6. VIRTUAL REALITY MODELING LANGUAGE
WHAT IS VRML?
TYPES OF VRML
* VRML 1.0
* VRML 2.0
CURRENT SOFTWARE FOR VIRTUAL REALITY
* QUICKTIME VR PLUG-INS
* METAFLASH 3D
* MINOLTA 3D
18. VIRTUAL REALITY APPLICATION (cont….)
VIRTUAL REALITY IN MOVIES
Brainstorm
Video drome
Lawnmower Man
Strange Days
Until the End of the World
Johnny Mnemonic
The Matrix
Star Wars
Terminator
Jurassic Park
19. Positive uses of VR
Dangers of VR
Training
Disengagement with real
Risk-free experience
Experiencing things you
wouldn’t normally be able to
experience
Entertainment; fun, artistic
expression
Telepresence applications
world
VR replacing reality
People preferring VR to
reality
Addiction
Difficulty of distinguishing
between virtual and
real, ‘false realities
represented in VR
Psychological damage;
identity problems
Possible impacts on real body
20. CHALLENGES & FUTURE POSSIBILTIES
CHALLENGES
FUTURE POSSIBILITES
Virtual reality has been
heavily criticized for being
an inefficient method for
navigating
Non-geographical
information.
Another obstacle is the
headaches due to eye
strain.
RSI can also Result from
repeated use of the handset
gloves.
film have explored a range of
futuristic VR technologies and
the experiential opportunities
they may offer.
Virtual experience and virtual
identities via memory
implants .
Recording and sharing
experiences.
Games scenarios.
Use of VR for deception and
control
Science fiction literature and
21. CONCLUSION
Though the disadvantages of Virtual reality can disturb the
human’s perception ability, it’s advantages in different fields
makes it user friendly.
The sole objective of virtual reality is to give the user an environment as
realistic as possible and a thrilling sensory experience.
The technology of virtual reality is advancing rapidly and it won't be
long before it becomes a most exciting source of entertainment in our
homes.
22. 1. "Virtual Reality in medical"- http://nii.nist.gov/pubs/vr-medicine.html
2. “Virtual reality definition”- http://en.wikipedia.org/wiki/Virtual_reality
3 “Virtual reality in military” -http://tech.irt.org/articles/js194/index.html
4. http://www.evl.uic.edu/research/index.html
5. www.toodoc.com
6. “Virtual reality challenges” -http://en.wikipedia.org/wiki/Virtual_reality#Challenges
7. “Virtual reality types” - http://en.wikipedia.org/wiki/Virtual_reality#VR types
8. “Virtual reality history” - Rheingold, H. (1992). Virtual reality. Mandarin, London
9. “Virtual environment” http://www.webopedia.com/TERM/v/virtual_reality.html
10. Robertson, G. G.; Card, S. K.; McKinley, J. D. Three views of virtual reality:
Non immersive virtual reality. Computer (IEEE). 1993 February; 26 (2): 81-83.
11. Beier, K. "UM-VRL: Virtual Realit: A Short Introduction." September 29, 2001
http://www-vrl.umich.edu/intro/index.html October 30, 2001
"test: evl: research: overview" http://www.evl.uic.edu/research/index.html October 30
12. http://www.luth.se/depts/arb/ind_design/kurser/ard013/Virtual_reality.PDF