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VISUAL SYMBOLS CONE OF EXPERIENCE
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“Visual symbols will be made meaningful if we can use them as
summaries of our own indirect experiences…A little can stand for a lot!”
Visual Symbols
2. Visual symbols
- are representations of direct reality, which
comes in the form of signs and symbols. The
following is a detailed discussion on the
different kinds of visual symbols, which are
drawings, sketches, cartoons, comics or strip
drawing, diagrams, charts and graphs, maps,
and posters.
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3. Rules of Thumbs in Using Visuals
1. Visuals must be directly relevant to the audio content.
2. Redundancy between visuals and audio must be
avoided. If words are displayed, viewers must be given
time to read it.
3. Visual displays should be big enough to be seen by the
farthest pupil.
4. Visual displays must be attractive.
5. Visual displays must be aesthetically presented to
maintain good taste.
5. A. DRAWINGS
- Concrete visual or a representation of
a real thing. It helps illustrating our
lecture through freehand sketching in a
chalkboard.
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7. B. CARTOONS
- Another kind of visual symbol. It tells
its story metaphorically. The perfect
cartoon needs no caption. The
symbolism conveys the message.
-It could also be used as a
springboard for a lesson or a concluding
activity.
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9. C. STRIP DRAWINGS
-commonly called comics or
comic strip. It is educational and
entertaining at the same time.
- it could also serve as
motivation and a starter of a lesson.
It can also be given as an activity for
students to express insights gained at
he conclusion of a lesson.
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10. D. DIAGRAMS
- Any line drawing that shows
arrangement and relations as of parts to the
whole, relative values, origins and development,
chronological fluctuations, distributions, etc. –
DALE
The word GRAPH is sometimes used as
a synonym for diagram.
12. •Affinity Diagram
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- used to cluster complex apparently
unrelated data into natural and
meaningful groups.
- is a tool that gathers large amounts
of language data (ideas, opinions, issues)
and organizes them into groupings based
on their natural relationships .
14. Tree Diagram
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- Used to chart out, in increasing
details, the various tasks that must be
accomplished to complete a project or
achieve a specific objective.
16. Fishbone Diagram
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- Also called cause-and-effect diagram.
It is a structured form of brainstorming
that graphically shows the relationship
of possible causes and sub causes directly
related to an identified effect/problem.
It is most commonly used to analyze
work-related problems.
18. E. CHARTS
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- diagrammatic representation of
relationships within an organizations.
• Time Chart
• Tree or Stream Chart
• Flow Chart
• Organizational Chart
• Comparison and Contrast Chart
• Pareto Chart
• Run Chart or Trend Chart
24. Flowchart
- visual way of charting or
showing a process from beginning
to end. It is a means of analyzing a
process. By outlining every step in
a process, you can begin to find
inefficiencies or problems.
33. F. GRAPHS
- pictures that help us
understand amounts. These
amounts are called data.
- A graph is a picture
designed to express words,
particularly the connection
between two or more quantities.
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35. Circle Graph
- is shaped like a circle. It is
divided into fractions that look
like pieces of pie, so sometimes a
circle graph is called a pie graph.
Many times the fractional parts
are different colors and a key
explains the colors.
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Picture Graph
- uses pictures or symbols to show
data. One picture often stands for
more than one vote so a key is
necessary to understand the
symbols.
41. G. Map
- is a visual representation of an
area — a symbolic depiction
highlighting relationships between
elements of that space such as
objects, regions, and themes.
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42. H. Posters
- a poster is combination of
bold designs and color primarily
intended to catch attention on a
significant fact, idea or message.
Simply stated, a poster is a picture
with appropriate caption.