50. Things We Did Right
Break things down into real
tasks.
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51. - Learn how to code.
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52. • - Do the first 3dbuzz.com tutorial on Unity, and code it.
Due: 12/15/10
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53. Things We Did Wrong
Scope
Lack of Deadlines
Learn Marketing
Things We Did Right
Know Your Market
Learn How To Fail
Find / Build a Community
Learn to Code
Real Tasks
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54. MONEY = TIME
ART != BUSINESS
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68. Pure Art Pure Business
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69. Pure Art Pure Business
Us?
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70. MONEY = TIME
ART != BUSINESS
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71. - Start a company.
- Make a game.
- Put the game on the market.
- Lots of people buy the game.
- Sit on a beach earning 20%.
Wednesday, March 23, 2011
72. - Start a company.
- Make a game.
- Put the game on the market.
- Lots of people buy the game.
- Sit on a beach earning 20%.
- Start a company.
- Start a game.
- Never finish a game.
- I spent a down payment on a house wait crap.
- Fuuuuuuuuuuuuuuu.
Wednesday, March 23, 2011
73. Pure Art Pure Business
Us?
Wednesday, March 23, 2011
74. In Conclusion:
Maybe a company isn’t the right thing for
some people.
But if you want to make a game, for God’s
sake, do it.
Nothing can stop you if you are persistent.
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75. What’s next for me?
I’m making a game!
Wednesday, March 23, 2011
76. Thank you!
Special thanks to Vincent Diamante, Christian
Baekkelund, Justin Houk, and ALL the Boston
Indies.
Email: scott@macguffingames.com
Twitter: @MrMacguffin
Wednesday, March 23, 2011