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THE CUSTOMER DEVELOPMENT ROADMAP
A Minimum Viable Toolset for Systematically Creating Blue Ocean Startups
Dr. Rod Kuhn King
Visual Problem Solver, Inventor, and Magician
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Visual Customer Development
Especially for
‘Non-Software’ Startups
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
A Blue Ocean Startup
Is a “Value Innovation” Business That
Creates an Uncontested Market Space and
Makes Competitors Irrelevant
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Eventually, a Blue Ocean Startup has
 a Profit Margin of, at least, 20% p.a.
 not more than 3 Direct Competitors
in a Fast-growing Market (Niche)
a Market Share of, at least,
3 Times That of Nearest Competitor
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Blue Ocean Startups
Are the Darlings of
Angel Investors,
Venture Capitalists, and
the Stock Market
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ORIGINAL BLUE OCEAN STARTUPS
ORIGINAL
BLUE OCEAN STARTUPS
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
But, how are Blue Ocean Startups Created?
ITENN
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
BUSINESS MODEL DEVELOPMENT
TOOLS FOR SYSTEMATICALLY CREATING BLUE OCEAN STARTUPS
WISDOMSOURCING MAP
(Rod King)
CUSTOMER DEVELOPMENT
(Steve Blank)
BLUE OCEAN STRATEGY
(W. Chan Kim & Renee Mauborgne)
Blue
Ocean
Startup
Market Types
(Customer Experience
Map)
Value Innovation
VoC
Note
VoC: Voice of Customer
LEAN STARTUP
(Eric Ries)
(-): PAIN
(+): DELIGHT
Disruption Spot
Luxury Spot
Strategic
Choice
Key
OMG-Experience:
Undesirable Experience:
Profit Margin
No. of Direct Competitors
(Level of Commoditization)
Blue Ocean
(“Practical Impossibility”)
Luxury Spot
Disruption Spot
Green Ocean Red Ocean
JOURNEY OF
THE BLUE OCEAN STARTUP
3
100%
6
10%
20%
10 (Global)
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
(-): PAIN
(+): DELIGHT
Disruption Spot
Luxury Spot
Strategic
Choice
Profit Margin
No. of Direct Competitors
(Level of Commoditization)
COMPANY BUILDING COMPANY SCALING/
ACQUISITION
CUSTOMER CREATION
CUSTOMER DISCOVERY
& VALIDATION
‘CUSTOMER DEVELOPMENT’ JOURNEY OF
THE BLUE OCEAN STARTUP
3
100%
6
10%
20%
10 (Global)
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
(-): PAIN
(+): DELIGHT
Disruption Spot
Luxury Spot
Strategic
Choice
Key
OMG-Experience:
Undesirable Experience:
GURUS
Sweet Spot
STARTUP
Blue Ocean
STARTUP
(“Practical Impossibility;
Value Innovation”)
Luxury Spot
STARTUP
(“Existing Market”)
Disruption Spot/
Lean STARTUP
(“Resegmented/Reframed
Market; Lean/No-frills Niche”)
Volcano
STARTUP
Oasis
STARTUP
Green Ocean
STARTUP
Red Ocean
STARTUP
No-Man’s-Island
STARTUP
3
10
6
3
6
10
Ideal Value Space
(Ideal Market/
Ideal Impossibility/
Ideal Tool/
Ideal Universe/
New Market
STARTUP)
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
10 ARCHETYPAL STARTUPS & MARKET TYPES
“What Kind of a Startup Are We? What Kind of a Startup Must We Be? How?”
Differentiation
(Performance)
Cost
(-): PAIN
(+): DELIGHT 2
Profit Margin
Direct Competitors
(Commoditization)
(+): DELIGHT 1
Industry Attractiveness
(Market Growth)
New
Market
Space
Existing
Market
SpaceKey
OMG-Experience:
Undesirable Experience:
GURUS
Market (Customer Problem/Goal): ……………………………………………
BLUE OCEAN STARTUP Cube
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
WHY (PROBLEMS)?
 Use of Waterfall Model for
Product Development
 Having Little or No Customers:
Product-Market Misfit
HOW MANY? HOW MUCH?
Growing Communities of Practice for
 Customer Development Model
 Lean Startup Model
WHAT (PROBLEMS)?
 9 out of 10 New Products are
Failures (Unprofitable)
 High Mortality Rate of Scalable
Startups
HOW (SOLUTION)?
 Customer Development Model
(Steve Blank): Customer Discovery;
Customer Validation; Customer
Creation; Company Building
 Lean Startup Model (Eric Ries):
Continuous & Rapid Deployment
WHAT NEXT?
See http://steveblank.com/
WHERE (PROBLEMS)?
 Scalable Startups especially in
Silicon Valley, California
 World of Business (Startups)
THE METHODOLOGY OF
CUSTOMER DEVELOPMENT
(based on Steve Blank’s book:
“The Four Steps
To The Epiphany”)
WHEN?
See http://steveblank.com/
WHO?
Steve Blank
 Retired Serial Entrepreneur
 Author of “The Four Steps
To The Epiphany”
 Creator of “Customer Dev. Model”
 Entrepreneurship Professor
OVERVIEW OF
THE METHODOLOGY OF CUSTOMER DEVELOPMENT
“Successful Strategies for Products That Win”
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
(-): PAIN
(+): DELIGHT
Disruption Spot
Luxury Spot
Strategic
Choice
Customer Development
Model:
Minimum Viable
Product(s)
Time
(Delay; Cost; Adoption Barrier)
Waterfall Model:
Alpha/Beta Product
Amount of
Validated Learning
Key
OMG-Experience:
Undesirable Experience:
GURUS
Learning Time Map for Product Development
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
Market Segment (Customer Problem/Goal): ………………………………………………………
Ideal Value Space
(Ideal Market/
Ideal Impossibility/
Ideal Tool/
Ideal Universe/
Entirely New Market)
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
(-): PAIN
(+): DELIGHT
Disruption Spot
Luxury Spot
Strategic
Choice
Resegmented/
Reframed/Low-cost
Market;
Lean/No-frills Niche
Cost
(Adoption Barrier; Complexity;
Inaccessibility; Delay)
Existing High end-
Market
Performance
(Functionality;
Quality)
Key
OMG-Experience:
Undesirable Experience:
GURUS
Cost-Performance Map for ‘Market Types’
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
Market Segment (Customer Problem/Goal): ………………………………………………………
Ideal Value Space
(Ideal Market/
Ideal Impossibility/
Ideal Tool/
Ideal Universe/
Entirely New Market)
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
3
10
6
3
6
10
CUSTOMER CREATION PYRAMID FOR
THE BLUE OCEAN STARTUP
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
 Delighters
 Satisfiers
 Dissatisfiers
 Delighters
 Satisfiers
 Dissatisfiers
 Delighters
 Satisfiers
 Dissatisfiers
NON-COMPETITORS
(Remote Industries/Economy:
Sectoral & Geographical Non-alternatives)
DIRECT COMPETITORS
(Core Sector/Strategic Groups:
Substitutes)
BUSINESS
(New) Customer Value Proposition/Market: …………………………………………………………………..
 NON- CUSTOMERS
o Profitable
o Break-even
o Unprofitable
Oh My God-
Product/Service
Why?
How?
Why?
How?
Why?
How?
INDIRECT COMPETITORS
(Peripheral/Adjacent Industries:
Alternatives/Value Chain Complements)
Diffusion (Word-of-mouth) Potential = Delighters + Satisfiers - Dissatisfiers
GURUS
 Hypotheses vs. Reality
 JTBD = Job To Be Done
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GURUS
COMPETITIVE LANDSCAPE
FOR
THE BLUE OCEAN STARTUP
Customer Value Proposition
(Hypotheses vs. Facts):
COMPETITIVE LANDSCAPE FOR THE BLUE OCEAN STARTUP
Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving
DIRECT COMPETITORS INDIRECT COMPETITORS
NON-COMPETITORS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GURUS
MARKET UNIVERSE
FOR
THE BLUE OCEAN STARTUP
Customer Value Proposition
(Hypotheses vs. Facts):
MARKET UNIVERSE FOR THE BLUE OCEAN STARTUP
Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving
CORE CUSTOMERS PERIPHERAL CUSTOMERS
REMOTE CUSTOMERS
CUSTOMIZATION POSITIONING
 Personalized; Personal
 Customized; Scalable
 Fun; Entertaining
 Multi-sensory; Immersive
 Intuitive/Natural
 Do-It-Yourself/Self-service
INACCESSIBILITY POSITIONING
 Accessible
 Scarce
 Only
 Unlimited; Omnipresent
 Connected
 Wireless
FUNCTIONALITY POSITIONING
 Useful
 Unique (Capability)
 Specialized
 Effective; Problem-solving
 Pain-Reliever; [Pain]-Prevention;
 Versatile; Comprehensive
COST (PRICE)/SIZE POSITIONING
 Low Price; Affordable; Cheap; Free
 Premium Price
 Luxurious
 Discounted
 Bestselling
 Portable; Miniature
PROCESS TIME POSITIONING
 Instant; Immediate; Latest
 On Demand; 24x7
 Oldest; Antique
 Time-saving
 1/2/3-Day/Overnight Delivered
 Patient
BRANDING POSITIONING
 Leading; No. 1; Exclusive
 Original; Authentic; Unique
 New Category; Innovative; Emergent
 Emotional
 Empowering; Humanizing
 Classic; Modern; Avant Garde
POSITIONING/FEATURES
(Hypotheses vs. Facts):
 CUSTOMER PREFERENCES
vs.
 BUSINESS PREFERENCES
COMPLEXITY POSITIONING
 Simple; Easy to Learn/Use/Apply
 Convenient
 Hassle-free
 Easy-to-understand
 Risk-free
 Certain
QUALITY POSITIONING
 Moderate/High Quality
 Pure; Defect-free
 Fast; Reliable
 Durable; Hard; Adaptive
 Healthy; Safe; Secure; Soft
 Efficient
POSITIONING/FEATURES MAP: Hypotheses
Collaboratively Design Oh My God-Strategies, Products, Services, and Business Models
GURUS
CUSTOMER CREATION PYRAMID FOR
“THE CUSTOMER DEVELOPMENT ROADMAP”
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
 Delighters
 Satisfiers
 Dissatisfiers
 Delighters
 Satisfiers
 Dissatisfiers
 Delighters
 Satisfiers
 Dissatisfiers
NON-COMPETITORS
(Remote Industries/Economy:
Sectoral & Geographical Non-alternatives)
DIRECT COMPETITORS
(Core Sector/Strategic Groups:
Substitutes)
BUSINESS
Customer Value Proposition/Market: Create a Successful, Scalable Startup/Product;
Radically Reduce Risk of Failure for Startups/New Products
 NON- CUSTOMERS
o Profitable
o Break-even
o Unprofitable
Customer
Dev. Roadmap
Why?
How?
Why?
How?
Why?
How?
INDIRECT COMPETITORS
(Peripheral/Adjacent Industries:
Alternatives/Value Chain Complements)
Diffusion (Word-of-mouth) Potential = Delighters + Satisfiers - Dissatisfiers
GURUS
 Hypotheses vs. Reality
 JTBD = Job To Be Done
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GURUS
CUSTOMER DEVELOPMENT
ROADMAP
(based on Steve Blank’s book:
“The Four Steps
To The Epiphany”)
CUSTOMER DEVELOPMENT ROADMAP
The 4 Stages of the Customer Development Journey for a Scalable Startup
1. CUSTOMER DISCOVERY 2. CUSTOMER VALIDATION
3. CUSTOMER CREATION 4. COMPANY BUILDING
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GURUS
CUSTOMER DEVELOPMENT
ROADMAP
(based on Steve Blank’s book:
“The Four Steps
To The Epiphany”)
CUSTOMER DEVELOPMENT ROADMAP - Details
The 4 Stages of the Customer Development Journey for a Scalable Startup
1. CUSTOMER DISCOVERY
1.1 State Your Hypothesis
- “Customer Experience Curve (Canvas): Expected Pain/Delight”
- Business Model (Global Value Chain): Expected Pain/Delight
1.2 Test “Problem” Hypothesis: “Customer Experience Curve: Actual”
1.3 Test “Product” Hypothesis: Minimum Viable Product (MVP)
- Build MVP: Prototype Ad/Headline/Web
Page/Product/Service; Min. Feature Set
- Test MVP
- Test Hypotheses for Business Model
2. CUSTOMER VALIDATION
2.1 Get Ready to Sell
2.2 Sell to “Earlyvangelists”
2.3 Develop Positioning: Product-Market Fit
- Proposed Customer Experience Curve (Canvas)
- Proposed Scalable Business Model
2.4 Verify
- Product-Market Fit
- Scalable Business Model
3. CUSTOMER CREATION
3.1 Get Ready
3.2 Position
3.3 Launch
3.4 Create Demand
4. COMPANY BUILDING
4.1 Mainstream Customers
4.2 Management/Culture Issues
4.3 Functional Departments
4.4 Fast Response Departments
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GURUS
QUESTIONS FOR
EACH STAGE OF
THE CUSTOMER
DEVELOPMENT JOURNEY
QUESTIONS FOR EACH STAGE OF
THE CUSTOMER DEVELOPMENT JOURNEY
2. WHERE MUST THE BUSINESS GO? What Positioning?
3. HOW WILL THE BUSINESS GET THERE?
What Business Model?
1. WHAT KIND OF A BUSINESS ARE WE? What Industry/Vision?
4. HOW WILL WE KNOW WHEN THE
BUSINESS’S VISION IS REALISED?
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GURUS
CUSTOMER DISCOVERY
STAGE
What are the hypotheses?
What are the facts/evidences?
CUSTOMER DISCOVERY STAGE
Collaboratively Discover Most Important Customers, Big Urgent Market Problem (BUMP), and Business Model
2. WHERE MUST THE BUSINESS GO? What Positioning?
3. HOW WILL THE BUSINESS GET THERE?
What Business Model?
1. WHAT KIND OF A BUSINESS ARE WE? What Industry/Vision?
4. HOW WILL WE KNOW WHEN THE
BUSINESS’S VISION IS REALISED?
ALID
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GURUS
CUSTOMER VALIDATION
STAGE
What are the hypotheses?
What are the facts/evidences?
CUSTOMER VALIDATION STAGE
Collaboratively Validate Most Important Customers, Big Urgent Market Problem (BUMP),
and Business Model as well as Customer Goal (Job To Be Done)
2. WHERE MUST THE BUSINESS GO? What Positioning?
3. HOW WILL THE BUSINESS GET THERE?
What Business Model?
1. WHAT KIND OF A BUSINESS ARE WE? What Industry/Vision?
4. HOW WILL WE KNOW WHEN THE
BUSINESS’S VISION IS REALISED?
ALID
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GURUS
CUSTOMER CREATION
STAGE
What are the hypotheses?
What are the facts/evidences?
CUSTOMER CREATION STAGE
Collaboratively Create End-user Demand and Drive That Demand Into Sales Channel of Business
1. WHAT KIND OF A BUSINESS ARE WE? What Industry/Vision? 2. WHERE MUST THE BUSINESS GO? What Positioning?
3. HOW WILL THE BUSINESS GET THERE?
What Business Model?
4. HOW WILL WE KNOW WHEN THE
BUSINESS’S VISION IS REALISED?
ALID
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GURUS
COMPANY BUILDING
STAGE
What are the hypotheses?
What are the facts/evidences?
COMPANY BUILDING STAGE
Collaboratively Scale Business Model and Establish Formal Departments With Standardized Processes
2. WHERE MUST THE BUSINESS GO? What Position?
3. HOW WILL THE BUSINESS GET THERE?
What Business Model?
1. WHAT KIND OF A BUSINESS ARE WE? What Industry/Vision?
4. HOW WILL WE KNOW WHEN THE
BUSINESS’S VISION IS REALISED?
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GURUS
THE 2 WORLDS OF
CUSTOMER DEVELOPMENT
THE 2 WORLDS OF CUSTOMER DEVELOPMENT
CUSTOMER DISCOVERY CUSTOMER VALIDATION
CUSTOMER CREATION COMPANY BUILDING
WORLD OF SEARCH FOR SCALABLE BUSINESS MODEL
(For ‘Startups/Entrepreneurs/Founders’)
WORLD OF EXECUTION FOR SCALABLE BUSINESS MODEL
(For ‘Established or Matured Companies/Accountants’)
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GURUS
EXPECTED OUTCOMES
FOR
 Customer Discovery
 Customer Validation
 Customer Creation
 Company Building
EXPECTED OUTCOMES
Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving
HYPOTHESES PROPOSED TESTING/METHOD
EXPECTED OUTCOMES
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GURUS
ACTUAL OUTCOMES
FOR
 Customer Discovery
 Customer Validation
 Customer Creation
 Company Building
ACTUAL OUTCOMES
Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving
HYPOTHESES: What we thought ACTUAL TESTING/METHOD: What we did
ACTUAL OUTCOMES: What we learned
ITENNE: ENVIRONMENT/INVESTOR
 Revenue (Sales)
 Cash Burn Rate
 Month of Cash Left
 Time to Cash Flow-Breakeven
 Contribution Margin
P: PROCESSES
 Cycle Time for Pivots/Prototyping/
Versioning/Product Releases
 Average Time to First Order
 Average Time to Follow-on Order
 Customer Feedback/Voice
S: SUPPLIERS/MATERIALS
R: RETAILERS/DISTRIBUTORS/
CHANNELS
 Advertising Expenses
 Viral Coefficient
O: OUTPUTS (PRODUCT/
SERVICE)
 No. of Minimum Viable Products
 No. of Prototypes/Releases
 Average Size Order
 Average Selling Price per Order
 Web Page/Site: Total Visits;
Total Page Views
E: EMPLOYEES/KNOWLEDGE
ASSETS/CULTURE
 Agile/Lean (‘Small’) Teams
 Lessons Learned/Insights
 No. of Experiments/Interviews
 Effectiveness/Proficiency of
Sale Person
 Revenue per Sale Person
CUSTOMER DEVELOPMENT
DASHBOARD (CDD)
OUTCOMES/GOALS:
 Customer Value Proposition
 Business Value = Revenue/Cost
 Customer Value (Experience) =
Customer Delight/Customer Pain
M: MACHINERY/EQUIPMENT/
FACILITY/LOCATION
C: CUSTOMERS/CONSUMERS &
RELATIONSHIPS
 No. of Prospects/Registrations
 No. of Customers/Referrals
 Cost per Acquisition (Paid/Net)
 Customer Lifetime Value
 Customer Loyalty/Retention:
Net Promoter Score (NPS)
CUSTOMER DEVELOPMENT DASHBOARD
FOR THE BLUE OCEAN STARTUP
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENN
E: ENVIRONMENT PROBLEMS
 Inadequate Profit Margin/Cash
Flow/Return On Investment
 Hyper-competition
 Commoditization: Red Ocean
 Ineffective Partners; Conflicts
 Volatile/Chaotic Environment
P: PROCESS PROBLEMS
 Incomplete Global Value Chain/
Business Model; Waste
 Inadequate Business Processes:
Business Model Development/
Innovation/Strategy/Execution
 Ineffective Marketing/Sales
S: SUPPLIER/MATERIAL
PROBLEMS
 Inadequate Suppliers
 Inadequate Materials
R: RETAILER/DISTRIBUTOR/
CHANNEL PROBLEMS
 Inadequate Channels/
Distributors/Logistics
 Inadequate Branding/Marketing/
Advertising
O: OUTPUT (PRODUCT/
SERVICE) PROBLEMS
 Product-Market Misfit
 Service-Market Misfit
 Ineffective Pricing Model/
Strategy
 Slow Prototyping/Deployment
 Unacceptable Defects/Design
E: EMPLOYEE/KNOWLEDGE
ASSETS/CULTURE PROBLEMS
 Unrealistic Vision/Forecast/Target
 Ineffective Team/Culture
 Ineffective Business Strategy
 Ineffective Product Development
 Ineffective Strategic Alignment
 Inadequate Learning/Insights
WHY DO BUSINESSES
(STARTUPS) FAIL AND DIE?
INEFFECTIVE/INADEQUATE
 Customer Value Proposition
 Business Value (Experience)
 Customer Value (Experience)
 Competitive Advantage
M: MACHINERY/EQUIPMENT/
FACILITY/LOCATION PROBLEMS
 Inadequate Machinery/
Equipment/Tools
 Inadequate Technology
 Inadequate Infrastructure
 Inadequate Location
C: CUSTOMER/CONSUMER &
RELATIONSHIP PROBLEMS
 Inadequate No. of Customers
 Inadequate Market Growth Rate
 Inadequate Customer Relation-
ships/Loyalty
 Inadequate Collaboration/‘VoC’
WHY DO BUSINESSES GENERALLY FAIL AND DIE?GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
WHY?
HOW MANY? HOW MUCH?
WHAT (PROBLEMS/PAIN)?
HOW?
WHAT NEXT?
WHERE?
CUSTOMER PROBLEMS (PAIN)
What are the facts/evidences?
WHEN?
WHO?
CUSTOMER PROBLEM MAP
Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
WHY?
HOW MANY? HOW MUCH?
WHAT (PROBLEMS)?
HOW?
WHAT NEXT?
WHERE?
BUSINESS PROBLEMS (PAIN)
What are the facts/evidences?
WHEN?
WHO?
BUSINESS PROBLEM MAP
Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
CAUSE 4
CAUSE 6
CAUSE 1
CAUSE 5
CAUSE …
CAUSE 3
ROOT-CAUSES
-------------------------------
MAIN PROBLEM (EFFECT):
What are the facts/evidences?
CAUSE 7
CAUSE 2
ROOT-CAUSE MAP
Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
WHY (MISSION)?
HOW MANY? HOW MUCH?
WHAT (VISION)?
HOW?
WHAT NEXT?
WHERE?
BUSINESS VISION
WHEN?
WHO?
BUSINESS VISION MAP
Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GURUS
WHAT IS A BUSINESS MODEL?
A Business Model or Value Chain
is a Schema of
How an Organization or Industry Operates
to Deliver Value
Especially Profit and
Oh My God-Customer Experiences
ITENN
ENVIRONMENT
UNIVERSAL MODEL OF A SYSTEM
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
SYSTEM
OUTPUTPROCESSING
INPUT
(Elements)
FEEDBACK (“Pivot”/Learning Cycle)
ITENN
ENVIRONMENT
UNIVERSAL BUSINESS SYSTEM
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
SUPPLIERS/
MATERIALS
Partners CompetitorsInvestor
CUSTOMERS/
CONSUMERS
Government Society
RETAILERS/
CHANNELS
BUSINESS
OUTPUT
(Product/
Service)
PROCESSING
(PROCESSES)
INPUT
(EMPLOYEES/
MACHINERY)
FEEDBACK (“Pivot”/Learning Cycle)
INPUT (ELEMENT) 4 : X4
INPUT (ELEMENT) 6 : X6
INPUT (ELEMENT) 1: X1
INPUT (ELEMENT) 5 : X5
INPUT (ELEMENT) … : X…
INPUT (ELEMENT) 3 : X3
VISUAL EQUATION FOR
A SYSTEM
-------------------------------
OUTCOME OR OUTPUT (Y)
=
FUNCTION OF INPUTS (X)
INPUT (ELEMENT) 7 : X7
INPUT (ELEMENT) 2 : X2
VISUAL EQUATION FOR A SYSTEM
Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENNE: ENVIRONMENT P: PROCESSES
S: SUPPLIERS/MATERIALS
R: RETAILERS/DISTRIBUTORS/
CHANNELS
O: OUTPUTS (PRODUCT/
SERVICE)
E: EMPLOYEES/KNOWLEDGE
ASSETS/CULTURE
GLOBAL VALUE CHAIN:
OUTCOMES/GOALS
 Customer Value Proposition (Job)
 Business Value = Revenue/Cost
 Customer Value (Experience) =
Customer Delight/Customer Pain
M: MACHINERY/EQUIPMENT/
FACILITY/LOCATION
C: CUSTOMERS/CONSUMERS &
RELATIONSHIPS
GLOBAL VALUE CHAIN
Zoomable Elements of a Value Chain or Business Model: “SEMPORCE”
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENNE: ENVIRONMENT HYPOTHESES P: PROCESS HYPOTHESES
S: SUPPLIER/MATERIAL
HYPOTHESES
R: RETAILER/DISTRIBUTOR/
CHANNEL HYPOTHESES
O: OUTPUT (PRODUCT/
SERVICE) HYPOTHESES
E: EMPLOYEES/KNOWLEDGE
ASSETS/CULTURE HYPOTHESES
GLOBAL VALUE CHAIN
HYPOTHESES:
EXPECTATIONS FOR
 Customer Value Proposition (Job)
 Business Value = Revenue/Cost
 Customer Value (Experience) =
Customer Delight/Customer Pain
M: MACHINERY/EQUIPMENT/
FACILITY/LOCATION HYPOTHESES
C: CUSTOMER/CONSUMER
HYPOTHESES
GLOBAL VALUE CHAIN HYPOTHESES
Formulate, Test, and Validate Hypotheses for Elements of Value Chain or Business Model
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENNGLOBAL VALUE CHAIN:
GOALS
 Customer Value Proposition (Job)
 Business Value = Revenue/Cost
 Customer Value (Experience) =
Customer Delight/Customer Pain
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GOALS OF GLOBAL VALUE CHAIN
Collaboratively List and/or Sketch Goals Including Elements of Vision, Value Proposition,
Business Value, and Customer Value
ITENN
S: SUPPLIERS/MATERIALS
SUPPLIERS
Collaboratively List and/or Sketch Suppliers/Materials
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENN
E: EMPLOYEES/
KNOWLEDGE ASSETS
EMPLOYEES
Collaboratively List and/or Sketch Employees/Knowledge Assets
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENN
M: MACHINERY/
EQUIPMENT/FACILITY
MACHINERY
Collaboratively List and/or Sketch Machinery/Equipment/Facilities
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENN
P: PROCESSES/STRATEGIES
PROCESSES
Collaboratively List and/or Sketch Processes/Strategies
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENN
O: OUTPUTS
(PRODUCTS/SERVICES)
OUTPUTS
Collaboratively List and/or Sketch Outputs (Products/Services)
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENN
R: RETAILERS/CHANNELS/
DISTRIBUTORS
RETAILERS
Collaboratively List and/or Sketch Retailers/Channels/Distributors
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENN
C: CUSTOMERS/
CONSUMERS
CUSTOMERS
Collaboratively List and/or Sketch Customers/Consumers
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENN
E: ENVIRONMENT
ENVIRONMENT
Collaboratively List and/or Sketch Elements of Environment:
Partners/Complementors/Competitors/Industries/Investors/Government/NGOs/Enemies/Society
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENNE: ENVIRONMENT
• Competitors/Industry/Economy
• Partners/Complementors
• Investors/Board of Directors
• Public/Society/Enemies/Non-customer
• Government/NGOs/Environment
P: PROCESSES
• Preparing/Searching/Discovering
• Purchasing/Leasing
• Receiving/Delivering/Learning/Installing
• Using/Sharing/Complementing
• Maintaining/Storing/Managing/Disposing
S: SUPPLIERS/MATERIAL E: EMPLOYEES/KNOWLEDGE
ASSETS/CULTURE
GLOBAL VALUE CHAIN
(PERFORMANCE DASHBOARD)
OUTCOMES/GOALS
 Customer Value Proposition (Job)
 Business Value = Revenue/Cost
 Customer Value (Experience) =
Customer Delight/Customer Pain
M: MACHINERY/EQUIPMENT/
FACILITY/LOCATION
C: CUSTOMERS & CONSUMERS
RELATIONSHIPS
 Core Customers/Users/Influencers
 Peripheral Customers/Users/Influ.
 Remote Customers/Users/Influ.
GENERIC ELEMENTS OF GLOBAL VALUE CHAIN
Collaboratively List, Sketch, Organize, and/or Manage Metrics for Elements of Value Chain
GURUS
R: RETAILERS/DISTRIBUTORS/
CHANNELS
 Retailers/Distributors/Channels
 Place/Warehousing/Location
 Promotion/Buzz
 Branding/Marketing
 Advertising
 Selling/Relationship Management
O: OUTPUTS (PRODUCT/
SERVICE)
 Product/Service
 Pricing
 Packaging
 Display
 Design
 Plan
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENNE: ENVIRONMENT
 Key Partners (KP)
P: PROCESSES
 Key Activities (KA)
S: SUPPLIERS/MATERIALS
 Key Resources (KR) – Suppliers
R: RETAILERS/DISTRIBUTORS/
CHANNELS
 Channels (CH)
O: OUTPUTS (PRODUCT/
SERVICE)
 Key Resources (KR) – Product/
Service
E: EMPLOYEES/KNOWLEDGE
ASSETS/CULTURE
 Key Resources (KR) – Employees
GLOBAL VALUE CHAIN
FOR “BUSINESS MODEL
CANVAS”: GOALS
 Customer Value Proposition (VP)
 Revenue Streams (R$)
 Cost Structure (C$)
M: MACHINERY/EQUIPMENT/
FACILITY/LOCATION
 Key Resources (KR) – Machinery
C: CUSTOMERS/CONSUMERS &
RELATIONSHIPS
 Customer Segments (CS)
 Customer Relationships (CR)
GLOBAL VALUE CHAIN FOR “BUSINESS MODEL CANVAS”
Visually Observe Similarities and Differences Between Global Value Chain & Business Model Canvas
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENNE: ENVIRONMENT
 Key Partners (KP)
 Record Companies
 Original Equipment Manufactur-
ers (OEMs)
P: PROCESSES
 Key Activities (KA):
 Hardware Design
 Software Design
 Marketing
S: SUPPLIERS/MATERIALS
 Key Resources (KR) – Suppliers
R: RETAILERS/DISTRIBUTORS/
CHANNELS
 Channels (CH)
 iTunes Store
 www.apple.com
 Apple Stores
 Selected Retail Stores
O: OUTPUTS (PRODUCT/
SERVICE)
 Key Resources (KR) – Product/
Service
 iPod Hardware
 iTunes Software
 Content & Agreements
E: EMPLOYEES/KNOWLEDGE
ASSETS/CULTURE
 Key Resources (KR) – Employees
 Staff
 Apple Brand
APPLE INC.: iPod (2001)
 Customer Value Proposition (VP):
“A Thousand Songs in Your Pocket”
 Revenue Streams (R$): iPod Hard-
ware; iTunes Store; Commissions
 Cost Structure (C$): Employees;
Manufacturing; Marketing & Sales
M: MACHINERY/EQUIPMENT/
FACILITY/LOCATION
 Key Resources (KR) – Machinery
C: CUSTOMERS/CONSUMERS &
RELATIONSHIPS
 Customer Segments (CS)
 Luxury Spot; Mass Market
 Customer Relationships (CR)
 “Lovemark”
 Switching Costs
GLOBAL VALUE CHAIN FOR APPLE INC.: iPod
Visually Observe Similarities and Differences Between Global Value Chain & Business Model Canvas
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
FOCUS “PIVOT” PROCESS: VALUE INNOVATION TACTICS (What if … E.R.I.C.?) OUTCOME:
FUTURE
(DISRUPTIVE)
BUS. MODEL
BUSINESS/
GLOBAL VALUE CHAIN
GIVEN BUSINESS
MODEL
E:
Eliminate
R:
Reduce/Replace
I:
Increase
C:
Create
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
Staff/
Apple Brand
PROCESS
(Bus. Process/
Strategies)
Hardware Design/
Software Design/
Marketing
OUTPUTS:
PRODUCT/SERVICE
iPod Hardware/
iTunes Software/
Content &
Agreements
RETAILERS/DISTRIB./
CHANNELS
iTunes; apple.com;
Apple Stores/Others
CONSUMERS/
CUSTOMERS (Experience)
Luxury Spot/
Mass Market
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
Record Companies/
Original Equipment
Manufacturers
(OEMs)/…
BUSINESS MODEL PIVOT FOR APPLE INC.: iPod - 2001
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Market Segment (Customer Problem): ‘Fragmented’ Music ExperienceMission/Vision: “… Apple leads the digital music revolution. …”
HYPOTHESES PROBLEMS/
PAIN
(WEAKNESS-
ES/THREATS)
GOALS/Objectives/
Strategies/Tactics/
Initiatives/
Projects
Key Metrics/
Performance
Indicators/
Targets
Business Experiences (Impacts)
Description of BUSINESS/
GLOBAL VALUE CHAIN
Delight
(Revenue)
Pain
(Cost)
S: Suppliers
E: Employees/
Knowledge Assets
Staff/
Apple Brand/
Staffing Cost
M: Machinery/
Infrastructure
Hardware Design/
Software Design/
Marketing
P: Processes Marketing
Sales
Marketing Cost
Sales Cost
O: Outputs
(Product/Service)
iPod Hardware/
iTunes Software/
Content & Agreements
R: Retailers/
Distributors/
Channels
iTunes; apple.com;
Apple Stores/
Other Retailers
C: Consumers/
Customers
Luxury Spot/
Mass Market
High Revenue
(Hardware)
E: Environment Record Companies/
Original Equipment
Manufacturers (OEMs)/…
Commissions
VALUE CHAIN
(“SEMPORCE”)
BUSINESS
ECOSYSTEM
Customer Value Proposition:
“A Thousand Songs in Your Pocket”
BUSINESS VALUE
(PROFIT MARGIN)
BUSINESS MODEL PLAN FOR APPLE INC.: iPod - 2001
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
GURUS
Mission/Vision: “… Apple leads the digital music revolution. …” Market Segment (Customer Problem): ‘Fragmented’ Music Experience
FOCUS
BUSINESS/
GLOBAL VALUE CHAIN
DESCRIPTION
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
PROCESS
(Bus. Process/
Strategies)
OUTPUTS:
PRODUCT/SERVICE
RETAILERS/DISTRIB./
CHANNELS
CONSUMERS/
CUSTOMERS (Experience)
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
Mission/Vision: …………………….………………………………………………….
BUSINESS MODEL MATRIX: Template
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Market Segment (Customer Problem/Goal): ……………………….….…
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
FOCUS EVOLUTION OF BUSINESS MODEL IDEAL BUSINESS
MODEL
BUSINESS/
GLOBAL VALUE CHAIN
DESCRIPTION/
INDUSTRY
PAST
BUSINESS MODEL
PRESENT
BUSINESS MODEL
FUTURE
BUSINESS MODEL
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
PROCESS
(Bus. Process/
Strategies)
OUTPUTS:
PRODUCT/SERVICE
RETAILERS/DISTRIB./
CHANNELS
CONSUMERS/
CUSTOMERS (Experience)
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
Mission/Vision: …………………….………………………………………………….
BUSINESS MODEL EVOLUTION
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Market Segment (Customer Problem/Goal): ……………………….….…
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
FOCUS BUSINESS MODEL LIFECYCLE: Five Stages in the Life of a Business Model
BUSINESS/
GLOBAL VALUE CHAIN
DESCRIPTION/
INDUSTRY
BIRTH GROWTH MATURITY DECLINE DEATH
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
PROCESS
(Bus. Process/
Strategies)
OUTPUTS:
PRODUCT/SERVICE
RETAILERS/DISTRIB./
CHANNELS
CONSUMERS/
CUSTOMERS (Experience)
Early Adopters/
Innovators
Early Majority Late Majority Overserved/
Underserved
Switchers
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
BUSINESS MODEL LIFECYCLE
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
FOCUS BUSINESS MODEL TRENDS IN AN ECONOMY LEARNING:
Findings/
Insights/Deci-
sions/Actions
BUSINESS/
GLOBAL VALUE CHAIN
DESCRIPTION/
INDUSTRY
PHYSICAL
SECTOR
SOCIAL
SECTOR
KNOWLEDGE
SECTOR
SPIRITUAL
SECTOR
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
PROCESS
(Bus. Process/
Strategies)
OUTPUTS:
PRODUCT/SERVICE
RETAILERS/DISTRIB./
CHANNELS
CONSUMERS/
CUSTOMERS (Experience)
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
BUSINESS MODEL TRENDS
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
FOCUS STRATEGY: How must the business model get there? Where must
business
model go?BUSINESS/
GLOBAL VALUE CHAIN
Where currently is
business model?
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
PROCESS
(Bus. Process/
Strategies)
OUTPUTS:
PRODUCT/SERVICE
RETAILERS/DISTRIB./
CHANNELS
CONSUMERS/
CUSTOMERS (Experience)
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
Mission/Vision: …………………….………………………………………………….
BUSINESS MODEL PLANNING
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Market Segment (Customer Problem/Goal): ……………………….….…
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
HYPOTHESES PROBLEMS/
PAIN
(WEAKNESS-
ES/THREATS)
GOALS/Objectives/
Strategies/Tactics/
Initiatives/
Projects
Key Metrics/
Performance
Indicators/
Targets
Business Experiences (Impacts)
Description of BUSINESS/
GLOBAL VALUE CHAIN
Delight
(Revenue)
Pain
(Cost)
S: Suppliers
E: Employees/
Knowledge Assets
M: Machinery/
Infrastructure
P: Processes
O: Outputs
(Product/Service)
R: Retailers/
Distributors/
Channels
C: Consumers/
Customers
E: Environment
VALUE CHAIN
(“SEMPORCE”)
BUSINESS
ECOSYSTEM
Customer Value Proposition (Job To Be Done): BUSINESS VALUE
(PROFIT MARGIN)
GURUS
Mission/Vision: …………………….…………………………………………………. Market Segment (Customer Problem/Goal): ……………………….….…
BUSINESS MODEL PLAN
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
FOCUS PROCESS: SWOT Analysis FUTURE
(DISRUPTIVE/
IDEAL)
BUS. MODEL
BUSINESS/
GLOBAL VALUE CHAIN
GIVEN
BUS. MODEL
S:
Strengths
W:
Weaknesses
O:
Opportunities
T:
Threats
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
PROCESS
(Bus. Process/
Strategies)
OUTPUTS:
PRODUCT/SERVICE
RETAILERS/DISTRIB./
CHANNELS
CONSUMERS/
CUSTOMERS (Experience)
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
Mission/Vision: …………………….………………………………………………….
BUSINESS MODEL SWOT ANALYSIS
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Market Segment (Customer Problem/Goal): ……………………….….…
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
FOCUS “PIVOT” PROCESS: VALUE INNOVATION TACTICS (What if … E.R.I.C.?) FUTURE
(DISRUPTIVE/
IDEAL)
BUS. MODEL
BUSINESS/
GLOBAL VALUE CHAIN
GIVEN
BUS. MODEL
E:
Eliminate
R:
Reduce/Replace
I:
Increase
C:
Create
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
PROCESS
(Bus. Process/
Strategies)
OUTPUTS:
PRODUCT/SERVICE
RETAILERS/DISTRIB./
CHANNELS
CONSUMERS/
CUSTOMERS (Experience)
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
Mission/Vision: …………………….………………………………………………….
BUSINESS MODEL PIVOT
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Market Segment (Customer Problem/Goal): ……………………….….…
FOCUS “PIVOT” PROCESS: VALUE INNOVATION TACTICS (What if … E.R.I.C.?) FUTURE
(DISRUPTIVE/
IDEAL)
BUS. MODEL
BUSINESS/
GLOBAL VALUE CHAIN
GIVEN
BUS. MODEL
E:
Eliminate
R:
Reduce
I:
Increase
C:
Create
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
Waste/Defects Waste/Defects/
Energy
Efficiency of Logistics/
Digitalization/
Partnerships/
Collaborations
ELEMENTS
(EMPLOYEES/
MACHINERY)
Unprofitable Assets/
Obsolete equip-
ment/machinery/
Manual/Travel
Assets/Training/
Staff/Compensation/
Materials/Meals/
Fuel/Travel/Location
Assets/IP/Training/
Productivity/IT/
Knowledge/
Motivation/Security
Assets/IP/
Outsourcing/
Competence/
Platform
PROCESS
(Bus. Process/
Strategies)
Delays/Complexity/
Bottlenecks/Waste/
Defects/Risks/
Uncertainties
Delays/Complexity/
Bottlenecks/Waste/
Risks/Uncertainties/
Marketing/Debt
Efficiency/Speed/
Agility/Flexibility/
Reliability/Accuracy/
Customization
Digitalization/
Integration/
Pricing unit/
KPIs
OUTPUTS
(PRODUCT/
SERVICE)
Dissatisfiers: Cost/
Concessions/
Complexity/
Delays/Aging
Delighters: Quality
Dissatisfiers: Cost/
Maintenance/Range/
Choice/Complexity
Dissatisfiers: Cost
Delighters/Value:
Convenience/Prestige/
Useability/Brand
Delighters:
Theme/Thrill/
Fun/Music/
Art/Adventure
RETAILERS/DISTRIB./
CHANNELS
Distribution outlets/
Retailers
Distribution outlets/
Marketing/Ad.
Distribution outlets/
Marketing/Ad./Service
Website/Word-
of-mouth
CONSUMERS/
CUSTOMERS (Experience)
Dissatisfiers:
Pain/Objections/
Complaints
Dissatisfiers:
Pain/Objections/
Complaints
Delighters/Key
metrics: Quality/Pro-
ductivity/Profitability
Demand/Goal:
Niches/Exper./
Crowdsourcing
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
Industry barriers/
constraints/
Competition/
Risks/Threats/
Uncertainties
Environmental Risks/
Competition/
Risks/Threats/
Uncertainties/
Environmental
degradation
Profit (Margin)/ROI/
Share price/
Cash flow velocity/
Tracking/
Entry barriers/
Env. Friendliness
Partnerships/
Mergers/
Competitive
Intelligence/
Threshold ev./
Entry barriers
Mission/Vision: …………………….………………………………………………….
BUSINESS MODEL PIVOT: Scenarios
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS)
Market Segment (Customer Problem/Goal):
Increase or Appropriately Reduce CUSTOMER VALUE QUOTIENT
GURUS
FOCUS PROGRAM FOR TRADITIONAL (WATERFALL) PRODUCT DEVELOPMENT
BUSINESS/
GLOBAL VALUE CHAIN
COMPANY
VISION
CONCEPT
DEVELOPMENT
PRODUCT
DEVELOPMENT
ALPHA/BETA
TEST
LAUNCH/
1st SHIPMENT
REVENUE PLAN
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
Write Business
Plan
Write Marketing
Requirements
Document (MRD)
Hire VP Sales/
Hire Bus. Dev.
Achieve Targets in
Business Plan
PROCESS
(Bus. Process/
Strategies)
Use Waterfall
Model for Product
Development
Do Quality
Assurance Tests
Technical
Publications
OUTPUTS:
PRODUCT/SERVICE
Develop Alpha/Beta
Version of Product
Test Alpha/Beta
Version of Product
Launch Product/
Event
Release Version 2-n
RETAILERS/DISTRIB./
CHANNELS
Select Channel/Do
Marcom Materials
Hire PR Agency/
Create Early Buzz
Create Demand/
Build Channel
Create Demand
CONSUMERS/
CUSTOMERS (Experience)
Sell
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
Fabricate Revenue
Plan
Fabricate Revenue
Plan/
Create Positioning
Do Deals for First
Customer
Shipment (FCS)
Branding/
Do Deals for FCS
Conduct Competitive
Analysis/
Do Deals
Mission/Vision: …………………….………………………………………………….
TRADITIONAL PRODUCT DEVELOPMENT MODEL
Known Customers & Known Product Features
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Market Segment (Customer Problem/Goal): ……………………….….…
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
FOCUS CUSTOMER DEVELOPMENT-BUSINESS MODEL
Expected vs. Actual Performance
LEARNING:
Findings/Insights/
Decisions/Actions
BUSINESS/
GLOBAL VALUE CHAIN
COMPANY
VISION
CUSTOMER
DISCOVERY
CUSTOMER
VALIDATION
CUSTOMER
CREATION
COMPANY
BUILDING
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
PROCESS
(Bus. Process/
Strategies)
OUTPUTS:
PRODUCT/SERVICE
Minimum Product:
Desirable/Viable/
Feasible
Product-Market Fit:
Prototype/
Pilot/No-frills
Product-Solution
Fit: Full Software/
Hardware
More Fully
Featured
Product
RETAILERS/DISTRIB./
CHANNELS
CONSUMERS/
CUSTOMERS (Experience)
Innovators Early Adopters
(“Earlyvangelists”)
Early Majority Late Majority/
Loyal
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
Mission/Vision: …………………….………………………………………………….
CUSTOMER DEVELOPMENT-BUSINESS MODEL (CDBM) MATRIX
Unknown Customers & Unknown Product Features
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Market Segment (Customer Problem/Goal): ……………………….….…
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITEM
FOCUS
CUSTOMER DISCOVERY DASHBOARD
STATEMENT/FORMULATION OF HYPOTHESES RESULT LEARNING:
Findings/
Insights/
Decisions/
Actions
BUSINESS/
GLOBAL VALUE CHAIN
JOBS/GOALS/STATEMENTS/QUESTIONS/ASSUMPTIONS MEDIA/
METRICS/
CRITERIA
Expected
Perform-
ance
Actual
Perform-
ance
S: SUPPLIERS
E: EMPLOYEES/
KNOWLEDGE ASSETS/IP
M: MACHINERY/EQUIP./
FACILITY/INFRASTRUCTURE
P: PROCESSES
O: OUTPUTS
(PRODUCT/SERVICE)
R: RETAILERS/DISTRIB./
CHANNELS
C: CONSUMERS/
CUSTOMERS
E: ENVIRONMENT/PUBLIC/
COMPETITORS/
INVESTORS/PARTNERS
CUSTOMER DISCOVERY-BUSINESS MODEL
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
Mission/Vision: …………………….…………………………………………………. Market Segment (Customer Problem/Goal): ……………………….….…
GURUS
BUSINESS Upstream VALUE NETWORK (SUPPLY CHAIN OR “FOOD CHAIN”) Downstream
TO
FROM
S:
Suppliers
E:
Employees
M:
Machinery
P:
Processes
O:
Output
R: Retailers/
Wholesalers/Distr.
C:
Customers
E:
Environment
S: Suppliers
E: Employees/
Knowledge Assets
M: Machinery/
Facility/Infra’
P: Processes
O: Outputs
(Product/Service)
R: Retailers/
Distributors/
Channels
C: Consumers/
Customers
E: Environment
VALUE NETWORK
(“SEMPORCE”)
Customer Value Proposition (Job To Be Done):
VALUE NETWORK-BUSINESS MODEL
Collaboratively Design Oh My God-Visijon, Strategies, Products, Services, and Business Models
GURUS
Mission/Vision: …………………….…………………………………………………. Market Segment (Customer Problem/Goal): ……………………….….…
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
PUBLISHER Upstream VALUE NETWORK (SUPPLY CHAIN OR “FOOD CHAIN”) Downstream
TO
FROM
S:
Suppliers
E:
Employees
M:
Machinery
P:
Processes
O:
Output
R: Retailers/
Wholesalers/Distr.
C:
Customers
E:
Environment
S: Suppliers
E: Employees/
Knowledge Assets
M: Machinery/
Facility/Infra’
P: Processes Print books Stock/pack books
Det. allocations
O: Outputs
(Product/Service)
Books Book inventory;
Merchandise titles
R: Retailers/
Distributors/
Channels
Establish
identity
Ship books;
Deliver orders;
Dispose of returns
C: Consumers/
Customers
Create
demand
Articulate value Buy books
E: Environment
VALUE NETWORK
(“SEMPORCE”)
Customer Value Proposition (Job To Be Done):
VALUE NETWORK-BUSINESS MODEL: Traditional Book Publisher
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
GURUS
Mission/Vision: …………………….…………………………………………………. Market Segment (Customer Problem/Goal): ……………………….….…
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GURUS
PROBLEM UNIVERSE GOAL UNIVERSE
EXECUTION UNIVERSE LIFESPACE RESOURCES
(Internal/External)
WISDOMSOURCING
CANVAS
Theme:
WISDOMSOURCING CANVAS
A Zoomable Jigsaw Puzzle for Collaboratively Solving Problems and Presenting Solutions
Date: ……………………..……
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
CUSTOMER DEVELOPMENT FOR SCALABLE STARTUPS
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
Theme: ………………………………………………………………………………………… Date: …………………..…..
CUSTOMER DEVELOPMENT FOR SCALABLE STARTUPS
GENERIC ACTIVITIES FOR CORE & PERIPHERAL INDUSTRIES CUSTOMER
DISCOVERY
CUSTOMER
VALIDA-
TION
CUSTOMER
CREATION
COM-
PANY
BUILD-
ING
WISDOMSOURCING
CANVAS
COLLABORATIVE PROBLEM SOLVING TASKS FOR
PROCESS/INDUSTRY/BUSINESS MODEL/PRODUCT
PROBLEM UNIVERSE:
GLOBAL PROBLEM
MAPPING
Collect/Define/Measure/Verify Problems, Pains, and
Trade-offs in System for Customer Segments/Personas
Organize/Group/Analyze Problems, Pains, and Trade-offs
Prioritize/Verify Big Urgent Market Pain (BUMP)
GOAL UNIVERSE:
GLOBAL GOAL
& STRATEGY
MAPPING
Collect/Generate/Verify OMG-Goals, Objectives, Strategies,
Tactics, Targets & Processes for Eliminating BUMP
Organize/Group/Generate a Hierarchy of OMG-Goals,
Objectives, Strategies, Tactics, Targets & Processes
Prioritize/Verify OMG-Goals, Objectives, Strategies, Tactics,
Targets & Processes and Synthesize into a Plan/Prototype
EXECUTION UNIVERSE:
GLOBAL STRATEGY
EXECUTION
Implement, Control, and Validate Plan/Prototype Reflecting
OMG-Goals, Objectives, Strategies, Tactics, Targets &
Processes
Prepare Project Charter and Form Project Team with Diverse
Members (Customers and Non-customers)
Mission/Vision: …………………….………………………………………………….
GURUS
Market Segment (Customer Problem/Goal): ……………………….….…
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
CORE VALUES (Incentives/Penalties)
STAKEHOLDER IMPACTS
[Profit (Margin); Revenue /Cost ;
Unit Price; Volume; Speed; Trade-off]
GOALS, OBJECTIVES,
STRATEGIES & TACTICS
(PLAN)
CUSTOMER PROBLEM
(BIG URGENT MARKET PROBLEM:
BUMP)
RESOURCES
(GLOBAL VALUE CHAIN)
 S: Suppliers
 E: Employees (Core Competencies)
 M: Machinery/Equipment/Facility
 P: Processes
 O: Output (Product/Service)
 R: Retailers/Distributors/Channels
 C: Consumer/Customer Segments
 E: Environment: Competitors, etc.
COMPANY BLUEPRINT (Version X)
MISSION/VISION
CUSTOMER VALUE PROPOSITION
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
(-): PAIN
(+): DELIGHT
Disruption Spot
Luxury Spot
Strategic
Choice
Key
OMG-Experience:
Undesirable Experience:
CUSTOMER EXPERIENCE MAP: Template
Collaboratively Collect, Organize, Prioritize, and Manage
Vision, Strategies, Products, Services, and Business Models
GURUS
Market Segment (Customer Problem/Goal): ………………………………………………………
Ideal Value Space
(Ideal Market/
Ideal Impossibility/
Ideal Tool/
Ideal Universe/
New Market)
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
(-): PAIN
(+): DELIGHT
Disruption Spot
Luxury Spot
Strategic
Choice
Key
OMG-Experience:
Undesirable Experience:
GURUS
Sweet SpotBlue Ocean
(“Practical Impossibility”)
Luxury Spot
Disruption Spot VolcanoOasis
Green Ocean Red OceanNo Man’s Island
CUSTOMER EXPERIENCE MAP: Descriptions
Collaboratively Collect, Organize, Prioritize, and Manage
Vision, Strategies, Products, Services, and Business Models
3
10
6
3
6
10
Ideal Value Space
(Ideal Market/
Ideal Impossibility/
Ideal Tool/
Ideal Universe/
New Market)
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
(-): PAIN
(+): DELIGHT
Disruption Spot
Luxury Spot
Strategic
Choice
Big Urgent Market
Pain
(BUMP)
BUMP MAP
Collaboratively Discover or Identify Big Urgent Market Pain (BUMP)
Urgency
(Need/Importance)
of Solution
Size or Pervasiveness of Pain
(Number of ‘Victims’ or
Customers & Non-customers)
GURUS
List of Stakeholders
Market Segment (Customer Problem/Goal): ………………………………………………………
Little Urgent
Market Pain
(LUMP)
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
(-): PAIN
(+): DELIGHT 2
Emotional Delight
(Branding/Differentiation; Customization)
Intellectual Pain
(Complexity; Cost
Inaccessibility;
Processing Time)
(+): DELIGHT 1
Physical Delight
(Functionality; Quality; Performance)
Future
Market
Space
Existing
Market
SpaceKey
OMG-Experience:
Undesirable Experience:
GURUS
Market (Customer Problem/Goal): ……………………………………………
Customer Value Cube
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
(-): PAIN 2
(+): DELIGHT 2
Value
(Quality; Differentiation)
Waste
(Cost; Time; Defect)
Lean
Startup
(-): DELIGHT 1
Performance
(Functionality)
Future
Market
Space
Existing
Market
SpaceKey
OMG-Experience:
Undesirable Experience:
GURUS
Market (Customer Problem/Goal): Lean Customer Development
LEAN STARTUP Cube
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
E: ENVIRONMENT
• Competitors/Econ./Complementors
• Partners: Distribution Channels
• Investors
• Public/Society/Enemies
• Government/NGOs/Environment
GLOBAL VALUE CHAIN FOR
BLUE OCEAN
Customer Value Proposition::
[REVENUE/COST]
P: PROCESS CHAIN/GOALS
 Ambidextrous Business Model
 Experimentation: Fast and Low-cost
Failures; Big (Disruptive) Wins
 Unique Technology (IP); Agile Process
 Mass Customization; Just-in-Time
R: RETAILERS/DISTRIBUTORS/
CHANNELS/INTERFACE
 Online Business/Store
 Offline: Superstores; Franchises
 Real-time Transaction of Orders
 Integrated Channel Management
E: EMPLOYEES/KNOWLEDGE ASSETS/
CULTURE
 Highly Productive and Creative
 Discovery-driven Learning
 Customer Development/Lean Startup
 Fast Decisions
 Ambidextrous Org.: De-/Centralized
C: CONSUMERS/CUSTOMERS
 Long-tail (80/20) Consumers/
Customers
 Short-head (20/80) Consumers/
Customers; Online Support
O: OUTPUTS/PRODUCT/SERVICE
 High Quality; Feature-differentiated
 High Differentiation; Recognizable
Brand; Unique Design
 Low Price or Free; Widely Accessible
 Self-service
S: SUPPLIERS/MATERIALS
 Real-time Integrated Scheduling/
Shipping/Warehouse Management
 External Co-creators
 Cheaper Supplies: Raw Materials
M: MACHINERY/EQUIPMENT/
FACILITY/LOCATION
 Informal Ambience/Atmosphere
 Advanced Technology Platform:
Automation
 Massive/Scalable Infrastructure
 Modular Architecture: Interoperable
KEY
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Existing Revenue (Reward/Info flow) Potential Revenue (Reward/Info flow)
Existing Cost (Entry Barrier/Info Flow) Potential Cost (Entry Barrier/Info Flow)
GURUS
BLUE OCEAN-BUSINESS MODEL
Collaboratively Expand Market and Become Uncontested Leader in Emerging Fast-growing Industry
E: ENVIRONMENT
• Competitors/Econ./Complementors
• Partners: Distribution Channels
• Investors
• Public/Society/Enemies
• Government/NGOs/Environment
GLOBAL VALUE CHAIN FOR
DISRUPTION SPOT
Customer Value Proposition::
[REVENUE/COST]
P: PROCESS CHAIN/GOALS
 Standardization; Modularization
 Process Improvement & Waste Min.
 Optimization/Outsourcing/Innovation
 Customer Development; Lean Startup
 Process Improvement & Waste Red.
R: RETAILERS/DISTRIBUTORS/
PROMOTION CHANNELS
 Online Business/Store
 Offline: Superstores/Franchises:
Low Cost, High Volume-Products/
Services
E: EMPLOYEES/KNOWLEDGE ASSETS/
CULTURE
 Centralized Organization
 Productivity and Process-focused
 Lower Paid Employees
 Vertical Teams/Structured Jobs
 “Cultivation/Control” Culture
C: CONSUMERS/CUSTOMERS
 Mass Market: Overserved/Unserved
 Early/Fast Adopters; Pragmatists
 ‘Good Enough’ or Minimum Customer
Service
O: OUTPUTS/PRODUCT/SERVICE
 Simple-to-use Product/Service
 ‘Good Enough’ Functionality/Quality
 Low/Discounted Price
 Widely Available; Fast-moving
S: SUPPLIERS/MATERIALS
 Low-price and Quality-Compliant
Suppliers
 Contracted/Outsourced Suppliers
M: MACHINERY/EQUIPMENT/
FACILITY/LOCATION
 Cost-reduction Platform
 High Quality/Scalable IT Architecture
 Optimized Plant Capacity/Infra’
 High Asset Utilization
 Low Rent/Suburban Location
KEY
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Existing Revenue (Reward/Info flow) Potential Revenue (Reward/Info flow)
Existing Cost (Entry Barrier/Info Flow) Potential Cost (Entry Barrier/Info Flow)
GURUS
DISRUPTION SPOT-BUSINESS MODEL
Collaboratively Expand Market and Become Uncontested Leader in Emerging Fast-growing Industry
E: ENVIRONMENT
• Competitors/Industry/Economy
• Partners/Complementors
• Investors: Large Capital Investment
• Public/Society/Enemies
• Government/NGOs/Environment
GLOBAL VALUE CHAIN
FOR LUXURY SPOT
Customer Value Proposition:
[REVENUE/COST]
P: PROCESS CHAIN/GOALS
 Customer Experience-Driven/Inno.
 Customer Relationship Management
 Outstanding Marketing/Branding
 Excellent R & D/Product Engineering
 Selective Customization
R: RETAILERS/DISTRIBUTORS/
PROMOTION CHANNELS
 Few Stores: High Cost, Low Volume-
Products/Services
 Exclusive Access
E: EMPLOYEES/KNOWLEDGE ASSETS/
CULTURE
 Decentralized Organization
 High Level of Employee Creativity
 Design/Solutions-Competence
 Intimate Knowledge of the Consumer
 Organic/“Collaboration” Culture
C: CONSUMERS/CUSTOMERS
 Personalized Interaction/Experience:
High Touch, High Feel; Co-creation
 Customer Experience Segmentation
 Superior Customer Support
 High end Customers: Conservative
O: OUTPUTS/PRODUCT/SERVICE
 Rare Product/Service; Premium Price
 High Performance; High Quality
 Highly Recognized Brand; Extension
 Feature-rich; High Profit Margin
 Prestigious; Cool Factor; Social Aura
S: SUPPLIERS/MATERIALS
 Novel/Unique Materials
M: MACHINERY/EQUIPMENT/
FACILITY/LOCATION
 Highly Innovative/Disruptive
Technology
 Luxury Ambience
 High Rent; Premium/Urban Location
KEY
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Existing Revenue (Reward/Info flow) Potential Revenue (Reward/Info flow)
Existing Cost (Entry Barrier/Info Flow) Potential Cost (Entry Barrier/Info Flow)
GURUS
LUXURY SPOT-BUSINESS MODEL
Collaboratively Expand Market and Become Uncontested Leader in Existing Fast-growing Industry
ANATOMY OF CUSTOMER EXPERIENCE
Delight & Pain
CUSTOMER
EXPERIENCE
(VALUE =
Delight/Pain)
CUSTOMER
DELIGHT
(Goal)
* Functionality
* Quality
* Branding
* Customization
CUSTOMER
PAIN
(Constraints)
* Cost (Price)
* Inaccessibility
* Complexity
* Process Time/Delay
GURUS
+ -
CUSTOMIZATION
INACCESSIBILITY
FUNCTIONALITY
COST (PRICE)/SIZE
PROCESS TIME
BRANDING
POSITIONING/FEATURES
OF PRODUCT/SERVICE
(Hypotheses vs. Facts):
 CUSTOMER PREFERENCES
vs.
 BUSINESS PREFERENCES
COMPLEXITY
QUALITY
POSITIONING/FEATURES MAP: Template
Collaboratively Design Oh My God-Strategies, Products, Services, and Business Models
GURUS
IMPACTS
SYSTEM
VOICE OF THE CUSTOMER IN CORE & PERIPHERAL INDUSTRIES
CUSTOMER DELIGHT (+) CUSTOMER PAIN (-)
Selection Criteria:
Needs & Barriers
COMPETITORS
Function/
Content/
Perf./
Knowledge
Quality/
Reliability/
Accuracy/
Efficiency
Brand/
Emotion/
Style/Aura/
Prestige
Customization/
Personalization/
Interactivity/
Entertainment
Cost
(Price)
Inaccessibility/
Unavailability/
Inflexibility/
Friction/Scale
Complexity/
Difficulty/
Support/
Range/Risk
Process
Time/
Delay/
Age
WEIGHT
(IMPORTANCE)
Given Business/
Product:
CORE
COMPETITORS
(Core Industry)
PERIPHERAL
COMPETITORS
(Peripheral Ind.)
REMOTE
COMPETITORS
(Remote Ind.)
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Mission/Vision: …………………….………………………………………………….
GURUS
Market Segment (Customer Problem/Goal): ……………………….….…
CUSTOMER EXPERIENCE OF COMPETITORS
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
IMPACTS
SYSTEM
VOICE OF THE CUSTOMER IN CORE & PERIPHERAL INDUSTRIES
CUSTOMER DELIGHT (+) CUSTOMER PAIN (-)
Selection Criteria:
Needs & Barriers
CURVES
Function/
Content/
Perf./
Knowledge
Quality/
Reliability/
Accuracy/
Efficiency
Brand/
Emotion/
Style/Aura/
Prestige
Customization/
Personalization/
Interactivity/
Entertainment
Cost
(Price)
Inaccessibility/
Unavailability/
Inflexibility/
Friction/Scale
Complexity/
Difficulty/
Support/
Range/Risk
Process
Time/
Delay/
Age
WEIGHT
(IMPORTANCE)
Given Business/
Product:
CUSTOMER
EXPERIENCE
CURVES
10
8
6
4
2
0
Mission/Vision: …………………….………………………………………………….
Key -> 1: Low level; 10: Extraordinary level of experience
Customer Value Quotient (CVQ)
= Weighted Delight/Weighted Pain
CUSTOMER EXPERIENCE CURVES
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business ModelsGURUS
Market Segment (Customer Problem/Goal): ……………………….….…
Mission/Vision: …………………….………………………………………………….
IMPACTS
SYSTEM
VOICE OF THE CUSTOMER IN CORE & PERIPHERAL INDUSTRIES
CUSTOMER DELIGHT (+) CUSTOMER PAIN (-)
Selection Criteria:
Needs & Barriers
TACTICS
Function/
Content/
Perf./
Knowledge
Quality/
Reliability/
Accuracy/
Efficiency
Brand/
Emotion/
Style/Aura/
Prestige
Customization/
Personalization/
Interactivity/
Fun/Entertain.
Cost
(Price/
Weight/
Material)
Inaccessibility/
Unavailability/
Inflexibility/
Friction/Scale
Complexity/
Difficulty/
Support/Risk
Range/Shape
Process
Time/
Delay/
Age
WEIGHT
(IMPORTANCE)
Av. Competitor:
Chief Competitor:
Given Business/
Product:
E: Eliminate
R: Reduce
I: Increase
C: Create
CUSTOMER EXPERIENCE TACTICS
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business ModelsGURUS
Market Segment (Customer Problem/Goal): ……………………….….…
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GURUS
4 VALUE INNOVATION
SUPERHEROES
(ARCHETYPAL THINKING ROLES)
FOR
TARGETED OBJECTS/RESOURCES:
System, Elements, Attributes, Processes
& Supersystem/Industry/Environment
4 VALUE INNOVATION SUPERHEROES
FOR THE BLUE OCEAN STARTUP
E: ELIMINATOR
Has the Power to
 Remove totally
 Skip
 Discard
 Destroy
 Introduce Zero/Void/Vacuum
Has all tools and gadgets for ELIMINATING objects
R: REDUCER
Has the Power to
 Remove partially; Streamline
 Trim; Prune; Downsize; Make Lean
 Minify; Miniaturize
 Separate; Standardize; Replace
 Divide; Segment
Has all tools and gadgets for REDUCING objects
C: CREATOR:
Has the Power to
 Make (a)symmetrical/opposite
 Reverses Combine; Integrate
 Replace; Universalize
 Create Fields/Forces/Feedback
 Substitute; Transform; Restructure
 Use Another Dimension
 Hybridize/Bisociate
Has all tools and gadgets for CREATING objects
I: INCREASER
Has the Power to
 Add; Multiply; Magnify; Mutate
 Merge; Nest
 Introduce Interface; Cushion;
 Stretch; Extend
 Diversify
 Use Additional Components
Has all tools and gadgets for INCREASING objects
ITENN1998
 Creation of Winamp, the first MP3
playback software for Windows
1989
 Patenting of MP3 Format
(Germany)
1996
 Granting of US Patent for MP3 to
German Inventors
EVOLUTION OF
MP3 TECHNOLOGY
1997
 Invention of AMP, the first MP3
playback program
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
EVOLUTION OF MP3 TECHNOLOGY
ITENN2001
 Nike’s PSA Play120 (for customers
who workout; has armband)
 Apple iPod (5GB; seamless inte-
gration with iTunes music library
for use on Mac computers)
2002
 Apple iPod (20GB; Windows
compatibility; iTunes Music
Store)
1998
 Eiger Labs releases MP3 player:
- MPMan F10 (Flash drive
capacity of 32MB)
- Diamond Rio PMP300 (32MB
Capacity)
2006
 Mainstream popularity of Music-
phones
2007
 Apple iPhone (Multi-touch
screen; etc.)
 Apple iPod Touch Phone (Multi-
touch screen; etc.)
1999
 Release of Sensory Science Rave
MP 2100 (64MB; voice recorder;
FM tuner)
 Creative Labs’ Nomad (docking)
 PJB-100 (Internal hard disk: 4.8GB)
EVOLUTION OF
THE DIGITAL MUSIC PLAYER
2000
 I2Go eGo (Micro-drive: 2GB;
pocket size; high price)
 Creative Labs’ Nomad Jukebox
(6GB; clunky; high quality sound)
2005
 Apple iPod (60GB; color screen)
 Emerging popularity of music –
telephones: Motorola; Samsung;
LG; Nokia; Sony Ericksson
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
EVOLUTION OF THE DIGITAL MUSIC PLAYER
CUSTOMIZATION
 Peripherals
INACCESSIBILITY
 No Wireless Connectivity
 Dock Connector
 Stereo Minijack
FUNCTIONALITY
 Digital Media Player
 4 GB (1,000 Songs)
 8 GB (2,000 Songs)
 2” Screen; Earphones
 Video Support; Photo Support
COST (PRICE)/SIZE
 $149 for 4 GB (49.2g):
2.75 x 2.06 x 0.26 in
PROCESS TIME
 Battery Life:
- Music Playback: 24 hrs
- Video Playback: 5 hrs
 Charge Time: 3 hrs
BRANDING
 Apple Brand
POSITIONING/FEATURES
FOR IPOD NANO
(Hypotheses vs. Facts):
 CUSTOMER PREFERENCES
vs.
 BUSINESS PREFERENCES
COMPLEXITY
 Ease of Use/Navigation: High
QUALITY
 Consumer Rating:
POSITIONING/FEATURES MAP FOR APPLE’S IPOD NANO
Collaboratively Design Oh My God-Strategies, Products, Services, and Business Models
GURUS
CUSTOMIZATION
 Peripherals
INACCESSIBILITY
 No Wireless Connectivity
 Dock Connector
 Stereo Minijack
FUNCTIONALITY
 Digital Music Player
 1 GB (240 Songs)
 No Display or Screen
COST (PRICE)/SIZE
 $149 for 4 GB (49.2g):
2.75 x 2.06 x 0.26 in
PROCESS TIME
 Battery Life:
- Music Playback: 12 hrs
 Charge Time: 4 hrs
BRANDING
 Apple Brand
POSITIONING/FEATURES
FOR IPOD SHUFFLE
(Hypotheses vs. Facts):
 CUSTOMER PREFERENCES
vs.
 BUSINESS PREFERENCES
COMPLEXITY
 Ease of Use/Navigation: Moderate
QUALITY
 Consumer Rating:
POSITIONING/FEATURES MAP FOR APPLE’S IPOD SHUFFLE
Collaboratively Design Oh My God-Strategies, Products, Services, and Business Models
GURUS
CUSTOMIZATION
 Peripherals
INACCESSIBILITY
 No Wireless Connectivity
 Dock Connector
 Stereo Minijack
FUNCTIONALITY
 Digital Media Player
 80 GB (20,000 Songs)
 160 GB (40,000 Songs)
 2.5” Screen; Earphones
 Video Support; Photo Support
COST (PRICE)/SIZE
 $249 for 80GB (140g):
4.1 x 2.4 x 0.41 in
 $349 for 160GB (162g)
4.1 x 2.4 x 0.53 in
PROCESS TIME
 Battery Life:
- Music Playback: 40 hrs
- Video Playback: 7 hrs
 Charge Time: 4 hrs
BRANDING
 Apple Brand
POSITIONING/FEATURES
FOR IPOD CLASSIC
(Hypotheses vs. Facts):
 CUSTOMER PREFERENCES
vs.
 BUSINESS PREFERENCES
COMPLEXITY
 Ease of Use/Navigation: High
QUALITY
 Consumer Rating:
POSITIONING/FEATURES MAP FOR APPLE’S IPOD CLASSIC
Collaboratively Design Oh My God-Strategies, Products, Services, and Business Models
GURUS
CUSTOMIZATION
 Peripherals
INACCESSIBILITY
 Wi-Fi Connectivity
 Dock Connector
 Stereo Minijack
FUNCTIONALITY
 Digital Media Player
 8 GB (1,750 Songs);
 16 GB (3,500 Songs)
 3.5” Multi-touch; Earphones
 Video Support; Photo Support
COST (PRICE)/SIZE
 $299 for 8GB (120g):
4.3 x 2.4 x 0.31 in
 $399 for 16GB (120g)
4.3 x 2.4 x 0.31 in
PROCESS TIME
 Battery Life:
- Music Playback: 22 hrs
- Video Playback: 5 hrs
 Charge Time: 3 hrs
BRANDING
 Apple Brand
POSITIONING/FEATURES
FOR IPOD TOUCH
(Hypotheses vs. Facts):
 CUSTOMER PREFERENCES
vs.
 BUSINESS PREFERENCES
COMPLEXITY
 Ease of Use/Navigation: High
QUALITY
 Consumer Rating:
POSITIONING/FEATURES MAP FOR APPLE’S IPOD TOUCH
Collaboratively Design Oh My God-Strategies, Products, Services, and Business Models
GURUS
IMPACTS
SYSTEM
VOICE OF THE CUSTOMER IN CORE & PERIPHERAL INDUSTRIES: Hypotheses vs. Reality
CUSTOMER DELIGHT (+) CUSTOMER PAIN (-)
Decision Criteria:
Needs & Barriers
COMPETITORS
Function/
Content/
Perf/
Knowledge
Quality/
Reliability/
Accuracy/
Efficiency
Brand/
Emotion/
Style/Aura/
Prestige
Customization/
Personalization/
Interactivity/
Fun/Entertain.
Cost
(Price)
Inaccessibility/
Unavailability/
Inflexibility/
Friction/Scale
Complexity/
Difficulty/
Support/
Range/Risk
Process
Time/
Delay/
Age
IMPORTANCE
Given Product:
iPod Nano
Hold 1,000
songs (4 GB)
Watch
Photos/Video
High quality Apple Brand Color
Capacity Choice
$149 Pocketable
No Wireless
Connection
Simple to use
Store-Service
Support
24hr Music
Playback
CORE
COMPETI-
TORS:
iPod Shuffle
Hold 240
songs (1 GB)
High quality Apple Brand Color
Capacity Choice
$79 Ultra-pocketable
No Wireless
Connection
Simple to use
Store-Service
Support
12hr Music
Playback
PERIPHERAL
COMPETITORS
iPod Classic
Hold 20,000
songs (80 GB)
Watch
Photos/Video
High quality Apple Brand Color
Capacity Choice
$249 Pocketable
No Wireless
Connection
Simple to use
Store-Service
Support
40hr Music
Playback
REMOTE
COMPETI-
TORS:
iPod Touch
Hold 1,750
songs (8 GB);
Watch Video/
Photos; Multi-
touch Screen
High quality Apple Brand Color
Capacity Choice
Multi-touch Screen
$299 Pocketable
Wi-Fi Connection
Simple to use
Store-Service
Support
22hr Music
Playback
CUSTOMER EXPERIENCE OF COMPETITORS FOR APPLE’S IPOD NANO
GURUS
Market Segment (Customer Problem/Goal): Listen to
Music/View Photos/Watch Videos/Manage Personal Info’
Mission/Vision: “… Apple leads the digital music revolution. …”
IMPACTS
SYSTEM
VOICE OF THE CUSTOMER IN CORE & PERIPHERAL INDUSTRIES: Hypotheses vs. Reality
CUSTOMER DELIGHT (+) CUSTOMER PAIN (-)
Decision Criteria:
Needs & Barriers
CURVES
Function/
Content/
Perf./
Knowledge
Quality/
Reliability/
Accuracy/
Efficiency
Brand/
Emotion/
Style/Aura/
Prestige
Customization/
Personalization/
Interactivity/
Fun/Entertain.
Cost
(Price)
Inaccessibility/
Unavailability/
Inflexibility/
Friction/Scale
Complexity/
Difficulty/
Support/
Range/Risk
Process
Time/
Delay/
Age
WEIGHT
(IMPORTANCE)
Given Product:
iPod Nano
Hold 1,000
songs (4 GB)
High quality Apple Brand Color/
Capacity Choice
$149 Pocketable/
No Wireless
Simple to use/
Store-Service
24hr Music
Playback
CUSTOMER
EXPERIENCE
CURVES
10
8
6
4
2
0
CUSTOMER EXPERIENCE CURVES FOR APPLE’S IPOD NANO
How to Zoom In and Out of BUMPs in Core & Peripheral Industries?
KEY -> 1: Low level; 10: Extraordinary level of customer experience iPod Nano
“iPod Shuffle
“iPod Classic
GURUS
Market Segment (Customer Problem/Goal): Listen to
Music/View Photos/Watch Videos/Manage Personal Info’
Mission/Vision: “… Apple leads the digital music revolution. …”
IMPACTS
SYSTEM
VOICE OF THE CUSTOMER IN CORE & PERIPHERAL INDUSTRIES: Hypotheses vs. Reality
CUSTOMER DELIGHT (+) CUSTOMER PAIN (-)
Decision Criteria:
Needs & Barriers
TACTICS
Function/
Content/
Perf./
Knowledge
Quality/
Reliability/
Accuracy/
Efficiency
Brand/
Emotion/
Style/Aura
Prestige
Customization/
Personalization/
Interactivity/
Fun/Entertain.
Cost
(Price)
Inaccessibility/
Unavailability/
Inflexibility/
Friction/Scale
Complexity/
Difficulty/
Support/
Range/Risk
Process
Time/
Delay/
Age
WEIGHT
(IMPORTANCE)
Given Product:
iPod Nano
6 8 8.5 2 7 6 3 8
Core Compet.
iPod Shuffle
5 8 8.5 2 4 6 2 5
Peripheral Compet.
iPod Classic
8.5 8.5 8.5 6 9 6 4 9
E: Eliminate
R: Reduce
I: Increase Screen Size
Storage
Quality of
Sound
Fun
Entertainment
Price Thickness
Weight
C: Create Multi-touch
Screen
Digital
Media Hub
Wi-Fi Multi-touch
Navigation
CUSTOMER EXPERIENCE TACTICS FOR APPLE’S IPOD NANO
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
GURUS
Market Segment (Customer Problem/Goal): Listen to
Music/View Photos/Watch Videos/Manage Personal Info’
Mission/Vision: “… Apple leads the digital music revolution. …”
FOCUS “PIVOT” PROCESS: VALUE INNOVATION TACTICS (What if … E.R.I.C.?) OUTCOME:
FUTURE
(DISRUPTIVE)
BUS. MODEL
BUSINESS/
GLOBAL VALUE CHAIN
GIVEN BUSINESS
MODEL
E:
Eliminate
R:
Reduce/Replace
I:
Increase
C:
Create
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
Staff/
Apple Brand
PROCESS
(Bus. Process/
Strategies)
Hardware Design/
Software Design/
Marketing
OUTPUTS:
PRODUCT/SERVICE
iPod Hardware/
iTunes Software/
Content &
Agreements
Screen Size; Storage;
Fun; Entertainment;
Thickness; Weight;
Price
Multi-touch
screen; Digital
Media Hub;
Wi-Fi
RETAILERS/DISTRIB./
CHANNELS
iTunes; apple.com;
Apple Stores/Others
CONSUMERS/
CUSTOMERS (Experience)
Mass Market
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
Record Companies/
Original Equipment
Manufacturers
(OEMs)/…
BUSINESS MODEL PIVOT FOR APPLE INC.: iPod - 2001
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Market Segment (Customer Problem): Commoditized ProductsMission/Vision: “… Apple leads the digital music revolution. …”
ITENN4 PART-WISDOMSOURCING MAP 5 PART-WISDOMSOURCING MAP
1 PART-WISDOMSOURCING MAP
CLASSIC VERTICAL MAP PAIN-DELIGHT MAP
2 PART-WISDOMSOURCING MAP
WISDOMSOURCING MAPS:
Family of Wisdomsourcing Maps
(Zoomable Idea Organizers) for
Facilitating Collaboration, Ideas
Management, Creativity, and
Customer Problem Solving
3 PART-WISDOMSOURCING MAP
CLASSIC HORIZONTAL MAP
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
WISDOMSOURCING MAPS FOR
THE BLUE OCEAN STARTUP
Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving
GURUS
Horizontal
Wisdomsourcing Map
Vertical
Wisdomsourcing Map
Pain-Delight
Wisdomsourcing Map
Classic Family of Wisdomsourcing Maps: Parent and 8 Children
Parent (Child: Mini-Wisdomsourcing Map)
Collect Ideas:
Flexibly & Efficiently List/Brainstorm/
Document/Storyboard Ideas in Cluster
Organize Ideas:
Outline/Deconstruct; Classify/Collate/
Analyze/Synthesize Ideas in Cluster
Prioritize Ideas:
Rate/Rank/Sort/Classify/Compare/
“Analogize”/“Bisociate” Ideas in Cluster
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
CLASSIC WISDOMSOURCING MAPS
Family of Fractal Idea Organizers for Collaborative Creativity, Problem-solving, Decision-making, and Learning
THE INFINITE WISDOMSOURCING MAP
Collaboratively and Fractally Organize All Information in the Universe: Past, Present, and Future
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Level 0
Mini-Wisdomsourcing Map
(Building Block, Atom, Seed, or Screen)
Super Wisdomsourcing Map:
3x3 Classic Wisdomsourcing Map
Level 1
Level 2
Classic Wisdomsourcing Map:
3x3 Mini-Wisdomsourcing Map
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
CLASSIC HORIZONTAL MAP
Theme/Topic: …………………………………….……………………………………..…… Date: …………………..…..
ITENN
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
CLASSIC VERTICAL MAP
Theme/Topic: …………………………………….……………………………………..…… Date: …………………..…..
ITENN
1.1 STATE YOUR HYPOTHESIS 1.2 TEST “PROBLEM” HYPOTHESIS
1.0 CUSTOMER DISCOVERY
1.3 TEST “PRODUCT” HYPOTHESIS
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
1.0 CUSTOMER DISCOVERY MAP: Example
Theme/Topic: CUSTOMER DEVELOPMENT METHODOLOGY
ITENN
1.14 DEMAND CREATION
HYPOTHESIS
1.15 MARKET TYPE HYPOTHESIS
1.11 PRODUCT HYPOTHESIS 1.12 CUSTOMER & PROBLEM
HYPOTHESIS
1.1 STATE YOUR HYPOTHESIS
1.13 DISTRIBUTION & PRICING
HYPOTHESIS
1.16 COMPETITIVE HYPOTHESIS
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
1.1 STATE-YOUR-HYPOTHESIS MAP
Theme/Topic: CUSTOMER DEVELOPMENT METHODOLOGY/CUSTOMER DISCOVERY
ITENN1.114 Benefit List: What do the
features let a customer do?
1.116 Will these benefits be accept-
ed as such or do they need
explanation?
1.111 What problem are you
solving?
1.117 What Intellectual Property
(IP) of ours will be unique?
1.118 What is the total cost of
ownership of your product?
1.119 Dependency Analysis:
Are you dependent on …
to happen before your
product can sell in volume?
1.112 One Page Product List: What
are the technical attributes of
the Product?
1.11 PRODUCT HYPOTHESIS
1.113 Will these features be well
understood or do they require
explanation?
1.116 What is the initial delivery
schedule?
When will all of these
features be available?
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
1.11 PRODUCT-HYPOTHESIS MAP
Theme/Topic: CUSTOMER DEVELOPMENT METHODOLOGY/CUSTOMER DISCOVERY
ITENN
1.21 FRIENDLY FIRST CONTACTS 1.22 “PROBLEM” PRESENTATION
1.2 TEST “PROBLEM”
HYPOTHESIS
1.23 CUSTOMER UNDERSTANDING
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
1.2 TEST-“PROBLEM”-HYPOTHESIS MAP
Theme/Topic: CUSTOMER DEVELOPMENT METHODOLOGY/CUSTOMER DISCOVERY
ITENN1.34 SECOND REALITY CHECK 1.35 1st ADVISORY BOARD
1.31 FIRST REALITY CHECK
1.37 VERIFY THE PRODUCT MORE …
1.38 VERIFY THE BUSINESS MODEL
1.39 ITERATE OR EXIT
1.32 “PRODUCT” PRESENTATION
1.3 TEST “PRODUCT”
HYPOTHESIS
1.33 YET MORE CUSTOMER VISITS
1.36 VERIFY THE PROBLEM
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
1.3 TEST-“PRODUCT”-HYPOTHESIS MAP
Theme/Topic: CUSTOMER DEVELOPMENT METHODOLOGY/CUSTOMER DISCOVERY
(-): PAIN
(+): DELIGHT
Disruption Spot
Luxury Spot
Strategic
Choice
Key
OMG-Experience:
Undesirable Experience:
GURUS
Market Segment (Customer Problem/Goal): ………………………………………………………
Ideal Value Space
(Ideal Market/
Ideal Impossibility/
Ideal Tool/
Ideal Universe/
New Market)
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
CLASSIC PAIN-DELIGHT MAP
Theme/Topic: …………………………………….……………………………………..…… Date: …………………..…..
ABOUT THE INVENTOR/AUTHOR
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Inventor of over 40 Tools for
The Wisdomsourcing Trilogy –
Facilitating work in the areas of
 Business Model Development
 Business and Strategic Planning
 Product & Service Innovation
 Performance Management
Inventor of “The Fractal Grid”
This technology, which has US and
International patent-pending, can be
used for visually organizing and
Prioritizing massive amounts of
information such as in search
engines, social networks, and
other communities on the Internet
 Visual Problem Solver
 Speaker & Consultant on
Business Model Development
 Inventor of The Wisdomsourcing
Trilogy, a Customer Problem Solv-
ing Suite for Collaboratively
Designing Oh My God-Strategies,
Products, and Business Models
Founder of the Wisdomsourcing
Group, an online Global Think Tank
for collaboratively improving
customer experiences and resolving
tough dilemmas
Organizer & Coordinator of Wisdom-
sourcing survey involving over 200
professionals from over 30 countries
CONTACT
Dr. Rod King: California, USA
Cell: (559) 248-6230
rodkuhnking@sbcglobal.net
http://twitter.com/RodKuhnKing
 B. Eng. (Hons) in Civil Eng.
 Master of Infrastructure Planning
 Ph.D. in Regional Dev. Planning
 Postgraduate Certificate in
Advanced Academic Studies
 Over 20 years of experience in
creative problem solving for
multi-disciplinary projects
Dr. Rod King
Visual Problem Solver,
Inventor & Magician
 Inventor of first software that
wholly invents magic tricks
 Inventor of several magic tricks
 Author of “Trickanalyzing the
Close-up Magic of David
Copperfield” & several articles
 Winner of several championships
in chess and table-tennis
 Founder and former CEO of
Galaxy IT, Inc., a venture-financed
visual search engine business
 Major contributor on creativity to
the multi-author book, “Research
Methods for Postgraduates”
 Former Lecturer
BIOGRAPHICAL SKETCH
Background Information on Dr. Rod King, Creator of Business Model Development (BMD)
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
• Rod King (2009)
• Global Collaboration
• Visual Problem Solving
• Practical Impossibility Thinking
• Wisdomsourcing Maps
• Wisdomsourcing Canvas
• Customer Experience Map
(Pain-Delight Evaluation of Trade-off)
• Wisdomsourcing Deck
• Manifesto for Wisdomsourcing Game
• Alex Osborne (1953)
• Rules for Brainstorming – No criticism
during idea generation
• ‘Blue Sky’ Thinking and Ideas
• Jeff Howe (2006)
• Crowdsourced Goods and
Information Products
• Off-site Tools for Strategic
Analysis and Problem
Solving
• ‘Ad hoc’ Group
• Unlimited Number of Volunteers
• Peer Production; Documentation
• Open Innovation and Value Chain
• Prosumers: Consumers who participate
like employees/producer in a business
• Competitions; Contests; Prizes
• Recognition; Reputation
• Organic Process
• Online Collaboration
• Collaborative Idea Generation
• 1D-Evaluation; Voting
• Myriad Generated
Ideas
• Offline
• 1 Physical Location
• Formal Group
WISDOMSOURCING
3.
CROWDSOURCING
2.
1.
BRAINSTORMING
EVOLUTION OF WISDOMSOURCINGGURUS

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THE CUSTOMER DEVELOPMENT ROADMAP: A Minimum Viable Toolset for Systematically Creating Blue Ocean Startups

  • 1. THE CUSTOMER DEVELOPMENT ROADMAP A Minimum Viable Toolset for Systematically Creating Blue Ocean Startups Dr. Rod Kuhn King Visual Problem Solver, Inventor, and Magician
  • 2. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing Visual Customer Development Especially for ‘Non-Software’ Startups
  • 3. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 4. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing A Blue Ocean Startup Is a “Value Innovation” Business That Creates an Uncontested Market Space and Makes Competitors Irrelevant
  • 5. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing Eventually, a Blue Ocean Startup has  a Profit Margin of, at least, 20% p.a.  not more than 3 Direct Competitors in a Fast-growing Market (Niche) a Market Share of, at least, 3 Times That of Nearest Competitor
  • 6. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing Blue Ocean Startups Are the Darlings of Angel Investors, Venture Capitalists, and the Stock Market
  • 7. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing ORIGINAL BLUE OCEAN STARTUPS ORIGINAL BLUE OCEAN STARTUPS GURUS
  • 8. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing But, how are Blue Ocean Startups Created?
  • 9. ITENN GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing BUSINESS MODEL DEVELOPMENT TOOLS FOR SYSTEMATICALLY CREATING BLUE OCEAN STARTUPS WISDOMSOURCING MAP (Rod King) CUSTOMER DEVELOPMENT (Steve Blank) BLUE OCEAN STRATEGY (W. Chan Kim & Renee Mauborgne) Blue Ocean Startup Market Types (Customer Experience Map) Value Innovation VoC Note VoC: Voice of Customer LEAN STARTUP (Eric Ries)
  • 10. (-): PAIN (+): DELIGHT Disruption Spot Luxury Spot Strategic Choice Key OMG-Experience: Undesirable Experience: Profit Margin No. of Direct Competitors (Level of Commoditization) Blue Ocean (“Practical Impossibility”) Luxury Spot Disruption Spot Green Ocean Red Ocean JOURNEY OF THE BLUE OCEAN STARTUP 3 100% 6 10% 20% 10 (Global) Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 11. (-): PAIN (+): DELIGHT Disruption Spot Luxury Spot Strategic Choice Profit Margin No. of Direct Competitors (Level of Commoditization) COMPANY BUILDING COMPANY SCALING/ ACQUISITION CUSTOMER CREATION CUSTOMER DISCOVERY & VALIDATION ‘CUSTOMER DEVELOPMENT’ JOURNEY OF THE BLUE OCEAN STARTUP 3 100% 6 10% 20% 10 (Global) Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 12. (-): PAIN (+): DELIGHT Disruption Spot Luxury Spot Strategic Choice Key OMG-Experience: Undesirable Experience: GURUS Sweet Spot STARTUP Blue Ocean STARTUP (“Practical Impossibility; Value Innovation”) Luxury Spot STARTUP (“Existing Market”) Disruption Spot/ Lean STARTUP (“Resegmented/Reframed Market; Lean/No-frills Niche”) Volcano STARTUP Oasis STARTUP Green Ocean STARTUP Red Ocean STARTUP No-Man’s-Island STARTUP 3 10 6 3 6 10 Ideal Value Space (Ideal Market/ Ideal Impossibility/ Ideal Tool/ Ideal Universe/ New Market STARTUP) Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing 10 ARCHETYPAL STARTUPS & MARKET TYPES “What Kind of a Startup Are We? What Kind of a Startup Must We Be? How?” Differentiation (Performance) Cost
  • 13. (-): PAIN (+): DELIGHT 2 Profit Margin Direct Competitors (Commoditization) (+): DELIGHT 1 Industry Attractiveness (Market Growth) New Market Space Existing Market SpaceKey OMG-Experience: Undesirable Experience: GURUS Market (Customer Problem/Goal): …………………………………………… BLUE OCEAN STARTUP Cube Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 14. WHY (PROBLEMS)?  Use of Waterfall Model for Product Development  Having Little or No Customers: Product-Market Misfit HOW MANY? HOW MUCH? Growing Communities of Practice for  Customer Development Model  Lean Startup Model WHAT (PROBLEMS)?  9 out of 10 New Products are Failures (Unprofitable)  High Mortality Rate of Scalable Startups HOW (SOLUTION)?  Customer Development Model (Steve Blank): Customer Discovery; Customer Validation; Customer Creation; Company Building  Lean Startup Model (Eric Ries): Continuous & Rapid Deployment WHAT NEXT? See http://steveblank.com/ WHERE (PROBLEMS)?  Scalable Startups especially in Silicon Valley, California  World of Business (Startups) THE METHODOLOGY OF CUSTOMER DEVELOPMENT (based on Steve Blank’s book: “The Four Steps To The Epiphany”) WHEN? See http://steveblank.com/ WHO? Steve Blank  Retired Serial Entrepreneur  Author of “The Four Steps To The Epiphany”  Creator of “Customer Dev. Model”  Entrepreneurship Professor OVERVIEW OF THE METHODOLOGY OF CUSTOMER DEVELOPMENT “Successful Strategies for Products That Win” GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 15. (-): PAIN (+): DELIGHT Disruption Spot Luxury Spot Strategic Choice Customer Development Model: Minimum Viable Product(s) Time (Delay; Cost; Adoption Barrier) Waterfall Model: Alpha/Beta Product Amount of Validated Learning Key OMG-Experience: Undesirable Experience: GURUS Learning Time Map for Product Development Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models Market Segment (Customer Problem/Goal): ……………………………………………………… Ideal Value Space (Ideal Market/ Ideal Impossibility/ Ideal Tool/ Ideal Universe/ Entirely New Market) Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 16. (-): PAIN (+): DELIGHT Disruption Spot Luxury Spot Strategic Choice Resegmented/ Reframed/Low-cost Market; Lean/No-frills Niche Cost (Adoption Barrier; Complexity; Inaccessibility; Delay) Existing High end- Market Performance (Functionality; Quality) Key OMG-Experience: Undesirable Experience: GURUS Cost-Performance Map for ‘Market Types’ Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models Market Segment (Customer Problem/Goal): ……………………………………………………… Ideal Value Space (Ideal Market/ Ideal Impossibility/ Ideal Tool/ Ideal Universe/ Entirely New Market) Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing 3 10 6 3 6 10
  • 17. CUSTOMER CREATION PYRAMID FOR THE BLUE OCEAN STARTUP Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing  Delighters  Satisfiers  Dissatisfiers  Delighters  Satisfiers  Dissatisfiers  Delighters  Satisfiers  Dissatisfiers NON-COMPETITORS (Remote Industries/Economy: Sectoral & Geographical Non-alternatives) DIRECT COMPETITORS (Core Sector/Strategic Groups: Substitutes) BUSINESS (New) Customer Value Proposition/Market: …………………………………………………………………..  NON- CUSTOMERS o Profitable o Break-even o Unprofitable Oh My God- Product/Service Why? How? Why? How? Why? How? INDIRECT COMPETITORS (Peripheral/Adjacent Industries: Alternatives/Value Chain Complements) Diffusion (Word-of-mouth) Potential = Delighters + Satisfiers - Dissatisfiers GURUS  Hypotheses vs. Reality  JTBD = Job To Be Done
  • 18. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing GURUS COMPETITIVE LANDSCAPE FOR THE BLUE OCEAN STARTUP Customer Value Proposition (Hypotheses vs. Facts): COMPETITIVE LANDSCAPE FOR THE BLUE OCEAN STARTUP Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving DIRECT COMPETITORS INDIRECT COMPETITORS NON-COMPETITORS
  • 19. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing GURUS MARKET UNIVERSE FOR THE BLUE OCEAN STARTUP Customer Value Proposition (Hypotheses vs. Facts): MARKET UNIVERSE FOR THE BLUE OCEAN STARTUP Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving CORE CUSTOMERS PERIPHERAL CUSTOMERS REMOTE CUSTOMERS
  • 20. CUSTOMIZATION POSITIONING  Personalized; Personal  Customized; Scalable  Fun; Entertaining  Multi-sensory; Immersive  Intuitive/Natural  Do-It-Yourself/Self-service INACCESSIBILITY POSITIONING  Accessible  Scarce  Only  Unlimited; Omnipresent  Connected  Wireless FUNCTIONALITY POSITIONING  Useful  Unique (Capability)  Specialized  Effective; Problem-solving  Pain-Reliever; [Pain]-Prevention;  Versatile; Comprehensive COST (PRICE)/SIZE POSITIONING  Low Price; Affordable; Cheap; Free  Premium Price  Luxurious  Discounted  Bestselling  Portable; Miniature PROCESS TIME POSITIONING  Instant; Immediate; Latest  On Demand; 24x7  Oldest; Antique  Time-saving  1/2/3-Day/Overnight Delivered  Patient BRANDING POSITIONING  Leading; No. 1; Exclusive  Original; Authentic; Unique  New Category; Innovative; Emergent  Emotional  Empowering; Humanizing  Classic; Modern; Avant Garde POSITIONING/FEATURES (Hypotheses vs. Facts):  CUSTOMER PREFERENCES vs.  BUSINESS PREFERENCES COMPLEXITY POSITIONING  Simple; Easy to Learn/Use/Apply  Convenient  Hassle-free  Easy-to-understand  Risk-free  Certain QUALITY POSITIONING  Moderate/High Quality  Pure; Defect-free  Fast; Reliable  Durable; Hard; Adaptive  Healthy; Safe; Secure; Soft  Efficient POSITIONING/FEATURES MAP: Hypotheses Collaboratively Design Oh My God-Strategies, Products, Services, and Business Models GURUS
  • 21. CUSTOMER CREATION PYRAMID FOR “THE CUSTOMER DEVELOPMENT ROADMAP” Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing  Delighters  Satisfiers  Dissatisfiers  Delighters  Satisfiers  Dissatisfiers  Delighters  Satisfiers  Dissatisfiers NON-COMPETITORS (Remote Industries/Economy: Sectoral & Geographical Non-alternatives) DIRECT COMPETITORS (Core Sector/Strategic Groups: Substitutes) BUSINESS Customer Value Proposition/Market: Create a Successful, Scalable Startup/Product; Radically Reduce Risk of Failure for Startups/New Products  NON- CUSTOMERS o Profitable o Break-even o Unprofitable Customer Dev. Roadmap Why? How? Why? How? Why? How? INDIRECT COMPETITORS (Peripheral/Adjacent Industries: Alternatives/Value Chain Complements) Diffusion (Word-of-mouth) Potential = Delighters + Satisfiers - Dissatisfiers GURUS  Hypotheses vs. Reality  JTBD = Job To Be Done
  • 22. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing GURUS CUSTOMER DEVELOPMENT ROADMAP (based on Steve Blank’s book: “The Four Steps To The Epiphany”) CUSTOMER DEVELOPMENT ROADMAP The 4 Stages of the Customer Development Journey for a Scalable Startup 1. CUSTOMER DISCOVERY 2. CUSTOMER VALIDATION 3. CUSTOMER CREATION 4. COMPANY BUILDING
  • 23. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing GURUS CUSTOMER DEVELOPMENT ROADMAP (based on Steve Blank’s book: “The Four Steps To The Epiphany”) CUSTOMER DEVELOPMENT ROADMAP - Details The 4 Stages of the Customer Development Journey for a Scalable Startup 1. CUSTOMER DISCOVERY 1.1 State Your Hypothesis - “Customer Experience Curve (Canvas): Expected Pain/Delight” - Business Model (Global Value Chain): Expected Pain/Delight 1.2 Test “Problem” Hypothesis: “Customer Experience Curve: Actual” 1.3 Test “Product” Hypothesis: Minimum Viable Product (MVP) - Build MVP: Prototype Ad/Headline/Web Page/Product/Service; Min. Feature Set - Test MVP - Test Hypotheses for Business Model 2. CUSTOMER VALIDATION 2.1 Get Ready to Sell 2.2 Sell to “Earlyvangelists” 2.3 Develop Positioning: Product-Market Fit - Proposed Customer Experience Curve (Canvas) - Proposed Scalable Business Model 2.4 Verify - Product-Market Fit - Scalable Business Model 3. CUSTOMER CREATION 3.1 Get Ready 3.2 Position 3.3 Launch 3.4 Create Demand 4. COMPANY BUILDING 4.1 Mainstream Customers 4.2 Management/Culture Issues 4.3 Functional Departments 4.4 Fast Response Departments
  • 24. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing GURUS QUESTIONS FOR EACH STAGE OF THE CUSTOMER DEVELOPMENT JOURNEY QUESTIONS FOR EACH STAGE OF THE CUSTOMER DEVELOPMENT JOURNEY 2. WHERE MUST THE BUSINESS GO? What Positioning? 3. HOW WILL THE BUSINESS GET THERE? What Business Model? 1. WHAT KIND OF A BUSINESS ARE WE? What Industry/Vision? 4. HOW WILL WE KNOW WHEN THE BUSINESS’S VISION IS REALISED?
  • 25. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing GURUS CUSTOMER DISCOVERY STAGE What are the hypotheses? What are the facts/evidences? CUSTOMER DISCOVERY STAGE Collaboratively Discover Most Important Customers, Big Urgent Market Problem (BUMP), and Business Model 2. WHERE MUST THE BUSINESS GO? What Positioning? 3. HOW WILL THE BUSINESS GET THERE? What Business Model? 1. WHAT KIND OF A BUSINESS ARE WE? What Industry/Vision? 4. HOW WILL WE KNOW WHEN THE BUSINESS’S VISION IS REALISED?
  • 26. ALID Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing GURUS CUSTOMER VALIDATION STAGE What are the hypotheses? What are the facts/evidences? CUSTOMER VALIDATION STAGE Collaboratively Validate Most Important Customers, Big Urgent Market Problem (BUMP), and Business Model as well as Customer Goal (Job To Be Done) 2. WHERE MUST THE BUSINESS GO? What Positioning? 3. HOW WILL THE BUSINESS GET THERE? What Business Model? 1. WHAT KIND OF A BUSINESS ARE WE? What Industry/Vision? 4. HOW WILL WE KNOW WHEN THE BUSINESS’S VISION IS REALISED?
  • 27. ALID Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing GURUS CUSTOMER CREATION STAGE What are the hypotheses? What are the facts/evidences? CUSTOMER CREATION STAGE Collaboratively Create End-user Demand and Drive That Demand Into Sales Channel of Business 1. WHAT KIND OF A BUSINESS ARE WE? What Industry/Vision? 2. WHERE MUST THE BUSINESS GO? What Positioning? 3. HOW WILL THE BUSINESS GET THERE? What Business Model? 4. HOW WILL WE KNOW WHEN THE BUSINESS’S VISION IS REALISED?
  • 28. ALID Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing GURUS COMPANY BUILDING STAGE What are the hypotheses? What are the facts/evidences? COMPANY BUILDING STAGE Collaboratively Scale Business Model and Establish Formal Departments With Standardized Processes 2. WHERE MUST THE BUSINESS GO? What Position? 3. HOW WILL THE BUSINESS GET THERE? What Business Model? 1. WHAT KIND OF A BUSINESS ARE WE? What Industry/Vision? 4. HOW WILL WE KNOW WHEN THE BUSINESS’S VISION IS REALISED?
  • 29. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing GURUS THE 2 WORLDS OF CUSTOMER DEVELOPMENT THE 2 WORLDS OF CUSTOMER DEVELOPMENT CUSTOMER DISCOVERY CUSTOMER VALIDATION CUSTOMER CREATION COMPANY BUILDING WORLD OF SEARCH FOR SCALABLE BUSINESS MODEL (For ‘Startups/Entrepreneurs/Founders’) WORLD OF EXECUTION FOR SCALABLE BUSINESS MODEL (For ‘Established or Matured Companies/Accountants’)
  • 30. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing GURUS EXPECTED OUTCOMES FOR  Customer Discovery  Customer Validation  Customer Creation  Company Building EXPECTED OUTCOMES Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving HYPOTHESES PROPOSED TESTING/METHOD EXPECTED OUTCOMES
  • 31. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing GURUS ACTUAL OUTCOMES FOR  Customer Discovery  Customer Validation  Customer Creation  Company Building ACTUAL OUTCOMES Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving HYPOTHESES: What we thought ACTUAL TESTING/METHOD: What we did ACTUAL OUTCOMES: What we learned
  • 32. ITENNE: ENVIRONMENT/INVESTOR  Revenue (Sales)  Cash Burn Rate  Month of Cash Left  Time to Cash Flow-Breakeven  Contribution Margin P: PROCESSES  Cycle Time for Pivots/Prototyping/ Versioning/Product Releases  Average Time to First Order  Average Time to Follow-on Order  Customer Feedback/Voice S: SUPPLIERS/MATERIALS R: RETAILERS/DISTRIBUTORS/ CHANNELS  Advertising Expenses  Viral Coefficient O: OUTPUTS (PRODUCT/ SERVICE)  No. of Minimum Viable Products  No. of Prototypes/Releases  Average Size Order  Average Selling Price per Order  Web Page/Site: Total Visits; Total Page Views E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE  Agile/Lean (‘Small’) Teams  Lessons Learned/Insights  No. of Experiments/Interviews  Effectiveness/Proficiency of Sale Person  Revenue per Sale Person CUSTOMER DEVELOPMENT DASHBOARD (CDD) OUTCOMES/GOALS:  Customer Value Proposition  Business Value = Revenue/Cost  Customer Value (Experience) = Customer Delight/Customer Pain M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION C: CUSTOMERS/CONSUMERS & RELATIONSHIPS  No. of Prospects/Registrations  No. of Customers/Referrals  Cost per Acquisition (Paid/Net)  Customer Lifetime Value  Customer Loyalty/Retention: Net Promoter Score (NPS) CUSTOMER DEVELOPMENT DASHBOARD FOR THE BLUE OCEAN STARTUP GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 33. ITENN E: ENVIRONMENT PROBLEMS  Inadequate Profit Margin/Cash Flow/Return On Investment  Hyper-competition  Commoditization: Red Ocean  Ineffective Partners; Conflicts  Volatile/Chaotic Environment P: PROCESS PROBLEMS  Incomplete Global Value Chain/ Business Model; Waste  Inadequate Business Processes: Business Model Development/ Innovation/Strategy/Execution  Ineffective Marketing/Sales S: SUPPLIER/MATERIAL PROBLEMS  Inadequate Suppliers  Inadequate Materials R: RETAILER/DISTRIBUTOR/ CHANNEL PROBLEMS  Inadequate Channels/ Distributors/Logistics  Inadequate Branding/Marketing/ Advertising O: OUTPUT (PRODUCT/ SERVICE) PROBLEMS  Product-Market Misfit  Service-Market Misfit  Ineffective Pricing Model/ Strategy  Slow Prototyping/Deployment  Unacceptable Defects/Design E: EMPLOYEE/KNOWLEDGE ASSETS/CULTURE PROBLEMS  Unrealistic Vision/Forecast/Target  Ineffective Team/Culture  Ineffective Business Strategy  Ineffective Product Development  Ineffective Strategic Alignment  Inadequate Learning/Insights WHY DO BUSINESSES (STARTUPS) FAIL AND DIE? INEFFECTIVE/INADEQUATE  Customer Value Proposition  Business Value (Experience)  Customer Value (Experience)  Competitive Advantage M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION PROBLEMS  Inadequate Machinery/ Equipment/Tools  Inadequate Technology  Inadequate Infrastructure  Inadequate Location C: CUSTOMER/CONSUMER & RELATIONSHIP PROBLEMS  Inadequate No. of Customers  Inadequate Market Growth Rate  Inadequate Customer Relation- ships/Loyalty  Inadequate Collaboration/‘VoC’ WHY DO BUSINESSES GENERALLY FAIL AND DIE?GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 34. WHY? HOW MANY? HOW MUCH? WHAT (PROBLEMS/PAIN)? HOW? WHAT NEXT? WHERE? CUSTOMER PROBLEMS (PAIN) What are the facts/evidences? WHEN? WHO? CUSTOMER PROBLEM MAP Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 35. WHY? HOW MANY? HOW MUCH? WHAT (PROBLEMS)? HOW? WHAT NEXT? WHERE? BUSINESS PROBLEMS (PAIN) What are the facts/evidences? WHEN? WHO? BUSINESS PROBLEM MAP Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 36. CAUSE 4 CAUSE 6 CAUSE 1 CAUSE 5 CAUSE … CAUSE 3 ROOT-CAUSES ------------------------------- MAIN PROBLEM (EFFECT): What are the facts/evidences? CAUSE 7 CAUSE 2 ROOT-CAUSE MAP Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 37. WHY (MISSION)? HOW MANY? HOW MUCH? WHAT (VISION)? HOW? WHAT NEXT? WHERE? BUSINESS VISION WHEN? WHO? BUSINESS VISION MAP Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 38. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing GURUS WHAT IS A BUSINESS MODEL? A Business Model or Value Chain is a Schema of How an Organization or Industry Operates to Deliver Value Especially Profit and Oh My God-Customer Experiences
  • 39. ITENN ENVIRONMENT UNIVERSAL MODEL OF A SYSTEM GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing SYSTEM OUTPUTPROCESSING INPUT (Elements) FEEDBACK (“Pivot”/Learning Cycle)
  • 40. ITENN ENVIRONMENT UNIVERSAL BUSINESS SYSTEM GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing SUPPLIERS/ MATERIALS Partners CompetitorsInvestor CUSTOMERS/ CONSUMERS Government Society RETAILERS/ CHANNELS BUSINESS OUTPUT (Product/ Service) PROCESSING (PROCESSES) INPUT (EMPLOYEES/ MACHINERY) FEEDBACK (“Pivot”/Learning Cycle)
  • 41. INPUT (ELEMENT) 4 : X4 INPUT (ELEMENT) 6 : X6 INPUT (ELEMENT) 1: X1 INPUT (ELEMENT) 5 : X5 INPUT (ELEMENT) … : X… INPUT (ELEMENT) 3 : X3 VISUAL EQUATION FOR A SYSTEM ------------------------------- OUTCOME OR OUTPUT (Y) = FUNCTION OF INPUTS (X) INPUT (ELEMENT) 7 : X7 INPUT (ELEMENT) 2 : X2 VISUAL EQUATION FOR A SYSTEM Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 42. ITENNE: ENVIRONMENT P: PROCESSES S: SUPPLIERS/MATERIALS R: RETAILERS/DISTRIBUTORS/ CHANNELS O: OUTPUTS (PRODUCT/ SERVICE) E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE GLOBAL VALUE CHAIN: OUTCOMES/GOALS  Customer Value Proposition (Job)  Business Value = Revenue/Cost  Customer Value (Experience) = Customer Delight/Customer Pain M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION C: CUSTOMERS/CONSUMERS & RELATIONSHIPS GLOBAL VALUE CHAIN Zoomable Elements of a Value Chain or Business Model: “SEMPORCE” GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 43. ITENNE: ENVIRONMENT HYPOTHESES P: PROCESS HYPOTHESES S: SUPPLIER/MATERIAL HYPOTHESES R: RETAILER/DISTRIBUTOR/ CHANNEL HYPOTHESES O: OUTPUT (PRODUCT/ SERVICE) HYPOTHESES E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE HYPOTHESES GLOBAL VALUE CHAIN HYPOTHESES: EXPECTATIONS FOR  Customer Value Proposition (Job)  Business Value = Revenue/Cost  Customer Value (Experience) = Customer Delight/Customer Pain M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION HYPOTHESES C: CUSTOMER/CONSUMER HYPOTHESES GLOBAL VALUE CHAIN HYPOTHESES Formulate, Test, and Validate Hypotheses for Elements of Value Chain or Business Model GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 44. ITENNGLOBAL VALUE CHAIN: GOALS  Customer Value Proposition (Job)  Business Value = Revenue/Cost  Customer Value (Experience) = Customer Delight/Customer Pain GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing GOALS OF GLOBAL VALUE CHAIN Collaboratively List and/or Sketch Goals Including Elements of Vision, Value Proposition, Business Value, and Customer Value
  • 45. ITENN S: SUPPLIERS/MATERIALS SUPPLIERS Collaboratively List and/or Sketch Suppliers/Materials GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 46. ITENN E: EMPLOYEES/ KNOWLEDGE ASSETS EMPLOYEES Collaboratively List and/or Sketch Employees/Knowledge Assets GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 47. ITENN M: MACHINERY/ EQUIPMENT/FACILITY MACHINERY Collaboratively List and/or Sketch Machinery/Equipment/Facilities GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 48. ITENN P: PROCESSES/STRATEGIES PROCESSES Collaboratively List and/or Sketch Processes/Strategies GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 49. ITENN O: OUTPUTS (PRODUCTS/SERVICES) OUTPUTS Collaboratively List and/or Sketch Outputs (Products/Services) GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 50. ITENN R: RETAILERS/CHANNELS/ DISTRIBUTORS RETAILERS Collaboratively List and/or Sketch Retailers/Channels/Distributors GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 51. ITENN C: CUSTOMERS/ CONSUMERS CUSTOMERS Collaboratively List and/or Sketch Customers/Consumers GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 52. ITENN E: ENVIRONMENT ENVIRONMENT Collaboratively List and/or Sketch Elements of Environment: Partners/Complementors/Competitors/Industries/Investors/Government/NGOs/Enemies/Society GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 53. ITENNE: ENVIRONMENT • Competitors/Industry/Economy • Partners/Complementors • Investors/Board of Directors • Public/Society/Enemies/Non-customer • Government/NGOs/Environment P: PROCESSES • Preparing/Searching/Discovering • Purchasing/Leasing • Receiving/Delivering/Learning/Installing • Using/Sharing/Complementing • Maintaining/Storing/Managing/Disposing S: SUPPLIERS/MATERIAL E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE GLOBAL VALUE CHAIN (PERFORMANCE DASHBOARD) OUTCOMES/GOALS  Customer Value Proposition (Job)  Business Value = Revenue/Cost  Customer Value (Experience) = Customer Delight/Customer Pain M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION C: CUSTOMERS & CONSUMERS RELATIONSHIPS  Core Customers/Users/Influencers  Peripheral Customers/Users/Influ.  Remote Customers/Users/Influ. GENERIC ELEMENTS OF GLOBAL VALUE CHAIN Collaboratively List, Sketch, Organize, and/or Manage Metrics for Elements of Value Chain GURUS R: RETAILERS/DISTRIBUTORS/ CHANNELS  Retailers/Distributors/Channels  Place/Warehousing/Location  Promotion/Buzz  Branding/Marketing  Advertising  Selling/Relationship Management O: OUTPUTS (PRODUCT/ SERVICE)  Product/Service  Pricing  Packaging  Display  Design  Plan Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 54. ITENNE: ENVIRONMENT  Key Partners (KP) P: PROCESSES  Key Activities (KA) S: SUPPLIERS/MATERIALS  Key Resources (KR) – Suppliers R: RETAILERS/DISTRIBUTORS/ CHANNELS  Channels (CH) O: OUTPUTS (PRODUCT/ SERVICE)  Key Resources (KR) – Product/ Service E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE  Key Resources (KR) – Employees GLOBAL VALUE CHAIN FOR “BUSINESS MODEL CANVAS”: GOALS  Customer Value Proposition (VP)  Revenue Streams (R$)  Cost Structure (C$) M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION  Key Resources (KR) – Machinery C: CUSTOMERS/CONSUMERS & RELATIONSHIPS  Customer Segments (CS)  Customer Relationships (CR) GLOBAL VALUE CHAIN FOR “BUSINESS MODEL CANVAS” Visually Observe Similarities and Differences Between Global Value Chain & Business Model Canvas GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 55. ITENNE: ENVIRONMENT  Key Partners (KP)  Record Companies  Original Equipment Manufactur- ers (OEMs) P: PROCESSES  Key Activities (KA):  Hardware Design  Software Design  Marketing S: SUPPLIERS/MATERIALS  Key Resources (KR) – Suppliers R: RETAILERS/DISTRIBUTORS/ CHANNELS  Channels (CH)  iTunes Store  www.apple.com  Apple Stores  Selected Retail Stores O: OUTPUTS (PRODUCT/ SERVICE)  Key Resources (KR) – Product/ Service  iPod Hardware  iTunes Software  Content & Agreements E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE  Key Resources (KR) – Employees  Staff  Apple Brand APPLE INC.: iPod (2001)  Customer Value Proposition (VP): “A Thousand Songs in Your Pocket”  Revenue Streams (R$): iPod Hard- ware; iTunes Store; Commissions  Cost Structure (C$): Employees; Manufacturing; Marketing & Sales M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION  Key Resources (KR) – Machinery C: CUSTOMERS/CONSUMERS & RELATIONSHIPS  Customer Segments (CS)  Luxury Spot; Mass Market  Customer Relationships (CR)  “Lovemark”  Switching Costs GLOBAL VALUE CHAIN FOR APPLE INC.: iPod Visually Observe Similarities and Differences Between Global Value Chain & Business Model Canvas GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 56. FOCUS “PIVOT” PROCESS: VALUE INNOVATION TACTICS (What if … E.R.I.C.?) OUTCOME: FUTURE (DISRUPTIVE) BUS. MODEL BUSINESS/ GLOBAL VALUE CHAIN GIVEN BUSINESS MODEL E: Eliminate R: Reduce/Replace I: Increase C: Create INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) Staff/ Apple Brand PROCESS (Bus. Process/ Strategies) Hardware Design/ Software Design/ Marketing OUTPUTS: PRODUCT/SERVICE iPod Hardware/ iTunes Software/ Content & Agreements RETAILERS/DISTRIB./ CHANNELS iTunes; apple.com; Apple Stores/Others CONSUMERS/ CUSTOMERS (Experience) Luxury Spot/ Mass Market ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs Record Companies/ Original Equipment Manufacturers (OEMs)/… BUSINESS MODEL PIVOT FOR APPLE INC.: iPod - 2001 Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Market Segment (Customer Problem): ‘Fragmented’ Music ExperienceMission/Vision: “… Apple leads the digital music revolution. …”
  • 57. HYPOTHESES PROBLEMS/ PAIN (WEAKNESS- ES/THREATS) GOALS/Objectives/ Strategies/Tactics/ Initiatives/ Projects Key Metrics/ Performance Indicators/ Targets Business Experiences (Impacts) Description of BUSINESS/ GLOBAL VALUE CHAIN Delight (Revenue) Pain (Cost) S: Suppliers E: Employees/ Knowledge Assets Staff/ Apple Brand/ Staffing Cost M: Machinery/ Infrastructure Hardware Design/ Software Design/ Marketing P: Processes Marketing Sales Marketing Cost Sales Cost O: Outputs (Product/Service) iPod Hardware/ iTunes Software/ Content & Agreements R: Retailers/ Distributors/ Channels iTunes; apple.com; Apple Stores/ Other Retailers C: Consumers/ Customers Luxury Spot/ Mass Market High Revenue (Hardware) E: Environment Record Companies/ Original Equipment Manufacturers (OEMs)/… Commissions VALUE CHAIN (“SEMPORCE”) BUSINESS ECOSYSTEM Customer Value Proposition: “A Thousand Songs in Your Pocket” BUSINESS VALUE (PROFIT MARGIN) BUSINESS MODEL PLAN FOR APPLE INC.: iPod - 2001 Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models GURUS Mission/Vision: “… Apple leads the digital music revolution. …” Market Segment (Customer Problem): ‘Fragmented’ Music Experience
  • 58. FOCUS BUSINESS/ GLOBAL VALUE CHAIN DESCRIPTION INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) PROCESS (Bus. Process/ Strategies) OUTPUTS: PRODUCT/SERVICE RETAILERS/DISTRIB./ CHANNELS CONSUMERS/ CUSTOMERS (Experience) ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs Mission/Vision: …………………….…………………………………………………. BUSINESS MODEL MATRIX: Template Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Market Segment (Customer Problem/Goal): ……………………….….… Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 59. FOCUS EVOLUTION OF BUSINESS MODEL IDEAL BUSINESS MODEL BUSINESS/ GLOBAL VALUE CHAIN DESCRIPTION/ INDUSTRY PAST BUSINESS MODEL PRESENT BUSINESS MODEL FUTURE BUSINESS MODEL INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) PROCESS (Bus. Process/ Strategies) OUTPUTS: PRODUCT/SERVICE RETAILERS/DISTRIB./ CHANNELS CONSUMERS/ CUSTOMERS (Experience) ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs Mission/Vision: …………………….…………………………………………………. BUSINESS MODEL EVOLUTION Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Market Segment (Customer Problem/Goal): ……………………….….… Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 60. FOCUS BUSINESS MODEL LIFECYCLE: Five Stages in the Life of a Business Model BUSINESS/ GLOBAL VALUE CHAIN DESCRIPTION/ INDUSTRY BIRTH GROWTH MATURITY DECLINE DEATH INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) PROCESS (Bus. Process/ Strategies) OUTPUTS: PRODUCT/SERVICE RETAILERS/DISTRIB./ CHANNELS CONSUMERS/ CUSTOMERS (Experience) Early Adopters/ Innovators Early Majority Late Majority Overserved/ Underserved Switchers ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs BUSINESS MODEL LIFECYCLE Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 61. FOCUS BUSINESS MODEL TRENDS IN AN ECONOMY LEARNING: Findings/ Insights/Deci- sions/Actions BUSINESS/ GLOBAL VALUE CHAIN DESCRIPTION/ INDUSTRY PHYSICAL SECTOR SOCIAL SECTOR KNOWLEDGE SECTOR SPIRITUAL SECTOR INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) PROCESS (Bus. Process/ Strategies) OUTPUTS: PRODUCT/SERVICE RETAILERS/DISTRIB./ CHANNELS CONSUMERS/ CUSTOMERS (Experience) ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs BUSINESS MODEL TRENDS Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 62. FOCUS STRATEGY: How must the business model get there? Where must business model go?BUSINESS/ GLOBAL VALUE CHAIN Where currently is business model? INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) PROCESS (Bus. Process/ Strategies) OUTPUTS: PRODUCT/SERVICE RETAILERS/DISTRIB./ CHANNELS CONSUMERS/ CUSTOMERS (Experience) ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs Mission/Vision: …………………….…………………………………………………. BUSINESS MODEL PLANNING Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Market Segment (Customer Problem/Goal): ……………………….….… Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 63. HYPOTHESES PROBLEMS/ PAIN (WEAKNESS- ES/THREATS) GOALS/Objectives/ Strategies/Tactics/ Initiatives/ Projects Key Metrics/ Performance Indicators/ Targets Business Experiences (Impacts) Description of BUSINESS/ GLOBAL VALUE CHAIN Delight (Revenue) Pain (Cost) S: Suppliers E: Employees/ Knowledge Assets M: Machinery/ Infrastructure P: Processes O: Outputs (Product/Service) R: Retailers/ Distributors/ Channels C: Consumers/ Customers E: Environment VALUE CHAIN (“SEMPORCE”) BUSINESS ECOSYSTEM Customer Value Proposition (Job To Be Done): BUSINESS VALUE (PROFIT MARGIN) GURUS Mission/Vision: …………………….…………………………………………………. Market Segment (Customer Problem/Goal): ……………………….….… BUSINESS MODEL PLAN Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 64. FOCUS PROCESS: SWOT Analysis FUTURE (DISRUPTIVE/ IDEAL) BUS. MODEL BUSINESS/ GLOBAL VALUE CHAIN GIVEN BUS. MODEL S: Strengths W: Weaknesses O: Opportunities T: Threats INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) PROCESS (Bus. Process/ Strategies) OUTPUTS: PRODUCT/SERVICE RETAILERS/DISTRIB./ CHANNELS CONSUMERS/ CUSTOMERS (Experience) ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs Mission/Vision: …………………….…………………………………………………. BUSINESS MODEL SWOT ANALYSIS Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Market Segment (Customer Problem/Goal): ……………………….….… Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 65. FOCUS “PIVOT” PROCESS: VALUE INNOVATION TACTICS (What if … E.R.I.C.?) FUTURE (DISRUPTIVE/ IDEAL) BUS. MODEL BUSINESS/ GLOBAL VALUE CHAIN GIVEN BUS. MODEL E: Eliminate R: Reduce/Replace I: Increase C: Create INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) PROCESS (Bus. Process/ Strategies) OUTPUTS: PRODUCT/SERVICE RETAILERS/DISTRIB./ CHANNELS CONSUMERS/ CUSTOMERS (Experience) ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs Mission/Vision: …………………….…………………………………………………. BUSINESS MODEL PIVOT Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Market Segment (Customer Problem/Goal): ……………………….….…
  • 66. FOCUS “PIVOT” PROCESS: VALUE INNOVATION TACTICS (What if … E.R.I.C.?) FUTURE (DISRUPTIVE/ IDEAL) BUS. MODEL BUSINESS/ GLOBAL VALUE CHAIN GIVEN BUS. MODEL E: Eliminate R: Reduce I: Increase C: Create INPUT (SUPPLIERS/ MATERIALS/ENERGY) Waste/Defects Waste/Defects/ Energy Efficiency of Logistics/ Digitalization/ Partnerships/ Collaborations ELEMENTS (EMPLOYEES/ MACHINERY) Unprofitable Assets/ Obsolete equip- ment/machinery/ Manual/Travel Assets/Training/ Staff/Compensation/ Materials/Meals/ Fuel/Travel/Location Assets/IP/Training/ Productivity/IT/ Knowledge/ Motivation/Security Assets/IP/ Outsourcing/ Competence/ Platform PROCESS (Bus. Process/ Strategies) Delays/Complexity/ Bottlenecks/Waste/ Defects/Risks/ Uncertainties Delays/Complexity/ Bottlenecks/Waste/ Risks/Uncertainties/ Marketing/Debt Efficiency/Speed/ Agility/Flexibility/ Reliability/Accuracy/ Customization Digitalization/ Integration/ Pricing unit/ KPIs OUTPUTS (PRODUCT/ SERVICE) Dissatisfiers: Cost/ Concessions/ Complexity/ Delays/Aging Delighters: Quality Dissatisfiers: Cost/ Maintenance/Range/ Choice/Complexity Dissatisfiers: Cost Delighters/Value: Convenience/Prestige/ Useability/Brand Delighters: Theme/Thrill/ Fun/Music/ Art/Adventure RETAILERS/DISTRIB./ CHANNELS Distribution outlets/ Retailers Distribution outlets/ Marketing/Ad. Distribution outlets/ Marketing/Ad./Service Website/Word- of-mouth CONSUMERS/ CUSTOMERS (Experience) Dissatisfiers: Pain/Objections/ Complaints Dissatisfiers: Pain/Objections/ Complaints Delighters/Key metrics: Quality/Pro- ductivity/Profitability Demand/Goal: Niches/Exper./ Crowdsourcing ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs Industry barriers/ constraints/ Competition/ Risks/Threats/ Uncertainties Environmental Risks/ Competition/ Risks/Threats/ Uncertainties/ Environmental degradation Profit (Margin)/ROI/ Share price/ Cash flow velocity/ Tracking/ Entry barriers/ Env. Friendliness Partnerships/ Mergers/ Competitive Intelligence/ Threshold ev./ Entry barriers Mission/Vision: …………………….…………………………………………………. BUSINESS MODEL PIVOT: Scenarios Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) Market Segment (Customer Problem/Goal): Increase or Appropriately Reduce CUSTOMER VALUE QUOTIENT GURUS
  • 67. FOCUS PROGRAM FOR TRADITIONAL (WATERFALL) PRODUCT DEVELOPMENT BUSINESS/ GLOBAL VALUE CHAIN COMPANY VISION CONCEPT DEVELOPMENT PRODUCT DEVELOPMENT ALPHA/BETA TEST LAUNCH/ 1st SHIPMENT REVENUE PLAN INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) Write Business Plan Write Marketing Requirements Document (MRD) Hire VP Sales/ Hire Bus. Dev. Achieve Targets in Business Plan PROCESS (Bus. Process/ Strategies) Use Waterfall Model for Product Development Do Quality Assurance Tests Technical Publications OUTPUTS: PRODUCT/SERVICE Develop Alpha/Beta Version of Product Test Alpha/Beta Version of Product Launch Product/ Event Release Version 2-n RETAILERS/DISTRIB./ CHANNELS Select Channel/Do Marcom Materials Hire PR Agency/ Create Early Buzz Create Demand/ Build Channel Create Demand CONSUMERS/ CUSTOMERS (Experience) Sell ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs Fabricate Revenue Plan Fabricate Revenue Plan/ Create Positioning Do Deals for First Customer Shipment (FCS) Branding/ Do Deals for FCS Conduct Competitive Analysis/ Do Deals Mission/Vision: …………………….…………………………………………………. TRADITIONAL PRODUCT DEVELOPMENT MODEL Known Customers & Known Product Features Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Market Segment (Customer Problem/Goal): ……………………….….… Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 68. FOCUS CUSTOMER DEVELOPMENT-BUSINESS MODEL Expected vs. Actual Performance LEARNING: Findings/Insights/ Decisions/Actions BUSINESS/ GLOBAL VALUE CHAIN COMPANY VISION CUSTOMER DISCOVERY CUSTOMER VALIDATION CUSTOMER CREATION COMPANY BUILDING INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) PROCESS (Bus. Process/ Strategies) OUTPUTS: PRODUCT/SERVICE Minimum Product: Desirable/Viable/ Feasible Product-Market Fit: Prototype/ Pilot/No-frills Product-Solution Fit: Full Software/ Hardware More Fully Featured Product RETAILERS/DISTRIB./ CHANNELS CONSUMERS/ CUSTOMERS (Experience) Innovators Early Adopters (“Earlyvangelists”) Early Majority Late Majority/ Loyal ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs Mission/Vision: …………………….…………………………………………………. CUSTOMER DEVELOPMENT-BUSINESS MODEL (CDBM) MATRIX Unknown Customers & Unknown Product Features Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Market Segment (Customer Problem/Goal): ……………………….….… Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 69. ITEM FOCUS CUSTOMER DISCOVERY DASHBOARD STATEMENT/FORMULATION OF HYPOTHESES RESULT LEARNING: Findings/ Insights/ Decisions/ Actions BUSINESS/ GLOBAL VALUE CHAIN JOBS/GOALS/STATEMENTS/QUESTIONS/ASSUMPTIONS MEDIA/ METRICS/ CRITERIA Expected Perform- ance Actual Perform- ance S: SUPPLIERS E: EMPLOYEES/ KNOWLEDGE ASSETS/IP M: MACHINERY/EQUIP./ FACILITY/INFRASTRUCTURE P: PROCESSES O: OUTPUTS (PRODUCT/SERVICE) R: RETAILERS/DISTRIB./ CHANNELS C: CONSUMERS/ CUSTOMERS E: ENVIRONMENT/PUBLIC/ COMPETITORS/ INVESTORS/PARTNERS CUSTOMER DISCOVERY-BUSINESS MODEL Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models Mission/Vision: …………………….…………………………………………………. Market Segment (Customer Problem/Goal): ……………………….….… GURUS
  • 70. BUSINESS Upstream VALUE NETWORK (SUPPLY CHAIN OR “FOOD CHAIN”) Downstream TO FROM S: Suppliers E: Employees M: Machinery P: Processes O: Output R: Retailers/ Wholesalers/Distr. C: Customers E: Environment S: Suppliers E: Employees/ Knowledge Assets M: Machinery/ Facility/Infra’ P: Processes O: Outputs (Product/Service) R: Retailers/ Distributors/ Channels C: Consumers/ Customers E: Environment VALUE NETWORK (“SEMPORCE”) Customer Value Proposition (Job To Be Done): VALUE NETWORK-BUSINESS MODEL Collaboratively Design Oh My God-Visijon, Strategies, Products, Services, and Business Models GURUS Mission/Vision: …………………….…………………………………………………. Market Segment (Customer Problem/Goal): ……………………….….… Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 71. PUBLISHER Upstream VALUE NETWORK (SUPPLY CHAIN OR “FOOD CHAIN”) Downstream TO FROM S: Suppliers E: Employees M: Machinery P: Processes O: Output R: Retailers/ Wholesalers/Distr. C: Customers E: Environment S: Suppliers E: Employees/ Knowledge Assets M: Machinery/ Facility/Infra’ P: Processes Print books Stock/pack books Det. allocations O: Outputs (Product/Service) Books Book inventory; Merchandise titles R: Retailers/ Distributors/ Channels Establish identity Ship books; Deliver orders; Dispose of returns C: Consumers/ Customers Create demand Articulate value Buy books E: Environment VALUE NETWORK (“SEMPORCE”) Customer Value Proposition (Job To Be Done): VALUE NETWORK-BUSINESS MODEL: Traditional Book Publisher Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models GURUS Mission/Vision: …………………….…………………………………………………. Market Segment (Customer Problem/Goal): ……………………….….… Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 72. GURUS PROBLEM UNIVERSE GOAL UNIVERSE EXECUTION UNIVERSE LIFESPACE RESOURCES (Internal/External) WISDOMSOURCING CANVAS Theme: WISDOMSOURCING CANVAS A Zoomable Jigsaw Puzzle for Collaboratively Solving Problems and Presenting Solutions Date: ……………………..…… Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 73. CUSTOMER DEVELOPMENT FOR SCALABLE STARTUPS Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models Theme: ………………………………………………………………………………………… Date: …………………..….. CUSTOMER DEVELOPMENT FOR SCALABLE STARTUPS GENERIC ACTIVITIES FOR CORE & PERIPHERAL INDUSTRIES CUSTOMER DISCOVERY CUSTOMER VALIDA- TION CUSTOMER CREATION COM- PANY BUILD- ING WISDOMSOURCING CANVAS COLLABORATIVE PROBLEM SOLVING TASKS FOR PROCESS/INDUSTRY/BUSINESS MODEL/PRODUCT PROBLEM UNIVERSE: GLOBAL PROBLEM MAPPING Collect/Define/Measure/Verify Problems, Pains, and Trade-offs in System for Customer Segments/Personas Organize/Group/Analyze Problems, Pains, and Trade-offs Prioritize/Verify Big Urgent Market Pain (BUMP) GOAL UNIVERSE: GLOBAL GOAL & STRATEGY MAPPING Collect/Generate/Verify OMG-Goals, Objectives, Strategies, Tactics, Targets & Processes for Eliminating BUMP Organize/Group/Generate a Hierarchy of OMG-Goals, Objectives, Strategies, Tactics, Targets & Processes Prioritize/Verify OMG-Goals, Objectives, Strategies, Tactics, Targets & Processes and Synthesize into a Plan/Prototype EXECUTION UNIVERSE: GLOBAL STRATEGY EXECUTION Implement, Control, and Validate Plan/Prototype Reflecting OMG-Goals, Objectives, Strategies, Tactics, Targets & Processes Prepare Project Charter and Form Project Team with Diverse Members (Customers and Non-customers) Mission/Vision: …………………….…………………………………………………. GURUS Market Segment (Customer Problem/Goal): ……………………….….… Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 74. CORE VALUES (Incentives/Penalties) STAKEHOLDER IMPACTS [Profit (Margin); Revenue /Cost ; Unit Price; Volume; Speed; Trade-off] GOALS, OBJECTIVES, STRATEGIES & TACTICS (PLAN) CUSTOMER PROBLEM (BIG URGENT MARKET PROBLEM: BUMP) RESOURCES (GLOBAL VALUE CHAIN)  S: Suppliers  E: Employees (Core Competencies)  M: Machinery/Equipment/Facility  P: Processes  O: Output (Product/Service)  R: Retailers/Distributors/Channels  C: Consumer/Customer Segments  E: Environment: Competitors, etc. COMPANY BLUEPRINT (Version X) MISSION/VISION CUSTOMER VALUE PROPOSITION GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 75. (-): PAIN (+): DELIGHT Disruption Spot Luxury Spot Strategic Choice Key OMG-Experience: Undesirable Experience: CUSTOMER EXPERIENCE MAP: Template Collaboratively Collect, Organize, Prioritize, and Manage Vision, Strategies, Products, Services, and Business Models GURUS Market Segment (Customer Problem/Goal): ……………………………………………………… Ideal Value Space (Ideal Market/ Ideal Impossibility/ Ideal Tool/ Ideal Universe/ New Market) Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 76. (-): PAIN (+): DELIGHT Disruption Spot Luxury Spot Strategic Choice Key OMG-Experience: Undesirable Experience: GURUS Sweet SpotBlue Ocean (“Practical Impossibility”) Luxury Spot Disruption Spot VolcanoOasis Green Ocean Red OceanNo Man’s Island CUSTOMER EXPERIENCE MAP: Descriptions Collaboratively Collect, Organize, Prioritize, and Manage Vision, Strategies, Products, Services, and Business Models 3 10 6 3 6 10 Ideal Value Space (Ideal Market/ Ideal Impossibility/ Ideal Tool/ Ideal Universe/ New Market) Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 77. (-): PAIN (+): DELIGHT Disruption Spot Luxury Spot Strategic Choice Big Urgent Market Pain (BUMP) BUMP MAP Collaboratively Discover or Identify Big Urgent Market Pain (BUMP) Urgency (Need/Importance) of Solution Size or Pervasiveness of Pain (Number of ‘Victims’ or Customers & Non-customers) GURUS List of Stakeholders Market Segment (Customer Problem/Goal): ……………………………………………………… Little Urgent Market Pain (LUMP) Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 78. (-): PAIN (+): DELIGHT 2 Emotional Delight (Branding/Differentiation; Customization) Intellectual Pain (Complexity; Cost Inaccessibility; Processing Time) (+): DELIGHT 1 Physical Delight (Functionality; Quality; Performance) Future Market Space Existing Market SpaceKey OMG-Experience: Undesirable Experience: GURUS Market (Customer Problem/Goal): …………………………………………… Customer Value Cube Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 79. (-): PAIN 2 (+): DELIGHT 2 Value (Quality; Differentiation) Waste (Cost; Time; Defect) Lean Startup (-): DELIGHT 1 Performance (Functionality) Future Market Space Existing Market SpaceKey OMG-Experience: Undesirable Experience: GURUS Market (Customer Problem/Goal): Lean Customer Development LEAN STARTUP Cube Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 80. E: ENVIRONMENT • Competitors/Econ./Complementors • Partners: Distribution Channels • Investors • Public/Society/Enemies • Government/NGOs/Environment GLOBAL VALUE CHAIN FOR BLUE OCEAN Customer Value Proposition:: [REVENUE/COST] P: PROCESS CHAIN/GOALS  Ambidextrous Business Model  Experimentation: Fast and Low-cost Failures; Big (Disruptive) Wins  Unique Technology (IP); Agile Process  Mass Customization; Just-in-Time R: RETAILERS/DISTRIBUTORS/ CHANNELS/INTERFACE  Online Business/Store  Offline: Superstores; Franchises  Real-time Transaction of Orders  Integrated Channel Management E: EMPLOYEES/KNOWLEDGE ASSETS/ CULTURE  Highly Productive and Creative  Discovery-driven Learning  Customer Development/Lean Startup  Fast Decisions  Ambidextrous Org.: De-/Centralized C: CONSUMERS/CUSTOMERS  Long-tail (80/20) Consumers/ Customers  Short-head (20/80) Consumers/ Customers; Online Support O: OUTPUTS/PRODUCT/SERVICE  High Quality; Feature-differentiated  High Differentiation; Recognizable Brand; Unique Design  Low Price or Free; Widely Accessible  Self-service S: SUPPLIERS/MATERIALS  Real-time Integrated Scheduling/ Shipping/Warehouse Management  External Co-creators  Cheaper Supplies: Raw Materials M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION  Informal Ambience/Atmosphere  Advanced Technology Platform: Automation  Massive/Scalable Infrastructure  Modular Architecture: Interoperable KEY Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing Existing Revenue (Reward/Info flow) Potential Revenue (Reward/Info flow) Existing Cost (Entry Barrier/Info Flow) Potential Cost (Entry Barrier/Info Flow) GURUS BLUE OCEAN-BUSINESS MODEL Collaboratively Expand Market and Become Uncontested Leader in Emerging Fast-growing Industry
  • 81. E: ENVIRONMENT • Competitors/Econ./Complementors • Partners: Distribution Channels • Investors • Public/Society/Enemies • Government/NGOs/Environment GLOBAL VALUE CHAIN FOR DISRUPTION SPOT Customer Value Proposition:: [REVENUE/COST] P: PROCESS CHAIN/GOALS  Standardization; Modularization  Process Improvement & Waste Min.  Optimization/Outsourcing/Innovation  Customer Development; Lean Startup  Process Improvement & Waste Red. R: RETAILERS/DISTRIBUTORS/ PROMOTION CHANNELS  Online Business/Store  Offline: Superstores/Franchises: Low Cost, High Volume-Products/ Services E: EMPLOYEES/KNOWLEDGE ASSETS/ CULTURE  Centralized Organization  Productivity and Process-focused  Lower Paid Employees  Vertical Teams/Structured Jobs  “Cultivation/Control” Culture C: CONSUMERS/CUSTOMERS  Mass Market: Overserved/Unserved  Early/Fast Adopters; Pragmatists  ‘Good Enough’ or Minimum Customer Service O: OUTPUTS/PRODUCT/SERVICE  Simple-to-use Product/Service  ‘Good Enough’ Functionality/Quality  Low/Discounted Price  Widely Available; Fast-moving S: SUPPLIERS/MATERIALS  Low-price and Quality-Compliant Suppliers  Contracted/Outsourced Suppliers M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION  Cost-reduction Platform  High Quality/Scalable IT Architecture  Optimized Plant Capacity/Infra’  High Asset Utilization  Low Rent/Suburban Location KEY Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing Existing Revenue (Reward/Info flow) Potential Revenue (Reward/Info flow) Existing Cost (Entry Barrier/Info Flow) Potential Cost (Entry Barrier/Info Flow) GURUS DISRUPTION SPOT-BUSINESS MODEL Collaboratively Expand Market and Become Uncontested Leader in Emerging Fast-growing Industry
  • 82. E: ENVIRONMENT • Competitors/Industry/Economy • Partners/Complementors • Investors: Large Capital Investment • Public/Society/Enemies • Government/NGOs/Environment GLOBAL VALUE CHAIN FOR LUXURY SPOT Customer Value Proposition: [REVENUE/COST] P: PROCESS CHAIN/GOALS  Customer Experience-Driven/Inno.  Customer Relationship Management  Outstanding Marketing/Branding  Excellent R & D/Product Engineering  Selective Customization R: RETAILERS/DISTRIBUTORS/ PROMOTION CHANNELS  Few Stores: High Cost, Low Volume- Products/Services  Exclusive Access E: EMPLOYEES/KNOWLEDGE ASSETS/ CULTURE  Decentralized Organization  High Level of Employee Creativity  Design/Solutions-Competence  Intimate Knowledge of the Consumer  Organic/“Collaboration” Culture C: CONSUMERS/CUSTOMERS  Personalized Interaction/Experience: High Touch, High Feel; Co-creation  Customer Experience Segmentation  Superior Customer Support  High end Customers: Conservative O: OUTPUTS/PRODUCT/SERVICE  Rare Product/Service; Premium Price  High Performance; High Quality  Highly Recognized Brand; Extension  Feature-rich; High Profit Margin  Prestigious; Cool Factor; Social Aura S: SUPPLIERS/MATERIALS  Novel/Unique Materials M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION  Highly Innovative/Disruptive Technology  Luxury Ambience  High Rent; Premium/Urban Location KEY Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing Existing Revenue (Reward/Info flow) Potential Revenue (Reward/Info flow) Existing Cost (Entry Barrier/Info Flow) Potential Cost (Entry Barrier/Info Flow) GURUS LUXURY SPOT-BUSINESS MODEL Collaboratively Expand Market and Become Uncontested Leader in Existing Fast-growing Industry
  • 83. ANATOMY OF CUSTOMER EXPERIENCE Delight & Pain CUSTOMER EXPERIENCE (VALUE = Delight/Pain) CUSTOMER DELIGHT (Goal) * Functionality * Quality * Branding * Customization CUSTOMER PAIN (Constraints) * Cost (Price) * Inaccessibility * Complexity * Process Time/Delay GURUS + -
  • 84. CUSTOMIZATION INACCESSIBILITY FUNCTIONALITY COST (PRICE)/SIZE PROCESS TIME BRANDING POSITIONING/FEATURES OF PRODUCT/SERVICE (Hypotheses vs. Facts):  CUSTOMER PREFERENCES vs.  BUSINESS PREFERENCES COMPLEXITY QUALITY POSITIONING/FEATURES MAP: Template Collaboratively Design Oh My God-Strategies, Products, Services, and Business Models GURUS
  • 85. IMPACTS SYSTEM VOICE OF THE CUSTOMER IN CORE & PERIPHERAL INDUSTRIES CUSTOMER DELIGHT (+) CUSTOMER PAIN (-) Selection Criteria: Needs & Barriers COMPETITORS Function/ Content/ Perf./ Knowledge Quality/ Reliability/ Accuracy/ Efficiency Brand/ Emotion/ Style/Aura/ Prestige Customization/ Personalization/ Interactivity/ Entertainment Cost (Price) Inaccessibility/ Unavailability/ Inflexibility/ Friction/Scale Complexity/ Difficulty/ Support/ Range/Risk Process Time/ Delay/ Age WEIGHT (IMPORTANCE) Given Business/ Product: CORE COMPETITORS (Core Industry) PERIPHERAL COMPETITORS (Peripheral Ind.) REMOTE COMPETITORS (Remote Ind.) Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing Mission/Vision: …………………….…………………………………………………. GURUS Market Segment (Customer Problem/Goal): ……………………….….… CUSTOMER EXPERIENCE OF COMPETITORS Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
  • 86. IMPACTS SYSTEM VOICE OF THE CUSTOMER IN CORE & PERIPHERAL INDUSTRIES CUSTOMER DELIGHT (+) CUSTOMER PAIN (-) Selection Criteria: Needs & Barriers CURVES Function/ Content/ Perf./ Knowledge Quality/ Reliability/ Accuracy/ Efficiency Brand/ Emotion/ Style/Aura/ Prestige Customization/ Personalization/ Interactivity/ Entertainment Cost (Price) Inaccessibility/ Unavailability/ Inflexibility/ Friction/Scale Complexity/ Difficulty/ Support/ Range/Risk Process Time/ Delay/ Age WEIGHT (IMPORTANCE) Given Business/ Product: CUSTOMER EXPERIENCE CURVES 10 8 6 4 2 0 Mission/Vision: …………………….…………………………………………………. Key -> 1: Low level; 10: Extraordinary level of experience Customer Value Quotient (CVQ) = Weighted Delight/Weighted Pain CUSTOMER EXPERIENCE CURVES Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business ModelsGURUS Market Segment (Customer Problem/Goal): ……………………….….…
  • 87. Mission/Vision: …………………….…………………………………………………. IMPACTS SYSTEM VOICE OF THE CUSTOMER IN CORE & PERIPHERAL INDUSTRIES CUSTOMER DELIGHT (+) CUSTOMER PAIN (-) Selection Criteria: Needs & Barriers TACTICS Function/ Content/ Perf./ Knowledge Quality/ Reliability/ Accuracy/ Efficiency Brand/ Emotion/ Style/Aura/ Prestige Customization/ Personalization/ Interactivity/ Fun/Entertain. Cost (Price/ Weight/ Material) Inaccessibility/ Unavailability/ Inflexibility/ Friction/Scale Complexity/ Difficulty/ Support/Risk Range/Shape Process Time/ Delay/ Age WEIGHT (IMPORTANCE) Av. Competitor: Chief Competitor: Given Business/ Product: E: Eliminate R: Reduce I: Increase C: Create CUSTOMER EXPERIENCE TACTICS Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business ModelsGURUS Market Segment (Customer Problem/Goal): ……………………….….… Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 88. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing GURUS 4 VALUE INNOVATION SUPERHEROES (ARCHETYPAL THINKING ROLES) FOR TARGETED OBJECTS/RESOURCES: System, Elements, Attributes, Processes & Supersystem/Industry/Environment 4 VALUE INNOVATION SUPERHEROES FOR THE BLUE OCEAN STARTUP E: ELIMINATOR Has the Power to  Remove totally  Skip  Discard  Destroy  Introduce Zero/Void/Vacuum Has all tools and gadgets for ELIMINATING objects R: REDUCER Has the Power to  Remove partially; Streamline  Trim; Prune; Downsize; Make Lean  Minify; Miniaturize  Separate; Standardize; Replace  Divide; Segment Has all tools and gadgets for REDUCING objects C: CREATOR: Has the Power to  Make (a)symmetrical/opposite  Reverses Combine; Integrate  Replace; Universalize  Create Fields/Forces/Feedback  Substitute; Transform; Restructure  Use Another Dimension  Hybridize/Bisociate Has all tools and gadgets for CREATING objects I: INCREASER Has the Power to  Add; Multiply; Magnify; Mutate  Merge; Nest  Introduce Interface; Cushion;  Stretch; Extend  Diversify  Use Additional Components Has all tools and gadgets for INCREASING objects
  • 89. ITENN1998  Creation of Winamp, the first MP3 playback software for Windows 1989  Patenting of MP3 Format (Germany) 1996  Granting of US Patent for MP3 to German Inventors EVOLUTION OF MP3 TECHNOLOGY 1997  Invention of AMP, the first MP3 playback program GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing EVOLUTION OF MP3 TECHNOLOGY
  • 90. ITENN2001  Nike’s PSA Play120 (for customers who workout; has armband)  Apple iPod (5GB; seamless inte- gration with iTunes music library for use on Mac computers) 2002  Apple iPod (20GB; Windows compatibility; iTunes Music Store) 1998  Eiger Labs releases MP3 player: - MPMan F10 (Flash drive capacity of 32MB) - Diamond Rio PMP300 (32MB Capacity) 2006  Mainstream popularity of Music- phones 2007  Apple iPhone (Multi-touch screen; etc.)  Apple iPod Touch Phone (Multi- touch screen; etc.) 1999  Release of Sensory Science Rave MP 2100 (64MB; voice recorder; FM tuner)  Creative Labs’ Nomad (docking)  PJB-100 (Internal hard disk: 4.8GB) EVOLUTION OF THE DIGITAL MUSIC PLAYER 2000  I2Go eGo (Micro-drive: 2GB; pocket size; high price)  Creative Labs’ Nomad Jukebox (6GB; clunky; high quality sound) 2005  Apple iPod (60GB; color screen)  Emerging popularity of music – telephones: Motorola; Samsung; LG; Nokia; Sony Ericksson GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing EVOLUTION OF THE DIGITAL MUSIC PLAYER
  • 91. CUSTOMIZATION  Peripherals INACCESSIBILITY  No Wireless Connectivity  Dock Connector  Stereo Minijack FUNCTIONALITY  Digital Media Player  4 GB (1,000 Songs)  8 GB (2,000 Songs)  2” Screen; Earphones  Video Support; Photo Support COST (PRICE)/SIZE  $149 for 4 GB (49.2g): 2.75 x 2.06 x 0.26 in PROCESS TIME  Battery Life: - Music Playback: 24 hrs - Video Playback: 5 hrs  Charge Time: 3 hrs BRANDING  Apple Brand POSITIONING/FEATURES FOR IPOD NANO (Hypotheses vs. Facts):  CUSTOMER PREFERENCES vs.  BUSINESS PREFERENCES COMPLEXITY  Ease of Use/Navigation: High QUALITY  Consumer Rating: POSITIONING/FEATURES MAP FOR APPLE’S IPOD NANO Collaboratively Design Oh My God-Strategies, Products, Services, and Business Models GURUS
  • 92. CUSTOMIZATION  Peripherals INACCESSIBILITY  No Wireless Connectivity  Dock Connector  Stereo Minijack FUNCTIONALITY  Digital Music Player  1 GB (240 Songs)  No Display or Screen COST (PRICE)/SIZE  $149 for 4 GB (49.2g): 2.75 x 2.06 x 0.26 in PROCESS TIME  Battery Life: - Music Playback: 12 hrs  Charge Time: 4 hrs BRANDING  Apple Brand POSITIONING/FEATURES FOR IPOD SHUFFLE (Hypotheses vs. Facts):  CUSTOMER PREFERENCES vs.  BUSINESS PREFERENCES COMPLEXITY  Ease of Use/Navigation: Moderate QUALITY  Consumer Rating: POSITIONING/FEATURES MAP FOR APPLE’S IPOD SHUFFLE Collaboratively Design Oh My God-Strategies, Products, Services, and Business Models GURUS
  • 93. CUSTOMIZATION  Peripherals INACCESSIBILITY  No Wireless Connectivity  Dock Connector  Stereo Minijack FUNCTIONALITY  Digital Media Player  80 GB (20,000 Songs)  160 GB (40,000 Songs)  2.5” Screen; Earphones  Video Support; Photo Support COST (PRICE)/SIZE  $249 for 80GB (140g): 4.1 x 2.4 x 0.41 in  $349 for 160GB (162g) 4.1 x 2.4 x 0.53 in PROCESS TIME  Battery Life: - Music Playback: 40 hrs - Video Playback: 7 hrs  Charge Time: 4 hrs BRANDING  Apple Brand POSITIONING/FEATURES FOR IPOD CLASSIC (Hypotheses vs. Facts):  CUSTOMER PREFERENCES vs.  BUSINESS PREFERENCES COMPLEXITY  Ease of Use/Navigation: High QUALITY  Consumer Rating: POSITIONING/FEATURES MAP FOR APPLE’S IPOD CLASSIC Collaboratively Design Oh My God-Strategies, Products, Services, and Business Models GURUS
  • 94. CUSTOMIZATION  Peripherals INACCESSIBILITY  Wi-Fi Connectivity  Dock Connector  Stereo Minijack FUNCTIONALITY  Digital Media Player  8 GB (1,750 Songs);  16 GB (3,500 Songs)  3.5” Multi-touch; Earphones  Video Support; Photo Support COST (PRICE)/SIZE  $299 for 8GB (120g): 4.3 x 2.4 x 0.31 in  $399 for 16GB (120g) 4.3 x 2.4 x 0.31 in PROCESS TIME  Battery Life: - Music Playback: 22 hrs - Video Playback: 5 hrs  Charge Time: 3 hrs BRANDING  Apple Brand POSITIONING/FEATURES FOR IPOD TOUCH (Hypotheses vs. Facts):  CUSTOMER PREFERENCES vs.  BUSINESS PREFERENCES COMPLEXITY  Ease of Use/Navigation: High QUALITY  Consumer Rating: POSITIONING/FEATURES MAP FOR APPLE’S IPOD TOUCH Collaboratively Design Oh My God-Strategies, Products, Services, and Business Models GURUS
  • 95. IMPACTS SYSTEM VOICE OF THE CUSTOMER IN CORE & PERIPHERAL INDUSTRIES: Hypotheses vs. Reality CUSTOMER DELIGHT (+) CUSTOMER PAIN (-) Decision Criteria: Needs & Barriers COMPETITORS Function/ Content/ Perf/ Knowledge Quality/ Reliability/ Accuracy/ Efficiency Brand/ Emotion/ Style/Aura/ Prestige Customization/ Personalization/ Interactivity/ Fun/Entertain. Cost (Price) Inaccessibility/ Unavailability/ Inflexibility/ Friction/Scale Complexity/ Difficulty/ Support/ Range/Risk Process Time/ Delay/ Age IMPORTANCE Given Product: iPod Nano Hold 1,000 songs (4 GB) Watch Photos/Video High quality Apple Brand Color Capacity Choice $149 Pocketable No Wireless Connection Simple to use Store-Service Support 24hr Music Playback CORE COMPETI- TORS: iPod Shuffle Hold 240 songs (1 GB) High quality Apple Brand Color Capacity Choice $79 Ultra-pocketable No Wireless Connection Simple to use Store-Service Support 12hr Music Playback PERIPHERAL COMPETITORS iPod Classic Hold 20,000 songs (80 GB) Watch Photos/Video High quality Apple Brand Color Capacity Choice $249 Pocketable No Wireless Connection Simple to use Store-Service Support 40hr Music Playback REMOTE COMPETI- TORS: iPod Touch Hold 1,750 songs (8 GB); Watch Video/ Photos; Multi- touch Screen High quality Apple Brand Color Capacity Choice Multi-touch Screen $299 Pocketable Wi-Fi Connection Simple to use Store-Service Support 22hr Music Playback CUSTOMER EXPERIENCE OF COMPETITORS FOR APPLE’S IPOD NANO GURUS Market Segment (Customer Problem/Goal): Listen to Music/View Photos/Watch Videos/Manage Personal Info’ Mission/Vision: “… Apple leads the digital music revolution. …”
  • 96. IMPACTS SYSTEM VOICE OF THE CUSTOMER IN CORE & PERIPHERAL INDUSTRIES: Hypotheses vs. Reality CUSTOMER DELIGHT (+) CUSTOMER PAIN (-) Decision Criteria: Needs & Barriers CURVES Function/ Content/ Perf./ Knowledge Quality/ Reliability/ Accuracy/ Efficiency Brand/ Emotion/ Style/Aura/ Prestige Customization/ Personalization/ Interactivity/ Fun/Entertain. Cost (Price) Inaccessibility/ Unavailability/ Inflexibility/ Friction/Scale Complexity/ Difficulty/ Support/ Range/Risk Process Time/ Delay/ Age WEIGHT (IMPORTANCE) Given Product: iPod Nano Hold 1,000 songs (4 GB) High quality Apple Brand Color/ Capacity Choice $149 Pocketable/ No Wireless Simple to use/ Store-Service 24hr Music Playback CUSTOMER EXPERIENCE CURVES 10 8 6 4 2 0 CUSTOMER EXPERIENCE CURVES FOR APPLE’S IPOD NANO How to Zoom In and Out of BUMPs in Core & Peripheral Industries? KEY -> 1: Low level; 10: Extraordinary level of customer experience iPod Nano “iPod Shuffle “iPod Classic GURUS Market Segment (Customer Problem/Goal): Listen to Music/View Photos/Watch Videos/Manage Personal Info’ Mission/Vision: “… Apple leads the digital music revolution. …”
  • 97. IMPACTS SYSTEM VOICE OF THE CUSTOMER IN CORE & PERIPHERAL INDUSTRIES: Hypotheses vs. Reality CUSTOMER DELIGHT (+) CUSTOMER PAIN (-) Decision Criteria: Needs & Barriers TACTICS Function/ Content/ Perf./ Knowledge Quality/ Reliability/ Accuracy/ Efficiency Brand/ Emotion/ Style/Aura Prestige Customization/ Personalization/ Interactivity/ Fun/Entertain. Cost (Price) Inaccessibility/ Unavailability/ Inflexibility/ Friction/Scale Complexity/ Difficulty/ Support/ Range/Risk Process Time/ Delay/ Age WEIGHT (IMPORTANCE) Given Product: iPod Nano 6 8 8.5 2 7 6 3 8 Core Compet. iPod Shuffle 5 8 8.5 2 4 6 2 5 Peripheral Compet. iPod Classic 8.5 8.5 8.5 6 9 6 4 9 E: Eliminate R: Reduce I: Increase Screen Size Storage Quality of Sound Fun Entertainment Price Thickness Weight C: Create Multi-touch Screen Digital Media Hub Wi-Fi Multi-touch Navigation CUSTOMER EXPERIENCE TACTICS FOR APPLE’S IPOD NANO Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models GURUS Market Segment (Customer Problem/Goal): Listen to Music/View Photos/Watch Videos/Manage Personal Info’ Mission/Vision: “… Apple leads the digital music revolution. …”
  • 98. FOCUS “PIVOT” PROCESS: VALUE INNOVATION TACTICS (What if … E.R.I.C.?) OUTCOME: FUTURE (DISRUPTIVE) BUS. MODEL BUSINESS/ GLOBAL VALUE CHAIN GIVEN BUSINESS MODEL E: Eliminate R: Reduce/Replace I: Increase C: Create INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) Staff/ Apple Brand PROCESS (Bus. Process/ Strategies) Hardware Design/ Software Design/ Marketing OUTPUTS: PRODUCT/SERVICE iPod Hardware/ iTunes Software/ Content & Agreements Screen Size; Storage; Fun; Entertainment; Thickness; Weight; Price Multi-touch screen; Digital Media Hub; Wi-Fi RETAILERS/DISTRIB./ CHANNELS iTunes; apple.com; Apple Stores/Others CONSUMERS/ CUSTOMERS (Experience) Mass Market ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs Record Companies/ Original Equipment Manufacturers (OEMs)/… BUSINESS MODEL PIVOT FOR APPLE INC.: iPod - 2001 Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Market Segment (Customer Problem): Commoditized ProductsMission/Vision: “… Apple leads the digital music revolution. …”
  • 99. ITENN4 PART-WISDOMSOURCING MAP 5 PART-WISDOMSOURCING MAP 1 PART-WISDOMSOURCING MAP CLASSIC VERTICAL MAP PAIN-DELIGHT MAP 2 PART-WISDOMSOURCING MAP WISDOMSOURCING MAPS: Family of Wisdomsourcing Maps (Zoomable Idea Organizers) for Facilitating Collaboration, Ideas Management, Creativity, and Customer Problem Solving 3 PART-WISDOMSOURCING MAP CLASSIC HORIZONTAL MAP GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing WISDOMSOURCING MAPS FOR THE BLUE OCEAN STARTUP Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving
  • 100. GURUS Horizontal Wisdomsourcing Map Vertical Wisdomsourcing Map Pain-Delight Wisdomsourcing Map Classic Family of Wisdomsourcing Maps: Parent and 8 Children Parent (Child: Mini-Wisdomsourcing Map) Collect Ideas: Flexibly & Efficiently List/Brainstorm/ Document/Storyboard Ideas in Cluster Organize Ideas: Outline/Deconstruct; Classify/Collate/ Analyze/Synthesize Ideas in Cluster Prioritize Ideas: Rate/Rank/Sort/Classify/Compare/ “Analogize”/“Bisociate” Ideas in Cluster Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing CLASSIC WISDOMSOURCING MAPS Family of Fractal Idea Organizers for Collaborative Creativity, Problem-solving, Decision-making, and Learning
  • 101. THE INFINITE WISDOMSOURCING MAP Collaboratively and Fractally Organize All Information in the Universe: Past, Present, and Future GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing Level 0 Mini-Wisdomsourcing Map (Building Block, Atom, Seed, or Screen) Super Wisdomsourcing Map: 3x3 Classic Wisdomsourcing Map Level 1 Level 2 Classic Wisdomsourcing Map: 3x3 Mini-Wisdomsourcing Map
  • 102. GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing CLASSIC HORIZONTAL MAP Theme/Topic: …………………………………….……………………………………..…… Date: …………………..…..
  • 103. ITENN GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing CLASSIC VERTICAL MAP Theme/Topic: …………………………………….……………………………………..…… Date: …………………..…..
  • 104. ITENN 1.1 STATE YOUR HYPOTHESIS 1.2 TEST “PROBLEM” HYPOTHESIS 1.0 CUSTOMER DISCOVERY 1.3 TEST “PRODUCT” HYPOTHESIS GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing 1.0 CUSTOMER DISCOVERY MAP: Example Theme/Topic: CUSTOMER DEVELOPMENT METHODOLOGY
  • 105. ITENN 1.14 DEMAND CREATION HYPOTHESIS 1.15 MARKET TYPE HYPOTHESIS 1.11 PRODUCT HYPOTHESIS 1.12 CUSTOMER & PROBLEM HYPOTHESIS 1.1 STATE YOUR HYPOTHESIS 1.13 DISTRIBUTION & PRICING HYPOTHESIS 1.16 COMPETITIVE HYPOTHESIS GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing 1.1 STATE-YOUR-HYPOTHESIS MAP Theme/Topic: CUSTOMER DEVELOPMENT METHODOLOGY/CUSTOMER DISCOVERY
  • 106. ITENN1.114 Benefit List: What do the features let a customer do? 1.116 Will these benefits be accept- ed as such or do they need explanation? 1.111 What problem are you solving? 1.117 What Intellectual Property (IP) of ours will be unique? 1.118 What is the total cost of ownership of your product? 1.119 Dependency Analysis: Are you dependent on … to happen before your product can sell in volume? 1.112 One Page Product List: What are the technical attributes of the Product? 1.11 PRODUCT HYPOTHESIS 1.113 Will these features be well understood or do they require explanation? 1.116 What is the initial delivery schedule? When will all of these features be available? GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing 1.11 PRODUCT-HYPOTHESIS MAP Theme/Topic: CUSTOMER DEVELOPMENT METHODOLOGY/CUSTOMER DISCOVERY
  • 107. ITENN 1.21 FRIENDLY FIRST CONTACTS 1.22 “PROBLEM” PRESENTATION 1.2 TEST “PROBLEM” HYPOTHESIS 1.23 CUSTOMER UNDERSTANDING GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing 1.2 TEST-“PROBLEM”-HYPOTHESIS MAP Theme/Topic: CUSTOMER DEVELOPMENT METHODOLOGY/CUSTOMER DISCOVERY
  • 108. ITENN1.34 SECOND REALITY CHECK 1.35 1st ADVISORY BOARD 1.31 FIRST REALITY CHECK 1.37 VERIFY THE PRODUCT MORE … 1.38 VERIFY THE BUSINESS MODEL 1.39 ITERATE OR EXIT 1.32 “PRODUCT” PRESENTATION 1.3 TEST “PRODUCT” HYPOTHESIS 1.33 YET MORE CUSTOMER VISITS 1.36 VERIFY THE PROBLEM GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing 1.3 TEST-“PRODUCT”-HYPOTHESIS MAP Theme/Topic: CUSTOMER DEVELOPMENT METHODOLOGY/CUSTOMER DISCOVERY
  • 109. (-): PAIN (+): DELIGHT Disruption Spot Luxury Spot Strategic Choice Key OMG-Experience: Undesirable Experience: GURUS Market Segment (Customer Problem/Goal): ……………………………………………………… Ideal Value Space (Ideal Market/ Ideal Impossibility/ Ideal Tool/ Ideal Universe/ New Market) Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing CLASSIC PAIN-DELIGHT MAP Theme/Topic: …………………………………….……………………………………..…… Date: …………………..…..
  • 110. ABOUT THE INVENTOR/AUTHOR GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 111. Inventor of over 40 Tools for The Wisdomsourcing Trilogy – Facilitating work in the areas of  Business Model Development  Business and Strategic Planning  Product & Service Innovation  Performance Management Inventor of “The Fractal Grid” This technology, which has US and International patent-pending, can be used for visually organizing and Prioritizing massive amounts of information such as in search engines, social networks, and other communities on the Internet  Visual Problem Solver  Speaker & Consultant on Business Model Development  Inventor of The Wisdomsourcing Trilogy, a Customer Problem Solv- ing Suite for Collaboratively Designing Oh My God-Strategies, Products, and Business Models Founder of the Wisdomsourcing Group, an online Global Think Tank for collaboratively improving customer experiences and resolving tough dilemmas Organizer & Coordinator of Wisdom- sourcing survey involving over 200 professionals from over 30 countries CONTACT Dr. Rod King: California, USA Cell: (559) 248-6230 rodkuhnking@sbcglobal.net http://twitter.com/RodKuhnKing  B. Eng. (Hons) in Civil Eng.  Master of Infrastructure Planning  Ph.D. in Regional Dev. Planning  Postgraduate Certificate in Advanced Academic Studies  Over 20 years of experience in creative problem solving for multi-disciplinary projects Dr. Rod King Visual Problem Solver, Inventor & Magician  Inventor of first software that wholly invents magic tricks  Inventor of several magic tricks  Author of “Trickanalyzing the Close-up Magic of David Copperfield” & several articles  Winner of several championships in chess and table-tennis  Founder and former CEO of Galaxy IT, Inc., a venture-financed visual search engine business  Major contributor on creativity to the multi-author book, “Research Methods for Postgraduates”  Former Lecturer BIOGRAPHICAL SKETCH Background Information on Dr. Rod King, Creator of Business Model Development (BMD) GURUS
  • 112. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing • Rod King (2009) • Global Collaboration • Visual Problem Solving • Practical Impossibility Thinking • Wisdomsourcing Maps • Wisdomsourcing Canvas • Customer Experience Map (Pain-Delight Evaluation of Trade-off) • Wisdomsourcing Deck • Manifesto for Wisdomsourcing Game • Alex Osborne (1953) • Rules for Brainstorming – No criticism during idea generation • ‘Blue Sky’ Thinking and Ideas • Jeff Howe (2006) • Crowdsourced Goods and Information Products • Off-site Tools for Strategic Analysis and Problem Solving • ‘Ad hoc’ Group • Unlimited Number of Volunteers • Peer Production; Documentation • Open Innovation and Value Chain • Prosumers: Consumers who participate like employees/producer in a business • Competitions; Contests; Prizes • Recognition; Reputation • Organic Process • Online Collaboration • Collaborative Idea Generation • 1D-Evaluation; Voting • Myriad Generated Ideas • Offline • 1 Physical Location • Formal Group WISDOMSOURCING 3. CROWDSOURCING 2. 1. BRAINSTORMING EVOLUTION OF WISDOMSOURCINGGURUS

Editor's Notes

  1. BIBLIOGRAPHY Anderson, C. (2009) Free. New York: Hyperion. Anderson, C. (2006) The Long Tail. New York: Hyperion. Bicheno, J. (2000) The Lean Toolbox. Buckingham: Moreton Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. George, M.L.; Rowlands, D.; Price, M.; Maxey, J. (2005) Lean Six Sigma Pocket Toolbook. New York: McGraw-Hill (Kano Analysis, pp. 64-68). Hammond, J.S.; Keeney, R.L.; Raiffa, H. (1999) Smart Choices. Boston: Harvard Business School (HBS) Press. Keiningham, T.; Vavra, T. (2001) The Customer Delight Principle. New York: McGraw-Hill. Kiechel, W. (2010) The Lords of Strategy. Boston: Harvard Business School (HBS) Press. Kurzweil, R. (2005) The Singularity is Near. New York: Viking. Maney, K. (2009) Trade-off. New York: Broadway Books. Mullins, J.; Komisar, R. (2009) Getting to Plan B. Boston: Harvard Business School (HBS) Press. Silverstein, D.; Samuel, P.; DeCarlo, N. (2009) The Innovator’s Toolkit. New Jersey: John Wiley & Sons, Inc. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  2. BIBLIOGRAPHY Anderson, C. (2009) Free. New York: Hyperion. Anderson, C. (2006) The Long Tail. New York: Hyperion. Bicheno, J. (2000) The Lean Toolbox. Buckingham: Moreton Press. Blank, S.G. (2007) The Four Steps to the Epiphany. USA. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. George, M.L.; Rowlands, D.; Price, M.; Maxey, J. (2005) Lean Six Sigma Pocket Toolbook. New York: McGraw-Hill (Kano Analysis, pp. 64-68). Hammond, J.S.; Keeney, R.L.; Raiffa, H. (1999) Smart Choices. Boston: Harvard Business School (HBS) Press. Keiningham, T.; Vavra, T. (2001) The Customer Delight Principle. New York: McGraw-Hill. Kiechel, W. (2010) The Lords of Strategy. Boston: Harvard Business School (HBS) Press. Kurzweil, R. (2005) The Singularity is Near. New York: Viking. Maney, K. (2009) Trade-off. New York: Broadway Books. Mullins, J.; Komisar, R. (2009) Getting to Plan B. Boston: Harvard Business School (HBS) Press. Silverstein, D.; Samuel, P.; DeCarlo, N. (2009) The Innovator’s Toolkit. New Jersey: John Wiley & Sons, Inc. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  3. BIBLIOGRAPHY Anderson, C. (2009) Free. New York: Hyperion. Anderson, C. (2006) The Long Tail. New York: Hyperion. Bicheno, J. (2000) The Lean Toolbox. Buckingham: Moreton Press. Blank, S.G. (2007) The Four Steps to the Epiphany. USA. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. George, M.L.; Rowlands, D.; Price, M.; Maxey, J. (2005) Lean Six Sigma Pocket Toolbook. New York: McGraw-Hill (Kano Analysis, pp. 64-68). Hammond, J.S.; Keeney, R.L.; Raiffa, H. (1999) Smart Choices. Boston: Harvard Business School (HBS) Press. Keiningham, T.; Vavra, T. (2001) The Customer Delight Principle. New York: McGraw-Hill. Kiechel, W. (2010) The Lords of Strategy. Boston: Harvard Business School (HBS) Press. Kurzweil, R. (2005) The Singularity is Near. New York: Viking. Maney, K. (2009) Trade-off. New York: Broadway Books. Mullins, J.; Komisar, R. (2009) Getting to Plan B. Boston: Harvard Business School (HBS) Press. Silverstein, D.; Samuel, P.; DeCarlo, N. (2009) The Innovator’s Toolkit. New Jersey: John Wiley & Sons, Inc. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  4. BIBLIOGRAPHY Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Keiningham, T.; Vavra, T. (2001) The Customer Delight Principle. New York: McGraw-Hill. Kim, W. C.; Mauborgne, R. (2005) Blue Ocean Strategy. Boston: Harvard Business School (HBS) Press. Silverstein, D.; Samuel, P.; DeCarlo, N. (2009) The Innovator’s Toolkit. New Jersey: John Wiley & Sons, Inc. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  5. BIBLIOGRAPHY Blank, S.G. (2007) The Four Steps to the Epiphany. USA.
  6. BIBLIOGRAPHY Anderson, C. (2009) Free. New York: Hyperion. Anderson, C. (2006) The Long Tail. New York: Hyperion. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Keiningham, T.; Vavra, T. (2001) The Customer Delight Principle. New York: McGraw-Hill. Kurzweil, R. (2005) The Singularity is Near. New York: Viking. Silverstein, D.; Samuel, P.; DeCarlo, N. (2009) The Innovator’s Toolkit. New Jersey: John Wiley & Sons, Inc. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  7. BIBLIOGRAPHY Anderson, C. (2009) Free. New York: Hyperion. Anderson, C. (2006) The Long Tail. New York: Hyperion. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Keiningham, T.; Vavra, T. (2001) The Customer Delight Principle. New York: McGraw-Hill. Kurzweil, R. (2005) The Singularity is Near. New York: Viking. Silverstein, D.; Samuel, P.; DeCarlo, N. (2009) The Innovator’s Toolkit. New Jersey: John Wiley & Sons, Inc. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  8. BIBLIOGRAPHY Barwise, P.; Meehan, S. (2004) Simply Better. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Collins, J.; Porras, J. (2004) Built to Last. New York: HarperBusiness. George, M.L.; Rowlands, D.; Price, M.; Maxey, J. (2005) Lean Six Sigma Pocket Toolbook. New York: McGraw-Hill (Kano Analysis, pp. 64-68). Johnson, M.W. (2010) Seizing the White Space. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. Kim, W. C.; Mauborgne, R. (2005) Blue Ocean Strategy. Boston: Harvard Business School (HBS) Press. Markides, C.C. (2008) Game-changing Strategies. San Francisco: Jossey-Bass. McGrath, R.G.; McMillan, I. (2009) Discovery-Driven Growth. Boston: Harvard Business School (HBS) Press. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Zook, C. (2004) Beyond the Core. Boston: Harvard Business School (HBS) Press.
  9. BIBLIOGRAPHY Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Cohen, L. (1995) Quality Function Deployment. ????: Prentice Hall. Kim, W. C.; Mauborgne, R. (2005) Blue Ocean Strategy. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  10. BIBLIOGRAPHY Barwise, P.; Meehan, S. (2004) Simply Better. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Collins, J.; Porras, J. (2004) Built to Last. New York: HarperBusiness. George, M.L.; Rowlands, D.; Price, M.; Maxey, J. (2005) Lean Six Sigma Pocket Toolbook. New York: McGraw-Hill (Kano Analysis, pp. 64-68). Johnson, M.W. (2010) Seizing the White Space. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. Kim, W. C.; Mauborgne, R. (2005) Blue Ocean Strategy. Boston: Harvard Business School (HBS) Press. Markides, C.C. (2008) Game-changing Strategies. San Francisco: Jossey-Bass. McGrath, R.G.; McMillan, I. (2009) Discovery-Driven Growth. Boston: Harvard Business School (HBS) Press. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Zook, C. (2004) Beyond the Core. Boston: Harvard Business School (HBS) Press.
  11. BIBLIOGRAPHY Blank, S.G. (2007) The Four Steps to the Epiphany. USA.
  12. BIBLIOGRAPHY Blank, S.G. (2007) The Four Steps to the Epiphany. USA.
  13. BIBLIOGRAPHY Blank, S.G. (2007) The Four Steps to the Epiphany. USA.
  14. BIBLIOGRAPHY Blank, S.G. (2007) The Four Steps to the Epiphany. USA. http://steveblank.com/2010/02/22/no-accounting-for-startups/
  15. BIBLIOGRAPHY Osterwalder, A.; Pigneur, Y. (2009) Business Model Generation. Amsterdam.
  16. BIBLIOGRAPHY Osterwalder, A.; Pigneur, Y. (2009) Business Model Generation. Amsterdam.
  17. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Bradenburger, A.M.; Nalebuff, B.J. (2009) Co-opetition. Boston: Harvard Business School (HBS) Press. Bradenburger, A.M.; Nalebuff, B.J. (2009) The Right Game. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Iansiti, M.; Levien, R. (2004) The Keystone Advantage. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2004) Strategy Maps. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. McGrath, R.G.; MacMillan, I.C. (2005) Marketbusters. Boston: Harvard Business School (HBS) Press. Osterwalder, A.; Pigneur, Y. (2009) Business Model Generation. Amsterdam. Parolini, C. (1999) The Value Net. West Sussex: John Wiley & Sons. Penn, M.J.; Zalesne, E.K. (2007) Microtrends. New York: Twelve. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  18. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Bradenburger, A.M.; Nalebuff, B.J. (2009) Co-opetition. Boston: Harvard Business School (HBS) Press. Bradenburger, A.M.; Nalebuff, B.J. (2009) The Right Game. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Iansiti, M.; Levien, R. (2004) The Keystone Advantage. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2004) Strategy Maps. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. McGrath, R.G.; MacMillan, I.C. (2005) Marketbusters. Boston: Harvard Business School (HBS) Press. Osterwalder, A.; Pigneur, Y. (2009) Business Model Generation. Amsterdam. Parolini, C. (1999) The Value Net. West Sussex: John Wiley & Sons. Penn, M.J.; Zalesne, E.K. (2007) Microtrends. New York: Twelve. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  19. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Bradenburger, A.M.; Nalebuff, B.J. (2009) Co-opetition. Boston: Harvard Business School (HBS) Press. Bradenburger, A.M.; Nalebuff, B.J. (2009) The Right Game. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Iansiti, M.; Levien, R. (2004) The Keystone Advantage. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2004) Strategy Maps. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. Parolini, C. (1999) The Value Net. West Sussex: John Wiley & Sons. Penn, M.J.; Zalesne, E.K. (2007) Microtrends. New York: Twelve. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  20. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Bradenburger, A.M.; Nalebuff, B.J. (2009) Co-opetition. Boston: Harvard Business School (HBS) Press. Bradenburger, A.M.; Nalebuff, B.J. (2009) The Right Game. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Iansiti, M.; Levien, R. (2004) The Keystone Advantage. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2004) Strategy Maps. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. Parolini, C. (1999) The Value Net. West Sussex: John Wiley & Sons. Penn, M.J.; Zalesne, E.K. (2007) Microtrends. New York: Twelve. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  21. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Bradenburger, A.M.; Nalebuff, B.J. (2009) Co-opetition. Boston: Harvard Business School (HBS) Press. Bradenburger, A.M.; Nalebuff, B.J. (2009) The Right Game. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Iansiti, M.; Levien, R. (2004) The Keystone Advantage. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2004) Strategy Maps. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. Parolini, C. (1999) The Value Net. West Sussex: John Wiley & Sons. Penn, M.J.; Zalesne, E.K. (2007) Microtrends. New York: Twelve. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  22. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Bradenburger, A.M.; Nalebuff, B.J. (2009) Co-opetition. Boston: Harvard Business School (HBS) Press. Bradenburger, A.M.; Nalebuff, B.J. (2009) The Right Game. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Iansiti, M.; Levien, R. (2004) The Keystone Advantage. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2004) Strategy Maps. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. Parolini, C. (1999) The Value Net. West Sussex: John Wiley & Sons. Penn, M.J.; Zalesne, E.K. (2007) Microtrends. New York: Twelve. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  23. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Bradenburger, A.M.; Nalebuff, B.J. (2009) Co-opetition. Boston: Harvard Business School (HBS) Press. Bradenburger, A.M.; Nalebuff, B.J. (2009) The Right Game. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Iansiti, M.; Levien, R. (2004) The Keystone Advantage. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2004) Strategy Maps. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. Parolini, C. (1999) The Value Net. West Sussex: John Wiley & Sons. Penn, M.J.; Zalesne, E.K. (2007) Microtrends. New York: Twelve. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
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