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Id Software From Rise to Fall By Adam Hageman
The Early Days ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Scott Miller ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
A little white lie ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
John Romero: ''The is one of the "legendary" letters that Scott Miller (CEO of 3D Realms; back then Apogee Software) wrote me trying to get me to contact him so we could work together. You'll see he changed his name at the end of the letter because he was paranoid that Softdisk would be screening all mail that was delivered to their employees to prevent poaching. The reason Scott wanted to contact me is because he saw my PC game Pyramids of Egypt (which was a conversion from the 1985 Apple // version) published on Big Blue Disk and wanted to know if I would do a derivative of that game for him to publish. He wrote a few more of these kinds of crazy letters before I contacted him (one of them said, "Please write back! I'm 65 years old!" LOL!)''
The Discovery ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
John Romero: ''Here's the letter Scott wrote me just after we got in touch over the phone about possibly doing some work with him. You can see that I told him they don't go through personal mail and it was okay to send it directly to me at work.''
Spontanious Breakthrough ,[object Object],[object Object],[object Object],[object Object],[object Object]
Dangerous Dave in Copyright Infringement ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
No PC for Super Mario 3 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Commander Keen in Command ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
John Romero: ''Here's the first offical letter written from id Software to Apogee Software detailing our plans to develop the first Commander Keen trilogy. The signatures are: John Romero, John Carmack, Tom Hall, Jay Wilbur and you'll see we were calling ourself Ideas From The Deep at the very beginning - that was a company that myself and Lane Roathe started in February 1989. IFD is still around today:  http://www.ifd.com  and Lane Roathe is still operating it!''
Id, In Demand ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
John Romero, Kevin Cloud, Adrian Carmack John Carmack John Romero's Business Card
Adding an Extra Dimension ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Id Tech ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Hello Wisconsin, Goodbye Louisiana ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
John Romero: ''Right in the middle of the picture is the apartment where John Carmack lived and id Software worked. It was a 3 bedroom apartment so John was upstairs and all the id equipment was downstairs. We were only here for 6 months. The sky was just as gray back then so we just stayed inside and made Keens 4-6 and the beginning of Wolfenstein 3D.''
Catacomb 3D ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
The Revival ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
The First Disagreement ,[object Object],[object Object],[object Object],[object Object],[object Object]
Wolfen$tine ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
German Law ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Tom Crusin their way to the top ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Rise of the Triad ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
After an inspiring game of D&D, ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
If it ain't broke, Make it better. ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Fall of Apogee ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Absolute Synergy ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Joe Siegler (as Sebastian "Doyle" Krist) getting digitized next to Tom Hall Joe Siegler (level designer) discovers the magic of monitors
Call the Plumber, We've got a leak ,[object Object],[object Object],[object Object]
Oops... ,[object Object],[object Object],[object Object],[object Object]
 
The Game that Rocked the World ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Modding Community ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Attack of the Clones ,[object Object],[object Object],[object Object],[object Object]
 
A step backwards ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
It all comes down to D&D ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Last minute decisions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Another breakthrough in Carmack's Engine ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game hacked, Profits slashed ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Shareing is careing ,[object Object],[object Object],[object Object]
 
3...2...1... ACTION! ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
O Romero, Romero, wherefore art thou Romero? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
The Start of Id's Depression ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Competition was Unreal ,[object Object],[object Object],[object Object]
 
Return to Castle "Fail"enstine ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Doom III, Just in time ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Last man standing ,[object Object],[object Object],[object Object],[object Object],[object Object]
Selling the ground they walked on ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Saved by the bell ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Here and Now ,[object Object],[object Object],[object Object],[object Object],[object Object]
 
Political Impact ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Economical Impact ,[object Object],[object Object],[object Object],[object Object]
Social Impact ,[object Object],[object Object],[object Object],[object Object]
Misc Pictures:
Steven Blackburn (Beta Tester) hard at work Tom Hall (as El Oscuro) printout of all the graphics/sound files used in Rise of the triad stretched out in the hallway. William Scarboro and the Excalibat
John Romero and Shawn Green Headbanging to Alice in Chains, Black Sabbath, Judas, and Dokken The office door is the one Carmack blasted open with his axe Softdisk offices
The End
The End Seriously.... The End.

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Hageman id software project

  • 1. Id Software From Rise to Fall By Adam Hageman
  • 2.
  • 3.  
  • 4.
  • 5.  
  • 6.
  • 7. John Romero: ''The is one of the "legendary" letters that Scott Miller (CEO of 3D Realms; back then Apogee Software) wrote me trying to get me to contact him so we could work together. You'll see he changed his name at the end of the letter because he was paranoid that Softdisk would be screening all mail that was delivered to their employees to prevent poaching. The reason Scott wanted to contact me is because he saw my PC game Pyramids of Egypt (which was a conversion from the 1985 Apple // version) published on Big Blue Disk and wanted to know if I would do a derivative of that game for him to publish. He wrote a few more of these kinds of crazy letters before I contacted him (one of them said, "Please write back! I'm 65 years old!" LOL!)''
  • 8.
  • 9. John Romero: ''Here's the letter Scott wrote me just after we got in touch over the phone about possibly doing some work with him. You can see that I told him they don't go through personal mail and it was okay to send it directly to me at work.''
  • 10.
  • 11.
  • 12.  
  • 13.  
  • 14.
  • 15.
  • 16. John Romero: ''Here's the first offical letter written from id Software to Apogee Software detailing our plans to develop the first Commander Keen trilogy. The signatures are: John Romero, John Carmack, Tom Hall, Jay Wilbur and you'll see we were calling ourself Ideas From The Deep at the very beginning - that was a company that myself and Lane Roathe started in February 1989. IFD is still around today: http://www.ifd.com and Lane Roathe is still operating it!''
  • 17.
  • 18. John Romero, Kevin Cloud, Adrian Carmack John Carmack John Romero's Business Card
  • 19.
  • 20.
  • 21.  
  • 22.
  • 23. John Romero: ''Right in the middle of the picture is the apartment where John Carmack lived and id Software worked. It was a 3 bedroom apartment so John was upstairs and all the id equipment was downstairs. We were only here for 6 months. The sky was just as gray back then so we just stayed inside and made Keens 4-6 and the beginning of Wolfenstein 3D.''
  • 24.
  • 25.  
  • 26.
  • 27.  
  • 28.
  • 29.
  • 30.  
  • 31.
  • 32.  
  • 33.
  • 34.  
  • 35.
  • 36.  
  • 37.
  • 38.  
  • 39.
  • 40.
  • 41.
  • 42. Joe Siegler (as Sebastian "Doyle" Krist) getting digitized next to Tom Hall Joe Siegler (level designer) discovers the magic of monitors
  • 43.
  • 44.
  • 45.  
  • 46.
  • 47.  
  • 48.
  • 49.  
  • 50.
  • 51.  
  • 52.
  • 53.
  • 54.
  • 55.
  • 56.
  • 57.  
  • 58.
  • 59.  
  • 60.
  • 61.
  • 62.  
  • 63.
  • 64.
  • 65.  
  • 66.
  • 67.  
  • 68.
  • 69.  
  • 70.
  • 71.
  • 72.
  • 73.
  • 74.  
  • 75.
  • 76.
  • 77.
  • 79. Steven Blackburn (Beta Tester) hard at work Tom Hall (as El Oscuro) printout of all the graphics/sound files used in Rise of the triad stretched out in the hallway. William Scarboro and the Excalibat
  • 80. John Romero and Shawn Green Headbanging to Alice in Chains, Black Sabbath, Judas, and Dokken The office door is the one Carmack blasted open with his axe Softdisk offices