5. Assessing Behavioral outcome of the studentWe at iLearn International in association with Vita Beans have developed a revolutionary and path-breaking solution to Assess the Behavioral Outcome of students in line with CCE Requirement 23 January 2011 iLearn International 2
6. What do we handle? NON SCHOLASTIC CCE REPORT Thinking Skills Emotional Skills Social Skills 23 January 2011 iLearn International 3
7. Social Skills Thinking Skills Emotional Skills What do we handle? Non Scholastic CCE Report 23 January 2011 iLearn International 4
10. Flexibility in Thought: Ability to unlearn a previous learning when faced with the need to learn a new or contradictory piece of knowledge.
11. Logic & Problem Solving: Ability to imagine & simulate possibilities to figure out the solution to a given problem.
12. Curiosity & Inquisitiveness: Willingness to reach out for more information & the spirit of questioning required to delve deeper in a field.
13. Memory & Cognitive Response: Ability to remember what is observed in an intact fashion & recollect it quickly.
14. Quantitative Analysis: Ease with which quantitative concepts & calculations can be performed.23 January 2011 iLearn International 6
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16. Caring & Empathetic: Ability to understand another person’s point of view & willingness to be a part of their life when in need.
17. Social Dominance: Ability to exercise control when in a group & influence the thoughts and actions of people around.
18. Language & Vocabulary: Vastness of vocabulary & how easily one can recollect known words to fit a situation.
19. Social Values: Ease with which a person can conform to the notions of social values, do’s & don’ts in order to preserve order.23 January 2011 iLearn International 7
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21. Stability of Judgment: Rate at which confidence builds up around a decision made allowing the person to stick to his decision.
22. Focus & Attention Span: Ability to stay focused & attentive to capture information about multiple elements in the surrounding.
23. Stress Resilience: Ability to withstand stress when faced with a need to control one’s instincts & feelings in a situation.23 January 2011 iLearn International 8
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25. More interactive More fun More attention Greater fidelity of results
26. Dynamic & Flexible Content More possibilities for customizations
29. EXECUTIVE FUNCTION ATTENTION MATH & VOCABULARY MULTI-TASKING LEARNING SKILLS MEMORY PROBLEM SOLVING AssessCCE parameters using a set of simple, addictive games & activities built on cognitive science frameworks. 23 January 2011 iLearn International 11
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31. game play adapts to user’s own speed of learning & expertise