2. History
From 1957 as science
application
90’th as complex engineering
software for modeling and 3D
graphics
1999 ARToolKit as a birth of
modern AR
3. Principles
video capture tracking of the real
world to combine with the interaction of
virtual objects
Needed:
1. Reality
2. Marker
3. Screen
4. AR logic and
graphics
4. Usage in marketing
Visualization of product features
Consumer engagement
Gamification
Additional information placement
10. Futurism
“The next big thing in AR will still be via smartphones, and we will
see developments in the field of image, object, color recognition.
<…> Also, location layers and image recognition might merge to
give users a more wholesome experience. In terms of beyond
mobile, I do believe an AR eye-lens and glasses will evolve, but
the gear needs to be lightweight, attractive and comfortable to
wear.”
11. Alex Vyatkin
Account Director
2Nova Interactive
+79216577888
alex.vyatkin@2nova.ru