8. Market Research
As a pair, we have done a lot of research into finding out what we need to do to make this game
work. We started off by looking into successful game developers, a variety of genre’s and
platforms. After finding out what genre game we wanted to do, we researched games such as
World of Warcraft and Diablo as this is how we wanted our game to be like.
Tuesday, 9 July 2013
9. Marketing Segmentation
21%
5%
15%
12%
26%
21%
REWARDS FANTASY CREATURES FACTIONAL REPUTATIONS
ADVENTURES ONLINE PLAY 2012
What would you like in medieval video
game?
1) Fantasy creatures (dragons, trolls, etc..) = 22
2) Factional reputations (Quests) = 10
3)Adventures = 13
4)Rewards = 18
5)Online play = 4
Tuesday, 9 July 2013
10. Advertising Aims
- To get over 50 likes on our Facebook page.
- To get over 75 followers on our Twitter page.
- Make more people aware of Twine games.
Tuesday, 9 July 2013
11. Direct Marketing
Here is a billboard
showing the date the game
when it’s releases, and
showing our Facebook and
Twitter page. I deliberately
made the font size bigger
on the date so it’s the main
focus, so people know
when to get the game.
Tuesday, 9 July 2013
12. Direct Marketing
I figured if I used the same design/
lay out as billboard, this will make
people who have seen the it before
aware that there are
posters.
Tuesday, 9 July 2013
13. Indirect Advertising
Here is our Facebook and
Twitter which we will use to
promote our game. The idea of
this is build a fan base which
then will be behind the company
and game.
Tuesday, 9 July 2013
14. Indirect Advertising
This is a competition set for any
Facebook users to enter. This will
help promote the game by getting
more people involved.
As well as promoting the game,
it also helps promote Gallant
Games, which is the company
who made Morkims Demise.
Tuesday, 9 July 2013
15. Feedback
- “Change the font so it’s easier to read”
- “You understand the game is Fantasy”
- “Helps promotion with links to Facebook and Twitter”
- “More detail on the Billboard”
- “Keep the same fonts for all promo ideas”
For Poster & Billboard
Tuesday, 9 July 2013
16. Feedback Changes
From the results of the feedback, I change the Billboard and the poster to make
the mountains look more like mountains, and the font so it’s easier to read.
Tuesday, 9 July 2013
17. Promotion
Here is out print for a
t-shirt for Morkims. I
thought this was a good
design because if fans
are purchasing t-shirts,
it helps promote the
game without us doing
anything.
Tuesday, 9 July 2013