Good software management:
⁃ How to recognize it when you see it
⁃ How to encourage it
⁃ How to encourage senior management to encourage it
⁃ How to collaborate with it effectively
What does good software development management look like?
How do good programming managers motivate their teams?
What are programming managers bedeviled by?
How are programming managers tormented by product managers?
What are the forces that cause discord between product and software development managers?
What can be done about feature creep and late changing requirements?
Why do so many parts of organizations expect feature requirements to change but not delivery schedules?
What are objectives shared between programming managers and product managers that could encourage collaboration?
What would happen if programming managers and product managers formed mutual admiration societies with each other?
6. Ron Lichty,
Managing Software People & Teams
SOFTWEST
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12/07/12 Managing the Unmanageable http://ronlichty.com
7. Why we wrote:
*
______________________________ * Addison Wesley published October 1, 2012
12/07/12 Managing the Unmanageable http://ronlichty.com
8. Rules of Thumb / Nuggets of Wisdom*
* 300 in the book
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12/07/12 Managing the Unmanageable http://ronlichty.com
9. Agenda
• Managing Delivery
• Challenges new programming managers have
• Motivating
• Recruiting
• Handling Problem Employees
• Shielding Their Team
• Managing Out and Up
• Establishing Culture
• Communicating
• Q&A
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12/07/12 Managing the Unmanageable http://ronlichty.com
10. Managing Delivery
• Best programming manager you ever
worked with?
• Skills
• Behaviors
• Finesse
• Gifts of greatness
. . . that made them stand out?
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12/07/12 Managing the Unmanageable http://ronlichty.com
11. Great Programming Manager
• Always recruiting
• Seeks to collaborate
• Listener
• Understands coders
• Deals with problem employees
• Motivates
• Clearly aligns team and purpose
• Infectious enthusiasm
• Delivers
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12. Challenges
for New Programming Managers
Rule of Thumb:
The very thing that has made you successful will get in your
way in your next role.
•Manage
•Delegate
•Be a Motivator
•Don’t Be a De-Motivator
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12/07/12 Managing the Unmanageable http://ronlichty.com
14. Motivating:
Be Careful What You Reward
• “Behavior revolves around what you measure.”
– Jim Highsmith
• “Firefighters who get rewarded carry matches.”
– Kimberly Wiefling
• Do you define “done” as “coding complete”?
– Or as features that delight customers?
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12/07/12 Managing the Unmanageable http://ronlichty.com
15. Recruiting
Always be recruiting
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12/07/12 Managing the Unmanageable http://ronlichty.com
16. Shielding Your Team
--John Evans photo
Be a damper to the noise. --Joe Kleinschmidt, CTO
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12/07/12 Managing the Unmanageable http://ronlichty.com
17. Managing Out and Up
• “The single most important leader in an
organization is your immediate supervisor.”
– Jim Kouzes
• “You can safely assume all perceptions are
real, at least to those who own them.”
– Joe Folkman
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12/07/12 Managing the Unmanageable http://ronlichty.com
18. Managing Out & Up
• Because
– your peers increasingly are not technical
– and your boss may not be either
• …they’ll pressure you
– to micromanage your team (or let them)
– to report on / prove your team’s productivity
– to fill your team’s plates to capacity
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12/07/12 Managing the Unmanageable http://ronlichty.com
19. Productivity
• The Apple Lisa team’s managers had asked
engineers to report, each week, how many
lines of code they’d written. The first week,
Bill Atkinson turned his attention to making
QuickDraw faster and more efficient,
reducing the previous week’s code by 2,000
lines. He duly reported that he’d written
minus-2,000 lines of code for the week.
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12/07/12 Managing the Unmanageable http://ronlichty.com
20. Capacity
• Slack is critical to throughput
– 100% capacity results in bottlenecks
____________________________________________________________ --photo (c) Bud Adams, SXC, www.aimpgh.com
12/07/12 Managing the Unmanageable http://ronlichty.com
21. What Be-Devils Managers?
• Micromanagement
• Requirements that are too detailed
• Requirements that are missing
• Requirements that are not prioritized
• Fixed scope with arbitrary deadlines
• Increasing requirements without adding time
• Interruptions
• Arbitrary, counter-productive rules
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12/07/12 Managing the Unmanageable http://ronlichty.com
22. How do we focus on collaboration?
• Roadmaps
• Prioritization
• Listening to customers
• Avoiding wasted time
• Reducing complexity
• Making software customers love
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12/07/12 Managing the Unmanageable http://ronlichty.com
23. Establishing Culture
• Does your company live its values?
• Programming culture ≠ corporate culture
– Wall parts off
– Substitute and bolster more appropriate values
• Wherever you can, leverage culture & values
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12/07/12 Managing the Unmanageable http://ronlichty.com
24. Establishing Culture
• “Publicly reward or acknowledge engineers
who act in a way that supports the culture
that you want to create.”
—Juanita Mah, engineering manager
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12/07/12 Managing the Unmanageable http://ronlichty.com
25. Communicating
• Managers have to communicate more
• Encourage the team to communicate
• Create a culture of communication
– at every level
– with everyone
• up, down, within and across
• “We have two ears and one mouth. Use them in
this ratio.”
— Kimberly Wiefling
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12/07/12 Managing the Unmanageable http://ronlichty.com
26. Form a Mutual Admiration Pact?
• Lots more collaboration and communication
• Surprise the rest of management
– Relief
– Or scare them (!)
• Help each other manage up and out
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12/07/12 Managing the Unmanageable http://ronlichty.com
27. A Few Closing Rules of Thumb
• If you’re a people manager, your people are far more important than
anything else you’re working on.
—Tim Swihart, Engineering Director
• Projects should be run like marathons. You have to set a healthy pace
that can win the race and expect to sprint for the finish line.
—Ed Catmull, CTO, Pixar Animation Studios
• In applications with high technical debt, estimating is nearly
impossible.
—Jim Highsmith, Agile Coach and Leader
• The quality of code you demand during the first week of a project is
the quality of code you’ll get every week thereafter.
—Joseph Kleinschmidt, CTO, Leverage Software
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12/07/12 Managing the Unmanageable http://ronlichty.com
28. Ron Lichty Consulting
• Mentoring and Coaching and Consulting:
– http://ronlichty.com/
• The book:
Managing the Unmanageable:
Rules, Tools & Insights
for Managing Software People & Teams
– http://ManagingTheUnmanageable.net
• Training: now in development:
– “Managing Software People and Teams: the class”
– “The Agile Manager”
(Email me through the site above and I’ll let you know when.)
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12/07/12 Managing the Unmanageable http://ronlichty.com
Image ID: 529149, Uploaded to http://www.sxc.hu/photo/529149 by winjohn on May 16, 2006, John Evans, Winchester, Hants, United Kingdom, www.thetippingpoint.co.uk