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Research aarkstore enterprise solomo gaming in 3g, lte, cloud, & html5 ecosystem market analysis & forecast 2012 2017
1. ResearchAarkstore Enterprise SoLoMo Gaming in 3G,
LTE, Cloud, & HTML5 Ecosystem: Market
Analysis & Forecast 2012 – 2017
Overview:
The convergence of Social Local and Mobile (SoLoMo) is a powerful force
with big implications for applications of all types and gaming is no
exception. SoLoMo Gaming will cause no less than a revitalization of the
gaming ecosystem resulting in disruption as new market players assume
market share for existing providers. The growth of LTE, smartphone and
tablet devices, social media/networking, mobile payment, HTML5
technology, cloud-based gaming, and brand's deeper engagement represent
some key factors that are pushing this wave to make the 2013 - 2015 period
explosive for SoLoMo gaming.
This report is must reading for anyone with a vested interest in the mobile
gaming industry or considering a market entry strategy. This research is also
critical for any company in the social and/or location-based mobile
application space as SoLoMo gaming is poised to become a significant
source of revenue throughout the value chain for players who identify,
understand, and capitalize upon these trends.
Companies in Report:
PopCap, GREE, Electronic Arts (EA), Playdom, Massive Damage inc., Grey
Area Ltd., Yelp, DeNA, inOnRoad, Blippar, int13.net, Booyah, Zynga,
Nexon, FirmVille, CityVille, Alibaba, Ubitus inc., OnLive, NHN Japan,
NTT Docomo, FriendSter, AT&T, Orange, Vodafone, KDDI, Sony, Locaid,
PaymentOne, Simplelifeform.com, Live Gamer, Blizzard Entertainment,
America Online, Gaia, WeeWorld, CloudMade, Gaikai, Burst.ly, App.net,
MoPub, W3i, Rovio, PayPal, Gameloft, France Telecom, Bouygues
Telecom, SFR, NRJ, mPass, MasterCard, Everything Everywhere, Deutsche
Telekom, Orange, Barclay, Giesecke, Devrient, McDonalds, Oracle, Nike,
2. Starbucks, Nokia, H&M, Loopt, Google, Yahoo, Bing, Mixi, Facebook,
Pinterest, Twitter, Foursquare, Apple, QQ
Key Findings:
• SoLoMo gaming market value (core + market shift) is estimated to reach
$6.15 billion USD by 2017
• SoLoMo gaming is going to replace certain existing ecosystem market
players with new entrants
• SoLoMo gamer-base including Core & Shifted gamer is estimated to
increase 12 times by 2017
• Virtual Goods will be the key for revenue monetization holding more than
50% market share
• 35+ age bracket is the high payer in SoLoMo gaming platform
For more information please visit link:
http://www.aarkstore.com/reports/SoLoMo-Gaming-in-3G-LTE-Cloud-HTML5-
Ecosystem-Market-Analysis-Forecast-2012-2017-230084.html
Neel
Aarkstore Enterprise
Phone:08149852585
Email:enquiry@aarkstore.com
URL:www.aarkstore.com
http://www.facebook.com/aarkstoreenterprise
http://in.linkedin.com/in/aarkstore
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