Hugues REY - Advanced Theoretical Debates: Digital Media Marketing' - VUB - Intervention du 28 10 2013 - "What could be the influence digitalization on the media & advertising future ..."
1. A VISION OF…
THE IMPACT OF DIGITALIZATION AND INTEGRATION OF
THE MEDIA
HuguesREY – October2013
2. Digital: What Else ?
1. TV - From Dead-End to Fire-Starter
2. Print – A High-Value luxury product
3. From Poster to Out-of-Home (OOH)
4. Real Time Advertising is Now
Conclusion 1: MadMen must meet MathMen
Conclusion 2:
Tell No-Dead-End Stories (in P.O.E.)
3.
4. Television (& the 30” advertising spots) were
announced dead many times in the last 10 years…
… in 2013, All types of people are consuming more
(new) TV than 10 years ago !
But, certainly differently …
30” still exist combined with many opportunities
5. Traditional TV: More Time – (A little less) Reach
(Source: CIM Audimétrie 3/2005 vs 3/2013)
Daily Reach %
85%
35+
2005
35+
2012
80%
75%
Women
2005
Women
2012
Men
2005
2:52:48
70%
3:50:24
3:21:36
SG 1-4
2005
4:19:12
65%
SG 1-4
2012
60%
55%
15-34
2005
50%
15-34
2012
45%
Men
2012
4:48:00
5:16:48
7. 60% of the Belgian owned a ‘Digital TV’
(Source: Multiscreen & Mobile Survey (MMS) – Havas Media Belgium 12/2012)
Despite the penetration
of the new devices,
alternative
consumption of linear
TV is mainly watch
from a ‘traditional TV
set’.
But, opportunities of
‘media meshing’ are
multiplied by the
abundance of devices
8.
9. Social TV 2013: The Voice Belgique Case
Breaking the silos starts
with sharing experience
and currencies
12. Before digitalization, linear TV was too
frequently a “one-way” & “dead end” media
…
… Digital & Connected TV, Portablity of
Content, Social TV will transform it in a “Fire
Starter”
… Communications opportunities in New
content Form, Thinner & Smarter Targeting,
Interactivity & Sharing will explode
13. TV will stay an ‘analogic social’ activity
and be accessible on any device -> Content is Key
14. More Screens: Marcom Opportunities
Leveraging the small screen during big live
events
Incentivizing ad engagement
Gamifying TV ads
Bridging a campaign’s TV and digital
elements
Syncing e-commerce with TV content
Sponsoring second-screen extras
Spurring social chatter with hashtags
Enabling real-time interactivity
27. Mobile: Influencing Digital Behaviour
Mobile Internet Usage OOH
(*) Source: Google / Ipsos - «Our Mobile Planet : Belgium» - May 2012 - Target: Private smartphone users who use the internet in general - Universe: 18-64 yo
28. Mobile: Influencing Digital Behaviour
Driving App Downloads & Usage
+22% : Delhaize Direct app downloads
+40% : Website visits
+28% : Orders on website
32. User List
2
1
User surfs
on the
website
2
• Cookie 1357
• Cookie 2468
• Cookie 9753
• …
Cookie
1357
Page is tagged with the
remarketing Code
3 Server collects the ids of
all the users
Cookie
1357
Users clicks and
6 come back on the
website
5
… and visit a website
of the nbetwork
A new ad is displayed
4
Users keep on
surfing
33. Real Time Buying – Advanced Display
The
impression is
auctionned
2
The Internet
user visits
a web page
1
<150 ms
cookie
ADVERTISING
The advertiser
delivers the ad
5
Buyers place a bid
(CPM)
according to the
estimated value of
each impression
3
4
01.05€
0.75€
0.67€
0.52€
Buy
now
!
The highest bid
« wins » the
impression
33
34. REAL TIME BIDDING
Is not about buying more media
is not about buying cheaper media
Is about better personalized media
44. 5 Major Take Aways
Digitalization is a fact… no Media dies…
The majority are empowered by the digital opportunities.
Consumption of content is growing on all platforms.
Consequently, we have to …
1. Refuse Mass Media as “Dead-End” communication point
2. … but transform it in “Fire-Starter” of interactive and personal
communication
3. Interactive and personal communication which will be based on
long term based scenarios (storytelling) and broadcast in real time
4. Real time marketing is a synonym of better (not of more or cheaper)
due to the added-value of data
5. Handle Big and Transform it in Smart (usable on short, middle, long
term)