6. Usability
The effectiveness, efficiency and
satisfaction with which specified users
achieve specified goals in particular
environments.
From http://www.w3.org/2002/Talks/0104-usabilityprocess/slide3-0.html
7. Usability
effectiveness: the accuracy and completeness with
which specified users can achieve specified goals in
particular environments
efficiency: the resources expended in relation to
the accuracy and completeness of goals achieved
satisfaction: the comfort and acceptability of the
work system to its users and other people affected
by its use
From http://www.w3.org/2002/Talks/0104-usabilityprocess/slide3-0.html
8. ISO Definition of User
Experience
a person's perceptions and
responses that result from the use
or anticipated use of a product,
system or service
9. UX Honeycomb
From http://semanticstudios.com/publications/semantics/000029.php
18. User Experience
Advocates
People serving as
User Centered
Design advocates
for different
projects concerning
GNOME
From https://live.gnome.org/UsabilityProject/UXAdvocates
19. Human Interface
Guidelines
Tells how to create
applications that look right,
behave properly, and fit
into the GNOME user
interface as a whole
For interface designers,
graphic artists and
software developers
Contains specifics and the
high level philosophy behind
From http://library.gnome.org/devel/hig-book/stable/intro.html.en
20. Communication
Channels
Mailing list:
http://mail.gnome.org/mailman/listinfo/usabil
ity
IRC: #usability and #gnome-design on
irc.gimp.org
25. When you feel ready,
feel free to drop by
GNOME Usability
Mailing list: http://mail.gnome.org/mailman/listinfo/usability
IRC: #usability and #gnome-design on irc.gimp.org
26. Keep in mind that
software should help
improve the quality of
people's lives