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HCI - Chapter 2
1.
chapter 2 the
computer
2.
3.
4.
5.
6.
7.
8.
Richer interaction sensors
and devices everywhere
9.
text entry devices
keyboards (QWERTY et al.) chord keyboards, phone pads handwriting, speech
10.
11.
12.
QWERTY (ctd)
13.
14.
15.
16.
17.
18.
19.
20.
positioning, pointing and
drawing mouse, touchpad trackballs, joysticks etc. touch screens, tablets eyegaze, cursors
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
display devices bitmap
screens (CRT & LCD) large & situated displays digital paper
35.
36.
37.
38.
39.
40.
41.
42.
43.
44.
45.
46.
47.
virtual reality and
3D interaction positioning in 3D space moving and grasping seeing 3D (helmets and caves)
48.
49.
pitch, yaw and
roll pitch yaw roll
50.
51.
52.
53.
54.
physical controls, sensors
etc. special displays and gauges sound, touch, feel, smell physical controls environmental and bio-sensing
55.
56.
57.
58.
59.
60.
61.
paper: printing and
scanning print technology fonts, page description, WYSIWYG scanning, OCR
62.
63.
64.
65.
66.
67.
68.
69.
70.
71.
72.
73.
74.
memory short term
and long term speed, capacity, compression formats, access
75.
76.
77.
78.
79.
80.
81.
82.
83.
84.
processing and networks
finite speed (but also Moore’s law) limits of interaction networked computing
85.
86.
87.
88.
89.
90.
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