5. Distributed teams have become business as usual
âą Mergers and acquisitions
âą Shortage of local
expertise
âą Centers of excellence
âą Proximity to customers
âą Labor arbitrage
âą
âą
âą
âą
âą
âą
âą
Outsourcing
Lines of business
Countries of operation
Joint development efforts
Open source
3rd-party Suppliers
24 x 7 development
What influences are you feeling on your project?
6. Distributed teams are todayâs software supply chain
Services
Vendor
Package
Provider
Your software delivery effort
Domain
Experts
Offshore
Vendor
Internal IS
Team
11. Agile Manifesto - 2001
âą
In 2001, industry leaders meet
and decide to name a family of
methodologies âAgileâ
âą
âWe are uncovering better ways
of developing software by doing
it and helping others do it.â
While there is value in the items on the right, we value the items on the left more.
Individuals and interactions
over
Process and Tools
Working software
over
Comprehensive Documentation
Customer collaboration
over
Contract negotiation
Responding to change
over
Following a plan
12. Summary of Agile Best Practices
âą
âą
All activities are
aligned to deliver
business value
âą
12
Best practices
followed by highly
effective
development teams
Drive efficiency,
productivity and
quality
13. Distributed Agile?
Sure, Agile is great but. . .
It is ad hoc and undisciplined
No one writes any documents
It only works for small teams
You have to be co-located
Key Principle:
In a distributed scenario, the technical benefits of Agile development
remain unaltered and the communication and team practices directly
mitigate the primary risks of distributed development.
14. Distributed Agile?
Sure, Agile is great but. . .
It is ad hoc and undisciplined
No one writes any documents
It only works for small teams
You have to be co-located
Key Principle:
In a distributed scenario, the technical benefits of Agile development
â Agile isnât just applicable in the distributed context â its ideal.â
remain unaltered and the communication and team practices directly
mitigate the primary risks of distributed development.
33. Best Practices for Distributed Agile
Improving Communication
People
Process
Tools
Dining Room Tables
Daily Stand up
Wiki
Cross Pollination
Distributed Meeting 101
Star phones
Redundant Roles (UFOs)
Retrospectives
Video Conference
Key Role: IM
Showcases
Smart Boards
Key Role: Tech Liaison
Team core hours
IM / Skype
Key Role: Domain Expert
Agile Principles
Virtual Card Walls
Key Role: Customer Proxy
Agile Tracking / Metrics
Story / Bug Tracking tool
Build Pipeline
Communication
Release Planning
& Execution
Visibility
Trust
34. Best Practices for Distributed Agile
Team, Morale, and Trust
People
Process
Tools
Dining Room Tables
Showcases
Agile Tracking Tools
Overlap Time
Co-located release plan
Key metrics
Cross Pollination
Retrospectives
Collaboration tools
Team outings
Agile principles
Communication tools
Understanding customs
Daily Handoff
Digital Camera / Video
Personal relationships
Culture of feedback
Communication
Release Planning
& Execution
Visibility
Trust
35. Best Practices for Distributed Agile
Team, Morale, and Trust
People
Process
Tools
Dining Room Tables
Showcases
Agile Tracking Tools
Overlap Time
Co-located release plan
Key metrics
Cross Pollination
Retrospectives
Collaboration tools
Team outings
Agile principles
Communication tools
Understanding customs
Daily Handoff
Digital Camera / Video
Personal relationships
Culture of feedback
Communication
Release Planning
& Execution
Visibility
Trust
37. Best Practices for Distributed Agile
Team, Morale, and Trust
People
Process
Tools
Dining Room Tables
Showcases
Agile Tracking Tools
Overlap Time
Co-located release plan
Key metrics
Cross Pollination
Retrospectives
Collaboration tools
Team outings
Agile principles
Communication tools
Understanding customs
Daily Handoff
Digital Camera / Video
Personal relationships
Culture of feedback
Communication
Release Planning
& Execution
Visibility
Trust
38. Best Practices for Distributed Agile
Team, Morale, and Trust
People
Process
Tools
Dining Room Tables
Showcases
Agile Tracking Tools
Overlap Time
Co-located release plan
Key metrics
Cross Pollination
Retrospectives
Collaboration tools
Team outings
Agile principles
Communication tools
Understanding customs
Daily Handoff
Digital Camera / Video
Personal relationships
Culture of feedback
Communication
Release Planning
& Execution
Visibility
Trust
40. Best Practices for Distributed Agile
Team, Morale, and Trust
People
Process
Tools
Dining Room Tables
Showcases
Agile Tracking Tools
Overlap Time
Co-located release plan
Key metrics
Cross Pollination
Retrospectives
Collaboration tools
Team outings
Agile principles
Communication tools
Understanding customs
Daily Handoff
Digital Camera / Video
Personal relationships
Culture of feedback
Communication
Release Planning
& Execution
Visibility
Trust
41. Best Practices for Distributed Agile
Estimation and Release Planning
People
Process
Tools
Cross Pollination
Planning Meeting 101
Story / Bug Tracking tool
Home and Away
Co-located release planning
Agile tracking / metrics
Product Visioning
Project Inception
Communication
Release Planning
& Execution
Visibility
Trust
42. Best Practices for Distributed Agile
Estimation and Release Planning
People
Process
Tools
Cross Pollination
Planning Meeting 101
Story / Bug Tracking tool
Home and Away
Co-located release planning
Agile tracking / metrics
Product Visioning
Project Inception
Communication
Release Planning
& Execution
Visibility
Trust
44. Best Practices for Distributed Agile
Estimation and Release Planning
People
Process
Tools
Cross Pollination
Planning Meeting 101
Story / Bug Tracking tool
Home and Away
Co-located release planning
Agile tracking / metrics
Product Visioning
Project Inception
Communication
Release Planning
& Execution
Visibility
Trust
45. Best Practices for Distributed Agile
Visibility
People
Process
Tools
Redundant Roles (UFOs)
Showcases
Virtual card walls
Key Role: Customer Proxy
Retrospectives
Story tracking tool
Cross Pollination of team
Iteration Planning Meetings
Defect tracking tool
Incremental delivery
Build pipeline
Prioritized business backlog
Continuous Integration
Code quality metrics
Test planning / tracking tools
Agile metrics and tracking
Communication
Release Planning
& Execution
Visibility
Trust
46. Best Practices for Distributed Agile
Visibility
People
Process
Tools
Redundant Roles (UFOs)
Showcases
Virtual card walls
Key Role: Customer Proxy
Retrospectives
Story tracking tool
Cross Pollination of team
Iteration Planning Meetings
Defect tracking tool
Incremental delivery
Build pipeline
Prioritized business backlog
Continuous Integration
Code quality metrics
Test planning / tracking tools
Agile metrics and tracking
Communication
Release Planning
& Execution
Visibility
Trust