Research shows that the quality of leadership is a critical factor affecting student achievement, teacher performance, and school culture, yet recent changes in educational policies and economics have often left school and district leaders more isolated and responsible for increasingly broad and complex roles and responsibilities. This has contributed to the growing frequency of leadership turnover, which is further complicated by the anticipated increases in retirements over the next several years. The loss of important, tacit knowledge that experienced leaders have gained in dealing with real-life challenges on the job poses a serious threat to educational quality and could have devastating effects on our schools.
This session will focus on a simulation driven approach that we are taking to accelerate the development of new or less experienced principals and superintendent– and in particular, to help them acquire the complex set of contextual understandings and skills that they need to make challenging decisions in the face of uncertainty and time pressure.
6. WHY USE SIMULATION?
Leaders and Faculty face
Extreme overlapping challenges
Today’s Job
Interview for
a New
Principal
# 2
7. Why use Simulation?
We have far more data, evidence, and
computer models to make decisions
today, but that also means we have far
more information overload and
excessive choice proliferation. The
number and complexity of choices
seem to be growing beyond our
abilities to analyze, synthesize, and
make decisions. The acceleration of
change reduces the time from
recognition of the need to make a
decision to completion of all the steps
to make the right decision. … Many
of the world's decision making
processes are inefficient, slow,
and ill informed.1
1The Millennium Project, “15 Global Challenges. Facing Humanity,”
last modified 2009, http://www.millennium-
project.org/millennium/challeng.html.
# 3
8. Assessment (Evaluation)
What & How
Vs.
Development (Resilience)
Why & When
“Good judgment is the result of experience.
Good Experience is often the result of bad judgment.”
Why use Simulation?
# 4
9. “We are all about practicing all the time,
only deliberate practice leads to mastery.”
(Ferdi Serim, New Mexico)
Why use Simulation?
# 5
10. Play a Sim – Dress Code
Play Simulation
Debrief –
What scenario did you find most compelling?
Why?
11. Play a Sim – Other titles
Faculty Bullying
Angry Parent (Coaching accused of swearing at
kids)
Switching Lesson Plan to Common Core
12. Experience Design:
Creating Experience
Narrative flow – Power of Story Telling
Choice Options – Encourage Critical Thinking
Consequences – Make it Memorable
Scorecard feedback – Make it realistic / measurable
Narrative feedback – Repetition / memorable
Small Group debriefings and opportunities to share /
expand the experience / consequences
Large Group debriefings to establish additional connections
with larger initiative and/or subject matter
14. Why use
Simulation?
Experience
is the best
teacher
Sims provide experience - emotional
engagement
Sims expand the evocable experience base,
they become part of your experience
portfolio/“gut”
Sims encourage a Systems Thinking approach
– Cause & Effect
Sims consequate Mindlessness and
encourage Mindfulness
Sims provides an opportunity for participants
to learn from failure, to Fail Forward
Sims enable time acceleration to feel affects of
delay
Sims provide a bridge between:
Engagement Retention Retrieval
Sims leverage the power of Storytelling
16. The Cynefin Framework
Snowden, D. J., & Boone, M. E. (2007). A leader's framework for decision making. Harvard Business Review, 85(11), 69-76.
It explores the
relationship
between man,
experience, and
context and
proposes new
approaches to
communication,
decision-
making, policy-
making, and
knowledge
management in
complex social
environments.
23. Experience Design:
Authoring Simulations - Scorecards
“As we sail thru life, don't avoid rough waters, sail on
because calm waters won't make a skillful sailor.”
(Annonymous)
“I’m not afraid of storms, for I’m learning how to sail my
ship.” (Louisa May Alcott)
24. Experience Design:
Authoring Simulations - Scorecards
Observable behaviors that demonstrate/manifest
the Learning Objectives
Specific considerations/Effects that Tradeoff of
each other – Critical Thinking
Affected Stakeholders – Ripple Effect (Double)
Time
Capturing flow on timeline
Timing of consequences
Time to make a decision
26. Contact Info:
Ken Spero
humentum@gmail.com
• 25 years of experience with Simulation
• CEO, Ed Leadership Sims LLC
• Adjunct Faculty at Penn GSE –
Experience Design & Simulation Technology
(Penn CLO and MedEd)