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GETTING THE BRICKS AND MORTAR OUT
     OF A MOBILE SHOPPING CART




   Overcoming the “weight” of slow server calls and
         page load times with better design




                                                D e s i g n, I n c.
Getting the bricks and mortar out of a mobile shopping cart
     Overcoming the “weight” of slow server calls and page load times with better design



                                    The bricks that weigh heavily on
                                  every mobile cart are made of time:
                                 the time required for each server call
                                            3-5 seconds ( 1)




                                 The chunks of mortar in mobile carts
                             are made of needless clicks and graphics that
                               interrupt and slow the ease of shopping


Research by Gomez in 2010 opens with the headline: “When you’re doing business on the Web, every
second counts.” Their study demonstrated that 58% of people expect a mobile website to perform like a
desktop website, and if a page load takes more than 2 seconds, 40% are likely to abandon that site. The
same study found that “the average impact of a 1-second delay meant a 7% reduction in conversions.
For the $100,000/day ecommerce site, a one-second delay means $2.5 million in lost revenues in a
year.” (2)

Since the basic operations that make up an online transaction—“add”, “delete”, “change quantity”--
require sending transaction data from the shopper’s mobile device to the vendor’s server (average 3-5
seconds), it’s easy to see why buying things on the Mobile Web is a problem needing a solution.

Unless a new method of making server calls reduces the time they take to less than two seconds, or
there is way to reduce server calls to a minimum, people will not be happy with buying things on a
mobile phone because while mobile users will sacrifice some things,” the one thing they will not
sacrifice is speed.” (3)

And let’s note that a server call not only takes too long but also consumes the most battery power of
any function on a mobile device. So, it’s not only slow but puts a major load on operating resources.

The chunks of mortar in m-commerce carts also add “weight” and waiting to a cart, even though they
are different in kind from bricks. They simply interrupt the process of shopping in ways that are time-
consuming and annoying, breaking the flow of the shopper’s sense of control and pleasure. For
example, the time it takes for pictures and fancy graphics to load, or for a popup box appearing after
you click “add to cart” that you must then click in order to “close”.




                                                                                                 pg. 1
The case for downloadable apps

Downloadable apps that are well designed can solve the “weight/wait” mobile cart problems beautifully
by keeping transaction requests—“add”, “delete”, “change quantity”-- on the shopper’s mobile device
until the shopper requests to “check out”. Only then is a server call used to make a payment. In a given
shopping session, a person can thus make all kinds of transaction requests without running into a pile of
bricks. A good app designer will also eliminate many chunks of mortar --excess graphics and clicks-- to
maximize an easy, uninterrupted shopping experience.


The downside of apps

While using apps for loyal customers’ content customization may be relevant for building strong
vendor/customer ties, they should be looked at separately from apps whose principle value to the
customer is a fast, easy shopping cart experience. In that arena, it is not at all clear that apps are a net
gain for anyone. The weakness lies in the overhead required by apps for the vendor and for the
customer, and especially the first-time or occasional customer who doesn’t want to bother downloading
a new app for each site they visit.

Vendors choosing an app solution for their shopping cart (downloaded to and residing on the shopper’s
device) will experience a hornet’s nest of problems that are already multiplying as more and more
vendors migrate to the Mobile Web.
    • A downloadable app must be designed to work successfully on every device and version of the
        device, and it must be upgraded with each new device or upgrade.
    • The app must be found, downloaded, installed, and updated with subsequent upgraded versions
        by the shopper.
    • Each of these problems translates into dollar and energy overhead for vendors and customers
        alike including contingency planning for unknowns, bugs, and customer service requests.
    • These problems continue to require overhead indefinitely, as long as the market continues to fill
        with more vendors, more devices, and more platforms.
    • Most importantly, the app solution does not solve the problem encountered either by a first-
        time visitor to a website or a shopper who does not wish to download, install, and maintain
        an app.

The last point is critical: If your first-time visitors have a sluggish, brick-like experience using your
shopping cart, they will remember it and look for a better experience elsewhere. (4) Gomez research
finds, “88% of online consumers are less likely to return to a site after a bad experience” and “almost
half expressed a less positive perception of the company overall after a single bad experience.” (2)

An Adobe Scene 7 survey weighed in on this point in October, 2010:
‘We believe consumers do not prefer apps over browsers to access content partly because they like the
convenience of simply typing their queries and destinations right into the browser, compared to
frequently searching for applications, then downloading them from an app store. ... Moreover, most




                                                                                                   pg. 2
consumers have a limited appetite for the number of applications they are willing to download and
maintain on their devices. “(4)

Industry analysts suggest that a mobile Web strategy should be first

In a 2010 publication from Forrester Research, “From Mobile Commerce: Getting started and mapping
out your strategy” (5): Brian K. Walker (Principal Analyst, Commerce,) reports

The Mobile Web Is Where You Should Focus Today
•Serves a majority of customer use cases
•Does not require a customer download
•Lower development and service costs
•Easier to manage the changes happening to the applications ecosystem
•Interesting customer experiences are possible on the mobile web too”

Getting the “weight” out of your cart on the mobile Web

For the needs of vendors and customers to be met in a “best possible cart”, designers must never lose
sight of the single greatest predictor of a completed purchase: the time it takes. Even though this single
fact is well established, mobile site design used by some of the top 15 mobile retailers is currently
missing the mark. According to a recent web performance analysis, Gomez reports:

“While mobile users may be willing to trade some functionality for the convenience of mobile
connectivity, they will not sacrifice speed or availability. However, as the March data [research by
Gomez into speed of page loads on mobile Web sites] reveals, there’s more than a 10 second difference
in response time from the leading mobile site to the site ranked 15th, even for the same device on the
same wireless carrier.” (6)

These problems can be solved by design. Basically, the key is to use design principles that lighten up the
cart by throwing out excess weight—the bricks and chunks of mortar (the clicks and heavy graphics not
essential to a sale). Every brick and every chunk of mortar you throw out increases the performance of
a shopping cart and brings you closer to the ideal “best” criteria of optimizing “the time it takes” to
make transactions.

By eliminating server calls, customers will clearly have a faster, more satisfying experience and be less
likely to abandon shopping--no matter how fast the server call latency on any device, or level of internet
congestion or battery power. But eliminating needless page changes adds to a less well-defined
parameter that is, however, recognizable as soon as you experience it: the heightened pleasure deriving
simply from fewer interruptions to shopping. Psychological research identifies a phenomenon like this,
called “flow”, seen commonly in long distance runners and artists at work. Even online shopping offers
the possibility of a “flow” experience, meaning the process in which the customer is pleasurably
concentrated and feeling in control, uninterrupted, in other words, by page changes they do not
request. Of course, by definition, throwing out these chunks of interruptive mortar also reduces “the
time it takes” to shop. But, the added pleasure of unobstructed browsing-- adding things, switching
categories, adding more things (perhaps just to hold in the cart until a final decision is made) without
interruption—should not be underestimated.




                                                                                                 pg. 3
Here’s the way bricks and mortar show up in a standard web-based solution:




The bricks and mortar shown above can be “designed out” of a mobile cart. Apps do it. And so does the
innovative “instant-add” technology from i-Cue Design that works on the Mobile Web, without the use
of an app. But before we see how they do it, we should consider the hidden costs of a well-designed
mobile cart.

Minimizing overhead

With the introduction of downloadable apps, the concept of overhead now affects vendors and
shoppers alike because along with their advantages in performance, apps place new demands for
resources on everyone. Thus, the amount of overhead built in to a mobile cart solution has to be
factored into its value.

On the vendor side, overhead includes resources required to develop, implement and update a
shopping cart app using a well-known set of activities -- design, testing, and implementation for any
number of platforms and devices, as well as customer service -- all of which can be evaluated by
projecting dollars spent and expected sales revenue.

On the customer side, overhead includes the time and energy it takes to find and download an app, to
install and learn to use it, to maintain it over time or re-install it on a new device, and to decide if it’s
worth downloading one more after having downloaded so many others.

Rimma Kats weighs in on the side of the Mobile Web in her recent article about Shoes.com, saying: “A
Brown Shoes Co. exec at the Mobile Shopping Summit said that 85 percent of mobile purchases come




                                                                                                      pg. 4
from the shoes.com mobile site and not its applications, proving that retailers should focus on having a
Web presence before jumping on the app bandwagon.”(7)

And when it comes to overhead for the vendor, Adrian Mendoza, cofounder of Marlin Mobile writes,
“…as a category, mobile applications have an inevitable shelf life because, quite frankly, they cause
marketers to spend too much time and money with unpredictable returns.”(8)

I-Cue Design’s “instant-add” solution for the mobile Web eliminates overhead by orders of magnitude

Because the i-Cue Design solution functions on web pages via standard browser controls, literally all the
costs required to develop apps across devices, platforms, and versions, plus the need to maintain them
and provide customer service over time, are eliminated. Not only that, customer overhead is likewise
reduced to zero. But most importantly, all customers--old, new, or occasional--get the same app-like
experience.

Below is a comparison of the overhead required by an app solution and the i-Cue Design “instant-add”
solution.




i-Cue Design offers a Mobile Web “best possible cart” solution – fast, light, and low overhead for
everyone

Knowing what criteria are required for the “best possible cart”, from both the vendor and customer
sides, is what makes it possible to build one. It’s a design issue. At root, the criteria can be summarized
as the reduction/elimination of bricks and chunks of mortar wherever possible. i-Cue Design used
precisely these criteria to create a solution that works equally on any website accessed by any
computer/device, working as it does on a vendor’s web page(s) with the browser.




                                                                                                  pg. 5
The design problem: standard shopping carts have either an "add-to-cart" button or a checkbox (which
requires clicking on an "add-selected-items" button at the bottom of a list). Every click of the "add"
button means a full or partial page change, which means some amount of waiting time and possible loss
of context for your customer.

The i-Cue Design solution: the “instant-add” technology is, in effect, a hybrid that could be described as
a “check-button”. A checkbox is clicked and immediately there is visual confirmation of the desired
transaction task, with no secondary click required to “submit selection”, as with standard checkboxes. It
might look like this:




This is how the patented innovation from i-Cue Design minimizes server calls for making transactions: It
first differentiates between “task cues” and “navigation cues” and applies this user-interface standard
across all view (i.e., web page) designs. Task cues are simply allowed to accumulate in the view without
any server interaction. Typically, this means that a form on a view has all the necessary data entered
into it. If client-side validation, calculations or other manipulation is required or desired, JavaScript is
used, as is typical in the industry.

Once the task cues are completed on the client-side, the user will request a new view. Requesting a
new view means that the user feels the task data on this page is complete and chooses to move on to
another view. The “navigation activator” code intercepts the click event of the navigation link in the
view. This novel activation cue is the key to the “instant-add” functionality, combining the request for a
navigation with the sending of transaction data—in effect, the navigation, which is typically passive, is
now active because it actively sends the transaction before it navigates. Moreover, the navigation
activator makes sure that the task information in the view is collected and sent to the server before the
new page is loaded. In this way, the task cues are not lost when a new webpage is requested and the
task data does not need to be stored on the client-side.

The end result is that the system does the work “transparently” to the user because the task data is
processed when the user is expecting the presentation to change because they have requested a new
page view. The outcome provides customers with a shopping experience that feels more in their
control, with fewer interruptions, less frustration, more pleasure, and taking a lot less time.

People want to shop on the Mobile Web—build your foundation there

Industry analysts agree that mobile shopping is about to increase dramatically and the best m-
commerce strategy is to start with the Mobile Web: first because of the economics--the Mobile Web
“…is intrinsically more searchable, discoverable, measurable and testable – ultimately providing greater
ROI for mobile initiatives with less effort and complexity” (8), and second because of the reach--“For
mobile strategies that call for reaching the broadest user base, a browser approach is the baseline
threshold; a hybrid approach that delivers both web and app experiences is ideal.”(6)




                                                                                                   pg. 6
And for maximizing contact with potential customers, a Mobile Commerce Survey by Mobile Marketer in
October 2010 underscores “… the importance of offering a unique mobile-optimized Web site that looks
elegant cross all popular smart phone platforms and creates a mobile shopping experience for the
broadest set of customers."(9)

Making mobile commerce a pleasure

The best possible cart delivers the best shopping experience to customers. While research suggests that
the “best shopping experience” is defined by how easy and fast it is--represented in part by how fast
transaction tasks are-- it is also partly defined by how many barriers and interruptions are not part of
the process. Eliminating server calls makes transactions faster; eliminating forced popups, graphics, and
page changes not only eliminates server calls but enhances a shopper’s ability to stay concentrated, feel
in control of the experience, and even have an experience of “flow” – the pleasure often experienced by
artists and athletes absorbed in their work.

Providing shoppers with an online shopping experience that is both satisfying and pleasurable is surely a
description of “the best possible cart”. All indicators suggest that i-Cue Design offers just that.

1. Dec. 6, 2010 – Keynote – Mobile Commerce (Retail) Performance Index – US
http://www.keynote.com/keynote_competitive_research/performance_indices/mobile/retail/mobile_retail_1206
10.html
2. Feb. 2, 2010 – Gomez IT, “Why Web Performance Maters: Is Your Site Driving Customers Away?”
http://whitepapers.bx.businessweek.com/whitepaper8022
3. April 25, 2011 – “Site testing is a must with growing acceptance of m-commerce: experts”
http://www.mobilecommercedaily.com/2011/04/25/site-testing-is-a-must-with-growing-acceptance-of-
mcommerce-experts
4. October, 2010 – Adobe Scene 7 - Mobile Consumer Survey
http://www.keynote.com/docs/news/AdobeScene7_MobileConsumerSurvey.pdf
5. June 15, 2010 – Demandware Mobile Commerce white paper - “Mobile Commerce: Getting started and
mapping out your strategy”
6. May 2, 2011 – Giselle Tsirulnik, “QVC demonstrates understanding of need for speed on mobile Web: Gomez”
http://www.mobilecommercedaily.com/2011/05/02/qvc-demonstrates-understanding-of-need-for-speed-on-
mobile-web-gomez
7. April 28, 2011 – Rimma Kats, “Shoes.com: 85pc of purchases come from mobile Web, not apps”
http://www.mobilecommercedaily.com/2011/04/28/shoes-com-85pc-of-purchases-come-from-mobile-web-not-
apps
8. Dec., 27, 2010 – Adrian Mendoza, “Why a mobile app does not make sense”
http://www.mobilecommercedaily.com/2010/12/27/why-a-mobile-app-does-not-make-sense
9. Feb. 2011 - Mobile Commerce Outlook 2011 (Web design section, p. 42)
http://www.mobilemarketer.com/cms/lib/11190.pdf

ABOUT i-CUE DESIGN, INC.:
i-Cue Design was founded in 2007 and is headquartered in San Francisco, California, with R&D activities
located in Ukiah, California. I-Cue Design provides a patented technology to enhance online shopping, in
particular from any mobile device. i-Cue Design was selected as a finalist for MobiTechFest 2011
conference, which aims to select the most innovative and disruptive startups predicted to make a
profound impact on the wireless/mobile marketplace and influence the way we live, work and
communicate.




                                                                                                  pg. 7

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Getting the Bricks & Mortar Out of A Mobile Shopping Cart

  • 1. GETTING THE BRICKS AND MORTAR OUT OF A MOBILE SHOPPING CART Overcoming the “weight” of slow server calls and page load times with better design D e s i g n, I n c.
  • 2. Getting the bricks and mortar out of a mobile shopping cart Overcoming the “weight” of slow server calls and page load times with better design The bricks that weigh heavily on every mobile cart are made of time: the time required for each server call 3-5 seconds ( 1) The chunks of mortar in mobile carts are made of needless clicks and graphics that interrupt and slow the ease of shopping Research by Gomez in 2010 opens with the headline: “When you’re doing business on the Web, every second counts.” Their study demonstrated that 58% of people expect a mobile website to perform like a desktop website, and if a page load takes more than 2 seconds, 40% are likely to abandon that site. The same study found that “the average impact of a 1-second delay meant a 7% reduction in conversions. For the $100,000/day ecommerce site, a one-second delay means $2.5 million in lost revenues in a year.” (2) Since the basic operations that make up an online transaction—“add”, “delete”, “change quantity”-- require sending transaction data from the shopper’s mobile device to the vendor’s server (average 3-5 seconds), it’s easy to see why buying things on the Mobile Web is a problem needing a solution. Unless a new method of making server calls reduces the time they take to less than two seconds, or there is way to reduce server calls to a minimum, people will not be happy with buying things on a mobile phone because while mobile users will sacrifice some things,” the one thing they will not sacrifice is speed.” (3) And let’s note that a server call not only takes too long but also consumes the most battery power of any function on a mobile device. So, it’s not only slow but puts a major load on operating resources. The chunks of mortar in m-commerce carts also add “weight” and waiting to a cart, even though they are different in kind from bricks. They simply interrupt the process of shopping in ways that are time- consuming and annoying, breaking the flow of the shopper’s sense of control and pleasure. For example, the time it takes for pictures and fancy graphics to load, or for a popup box appearing after you click “add to cart” that you must then click in order to “close”. pg. 1
  • 3. The case for downloadable apps Downloadable apps that are well designed can solve the “weight/wait” mobile cart problems beautifully by keeping transaction requests—“add”, “delete”, “change quantity”-- on the shopper’s mobile device until the shopper requests to “check out”. Only then is a server call used to make a payment. In a given shopping session, a person can thus make all kinds of transaction requests without running into a pile of bricks. A good app designer will also eliminate many chunks of mortar --excess graphics and clicks-- to maximize an easy, uninterrupted shopping experience. The downside of apps While using apps for loyal customers’ content customization may be relevant for building strong vendor/customer ties, they should be looked at separately from apps whose principle value to the customer is a fast, easy shopping cart experience. In that arena, it is not at all clear that apps are a net gain for anyone. The weakness lies in the overhead required by apps for the vendor and for the customer, and especially the first-time or occasional customer who doesn’t want to bother downloading a new app for each site they visit. Vendors choosing an app solution for their shopping cart (downloaded to and residing on the shopper’s device) will experience a hornet’s nest of problems that are already multiplying as more and more vendors migrate to the Mobile Web. • A downloadable app must be designed to work successfully on every device and version of the device, and it must be upgraded with each new device or upgrade. • The app must be found, downloaded, installed, and updated with subsequent upgraded versions by the shopper. • Each of these problems translates into dollar and energy overhead for vendors and customers alike including contingency planning for unknowns, bugs, and customer service requests. • These problems continue to require overhead indefinitely, as long as the market continues to fill with more vendors, more devices, and more platforms. • Most importantly, the app solution does not solve the problem encountered either by a first- time visitor to a website or a shopper who does not wish to download, install, and maintain an app. The last point is critical: If your first-time visitors have a sluggish, brick-like experience using your shopping cart, they will remember it and look for a better experience elsewhere. (4) Gomez research finds, “88% of online consumers are less likely to return to a site after a bad experience” and “almost half expressed a less positive perception of the company overall after a single bad experience.” (2) An Adobe Scene 7 survey weighed in on this point in October, 2010: ‘We believe consumers do not prefer apps over browsers to access content partly because they like the convenience of simply typing their queries and destinations right into the browser, compared to frequently searching for applications, then downloading them from an app store. ... Moreover, most pg. 2
  • 4. consumers have a limited appetite for the number of applications they are willing to download and maintain on their devices. “(4) Industry analysts suggest that a mobile Web strategy should be first In a 2010 publication from Forrester Research, “From Mobile Commerce: Getting started and mapping out your strategy” (5): Brian K. Walker (Principal Analyst, Commerce,) reports The Mobile Web Is Where You Should Focus Today •Serves a majority of customer use cases •Does not require a customer download •Lower development and service costs •Easier to manage the changes happening to the applications ecosystem •Interesting customer experiences are possible on the mobile web too” Getting the “weight” out of your cart on the mobile Web For the needs of vendors and customers to be met in a “best possible cart”, designers must never lose sight of the single greatest predictor of a completed purchase: the time it takes. Even though this single fact is well established, mobile site design used by some of the top 15 mobile retailers is currently missing the mark. According to a recent web performance analysis, Gomez reports: “While mobile users may be willing to trade some functionality for the convenience of mobile connectivity, they will not sacrifice speed or availability. However, as the March data [research by Gomez into speed of page loads on mobile Web sites] reveals, there’s more than a 10 second difference in response time from the leading mobile site to the site ranked 15th, even for the same device on the same wireless carrier.” (6) These problems can be solved by design. Basically, the key is to use design principles that lighten up the cart by throwing out excess weight—the bricks and chunks of mortar (the clicks and heavy graphics not essential to a sale). Every brick and every chunk of mortar you throw out increases the performance of a shopping cart and brings you closer to the ideal “best” criteria of optimizing “the time it takes” to make transactions. By eliminating server calls, customers will clearly have a faster, more satisfying experience and be less likely to abandon shopping--no matter how fast the server call latency on any device, or level of internet congestion or battery power. But eliminating needless page changes adds to a less well-defined parameter that is, however, recognizable as soon as you experience it: the heightened pleasure deriving simply from fewer interruptions to shopping. Psychological research identifies a phenomenon like this, called “flow”, seen commonly in long distance runners and artists at work. Even online shopping offers the possibility of a “flow” experience, meaning the process in which the customer is pleasurably concentrated and feeling in control, uninterrupted, in other words, by page changes they do not request. Of course, by definition, throwing out these chunks of interruptive mortar also reduces “the time it takes” to shop. But, the added pleasure of unobstructed browsing-- adding things, switching categories, adding more things (perhaps just to hold in the cart until a final decision is made) without interruption—should not be underestimated. pg. 3
  • 5. Here’s the way bricks and mortar show up in a standard web-based solution: The bricks and mortar shown above can be “designed out” of a mobile cart. Apps do it. And so does the innovative “instant-add” technology from i-Cue Design that works on the Mobile Web, without the use of an app. But before we see how they do it, we should consider the hidden costs of a well-designed mobile cart. Minimizing overhead With the introduction of downloadable apps, the concept of overhead now affects vendors and shoppers alike because along with their advantages in performance, apps place new demands for resources on everyone. Thus, the amount of overhead built in to a mobile cart solution has to be factored into its value. On the vendor side, overhead includes resources required to develop, implement and update a shopping cart app using a well-known set of activities -- design, testing, and implementation for any number of platforms and devices, as well as customer service -- all of which can be evaluated by projecting dollars spent and expected sales revenue. On the customer side, overhead includes the time and energy it takes to find and download an app, to install and learn to use it, to maintain it over time or re-install it on a new device, and to decide if it’s worth downloading one more after having downloaded so many others. Rimma Kats weighs in on the side of the Mobile Web in her recent article about Shoes.com, saying: “A Brown Shoes Co. exec at the Mobile Shopping Summit said that 85 percent of mobile purchases come pg. 4
  • 6. from the shoes.com mobile site and not its applications, proving that retailers should focus on having a Web presence before jumping on the app bandwagon.”(7) And when it comes to overhead for the vendor, Adrian Mendoza, cofounder of Marlin Mobile writes, “…as a category, mobile applications have an inevitable shelf life because, quite frankly, they cause marketers to spend too much time and money with unpredictable returns.”(8) I-Cue Design’s “instant-add” solution for the mobile Web eliminates overhead by orders of magnitude Because the i-Cue Design solution functions on web pages via standard browser controls, literally all the costs required to develop apps across devices, platforms, and versions, plus the need to maintain them and provide customer service over time, are eliminated. Not only that, customer overhead is likewise reduced to zero. But most importantly, all customers--old, new, or occasional--get the same app-like experience. Below is a comparison of the overhead required by an app solution and the i-Cue Design “instant-add” solution. i-Cue Design offers a Mobile Web “best possible cart” solution – fast, light, and low overhead for everyone Knowing what criteria are required for the “best possible cart”, from both the vendor and customer sides, is what makes it possible to build one. It’s a design issue. At root, the criteria can be summarized as the reduction/elimination of bricks and chunks of mortar wherever possible. i-Cue Design used precisely these criteria to create a solution that works equally on any website accessed by any computer/device, working as it does on a vendor’s web page(s) with the browser. pg. 5
  • 7. The design problem: standard shopping carts have either an "add-to-cart" button or a checkbox (which requires clicking on an "add-selected-items" button at the bottom of a list). Every click of the "add" button means a full or partial page change, which means some amount of waiting time and possible loss of context for your customer. The i-Cue Design solution: the “instant-add” technology is, in effect, a hybrid that could be described as a “check-button”. A checkbox is clicked and immediately there is visual confirmation of the desired transaction task, with no secondary click required to “submit selection”, as with standard checkboxes. It might look like this: This is how the patented innovation from i-Cue Design minimizes server calls for making transactions: It first differentiates between “task cues” and “navigation cues” and applies this user-interface standard across all view (i.e., web page) designs. Task cues are simply allowed to accumulate in the view without any server interaction. Typically, this means that a form on a view has all the necessary data entered into it. If client-side validation, calculations or other manipulation is required or desired, JavaScript is used, as is typical in the industry. Once the task cues are completed on the client-side, the user will request a new view. Requesting a new view means that the user feels the task data on this page is complete and chooses to move on to another view. The “navigation activator” code intercepts the click event of the navigation link in the view. This novel activation cue is the key to the “instant-add” functionality, combining the request for a navigation with the sending of transaction data—in effect, the navigation, which is typically passive, is now active because it actively sends the transaction before it navigates. Moreover, the navigation activator makes sure that the task information in the view is collected and sent to the server before the new page is loaded. In this way, the task cues are not lost when a new webpage is requested and the task data does not need to be stored on the client-side. The end result is that the system does the work “transparently” to the user because the task data is processed when the user is expecting the presentation to change because they have requested a new page view. The outcome provides customers with a shopping experience that feels more in their control, with fewer interruptions, less frustration, more pleasure, and taking a lot less time. People want to shop on the Mobile Web—build your foundation there Industry analysts agree that mobile shopping is about to increase dramatically and the best m- commerce strategy is to start with the Mobile Web: first because of the economics--the Mobile Web “…is intrinsically more searchable, discoverable, measurable and testable – ultimately providing greater ROI for mobile initiatives with less effort and complexity” (8), and second because of the reach--“For mobile strategies that call for reaching the broadest user base, a browser approach is the baseline threshold; a hybrid approach that delivers both web and app experiences is ideal.”(6) pg. 6
  • 8. And for maximizing contact with potential customers, a Mobile Commerce Survey by Mobile Marketer in October 2010 underscores “… the importance of offering a unique mobile-optimized Web site that looks elegant cross all popular smart phone platforms and creates a mobile shopping experience for the broadest set of customers."(9) Making mobile commerce a pleasure The best possible cart delivers the best shopping experience to customers. While research suggests that the “best shopping experience” is defined by how easy and fast it is--represented in part by how fast transaction tasks are-- it is also partly defined by how many barriers and interruptions are not part of the process. Eliminating server calls makes transactions faster; eliminating forced popups, graphics, and page changes not only eliminates server calls but enhances a shopper’s ability to stay concentrated, feel in control of the experience, and even have an experience of “flow” – the pleasure often experienced by artists and athletes absorbed in their work. Providing shoppers with an online shopping experience that is both satisfying and pleasurable is surely a description of “the best possible cart”. All indicators suggest that i-Cue Design offers just that. 1. Dec. 6, 2010 – Keynote – Mobile Commerce (Retail) Performance Index – US http://www.keynote.com/keynote_competitive_research/performance_indices/mobile/retail/mobile_retail_1206 10.html 2. Feb. 2, 2010 – Gomez IT, “Why Web Performance Maters: Is Your Site Driving Customers Away?” http://whitepapers.bx.businessweek.com/whitepaper8022 3. April 25, 2011 – “Site testing is a must with growing acceptance of m-commerce: experts” http://www.mobilecommercedaily.com/2011/04/25/site-testing-is-a-must-with-growing-acceptance-of- mcommerce-experts 4. October, 2010 – Adobe Scene 7 - Mobile Consumer Survey http://www.keynote.com/docs/news/AdobeScene7_MobileConsumerSurvey.pdf 5. June 15, 2010 – Demandware Mobile Commerce white paper - “Mobile Commerce: Getting started and mapping out your strategy” 6. May 2, 2011 – Giselle Tsirulnik, “QVC demonstrates understanding of need for speed on mobile Web: Gomez” http://www.mobilecommercedaily.com/2011/05/02/qvc-demonstrates-understanding-of-need-for-speed-on- mobile-web-gomez 7. April 28, 2011 – Rimma Kats, “Shoes.com: 85pc of purchases come from mobile Web, not apps” http://www.mobilecommercedaily.com/2011/04/28/shoes-com-85pc-of-purchases-come-from-mobile-web-not- apps 8. Dec., 27, 2010 – Adrian Mendoza, “Why a mobile app does not make sense” http://www.mobilecommercedaily.com/2010/12/27/why-a-mobile-app-does-not-make-sense 9. Feb. 2011 - Mobile Commerce Outlook 2011 (Web design section, p. 42) http://www.mobilemarketer.com/cms/lib/11190.pdf ABOUT i-CUE DESIGN, INC.: i-Cue Design was founded in 2007 and is headquartered in San Francisco, California, with R&D activities located in Ukiah, California. I-Cue Design provides a patented technology to enhance online shopping, in particular from any mobile device. i-Cue Design was selected as a finalist for MobiTechFest 2011 conference, which aims to select the most innovative and disruptive startups predicted to make a profound impact on the wireless/mobile marketplace and influence the way we live, work and communicate. pg. 7