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Mobile Commerce
          @Wikufest - 20-21Jan 2012
              (Sonny Susanto)




Sonny Susanto - sonny.susanto@gmail.com
   Sekilas tentang Mobile Internet
   Pengertian E-Commerce & M-Commerce
   Kelebihan & Kekurangan M-Commerce
   Keamanan terkait M-Commerce
   Peluang yang bisa diambil
   Kesimpulan




         Sonny Susanto - sonny.susanto@gmail.com
Sonny Susanto - sonny.susanto@gmail.com
Sonny Susanto - sonny.susanto@gmail.com
Sonny Susanto - sonny.susanto@gmail.com
   Electronic Commerce (E-Commerce) → Transaksi Elektronik
   Mobile Commerce (M-commerce) → e-commerce yang
    dilakukan pada mobile devices dengan koneksi wireless.
       Peluang layanan baru bagi pelanggan eksisting dan
        akuisisi pelanggan baru.




              Sonny Susanto - sonny.susanto@gmail.com
   Automation
   Integration
   Publishing
   Interaction
   Transaction




          Sonny Susanto - sonny.susanto@gmail.com
   Buying Online means
       Quick & easy shopping
       Access to otherwise unattainable products
       More choice & better prices
       24/7
       Recommendations from peers & experts




             Sonny Susanto - sonny.susanto@gmail.com
Sonny Susanto - sonny.susanto@gmail.com
   Populasi : 245 juta (2011)
   Luas : 1.904.443 sq km
   Populasi Jakarta : 8,5 juta (2011)
   User Internet : 39,6 juta (Des2010), 16.1%
    penetration, per IWS.
   User Facebook : 41,7 juta (Des2011,
    17.0% penetration rate.

   Source http://www.internetworldstats.com/asia.htm#id

             Sonny Susanto - sonny.susanto@gmail.com
   Tahun 1995-1996
       Bhinneka.com, Sanur.com
   Tahun 2000
       Kaskus, Tokobagus, Tokopedia, KrazyMarket,
        Juale
   Tahun 2010-2011
       Multiply, Rakuten, Ebay, Plasa

   Survey IDC 2009 → 35 Triliun / $ 3,4 Milyar

              Sonny Susanto - sonny.susanto@gmail.com
Sonny Susanto - sonny.susanto@gmail.com
   Perilaku
       Trust
   Sarana Pembayaran
       Payment Gateway
       Transfer
       Potong Pulsa
   BELUM MOBILE
   Logistik
       Distribusi & Pengiriman
   Regulasi

                Sonny Susanto - sonny.susanto@gmail.com
   Jual beli barang atau jasa melalui wireless
    handheld devices.

   Proses membayar untuk barang atau jasa
    menggunakan mobile phone atau personal
    organizer.

   Menggunakan mobile device untuk
    berkomunikasi, menginformasikan transaksi,
    menggunakan teks dan data via koneksi ke
    publik atau private networks.
            Sonny Susanto - sonny.susanto@gmail.com
   1997  Helsinki, Finland. Vending mesin
    Coca-Cola menerima pembayaran via
    SMS.
   1998  Finlandia. Penjualan Ringtone
    pertama kali.




          Sonny Susanto - sonny.susanto@gmail.com
Mobile Users > Desktop Internet Users
                                      Within 5 Years

Sonny Susanto - sonny.susanto@gmail.com
Sonny Susanto - sonny.susanto@gmail.com
   Mobile Ticketing                          Mobile Banking
   Mobile Voucher,                           Mobile StoreFront
    Coupon                                    Mobile Brokerage
   Content Purchased                         Auctions
    & Delivery                                Mobile Browsing
   Location-based                            Mobile Purchase
    Services                                  Mobile Marketing &
   Information                                Ads
    Services

           Sonny Susanto - sonny.susanto@gmail.com
   Mobility
   Broad Reach → Dapat dihubungi kapan
    saja
   Ubiquity → Mempermudah mengakses
    data secara real time
   Convenience → Device bisa menyimpan
    data dan terhubung ke internet.
   Instant Connectivity
   Personalization
   Localization of product and services.
          Sonny Susanto - sonny.susanto@gmail.com
   http://teknologi.vivanews.com/news/rea
    d/212654-mayoritas-netter-indonesia-
    akses-via-ponsel
   http://teknologi.vivanews.com/news/rea
    d/189817-2015--trafik-mobile-
    meningkat-5-kali-lipat
   http://seputarecommerce.blogspot.com/
    2011/03/mobile-payment-di-indonesia-
    masih.html
          Sonny Susanto - sonny.susanto@gmail.com
   Usability
       Small size of mobile devices (screen,
        keyboard)
       Storage capacity
       Hard to browse sites
   Keterbatasan Teknis
       Lack of standardized security protocol
       Insufficient bandwidth
       3G Lisence

              Sonny Susanto - sonny.susanto@gmail.com
Sonny Susanto - sonny.susanto@gmail.com
   Operator
       SMS Premium
       Apps Store
   Bank
       Mobile Banking
   ISP
       Apps Store




             Sonny Susanto - sonny.susanto@gmail.com
   Mobile Website
       WAP
   Application
       Based on Operating System (Blackberry, iOS,
        Android, etc.)

   Best Strategy ??
       Both of them 



              Sonny Susanto - sonny.susanto@gmail.com
   Membawa pelaku UKM ke Pasar E-
    Commerce
       Mengembangkan layanan online bagi pelaku
        bisnis offline
           Bikin Toko Online
       Mengembangkan layanan mobile site bagi pelaku
        bisnis online
       Integrator payment bagi pelaku bisnis online
   Aplikasi SMS untuk Koperasi Simpan Pinjam
   Membuat Aplikasi / Game untuk dijual di
    Apps Store

                Sonny Susanto - sonny.susanto@gmail.com
   E-Commerce First, then M-Commerce
   E-Commerce makin berkembang di
    2013, M-Commerce masih dalam tahap
    memulai, baru akan berkembang pesat
    dalam 3-5 tahun kedepan.
   E-Commerce / M-Commerce cocok
    untuk hobby dan entertainment.



          Sonny Susanto - sonny.susanto@gmail.com
Matur Suwun

          Ada Pertanyaan ?




Sonny Susanto - sonny.susanto@gmail.com

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Mobile Commerce

  • 1. Mobile Commerce @Wikufest - 20-21Jan 2012 (Sonny Susanto) Sonny Susanto - sonny.susanto@gmail.com
  • 2. Sekilas tentang Mobile Internet  Pengertian E-Commerce & M-Commerce  Kelebihan & Kekurangan M-Commerce  Keamanan terkait M-Commerce  Peluang yang bisa diambil  Kesimpulan Sonny Susanto - sonny.susanto@gmail.com
  • 3. Sonny Susanto - sonny.susanto@gmail.com
  • 4. Sonny Susanto - sonny.susanto@gmail.com
  • 5. Sonny Susanto - sonny.susanto@gmail.com
  • 6. Electronic Commerce (E-Commerce) → Transaksi Elektronik  Mobile Commerce (M-commerce) → e-commerce yang dilakukan pada mobile devices dengan koneksi wireless.  Peluang layanan baru bagi pelanggan eksisting dan akuisisi pelanggan baru. Sonny Susanto - sonny.susanto@gmail.com
  • 7. Automation  Integration  Publishing  Interaction  Transaction Sonny Susanto - sonny.susanto@gmail.com
  • 8. Buying Online means  Quick & easy shopping  Access to otherwise unattainable products  More choice & better prices  24/7  Recommendations from peers & experts Sonny Susanto - sonny.susanto@gmail.com
  • 9. Sonny Susanto - sonny.susanto@gmail.com
  • 10. Populasi : 245 juta (2011)  Luas : 1.904.443 sq km  Populasi Jakarta : 8,5 juta (2011)  User Internet : 39,6 juta (Des2010), 16.1% penetration, per IWS.  User Facebook : 41,7 juta (Des2011, 17.0% penetration rate.  Source http://www.internetworldstats.com/asia.htm#id Sonny Susanto - sonny.susanto@gmail.com
  • 11. Tahun 1995-1996  Bhinneka.com, Sanur.com  Tahun 2000  Kaskus, Tokobagus, Tokopedia, KrazyMarket, Juale  Tahun 2010-2011  Multiply, Rakuten, Ebay, Plasa  Survey IDC 2009 → 35 Triliun / $ 3,4 Milyar Sonny Susanto - sonny.susanto@gmail.com
  • 12. Sonny Susanto - sonny.susanto@gmail.com
  • 13. Perilaku  Trust  Sarana Pembayaran  Payment Gateway  Transfer  Potong Pulsa  BELUM MOBILE  Logistik  Distribusi & Pengiriman  Regulasi Sonny Susanto - sonny.susanto@gmail.com
  • 14. Jual beli barang atau jasa melalui wireless handheld devices.  Proses membayar untuk barang atau jasa menggunakan mobile phone atau personal organizer.  Menggunakan mobile device untuk berkomunikasi, menginformasikan transaksi, menggunakan teks dan data via koneksi ke publik atau private networks. Sonny Susanto - sonny.susanto@gmail.com
  • 15. 1997  Helsinki, Finland. Vending mesin Coca-Cola menerima pembayaran via SMS.  1998  Finlandia. Penjualan Ringtone pertama kali. Sonny Susanto - sonny.susanto@gmail.com
  • 16. Mobile Users > Desktop Internet Users Within 5 Years Sonny Susanto - sonny.susanto@gmail.com
  • 17. Sonny Susanto - sonny.susanto@gmail.com
  • 18. Mobile Ticketing  Mobile Banking  Mobile Voucher,  Mobile StoreFront Coupon  Mobile Brokerage  Content Purchased  Auctions & Delivery  Mobile Browsing  Location-based  Mobile Purchase Services  Mobile Marketing &  Information Ads Services Sonny Susanto - sonny.susanto@gmail.com
  • 19. Mobility  Broad Reach → Dapat dihubungi kapan saja  Ubiquity → Mempermudah mengakses data secara real time  Convenience → Device bisa menyimpan data dan terhubung ke internet.  Instant Connectivity  Personalization  Localization of product and services. Sonny Susanto - sonny.susanto@gmail.com
  • 20. http://teknologi.vivanews.com/news/rea d/212654-mayoritas-netter-indonesia- akses-via-ponsel  http://teknologi.vivanews.com/news/rea d/189817-2015--trafik-mobile- meningkat-5-kali-lipat  http://seputarecommerce.blogspot.com/ 2011/03/mobile-payment-di-indonesia- masih.html Sonny Susanto - sonny.susanto@gmail.com
  • 21. Usability  Small size of mobile devices (screen, keyboard)  Storage capacity  Hard to browse sites  Keterbatasan Teknis  Lack of standardized security protocol  Insufficient bandwidth  3G Lisence Sonny Susanto - sonny.susanto@gmail.com
  • 22. Sonny Susanto - sonny.susanto@gmail.com
  • 23. Operator  SMS Premium  Apps Store  Bank  Mobile Banking  ISP  Apps Store Sonny Susanto - sonny.susanto@gmail.com
  • 24. Mobile Website  WAP  Application  Based on Operating System (Blackberry, iOS, Android, etc.)  Best Strategy ??  Both of them  Sonny Susanto - sonny.susanto@gmail.com
  • 25. Membawa pelaku UKM ke Pasar E- Commerce  Mengembangkan layanan online bagi pelaku bisnis offline  Bikin Toko Online  Mengembangkan layanan mobile site bagi pelaku bisnis online  Integrator payment bagi pelaku bisnis online  Aplikasi SMS untuk Koperasi Simpan Pinjam  Membuat Aplikasi / Game untuk dijual di Apps Store Sonny Susanto - sonny.susanto@gmail.com
  • 26. E-Commerce First, then M-Commerce  E-Commerce makin berkembang di 2013, M-Commerce masih dalam tahap memulai, baru akan berkembang pesat dalam 3-5 tahun kedepan.  E-Commerce / M-Commerce cocok untuk hobby dan entertainment. Sonny Susanto - sonny.susanto@gmail.com
  • 27. Matur Suwun Ada Pertanyaan ? Sonny Susanto - sonny.susanto@gmail.com