3. Pace of change of the digital infrastructure
Digital Power=
Computing Communication Storage Content
Moore’s Law Fiber Law Disk Law Community
Law
Doubles ever Doubles ever Doubles ever
18 months 9 months 12 months 2n
Where ‘n’ is the
# of people
Reference Article
4. Pace of change of the digital infrastructure
Digital Power=
Computing Communication Storage Content
Moore’s Law Fiber Law Disk Law Community
Law
Doubles ever Doubles ever Doubles ever
18 months 9 months 12 months 2n
Where ‘n’ is the
# of people
Reference Article
14. 4
Increase in capacity of mobile
phones and networks to make them
potent devices for learning
15. 5
Emergence of social media
(and revived focus on social
and informal learning)
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16. 7
TRENDS
TO WATCH OUT FOR OVER
THE NEXT
5 YEARS
17. 1
Mobiles will become the platform
of choice for workplace learning delivery
Image Courtesy: http://www.flickr.com/photos/27048731@N03/4460542769/
18. 1
Mobiles will become the platform
of choice for workplace learning delivery
Just-in-time information (videos,
documents, or mini courses) for
learners accessible through
corporate information systems
Image Courtesy: http://www.flickr.com/photos/27048731@N03/4460542769/
19. 1
Mobiles will become the platform
of choice for workplace learning delivery
Collaboration with colleagues
Image Courtesy: http://www.flickr.com/photos/27048731@N03/4460542769/
20. 1
Mobiles will become the platform
of choice for workplace learning delivery
Learner generated content using
mobiles devices
Image Courtesy: http://www.flickr.com/photos/27048731@N03/4460542769/
22. 2 Performance Support will
increase manifold
Lot of training will take the shape of performance
support
23. 2 Performance Support will
increase manifold
Learners will start accessing learning content just
when they need it through their mobile phones
24. 2 Performance Support will
increase manifold
Augmented Reality would also play an important
role in sophisticated advanced performance
support systems
26. 3 Tablets as support devices
Ideal as field staff’s support device for trouble shooting
problems by referring to product manuals and
operational procedures
27. 4 LMS will evolve to support (not manage) Formal
+ Informal + Social + Non-Formal learning components
28. 4 LMS will evolve to support (not manage) Formal
+ Informal + Social + Non-Formal learning components
This will bring about a big shift in the way
we see assessments
29. 4 LMS will evolve to support (not manage) Formal
+ Informal + Social + Non-Formal learning components
The ability to measure informal learning
may be done through the system itself
30. 4 LMS will evolve to support (not manage) Formal
+ Informal + Social + Non-Formal learning components
Constant tracking of some metrics will help learning
designers monitor the ‘learning/performance
health’ of the system and its users
31. 5 Games (and simulations) will become
integral part of workplace learning
32. 5 Games (and simulations) will become
integral part of workplace learning
The culture of gaming is becoming pervasive and the cost
of game development is decreasing, thereby increasing
the acceptance of games for workplace learning
33. 5 Games (and simulations) will become
integral part of workplace learning
As the focus of learning departments change to
being facilitators rather than providers of
training, engaging solutions like games will
become crucial
38. 7 Emergence of Personal Learning Agents
Intelligent personal learning software agents will
emerge as learning content mediators with the
emergence of Semantic Web
39. 7 Emergence of Personal Learning Agents
These agents, that run on a personal computing device and
constantly monitor content streams on the internet to provide
up-to-date information, will make a good performance
support and learning assistance system
Read more