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It’s Time To Change
The Rules Of Work
Tom Grant, Senior Analyst
Forrester Research
Software innovation could be
     a lot more successful




© 2012 Forrester Research, Inc. Reproduction Prohibited   2
© 2012 Forrester Research, Inc. Reproduction Prohibited   3
Dad, why do
people hate your
   software?
Problem #1: COMPLEXITY
Complexity leads to failure

 Standish Group    • 32% succeeded.
    CHAOS          • 44% were challenged.
 Summary 2009
                   • 24% failed.
     report

                   •   Iterative: 71% succeeded.
   Dr. Dobb’s      •   Agile: 70% succeeded.
 Project Success
                   •   Traditional: 66% succeeded.
     Survey
                   •   Ad hoc: 62% succeeded.


 KPMG Global IT    • Nearly one-half of the respondents
                     experienced a project failure the year
    Project          before.
  Management       • 86% reported losses of as much as 25%
  Survey 2005        of targeted benefits across the portfolio.
Problem #2: POOR CUSTOMER INSIGHT
We’re not like our customers
Customers don’t tell us everything
We don’t see them
     in their natural habitat




© 2012 Forrester Research, Inc. Reproduction Prohibited   12
And we don’t take enough time to learn
Problem #3: TEAM DYSFUNCTION
© 2012 Forrester Research, Inc. Reproduction Prohibited   16
Innovators need serious games




© 2012 Forrester Research, Inc. Reproduction Prohibited   18
Invention and innovation are not the same

                   1617                                                           1787
           John Woodall
                                                          Some time passes…    James Lind




                                                                              Convinces the
            Publishes his
                                                                               Admiralty to
           findings about
                                                                              adopt a simple
           the origins of
                                                                                  cure
               scurvy


© 2012 Forrester Research, Inc. Reproduction Prohibited                                        19
Innovation depends on adoption




© 2012 Forrester Research, Inc. Reproduction Prohibited   20
Companies take adoption seriously




                   User experience

                                                          Design


                                      Usage analytics

© 2012 Forrester Research, Inc. Reproduction Prohibited
Companies need to be adoption-driven



                                                          The old
                                                          rules won’t
                                                          make this
                                                          possible




© 2012 Forrester Research, Inc. Reproduction Prohibited                 22
How do serious games change
the rules of innovation?

Structured
  Rules, but often no winners
Purposeful
  Definite outcome
Time-bound
  By definition, a time-boxed
    exercise
Participatory
  Success depends on
    everyone participating.
Reducing complexity
Gaining better insights




© 2012 Forrester Research, Inc. Reproduction Prohibited   25
Challenging team dynamics




© 2012 Forrester Research, Inc. Reproduction Prohibited   26
Serious games face innovation challenges




© 2012 Forrester Research, Inc. Reproduction Prohibited   27
At the large and small scale



 SMALL                                                    LARGE
 Using serious                                            Making
 games in my                                              serious games
 organization                                             generally
                                                          successful




© 2012 Forrester Research, Inc. Reproduction Prohibited
AT THE SMALL SCALE…




                                                 Speak the words your
                                                audience wants to hear
© 2012 Forrester Research, Inc. Reproduction Prohibited                  29
COMPLEXITY:
     How do we arrive at the minimum viable
     product?




                                            PRODUCT BOX
© 2012 Forrester Research, Inc. Reproduction Prohibited   30
CUSTOMER INSIGHT:
     How can we change the conversation
     with the customer?

                                     FEATURE              COST     SPENT
       Android app for activity management                $5,000     -
                      Custom pipeline stages              $2,000   $500
         More complex lead-scoring options                $3,500     -
                         More canned reports              $1,500   $300




                                            BUY A FEATURE
© 2012 Forrester Research, Inc. Reproduction Prohibited                    31
TEAM DYSFUNCTION:
     Do we share the same vision and
     priorities?
                                                          Quality
                                                                      Features
                                 Ease of use
                                                                    Reliability
                                                  Customizability

                                                                KNOWSY
© 2012 Forrester Research, Inc. Reproduction Prohibited                           32
AT THE LARGE SCALE…




                                    Use the same techniques as
                                       previous innovators
© 2012 Forrester Research, Inc. Reproduction Prohibited          33
A familiar challenge




                                                              Market share
   You are here



     Innovators   Early      Early      Late       Laggards
     2.5%         adopters   majority   majority   16%
                  13.5%      34%        34%
We’ve been here before




© 2012 Forrester Research, Inc. Reproduction Prohibited   35
Agile improves processes




                                                          Serious games improve decisions


© 2012 Forrester Research, Inc. Reproduction Prohibited                                     36
How do you move to the next stage?




© 2012 Forrester Research, Inc. Reproduction Prohibited   37
Go forth and tell these stories
To help people find the right game


               Innovation games                                  Training simulations


 Gameification                                                            Advergames


          Wargames                                                        Role-playing

                                                          Persuasive games

© 2012 Forrester Research, Inc. Reproduction Prohibited
http://seriousgamesatwork.org
                                                  tomgrantgamer@gmail.com




© 2012 Forrester Research, Inc. Reproduction Prohibited                     40
Be an adoption-driven organization




© 2012 Forrester Research, Inc. Reproduction Prohibited   41
And be like Luke




© 2012 Forrester Research, Inc. Reproduction Prohibited   42
Thank you
Tom Grant
+1.650.581.3846
tgrant@forrester.com
http://blogs.forrester.com/tom_grant
@TomGrantForr

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It's Time To Change The Rules Of Work

  • 1. It’s Time To Change The Rules Of Work Tom Grant, Senior Analyst Forrester Research
  • 2. Software innovation could be a lot more successful © 2012 Forrester Research, Inc. Reproduction Prohibited 2
  • 3. © 2012 Forrester Research, Inc. Reproduction Prohibited 3
  • 4.
  • 5. Dad, why do people hate your software?
  • 6.
  • 8. Complexity leads to failure Standish Group • 32% succeeded. CHAOS • 44% were challenged. Summary 2009 • 24% failed. report • Iterative: 71% succeeded. Dr. Dobb’s • Agile: 70% succeeded. Project Success • Traditional: 66% succeeded. Survey • Ad hoc: 62% succeeded. KPMG Global IT • Nearly one-half of the respondents experienced a project failure the year Project before. Management • 86% reported losses of as much as 25% Survey 2005 of targeted benefits across the portfolio.
  • 9. Problem #2: POOR CUSTOMER INSIGHT
  • 10. We’re not like our customers
  • 11. Customers don’t tell us everything
  • 12. We don’t see them in their natural habitat © 2012 Forrester Research, Inc. Reproduction Prohibited 12
  • 13. And we don’t take enough time to learn
  • 14. Problem #3: TEAM DYSFUNCTION
  • 15.
  • 16. © 2012 Forrester Research, Inc. Reproduction Prohibited 16
  • 17.
  • 18. Innovators need serious games © 2012 Forrester Research, Inc. Reproduction Prohibited 18
  • 19. Invention and innovation are not the same 1617 1787 John Woodall Some time passes… James Lind Convinces the Publishes his Admiralty to findings about adopt a simple the origins of cure scurvy © 2012 Forrester Research, Inc. Reproduction Prohibited 19
  • 20. Innovation depends on adoption © 2012 Forrester Research, Inc. Reproduction Prohibited 20
  • 21. Companies take adoption seriously User experience Design Usage analytics © 2012 Forrester Research, Inc. Reproduction Prohibited
  • 22. Companies need to be adoption-driven The old rules won’t make this possible © 2012 Forrester Research, Inc. Reproduction Prohibited 22
  • 23. How do serious games change the rules of innovation? Structured Rules, but often no winners Purposeful Definite outcome Time-bound By definition, a time-boxed exercise Participatory Success depends on everyone participating.
  • 25. Gaining better insights © 2012 Forrester Research, Inc. Reproduction Prohibited 25
  • 26. Challenging team dynamics © 2012 Forrester Research, Inc. Reproduction Prohibited 26
  • 27. Serious games face innovation challenges © 2012 Forrester Research, Inc. Reproduction Prohibited 27
  • 28. At the large and small scale SMALL LARGE Using serious Making games in my serious games organization generally successful © 2012 Forrester Research, Inc. Reproduction Prohibited
  • 29. AT THE SMALL SCALE… Speak the words your audience wants to hear © 2012 Forrester Research, Inc. Reproduction Prohibited 29
  • 30. COMPLEXITY: How do we arrive at the minimum viable product? PRODUCT BOX © 2012 Forrester Research, Inc. Reproduction Prohibited 30
  • 31. CUSTOMER INSIGHT: How can we change the conversation with the customer? FEATURE COST SPENT Android app for activity management $5,000 - Custom pipeline stages $2,000 $500 More complex lead-scoring options $3,500 - More canned reports $1,500 $300 BUY A FEATURE © 2012 Forrester Research, Inc. Reproduction Prohibited 31
  • 32. TEAM DYSFUNCTION: Do we share the same vision and priorities? Quality Features Ease of use Reliability Customizability KNOWSY © 2012 Forrester Research, Inc. Reproduction Prohibited 32
  • 33. AT THE LARGE SCALE… Use the same techniques as previous innovators © 2012 Forrester Research, Inc. Reproduction Prohibited 33
  • 34. A familiar challenge Market share You are here Innovators Early Early Late Laggards 2.5% adopters majority majority 16% 13.5% 34% 34%
  • 35. We’ve been here before © 2012 Forrester Research, Inc. Reproduction Prohibited 35
  • 36. Agile improves processes Serious games improve decisions © 2012 Forrester Research, Inc. Reproduction Prohibited 36
  • 37. How do you move to the next stage? © 2012 Forrester Research, Inc. Reproduction Prohibited 37
  • 38. Go forth and tell these stories
  • 39. To help people find the right game Innovation games Training simulations Gameification Advergames Wargames Role-playing Persuasive games © 2012 Forrester Research, Inc. Reproduction Prohibited
  • 40. http://seriousgamesatwork.org tomgrantgamer@gmail.com © 2012 Forrester Research, Inc. Reproduction Prohibited 40
  • 41. Be an adoption-driven organization © 2012 Forrester Research, Inc. Reproduction Prohibited 41
  • 42. And be like Luke © 2012 Forrester Research, Inc. Reproduction Prohibited 42

Notas do Editor

  1. Long shadow of letters
  2. Delay introduction of text
  3. Make into build, make retrospection bigger
  4. Source: Getty Images (http://www.gettyimages.com/detail/sb10063113bu-004/Iconica)http://www.gettyimages.com/detail/90111663/Flickr
  5. Source: Getty Images (http://www.gettyimages.com/detail/108198052/Vetta)
  6. Source: Getty Images (http://www.gettyimages.com/detail/109722670/the-Agency-Collection)
  7. Source: Diffusion of Innovations image (http://www.amazon.com/Diffusion-Innovations-5th-Everett-Rogers/dp/0743222091).