“Designing History: A Multidisciplinary Approach”
Walk through the design process of Pox and the City, a medical history game on early smallpox vaccines.
8. Process
• Step 1: Pick your object
• Step 2: What do you want the player to
experience? Educational goals
– Affective or cognitive domains
• Step 3: Narrative, characters, supporting objects
– Texts, objects, art work, maps, photos, etc
• Step 4: Game Mechanics and player activity
• Step 5: Distribute narrative and educational goals
and objectives throughout narrative and game
play elements.