When making products and services, companies struggle with complexity, poor customer insight, and team dysfunction. Governments face the same challenges when engaging with their citizens. Serious games provide a way to change the rules or work, producing dramatically different and better results.
8. Complexity leads to failure
Standish Group • 32% succeeded.
CHAOS • 44% were challenged.
Summary 2009
• 24% failed.
report
• Iterative: 71% succeeded.
Dr. Dobb’s • Agile: 70% succeeded.
Project Success
• Traditional: 66% succeeded.
Survey
• Ad hoc: 62% succeeded.
KPMG Global IT • Nearly one-half of the respondents
experienced a project failure the year
Project before.
Management • 86% reported losses of as much as 25%
Survey 2005 of targeted benefits across the portfolio.
23. How do serious games change
the rules of innovation?
Structured
Rules, but often no winners
Purposeful
Definite outcome
Time-bound
By definition, a time-boxed
exercise
Participatory
Success depends on
everyone participating.