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Group
Email
 Electronic mail, often abbreviated as email or e-
mail.
 Email – an electronic message transmitted over a
network from one user to another.
 Can be as simple as a few lines of text, or include
attachments such as pictures or documents.
 It is the method of exchanging digital messages
between two or more systems.
 E-mail systems are based on a store-and-forward
model.
 In which e-mail computer server systems accept,
forward, deliver and store messages on behalf of
user.
Definition and
History
 Electronic mail (or E-mail ) can be defined as “the
transformation of computer- stored messages by
using telecommunications”
 The first email systems were developed at SCD and
MIT in 1965. Incompatible with each other, each
system was designed to facilitate message delivery
between users on a single machine.
 Ray Tomlinson invented email back in 1971 –
essentially fostering global
business communication.
Advantages of Email
 Screening information
 Bringing Work on the Road
 Sending Messages to Greet
 Managing E mail is easy and fast
 Email is easy to filter
 E-mails are delivered uninterruptedly
Disadvantages of Email
 E-Mail Overload
 Time consuming
 E-mail and Excuse
 Infecting your computer with a virus
 Ignorance
Email Providers
 Gmail.
 Yahoo mail.
 Rediff mail.
 Hotmail.
To Create User ID
How to Sign Up for a Gmail Email Account
1. Go to www.gmail.com
2. Click on “Create An Account”
3. Fill in the
Registration Form
Should I provide accurate
person information or is it OK
to lie?
Unique login name
Password registration
boxes and password
strength
Security question
Answer to the
security question
Description of Google’s Web
History
Email address for
authenticating account
Location of person
creating an account
Word verification
Terms of Service policy
and links to other user
policies
Button for creating
Gmail account
Bouncing of Email
Due to the following reasons e-mail will bounce.
 Mailbox Not Found
 Invalid mailbox
 Mailbox unavailable
 Mailbox full
 Host unknown.
Threats to Email
 E-mail spoofing
Occurs when the header information of an
email is altered to make the message appear
to come from a known or trusted source.
 E-mail bombing
Is the intentional sending of large volumes of
messages to a target address. The
overloading of the target email address can
render it unusable and can even cause the
mail server to crash.
Groupware
 Programs that help people work together collectively
while located remotely from each other.
 Often called collaborative software, groupware is an
integral component of a field of study known as
Computer-Supported Cooperative Work or CSCW.
 Collaborative software, or groupware, is technology
designed to facilitate the work of groups.
 Programs that enable real time collaboration are called
Synchronous Groupware.
Services
 Sharing of calendars.
 Collective writing.
 E-mail handling.
 Shared database access.
 Electronic meetings with each person able to see and
display information to others, and other activities.
Products of Groupware
Groupware is often broken down into categories describing
whether or not work group members collaborate in real
time.
 Lotus Notes and Microsoft Exchange
Both of which facilitate calendar sharing, e-mail
handling, and the replication of files across a distributed
system so that all users can view the same information.
 CU-SeeMe and Microsoft NetMeeting.
Electronic "face-to-face" meetings are facilitated.
The Time/Space Matrix
Classify groupware by:
when the participants are working,
at the same time or not
where the participants are working,
at the same place or not
same
time
different
place
same
place
different
time
same
place
different
place
same
time
different
time
face-to-face
conversation
telephone
post-it note letter
Uses
 Communicate
 Cooperate
 Coordinate
 Solve problems
 Compete
 Negotiate
Groupware Different from Traditional User Interface
Design?
 While traditional technologies like the telephone
qualify as groupware, groupware design involves
understanding groups and how people behave in
groups.
 Involves having a good understanding of
networking technology and how aspects of that
technology affect a user’s experience.
 Million-person groups behave differently from 5-
person groups.
 Performance parameters of the technologies to
support different groups vary.
 Ease-of-use must be better for groupware than for
single-user systems because the pace of use of
an application is often driven by the pace of a
conversation.
 System responsiveness and reliability.
 Homogeneity of users, of the possible roles
people play in cooperative work.
Categories
Groupware can be divided into three categories
depending on the level of collaboration.
 Communication
can be thought of as unstructured interchange of
information. A phone call or an IM Chat discussion
are examples of this.
 Conferencing
refers to interactive work toward a shared goal.
Brainstorming or voting are examples of this.
 Co-ordination
refers to complex interdependent work toward a
shared goal.
Design & Implementation Issues
 Persistence is needed in some sessions.
 Authentication has always been a problem with
groupware.
 Bandwidth issues at fixed location limited full
use of the tools.
 Multiple input and output streams bring
concurrency issues into the groupware
applications.
Members
 Nibin
 Nikhil
 Prabul
 Rajas
 Reema
 Rijo
 Roy
 Sajith
 Sam
 Scaria
Thank You.

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Email and groupware

  • 2. Email  Electronic mail, often abbreviated as email or e- mail.  Email – an electronic message transmitted over a network from one user to another.  Can be as simple as a few lines of text, or include attachments such as pictures or documents.  It is the method of exchanging digital messages between two or more systems.  E-mail systems are based on a store-and-forward model.  In which e-mail computer server systems accept, forward, deliver and store messages on behalf of user.
  • 3. Definition and History  Electronic mail (or E-mail ) can be defined as “the transformation of computer- stored messages by using telecommunications”  The first email systems were developed at SCD and MIT in 1965. Incompatible with each other, each system was designed to facilitate message delivery between users on a single machine.  Ray Tomlinson invented email back in 1971 – essentially fostering global business communication.
  • 4. Advantages of Email  Screening information  Bringing Work on the Road  Sending Messages to Greet  Managing E mail is easy and fast  Email is easy to filter  E-mails are delivered uninterruptedly
  • 5. Disadvantages of Email  E-Mail Overload  Time consuming  E-mail and Excuse  Infecting your computer with a virus  Ignorance
  • 6. Email Providers  Gmail.  Yahoo mail.  Rediff mail.  Hotmail.
  • 7. To Create User ID How to Sign Up for a Gmail Email Account 1. Go to www.gmail.com 2. Click on “Create An Account” 3. Fill in the Registration Form
  • 8. Should I provide accurate person information or is it OK to lie? Unique login name Password registration boxes and password strength Security question Answer to the security question Description of Google’s Web History
  • 9. Email address for authenticating account Location of person creating an account Word verification Terms of Service policy and links to other user policies Button for creating Gmail account
  • 10.
  • 11. Bouncing of Email Due to the following reasons e-mail will bounce.  Mailbox Not Found  Invalid mailbox  Mailbox unavailable  Mailbox full  Host unknown.
  • 12. Threats to Email  E-mail spoofing Occurs when the header information of an email is altered to make the message appear to come from a known or trusted source.  E-mail bombing Is the intentional sending of large volumes of messages to a target address. The overloading of the target email address can render it unusable and can even cause the mail server to crash.
  • 13. Groupware  Programs that help people work together collectively while located remotely from each other.  Often called collaborative software, groupware is an integral component of a field of study known as Computer-Supported Cooperative Work or CSCW.  Collaborative software, or groupware, is technology designed to facilitate the work of groups.  Programs that enable real time collaboration are called Synchronous Groupware.
  • 14. Services  Sharing of calendars.  Collective writing.  E-mail handling.  Shared database access.  Electronic meetings with each person able to see and display information to others, and other activities.
  • 15. Products of Groupware Groupware is often broken down into categories describing whether or not work group members collaborate in real time.  Lotus Notes and Microsoft Exchange Both of which facilitate calendar sharing, e-mail handling, and the replication of files across a distributed system so that all users can view the same information.  CU-SeeMe and Microsoft NetMeeting. Electronic "face-to-face" meetings are facilitated.
  • 16. The Time/Space Matrix Classify groupware by: when the participants are working, at the same time or not where the participants are working, at the same place or not same time different place same place different time
  • 18. Uses  Communicate  Cooperate  Coordinate  Solve problems  Compete  Negotiate
  • 19. Groupware Different from Traditional User Interface Design?  While traditional technologies like the telephone qualify as groupware, groupware design involves understanding groups and how people behave in groups.  Involves having a good understanding of networking technology and how aspects of that technology affect a user’s experience.  Million-person groups behave differently from 5- person groups.
  • 20.  Performance parameters of the technologies to support different groups vary.  Ease-of-use must be better for groupware than for single-user systems because the pace of use of an application is often driven by the pace of a conversation.  System responsiveness and reliability.  Homogeneity of users, of the possible roles people play in cooperative work.
  • 21. Categories Groupware can be divided into three categories depending on the level of collaboration.  Communication can be thought of as unstructured interchange of information. A phone call or an IM Chat discussion are examples of this.  Conferencing refers to interactive work toward a shared goal. Brainstorming or voting are examples of this.  Co-ordination refers to complex interdependent work toward a shared goal.
  • 22. Design & Implementation Issues  Persistence is needed in some sessions.  Authentication has always been a problem with groupware.  Bandwidth issues at fixed location limited full use of the tools.  Multiple input and output streams bring concurrency issues into the groupware applications.
  • 23. Members  Nibin  Nikhil  Prabul  Rajas  Reema  Rijo  Roy  Sajith  Sam  Scaria