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Archbishop Holgate’s – A Church of England Academy
Good practice example: Schools 1
URN: 136617
Local authority: York
Date published: 31 May 2012
Reference: 120125
This example illustrates how a school has developed its design and technology curriculum to
provide a high quality and unique learning experience for students at Key Stage 3. The
curriculum stimulates students’ curiosity and provides them with the essential skills and
knowledge needed to live and work in a technologically advanced world. Strong links with
industry ensure that students develop good understanding of the work of product designers,
engineers, architects and chefs.
‘Design and technology (D&T) is really different here.
Everything in our curriculum is about making D&T as
relevant and as realistic as possible to the world outside
school. The best thing for me, as a non-specialist, is to see
students doing very different things to what I have seen
before in D&T and enjoying it immensely. I believe students
learn best when teaching is inspiring. Teaching is like this in
D&T; it develops enquiring minds and combines academic
knowledge with the development of skills to equip our young
people for an exciting future.’
Andrew Daly, Headteacher
High quality innovation in Key Stage 3 design
and technology to promote high achievement:
Archbishop Holgate’s School – A Church of
England Academy
Brief description
Overview – the school’s message
Archbishop Holgate’s – A Church of England Academy
Good practice example: Schools2
The journey
Jonathan Britain, the head of sixth form and 14-19 education, explains how far the school
has come in developing outstanding D&T: ‘In 2001, innovation in D&T was rare and the
curriculum in Years 7, 8 and 9 was limited in materials and processes. Most of the work was
in wood, students had little freedom to develop their own ideas and there were very few
opportunities to work on systems, control and structures.’
Work to bring greater relevance to the curriculum has continued under Steve Parkinson, the
present subject leader. Steve has ensured that the philosophy and vision for D&T stays up
to date: ‘Time is pressured at Key Stage 3 and it is essential that we make the most of every
minute. The scheme of work is colour-coded to show where computer-aided design
activities, teacher-led focused practical tasks, experimentation and designing, and making
assignments take place. Activities vary in duration and complexity; some take as little as
four hours. Other projects which call for complex designing and making can take up to 12
hours.’
We do not have a carousel system. Instead every teacher is trained to
teach all of the skills and content. All of our teachers have a deep
knowledge of a related technology or engineering discipline and they are
easily able to broaden their knowledge.
Lessons are videoed and used as an aid to help to improve practice and to ensure
consistency. The departmental training programme is based upon three principles that guide
teaching: to enable students to learn by doing; to become independent and confident
learners; and to understand the importance of thinking and testing their ideas. ‘We impress
upon students that they are living in a time when the pace of scientific and technological
development is so fast that inventions and discoveries about materials and techniques are
weekly occurrences’, says Steve.
Facilities for D&T are excellent and include specialist workshops, kitchens and studios.
Students have access to rapid prototyping, laser cutters and industry standard computer-
aided design, graphic design and electronic programming software.
The curriculum
The curriculum has moved away from traditional
module or project structures, and an integrated
model has been developed. Students undertake a
series of related activities in which they design but
do not always make, and make often without
designing. These activities are interspersed with
opportunities to bring together designing and
making in response to real industrial challenges
that are set by local and national companies. As a
result, students learn quickly and develop a secure
understanding of the properties of a wide range of
The good practice in detail
Archbishop Holgate’s – A Church of England Academy
Good practice example: Schools 3
modern materials including innovative ‘smart’ materials that respond to the environment.
They learn to innovate and their creative ideas are based on a firm foundation of electronic,
structural and mechanical knowledge and an awareness of applications that catch their
imaginations.
Students are very well taught to develop modern, relevant skills in using computers to aid
their design and manufacture. They learn about the social and ethical responsibilities of
product designers, engineers, architects and chefs, and they learn the importance of
managing finite resources with care. Students also have a good understanding of the
concept of the circular economy and the school was one of the first to work on this aspect in
partnership with the Ellen MacArthur Foundation.
The first part of the curriculum - the ‘Analyze It!’ programme - helps to develop the critical
thinking skills and knowledge students need to analyse how products work and why they
have been designed and manufactured in the way they have. A technique known as
‘AccessFM’ is used to support teaching and learning. By the end of Year 7, students develop
a good understanding of the basics of robotic control and programming and have experience
in experimenting with concept modelling using smart materials such as quantum tunnelling
composite, thermochromic inks, memory wire, Kevlar and smart fluids.
Industry challenges
A feature of the D&T curriculum in every year group is the use of industry challenges. They
are integral to teaching and learning and are carefully developed by teachers and
industrialists so that they build progressively from Year 7 though to Year 13. One teacher
explains: ‘This feature is essential to teaching D&T because it helps to build connections
between what students learn in school and how it is applied to manufacturing and to
employment in general. I see it as an essential part of my job to create such links with local
industry because I want students to develop their problem-solving skills, their ability to be
innovative and to learn how to work together in teams.’
In Year 7, students work on a brief set by Nestle, which is based locally. They master
computer-aided drawing (CAD) and modelling skills very quickly and present their ideas for
new packaging and shapes for ‘Rowntrees’ Randoms’ sweets to representatives from the
company. The quality of the work is very advanced. One Year 7 student, with no previous
experience in using CAD, explains how he is now able to draw, modify and dimension
drawings accurately. He is excited by what he can now do and is regularly using free CAD
software at home to refine and develop his skills.
On my first day when I saw the workshop and the tools and CAD/CAM
equipment, I thought “wow”, this is so advanced, and I wanted to learn
how to use all of it.
Archbishop Holgate’s – A Church of England Academy
Good practice example: Schools4
Year 8 learning programmes are equally
challenging and are designed to broaden
students’ knowledge of designing for
disassembly, systems thinking and the essential
skills of communicating design ideas quickly and
in three dimensions. The school refers to this as
understanding the essential ‘DNA’ of design.
Contexts for such work are varied and include,
for example, developing a basic understanding
of sustainable architecture. The learning
programmes change regularly and are adapted
to meet students’ needs. ‘Initially we included this aspect of design in our Year 10 product
design course,’ says Steve Parkinson. ‘However, our students were progressing so rapidly in
their ideas that we need to teach them quite advanced drawing skills much earlier than we
expected so that they can fully explain and develop their design ideas.’
Year 9 students develop their understanding of electronic subassembly to make speakers for
their MP3 players. They also learn the fundamentals of using jigs and templates to work
with precision and learn about processes such as casting. During Year 9, students’
knowledge of programming deepens as they learn how to programme microchips to control
the sequence of the mood lights that they make. They use micro fasteners and subassembly
techniques to make working USB pen drives, which are used to store the work that they do
in D&T and in other subjects.
High-quality teaching
Teaching is highly effective and generates an enthusiasm for learning. Lesson plans are
clearly focused on the knowledge, concepts and skills to be learned. The lessons themselves
are characterised by high expectations that are shared with students in relevant and
meaningful ways.
Year 7 students are keen to make a starburst; a
spinning electronic device that changes colour as
it spins. By focusing on the applications of
electronics, they learn the theory about how and
why the starburst spins and what makes it change
colour. Students’ development as independent
learners is given high priority. The focus on visual
examples of what ‘making progress’ means in
relation to practical work is a consistent feature
across the department to support students
learning. Excellent use of resources such as a
slide called ‘Am I making progress?’ enables
students to visually identify the progress they make during the lesson.
The Key Stage 3 course has stimulated my son’s interest in designing
and making; it helped him to find something he was successful in and
encouraged him to take up engineering.
Computers and technological resources are used effectively to support learning. Investment
in tablet computers has been used to good effect to enhance students’ learning, for
example, as visual aids to support three-dimensional freehand sketching and investigation
Archbishop Holgate’s – A Church of England Academy
Good practice example: Schools 5
and design development. However, it is their use as tools to document a student’s progress
throughout a project that has brought major benefits to teaching and learning. Steve says:
‘The tablets are particularly useful for less able students who have difficulties in
communicating. For example, one student working towards Level 1 in Year 7 has reached
Level 3 within six months. She uses the tablet to take photographs of her work and speaks
into it to describe what she intends to do and has done. Although she is unable to access
the higher levels in written format, she is able to demonstrate her knowledge and
understanding practically and verbally.’
The proportion of students who continue to study courses and enter
GCSE D&T and engineering at Key Stage 4 is well above national
averages and students consistently achieve well above average results.
Year 13 students who have been offered places at university to study engineering or
materials science are clear about the role that Key Stage 3 D&T played in their
development. ‘If it had not been part of our education we would not be young engineers
now’, says one. Another adds: ‘D&T was always about the need to apply our understanding
of the rules of maths and physics but it also helped us to understand why something worked
or did not.’ A third student explains: ‘D&T fascinated me. It helped to build my curiosity
about how things work and gave me the enthusiasm to think about things differently.’
Archbishop Holgate’s - A Church of England Academy is a school for students aged 11 to 18
years located in York. It is smaller than similar schools of its type. The majority of students
are White British and approximately 10% are from a wide and diverse range of ethnic
heritage. The proportion of students with special educational needs at ‘school action’ is in-
line with the average nationally and of these the number with a statement of special
educational needs is above average.
The school gained the Design mark for the quality of its D&T work in 2009.
The school’s background
Are you thinking of putting these ideas into practice; or already doing something
similar that could help other providers; or just interested? We'd welcome your views
and ideas. Get in touch here.
To view other good practice examples, go to:
www.ofsted.gov.uk/resources/goodpractice

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Archbishop Holgate's School Good Practice Ofsted Case Study

  • 1. Archbishop Holgate’s – A Church of England Academy Good practice example: Schools 1 URN: 136617 Local authority: York Date published: 31 May 2012 Reference: 120125 This example illustrates how a school has developed its design and technology curriculum to provide a high quality and unique learning experience for students at Key Stage 3. The curriculum stimulates students’ curiosity and provides them with the essential skills and knowledge needed to live and work in a technologically advanced world. Strong links with industry ensure that students develop good understanding of the work of product designers, engineers, architects and chefs. ‘Design and technology (D&T) is really different here. Everything in our curriculum is about making D&T as relevant and as realistic as possible to the world outside school. The best thing for me, as a non-specialist, is to see students doing very different things to what I have seen before in D&T and enjoying it immensely. I believe students learn best when teaching is inspiring. Teaching is like this in D&T; it develops enquiring minds and combines academic knowledge with the development of skills to equip our young people for an exciting future.’ Andrew Daly, Headteacher High quality innovation in Key Stage 3 design and technology to promote high achievement: Archbishop Holgate’s School – A Church of England Academy Brief description Overview – the school’s message
  • 2. Archbishop Holgate’s – A Church of England Academy Good practice example: Schools2 The journey Jonathan Britain, the head of sixth form and 14-19 education, explains how far the school has come in developing outstanding D&T: ‘In 2001, innovation in D&T was rare and the curriculum in Years 7, 8 and 9 was limited in materials and processes. Most of the work was in wood, students had little freedom to develop their own ideas and there were very few opportunities to work on systems, control and structures.’ Work to bring greater relevance to the curriculum has continued under Steve Parkinson, the present subject leader. Steve has ensured that the philosophy and vision for D&T stays up to date: ‘Time is pressured at Key Stage 3 and it is essential that we make the most of every minute. The scheme of work is colour-coded to show where computer-aided design activities, teacher-led focused practical tasks, experimentation and designing, and making assignments take place. Activities vary in duration and complexity; some take as little as four hours. Other projects which call for complex designing and making can take up to 12 hours.’ We do not have a carousel system. Instead every teacher is trained to teach all of the skills and content. All of our teachers have a deep knowledge of a related technology or engineering discipline and they are easily able to broaden their knowledge. Lessons are videoed and used as an aid to help to improve practice and to ensure consistency. The departmental training programme is based upon three principles that guide teaching: to enable students to learn by doing; to become independent and confident learners; and to understand the importance of thinking and testing their ideas. ‘We impress upon students that they are living in a time when the pace of scientific and technological development is so fast that inventions and discoveries about materials and techniques are weekly occurrences’, says Steve. Facilities for D&T are excellent and include specialist workshops, kitchens and studios. Students have access to rapid prototyping, laser cutters and industry standard computer- aided design, graphic design and electronic programming software. The curriculum The curriculum has moved away from traditional module or project structures, and an integrated model has been developed. Students undertake a series of related activities in which they design but do not always make, and make often without designing. These activities are interspersed with opportunities to bring together designing and making in response to real industrial challenges that are set by local and national companies. As a result, students learn quickly and develop a secure understanding of the properties of a wide range of The good practice in detail
  • 3. Archbishop Holgate’s – A Church of England Academy Good practice example: Schools 3 modern materials including innovative ‘smart’ materials that respond to the environment. They learn to innovate and their creative ideas are based on a firm foundation of electronic, structural and mechanical knowledge and an awareness of applications that catch their imaginations. Students are very well taught to develop modern, relevant skills in using computers to aid their design and manufacture. They learn about the social and ethical responsibilities of product designers, engineers, architects and chefs, and they learn the importance of managing finite resources with care. Students also have a good understanding of the concept of the circular economy and the school was one of the first to work on this aspect in partnership with the Ellen MacArthur Foundation. The first part of the curriculum - the ‘Analyze It!’ programme - helps to develop the critical thinking skills and knowledge students need to analyse how products work and why they have been designed and manufactured in the way they have. A technique known as ‘AccessFM’ is used to support teaching and learning. By the end of Year 7, students develop a good understanding of the basics of robotic control and programming and have experience in experimenting with concept modelling using smart materials such as quantum tunnelling composite, thermochromic inks, memory wire, Kevlar and smart fluids. Industry challenges A feature of the D&T curriculum in every year group is the use of industry challenges. They are integral to teaching and learning and are carefully developed by teachers and industrialists so that they build progressively from Year 7 though to Year 13. One teacher explains: ‘This feature is essential to teaching D&T because it helps to build connections between what students learn in school and how it is applied to manufacturing and to employment in general. I see it as an essential part of my job to create such links with local industry because I want students to develop their problem-solving skills, their ability to be innovative and to learn how to work together in teams.’ In Year 7, students work on a brief set by Nestle, which is based locally. They master computer-aided drawing (CAD) and modelling skills very quickly and present their ideas for new packaging and shapes for ‘Rowntrees’ Randoms’ sweets to representatives from the company. The quality of the work is very advanced. One Year 7 student, with no previous experience in using CAD, explains how he is now able to draw, modify and dimension drawings accurately. He is excited by what he can now do and is regularly using free CAD software at home to refine and develop his skills. On my first day when I saw the workshop and the tools and CAD/CAM equipment, I thought “wow”, this is so advanced, and I wanted to learn how to use all of it.
  • 4. Archbishop Holgate’s – A Church of England Academy Good practice example: Schools4 Year 8 learning programmes are equally challenging and are designed to broaden students’ knowledge of designing for disassembly, systems thinking and the essential skills of communicating design ideas quickly and in three dimensions. The school refers to this as understanding the essential ‘DNA’ of design. Contexts for such work are varied and include, for example, developing a basic understanding of sustainable architecture. The learning programmes change regularly and are adapted to meet students’ needs. ‘Initially we included this aspect of design in our Year 10 product design course,’ says Steve Parkinson. ‘However, our students were progressing so rapidly in their ideas that we need to teach them quite advanced drawing skills much earlier than we expected so that they can fully explain and develop their design ideas.’ Year 9 students develop their understanding of electronic subassembly to make speakers for their MP3 players. They also learn the fundamentals of using jigs and templates to work with precision and learn about processes such as casting. During Year 9, students’ knowledge of programming deepens as they learn how to programme microchips to control the sequence of the mood lights that they make. They use micro fasteners and subassembly techniques to make working USB pen drives, which are used to store the work that they do in D&T and in other subjects. High-quality teaching Teaching is highly effective and generates an enthusiasm for learning. Lesson plans are clearly focused on the knowledge, concepts and skills to be learned. The lessons themselves are characterised by high expectations that are shared with students in relevant and meaningful ways. Year 7 students are keen to make a starburst; a spinning electronic device that changes colour as it spins. By focusing on the applications of electronics, they learn the theory about how and why the starburst spins and what makes it change colour. Students’ development as independent learners is given high priority. The focus on visual examples of what ‘making progress’ means in relation to practical work is a consistent feature across the department to support students learning. Excellent use of resources such as a slide called ‘Am I making progress?’ enables students to visually identify the progress they make during the lesson. The Key Stage 3 course has stimulated my son’s interest in designing and making; it helped him to find something he was successful in and encouraged him to take up engineering. Computers and technological resources are used effectively to support learning. Investment in tablet computers has been used to good effect to enhance students’ learning, for example, as visual aids to support three-dimensional freehand sketching and investigation
  • 5. Archbishop Holgate’s – A Church of England Academy Good practice example: Schools 5 and design development. However, it is their use as tools to document a student’s progress throughout a project that has brought major benefits to teaching and learning. Steve says: ‘The tablets are particularly useful for less able students who have difficulties in communicating. For example, one student working towards Level 1 in Year 7 has reached Level 3 within six months. She uses the tablet to take photographs of her work and speaks into it to describe what she intends to do and has done. Although she is unable to access the higher levels in written format, she is able to demonstrate her knowledge and understanding practically and verbally.’ The proportion of students who continue to study courses and enter GCSE D&T and engineering at Key Stage 4 is well above national averages and students consistently achieve well above average results. Year 13 students who have been offered places at university to study engineering or materials science are clear about the role that Key Stage 3 D&T played in their development. ‘If it had not been part of our education we would not be young engineers now’, says one. Another adds: ‘D&T was always about the need to apply our understanding of the rules of maths and physics but it also helped us to understand why something worked or did not.’ A third student explains: ‘D&T fascinated me. It helped to build my curiosity about how things work and gave me the enthusiasm to think about things differently.’ Archbishop Holgate’s - A Church of England Academy is a school for students aged 11 to 18 years located in York. It is smaller than similar schools of its type. The majority of students are White British and approximately 10% are from a wide and diverse range of ethnic heritage. The proportion of students with special educational needs at ‘school action’ is in- line with the average nationally and of these the number with a statement of special educational needs is above average. The school gained the Design mark for the quality of its D&T work in 2009. The school’s background Are you thinking of putting these ideas into practice; or already doing something similar that could help other providers; or just interested? We'd welcome your views and ideas. Get in touch here. To view other good practice examples, go to: www.ofsted.gov.uk/resources/goodpractice