off his fire truck,
                          his SOULSCAN headgear was already boot-
                          ing. He had only been able to use it twice
                          before, once in a fire, once in a rescue mis-
                          sion. The second time he used it he realized
                          that the SOULSCAN had saved the life of that
                          baby, but left him with a sour aftertaste, he
                          had seen a bit more that he needed to know.

                          Patrick ran onto the remains of the building af-
                          ter the first team signalled him to do so. With
                          his SOULSCAN turned on, he started to scan
                          the area for survivors. According to the train-
                          ing, the SOULSCAN would assign a colour
                          to the emotional state of a person and then
Information Toolkit
Healthcare Human Factors has
developed a best practices toolkit to
be distributed in hospitals in Ontario,
with the objective to spread information
about proper disinfectation techniques
to avoid the spread of nocosomial
infections.

The objective of this student project is
to define a form and experience model
for optimal engagement with the tools
in the toolkit, in order to create best
practices and real sustainable results,
using an experience design based
approach.
Allan Robinson   Portfolio
Allan Robinson   Portfolio
Allan Robinson   Portfolio
Allan Robinson   Portfolio

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Allan Robinson Portfolio

  • 1. Search for Meaning Open-source development Computing Fear Ubiquitous computing Freedom Google Android ty Insta-grati cation Web 3.0 Daily information Niche-Media Disruption Communication Sensory Augmentation Mobile Technologies Connected E-paper Display of Life Relevance Facebook Training Experiences Improvement es Internet e-reader Wireless Home Digital Interface Accuracy Constantly- iPod developing Personal Journey Concentration Content objects Clean Water Go-To Twitter CHNOLOGY Pleasure Hyperconnectivity Allan Robinson iTunes Recording Platforms of mass communication Connectivity Human-Tech Portfolio EHAVIOUR Belonging Live Processing Soundbooth Purpose Collaboration Dependency Self-suf ciency es Data Transmission Fretplay Isolation Tech-bubble Connected 2.0 Facebook Web experience o Micro-Blogging Danger YouTube Narcissist impulses Adaptation Instantaneous
  • 2. “ORBIS” Electric Guitar The “Swiveling-neck guitar” is an electric guitar designed to prevent hand injuries that occur with extend use of string instruments. The uniqueness of this product is in its design; the guitar has a core that can swivel and rotate independently from the rest of the instrument body, following the movements of the fretting wrist. This guitar has been designed for beginner musicians, particularly keen of rock music (Guitar hero crowd).
  • 3. Concept Development Different sessions with stakeholders yielded many insights that were later translated into design changes. The design of the Orbis guitar follows these design considerations, including mechanical and psychological features that will enable users to play safely without incurring in injuries to the playing hands. (This guitar has a neck that swivels and rotates to follow the movements of the player instead of forcing the wrist to play in awkward positions).
  • 4. Rough Prototyping Keeping the pace with the ever-shifting opinion of human stakeholders was very challenging. In order to develop the design and move forward, it was necessary to quickly prototype the frequent design changes. In order to accomplish that, I forfeited aesthetic pleasantness in favour of functionality; many prototyped ideas were shut down when guitar players played the rough models, giving way for strong design to flourish in the process.
  • 5. Final Design Direction The final design direction includes a logotype and a name based on an analysis of the Gibson brand. Many aesthetic considerations where taken; stakeholders favoured a mirror-fnish black as the colour for the guitar
  • 6. This thesis project ended with final working prototype that is the presentation of a final as close to the final design as design direction, including possible. Working Prototype all the research, concept development, working This is a picture of myself prototypes, and of course, a playing the final prototype
  • 7. Map of technology and behaviour trends in North America, as of Jan 2010 Quantum Technology Tablets Human Strength magni ca- Clean Coal Energy Storage Technologies Open-source development This map shows Cloud Computing current and Biometric Authentication Ubiquitous computing Google Android emerging trends and signals in technology Smart Grid Web 3.0 Touch-sensitivity News and Daily information and behaviours in Sensory Augmentation Netbook Mobile Technologies North America, as of Biogerontology NAVTEQ Facebook E-paper Display January 2010. 3D Cinema iTunes Internet e-reader Social Media Wireless Home Digital Interface The value of a map Apple iPod Wireless Power Induction Clean Water that displays Twitter Go-To objects information on these Netbook Google TECHNOLOGY Nuke Technology Hyperconnectivity two categories is to enable the Platforms of mass communication Crowd Mining formulation of insight Sedentarism BEHAVIOUR Belonging and evaluation of Purpose Collaboration emerging signals. Dematerialization of experiences Education Self-suf ciency Terrorism Isolation Tech-bubble This map was Real-time information diffusion Feedback Connected experience developed as a Information Overload Micro-Blogging User-based personal project in Narcissist impulses Adaptation the winter of 2010. Evolution Memes and exclusive lingo Sense augmentation Alienation Industrialization of Hacking Real-Time Collaboration Instant Grati cation Virtualization Sexting Omnipresence of Data
  • 8. Survival Kit for MEC For this student project, Mountain Equipment Co-op commissioned the design of a winter survival kit for outdoor sport enthusiasts. The kit should appeal to non-recreational skiers, snowshoers, trekkers, etc. The kit would retail in MEC outlets, therefore aligned with the MEC brand, and had to be portable, lightweight, and support the user’s survival for 24 to 48 hours
  • 9.
  • 10. Accountable Inspired Simple Progressive Quality Responsible Dynamic
  • 11. Brand Expectations: • High quality • Reliability • Sustainable • Durable • Smart design Emotions • Optmistic • Forward-thinking • Caring • Assertive • Proactive
  • 12. The User • Male-Female • 25-35 • High-income • Well-educated • Environmentally conscious • Disposable income • Physically fit Drivers • Footprint reduction • Leaving a better world • Need to get in touch with nature • Personal growth • Empowerment
  • 13. MEC User Spectrum Cycling Hiking / Camping Snow Sports Climbing Water Sports Track Backpacking SNOWMOBILING Kayaking Bouldering Mountain Dog Hiking SNOWBOARDING Scuba-Diving Free solo Climbing Road Free Hiking Freestyle Free Diving Traditional Climbing Hill Walking Freeride Canoeing Sinul Climbing Scrambling SKIING Sport Climbing Thru-Hiking Downhill Top Roping Ultralight Backpacking Cross-Country Waterfalling SkiBoarding Snow Shoeing SLEDDING BackCountry Downhill Toboggans Target audience Audience
  • 14. No extraordinary event Immobilizing First Aid Shelter Project Water Food Project Rescue Location Water Food Location Team Outdoor Injury Assess / Activity Adress Bearable First Aid Continue SAFE LOCATION Lost Assess / Project Project Water Food Rescue Set Up Shelter Water Food Location Adress Location Team T= 0 Hr T= 24 Hr T= 48 Hr Usability Experience Map / User
  • 15. Discovery and Expansion The purpose of this student project is to further explore a topic of interest, and place it in the context of design, society and culture in 2010. This process includes an exploration of behaviours and technologies related to the topic, as well as an analysis and description of trends resulting from research. The topic chosen for this project is “Electric Guitar”
  • 16. 01. Discovery : Trends and signals as opportunities New Opportunities Insta shredder Rate my single Riff Machine Basement Global Jam Label A tool that enables beginner guitar Related to the “basement label”. Online program that can produce Having the capability of a home The infrastructure already exists: A players to increase the perceived With the capability to record and music bits –riffs— based on user computer that can process electric system of interconnected speed and accuracy of their playing edit music material at home, comes input. Users can input variables like signals from the instrument and computers that can interact in real The Unknown technique through digital the next step: evaluate ME through keys, time signatures, tempo, record it, the next manifestation of time. These computers have the manipulation of input. the evaluation of my content; tuning, feel. The program will then Meaning of Life content being considered as an present the user with riffs that can the garage band is the “ME”band; capability to process live signal from users can write and record music in electric instruments (guitar). Global extension of oneself be then developed into songs the convenience of their home, and Jam would be an online community Search for Meaning then release them on the net. The Independence infrastructure is there. where users can log in and… jam. Jam in real time to songs under a Fear common format/time signature/metronome. Preservation Change Real Time Freedom Connectivity Insta-grati cation Optimal Health Bene t Niche-Media Disruption Personal Higher Communication Customization Sensory Integration Processing Connected Relevance of Life Change activity (reduce practice) Therapist Ice and pain medication Ful llment Training Experiences Rest Improvement Splints and braces Modify wrist positioning TECHNOLOGICAL Broadcast Modify posture Insecurity Coordination Medication POSSIBILITIES AccuracyConstantly- Teu el Destiny Development developing Personal Journey Modify seating Concentration Steroid injection Star sh Technology signals / New Real Time Content Torzal possibilities Feedback Dexterity Pleasure Chiropractor Orchid Bass Self-tuning instrument Finger-tracking software Short Term Long Term Multiple Release (CD + Game) Magni cation iTunes Bene t Bene t Trapezoidal neck Carbon Fiber “Branded” Ferrari Satisfaction Recording Forshage Hollow Body Electric Guitar Guitar FL Studio Electric Instruments Tim Miller Connectivity Human-Tech Klein KX Bass LBG carbon graphite composite guitar Guitar games Rick Toone Dove Guitar Home Studio Live Processing Soundbooth Rick Canton Real time feedback Customization Effects Personal Customization Acupunture Dependency Guitar Rig Nava Guitars Insta-grati cation Related Technologies Fretplay Mini Gordo Connected experiences Data Transmission Henry Olsen MASH Shift Constantly-developing content Garage Band Facebook Web 2.0 Less Health Bene t Self-publishing Guitar Pro YouTube Danger E- Commerce Instantaneous We are connected. Mobile devices We exist in multiple dimensions at As we exist in an interconnected Current trend related to instant Instantaneous feedback. We are Feddback enable us to send and receive once. There is, of course, our environment, we no longer perceive grati cation. We expect our actions interested in creating content as Hope information at all times. This hyper physical existence, but there also ourselves through methods of self to have an immediate effect across well as receiving immediate connectivity causes us to feel eager exist virtual manifestations of evaluation, but we evaluate space. This trend is also related to reactions to it that can be stored Dreams to participate in our environment, ourselves that currently reside on ourselves through the perception of instantaneous feedback; we expect and referenced. This feedback Future we are anxious to manifest ourselves the internet. We have gained the other entities in our network. We are our actions to be immediately becomes content itself in the form through existing media platforms. capacity to revisit our own existence not who we think we are, but what recognized and eagerly review of lingo, memes and other repetitive through mobile platforms that others perceive we are. feedback produced from our forms of metacommunication record media of our existence. disruption in the pond. Plugged in and You! Across time Hello? Can you I want it all and I Trends and Signals ready to go and space hear me? want it now What do you think?
  • 17. 02. Expansion : De ning what could be possible Material Material experimentation will be part of the Shape development of this concept. The goal is to possibly reduce injury through the sue of a Experimentation with the softer materiual than section shape of the wood guitar neck is necessary to determine an ideal playing position that reduces/eliminates the need for unecessary tension in the fretting hand Mechanics The main value for players will be the prevention of awkward hand positioning. One way to acomplish that could be to incorporate a swiveling/twisting neck that follows the playing hand Shape One aspect that is often overlooked in electric guitars is the way that they sit on the players leg. Experimentation and prototyping will yield alternative ways of acomplishing the goal of designing a guitar that sits comfortably on the players leg Shape Similar to the leg rest, the picking hand rest on the guitar is often overlooked. A study of FENDER FEND ER FENDER FENDER ER FENDER FENDER FEND FENDER FEND ER FENDER ER FEND FENDER FENDER FEND ER FENDER FENDER FENDER ER FEND FE ER ND FEND ER picking hand ND FEND FE FEND ER ER ER ER FEND ER FEND ER ND FE FE ND ER FE ND FEND ND ER FE ER ER ER ER FE ND ND FE ND FE ND FE positioning in relation ER ER ER ER FE ND ND FE ND FE ND FE ER ER ER FE ND ND ER FE ER ND FE to the instrument will ER FE ND FE ND ER ND FE ER ER ND FE FE ER ND ER yield a more ND FE FE ER ND appropriate design solution to this problem Design Direction: Mechanics, Shape and Material Intervention User Manufacturer Retailer
  • 18. Tape dispenser for Scotch This project was sponsored by Scotch. The brief required to design a tape dispenser for a specific audience. The design was required to fit into the aesthetics of the Scotch brand and its audience, be able to be mass produced /packaged and distributed.
  • 20. NO METAL! Too masculine-looking Concept Development In the process of determining an ideal direction, I went through numerous iterations and ideas. While most of them stayed on the drawing board, all of these previous articulations helped shape what I believe to be an ideal solution that addresses the criteria set out at the beginning. Base too heavy-looking, too angular. Allan Robinson - 2283927
  • 22. R 10 Orthographic Views Friendly looking shapes, rounded corners make part of 28 the dynamism of this object. R3 Previous iterations of this idea featured straight angles and an overall masculine look and feel; All measurements in MM a look that was left behind in *Not to scale order to effectively reach the target audience. 70 157 25 20 64 - 32 O 74 45 136 Allan Robinson - 2283927
  • 23. Manufacturing Snap-fit plastic parts, the lack of adhesives or permanent Injection Moulded Parts joinery and the use of a recycled aggregate to weight down the unit are some of the characteristics of this product. This product has been design for durability, this is NOT A THROAWAY TAPE DISPENSER. It is meant to be a playful, sculptural piece that will lighten up the appearance of a desktop within the target demographic. Snap Fit Design http://engr.bd.psu.edu/pkoch/plasticdesign/snap_design.htm Recycled Content as Weight Allan Robinson - 2283927
  • 24. Exploration, Insight and Foresight This student project seeks to discover signals that create patterns of emergence and explores the significant possibilities at the intersection of new technology towards the creation of new experiences, spaces and products. The project focuses on understanding behavior in people in order to foresee future product and service opportunities by studying emergent micro-cultural norms
  • 25. Experience / Behaviour Map (2008) Superior being Meaning of life Change The unknown What`s next Evolution Freedom Quality of life Personal journey Mammal Adaptation Independence Preservation Nurture Support Evolution Instinct Relevance of life Survival Community Need Purpose Procreation Answers Fulfillment Meaning Food/water/air Reproduction Realization Family Social being Friends I want Status Family Pleasure Social animal Sex Partner Secondary needs Destiny Narcisism Occupation Education Insecurity Vanity Development CONSUMER Guitar Recognition Facebook Philosophy Competition Connectivity Ipod Computer Alienation Satisfaction User-experience Music Ignorance Internet Dependency Individualism Apple Cellphone Information User-based Information Overload Foresight Intelligence Go-to object Communication Independence Self sufficiency Curiosity Exploration Anxiety Social being Selfishness Eagerness Isolation Feedback Danger Reaching out Sense of belonging Sharing experiences Echo chambers Hope Future Dreams
  • 26. Phase 1: Discovery Insights Explaining new opportunities by revealing insights TRENDS: Dematerialization of social The GO-TO object Facebook interaction The go-to object is the entity that enables MySpace Products and experiences that dematerialize us to function in this world. It has changed YouTube social interaction enable you to connect to over time, it used to be a pocket book, or an a larger network; by removing the physical agenda, or even a wrist watch. Kids usually Twitter have a transitional go-to object that offers constraints (time and space) of physical social LinkedIn interaction, these services enable the user to them comfort when faced when unusual interact with whomever they want whenever situations (generally a blanket or a toy); adults Second Life have cellphones/blackberries that serve a they want. similar purpose Go-to Object Current physical social interaction demands “Enablers” that you be present here and now; What started as being just a portable phone dematerialized social interaction enables has quickly transformed into an object that you to interact anywhere and expands the we depend on to function. Forgetting a timeline for such event (no longer you interact cellphone or losing it is sure to cause anxiety with the person just in present time, you and depression; we feel our cellphones can see and react to past actions of such vibrating even when they are not. They are person, presented in the format of “status”, the first thing we check when asked with the “favorites”, “friends” and text messages question “What are you doing later?” displayed on profiles.) While the present manifestation of this object Future manifestations of these services will serves mostly as a phone and organizer, future surely include a clear and stronger way to manifestations of this trend will be more of interact with others across time and space; the a MANAGER, an object that sorts life out for existance of ourselves on a network will evolve you, and object that can read and respond into a more meaningful part of our life, and to your physical and emotional state. The it’s linked to the evolution of what we call the ultimate “go-to object” will be the one that is Internet now. no longer an object, but a part of yourself.
  • 27. Phase 1: Discovery Insights Explaining new opportunities by revealing insights TRENDS: Sharing Experiences Portable, connected and able Facebook The current trend of online services that allow With the existance of a second manifestation Photo-sharing services you to share the experience of life through of our self (Currently, “me on the internet”), YouTube your eyes (Facebook, Flickr, YouTube) is only comes the need to create and maintain the the early manifestation of deeper desire; the transfer and actualization of information “Me on the net” desire to be recognized. between the two (I want to know what people Blogs think of my new pictures - people who Our narcissistic desire to see ourselves comment on my pictures want to know what I Forums reflected on everything that surrounds think about their comments) us is now being projected on our social User-created content interactions. We realize that our inner circle Currently, this desire to be “connected” to our Cellphones of intimate friends is no longer enough to larger network at all times is being released satisfy our desire to see ourselves reflected through the ability to navigate the internet Wireless Internet on society, therefore, we open accounts, we from a portable device (cellphone, laptop, collect friends, we thrive on the “view count” blackberry, iPhone) Bluetooth connectivity of our online content. There is plenty of room for the development This desire to see ourselves on everything and implementation of a device or service is currently constrained by technology; that should effectively keeps us connected at successful products/services will release all times with our larger network (currently on this narcissitic desire by enabling us to the Internet). Such device or service should be share whatever we decide we want to share, aware of our wants and desires and present including emotions, sensations, feelings the information from our network accordingly. and physical experiences (I am no longer “excited”, ultimately, you will be able to temporarily experience my excitement through your own body)
  • 28. Phase 2 : Expansion Report. Scenarios Summary of possible experiences TRENDS: JENNY AND SEAN Go-to Object Human - Tech “What do you feel like doing tonight then?” Asked Sean Portable, connected and able “I don’t know, I kind of feel like just heading home and going to bed early tonight” Replied Jenny DISCLOSURE: “Well, you could do that… but what if we Emotion-recognition catch a movie instead? I hear that the latest James Bond movie opened last week. Having Information Analysis a little fun might help you forget about—“ (personality traits) “Yeah, yeah, I know. I don’t feel like a movie though” What ever happened to that weird ALLIANCES: 80’s rock bar on Duncan St? I haven’t been Google Earth there since college…” Google Maps “Hang on… yeah, it’s still there. Do you feel like reminiscing over a couple of drinks?” Google “Sure” “Alright!” Jenny hails a cab while pressing Sean’s standby button and putting him away in her purse. He’ll come in handy again when she needs to save a couple of numbers at that bar.
  • 29. Phase 2 : Expansion Report. Scenarios Summary of possible experiences TRENDS: The SOULSCAN display it on the headgear screen. As Patrick walked through the demolished embassy, he Human Tech started to see a weak hint of blue coming from 5 minutes after that senseless explosion in the Sharing Experiences and Swedish embassy in London, all you could see underneath. He approached further, increased Emotions was smoke; all you could hear was screams. the SOULSCAN’s range by 10 and then he Hans, a 50-year old diplomat had been saw Hans’ emotional state, depicted in a deep knocked in the head by the antique book- blue. He signalled the rescue team with the shelf in his office and further buried under the hydraulic tools behind him, and moved on to DISCLOSURE: crumbling walls of the building. He could see wave in other teams to all the colour patches SOULSCAN his hands in front of him, although he could he could see now on his screen. barely move them; his eyes were open but Emotion recognition all he could think of were distant memories Emotion-sensitive Lens brought into his brain by the shock of the explosion. By the time Patrick jumped off his fire truck, his SOULSCAN headgear was already boot- ing. He had only been able to use it twice before, once in a fire, once in a rescue mis- sion. The second time he used it he realized that the SOULSCAN had saved the life of that baby, but left him with a sour aftertaste, he had seen a bit more that he needed to know. Patrick ran onto the remains of the building af- ter the first team signalled him to do so. With his SOULSCAN turned on, he started to scan the area for survivors. According to the train- ing, the SOULSCAN would assign a colour to the emotional state of a person and then
  • 30. Information Toolkit Healthcare Human Factors has developed a best practices toolkit to be distributed in hospitals in Ontario, with the objective to spread information about proper disinfectation techniques to avoid the spread of nocosomial infections. The objective of this student project is to define a form and experience model for optimal engagement with the tools in the toolkit, in order to create best practices and real sustainable results, using an experience design based approach.