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History of Computer Art
Part XI: Pervasive Games
Seminar, 28nd April 2014
Danube University Krems
Department for Arts and Image Science
MediaArtHistories: Masters of Art
Thomas Dreher
URL: http://dreher.netzliteratur.net
URL: http://iasl.uni-
muenchen.de/links/GCA_Indexe.html
2
Möller, Christian: Space (im)Balance, 1992,
pavilion with reactive installation in the interior
space, Donaulände, Linz.
Top: vertical plan (Möller: Space 1992, p.158).
Image source: URL:
http://90.146.8.18/de/archiv_files/19921/1992_155.pdf
Bottom: The pavilion´s interior with one of the
two projections and an observer standing on the
platform with a modifiable gradient.
Image source: URL: http://www.christian-
moeller.com/display.php?project_id=18&play=true
Spatialization (I)
3
Spatialization (II)
Time´s Up: Sonic Pong, 1999, reactive installation.
Image source: URL: https://www.flickr.com/photos/10464117@N05/sets/72157624549801710
UR
4
Massively Multiplayer Online Games (MMOG)
UR
Battleground Europe: World War II online, 2001, MMOG. Screenshot from: URL: https://www.youtube.com/watch?v=RBMdJce91FA
5
Pervasive Games (I)
It´s Alive: Botfighters 1, since April 2001, pervasive game.
Left: illustrations from the web site and the screen of the mobile telephone.
Image source: URL: http://streams.metropolia.fi/old/storytelling05/slides/TomSoderlund-StoriesfromtheFrontierofMobileGaming-2005-09-20.ppt
Right: the screen of the mobile telephone.
Image source: URL: http://streams.metropolia.fi/old/storytelling05/slides/TomSoderlund-StoriesfromtheFrontierofMobileGaming-2005-09-20.ppt
6
Pervasive Games (II)
UR
Waag Society: Frequency 1550, February 2005, pervasive game, pilot test.
Image source: URL: http://freq1550.waag.org/clips/real-med-map.html
Active Ingredient/Lansdown Centre for Electronic Arts und London Institute for Sport and Exercise, Middlesex
University, London/Mixed Reality Laboratory, Nottingham Trent University: ´Ere be Dragons, project,
Nottingham, Februar und Dezember 2005/Singapore, November 2005/Berlin, October 2006.
Image source: URL:
http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=36467EC756CDCE651C87AC6327ED58E7?doi=10.1.1.106.955&rep=rep1&ty
7
Pervasive Games (III)
8
Hansen, Jonas: Wanderer, September 2005,
pervasive game.
Screenshots from URL: https://vimeo.com/1728692
Pervasive Games (IV)
Literatur
8
Bibliography with informations about the abbreviations used in the captions:
Dreher, Thomas: History of Computer Art. Chap. Bibliography. In: URL: http://iasl.uni-muenchen.de/links/GCA-
IXe.html

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History of Computer Art XI, Pervasive Games

  • 1. 1 History of Computer Art Part XI: Pervasive Games Seminar, 28nd April 2014 Danube University Krems Department for Arts and Image Science MediaArtHistories: Masters of Art Thomas Dreher URL: http://dreher.netzliteratur.net URL: http://iasl.uni- muenchen.de/links/GCA_Indexe.html
  • 2. 2 Möller, Christian: Space (im)Balance, 1992, pavilion with reactive installation in the interior space, Donaulände, Linz. Top: vertical plan (Möller: Space 1992, p.158). Image source: URL: http://90.146.8.18/de/archiv_files/19921/1992_155.pdf Bottom: The pavilion´s interior with one of the two projections and an observer standing on the platform with a modifiable gradient. Image source: URL: http://www.christian- moeller.com/display.php?project_id=18&play=true Spatialization (I)
  • 3. 3 Spatialization (II) Time´s Up: Sonic Pong, 1999, reactive installation. Image source: URL: https://www.flickr.com/photos/10464117@N05/sets/72157624549801710 UR
  • 4. 4 Massively Multiplayer Online Games (MMOG) UR Battleground Europe: World War II online, 2001, MMOG. Screenshot from: URL: https://www.youtube.com/watch?v=RBMdJce91FA
  • 5. 5 Pervasive Games (I) It´s Alive: Botfighters 1, since April 2001, pervasive game. Left: illustrations from the web site and the screen of the mobile telephone. Image source: URL: http://streams.metropolia.fi/old/storytelling05/slides/TomSoderlund-StoriesfromtheFrontierofMobileGaming-2005-09-20.ppt Right: the screen of the mobile telephone. Image source: URL: http://streams.metropolia.fi/old/storytelling05/slides/TomSoderlund-StoriesfromtheFrontierofMobileGaming-2005-09-20.ppt
  • 6. 6 Pervasive Games (II) UR Waag Society: Frequency 1550, February 2005, pervasive game, pilot test. Image source: URL: http://freq1550.waag.org/clips/real-med-map.html
  • 7. Active Ingredient/Lansdown Centre for Electronic Arts und London Institute for Sport and Exercise, Middlesex University, London/Mixed Reality Laboratory, Nottingham Trent University: ´Ere be Dragons, project, Nottingham, Februar und Dezember 2005/Singapore, November 2005/Berlin, October 2006. Image source: URL: http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=36467EC756CDCE651C87AC6327ED58E7?doi=10.1.1.106.955&rep=rep1&ty 7 Pervasive Games (III)
  • 8. 8 Hansen, Jonas: Wanderer, September 2005, pervasive game. Screenshots from URL: https://vimeo.com/1728692 Pervasive Games (IV)
  • 9. Literatur 8 Bibliography with informations about the abbreviations used in the captions: Dreher, Thomas: History of Computer Art. Chap. Bibliography. In: URL: http://iasl.uni-muenchen.de/links/GCA- IXe.html