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Information Technology
Multimedia

Multimedia is the processing and presentation of
information in a more structured and understandable
manner using more than one media such as
text, graphics, animation, audio and video. Thus
multimedia products can be an academic
presentation,       game         or       corporate
presentation, information kiosk, fashion-designing
etc


Animation is a graphic representation of drawings to show
movement within those drawings. A series of drawings are
linked together and usually photographed by a camera. The
drawings have been slightly changed between individualized
frames so when they are played back in rapid succession (24
frames per second) there appears to be seamless movement
within the drawings.
                                                         Source: http://en.wikipedia.org
History of Animation
   In 1600 BC the Egyptian Pharaoh Rameses II built a temple to the goddess Isis which
   had 110 columns. Ingeniously, each column had a painted figure of the goddess in a
   progressively changed position. To horsemen or charioteers riding past- Isis appeared
   to move!




                            The Ancient Greeks sometimes decorated pots with figures in successive
                               stages of action. Spinning the pot would create a sense of motion.




                                                               The Flipper book: In 1868 a novelty called 'the
                 Roget's principle quickly gave birth          flipper book' appeared worldwide and it remained
                  to various optical contraptions:             the simplest and most popular device, it's just a pad
                                                               of drawings bound like a book along one edge
Source: www.arenamalleswaram.com
Basic Types of Animation
Cel Animation
 Cel animation refers to the traditional way of animation in a set of hand
 drawings.

Stop Animation
 Stop animation or stop motion animation is a technique to make objects move
 on their own.

Computer Animation
 2D Animation:
 It is used through Powerpoint and Flash animations. Though its features are similar to
 cel animation, 2D animation has become popular due to simple application of scanned
 drawings into the computer like in a cartoon film.
 3D Animation:
 It is used in filmmaking where we require unusual objects or characters that are not
 easy to display. There are different shapes, support of mathematical codes, display of
 actions and colors which are mind-blowing as if copied from an actual picture.

                                                                          Source: www.buzzle.com
Technologies used in “Avatar” Movie

Performance Capture by CGI
 Cameron has used the Computer generated imagery (CGI) extensively in Avatar.
 Though he has already been using it since his earlier movies days like
 Terminator2: Judgment Day, and Total Recall, but in Avatar he specifically used a
 novel technique called “image-based facial performance capture” that required
 actors to wear some special headgears already equipped with camera.

Digital Animation
  The digital animations have done by the Weta Digital in New Zealand, which has
  owned by Peter Jackson. They’ve transferred basic renderings into photo-real
  images, using lighting, shading and rendering. The realism was extended to each
  leaf, tree, plant and rock, which were rendered in WETA computers.

Stereoscopic 3D Fusion Camera
  The production partner Vince Pace and James Cameron
  developed this camera system. It was specially used to
  bridge up the gaps between scenes and artistically
  formed an untraceable connectivity between the live
  action scenes and the computer generated scenes.
Technologies used in “Avatar” Movie (Cont..)

Virtual Camera and Simul-Cam
 The latest inventions in the motion capture area are
 the Simul-Cam and the Virtual camera, which
 combined the best features of the 3D and the CGI
 technologies for Avatar. To build or develop his virtual
 world in a more enhanced way, Cameron captured the
 motion-capture results in real-time set up.

Software used in the making of “Avatar”
 •Weta Digital, New Zealand (most of the work, character modeling, animation,
 rendering)
 •Industrial Light and Magic, USA (180 non-character shots, mostly the human aircraft
 in the final battle)
 •Stan Winston Studios (most of the props, including the Samson helicopter)
 •Giant Studios, USA (motion capture)
 •Hybride, Canada (graphics for the link room)
 •Lightwave (low-res realtime environments)
 •Autodesk Smoke (color correction)
How James Camerson Made a Truly Lifelike 3D Movie

Realising the Na'vi language:
  The Na'vi (English: The People) The Na’vi language is the constructed language of
  the Na’vi, the sapient humanoid indigenous inhabitants of the fictional moon
  Pandora in the 2009 film Avatar. It was created by Paul Frommer, a professor at
  the Marshall School of Business with a doctorate in linguistics.
                                      Wordlist
                                    English -     Na'vi
                                    Attack    -   'eko
                                    Danger -      hrrap
                                    Thank you -   irayo
Build the Stage:
  An array of 72 to 96 cameras, depending on the
  size of the set, hang around the perimeter of a
  sound stage and are configured in a grid.
  Later, a computer replaces the studio
  walls, floor and ceiling with digitally rendered
  three-dimensional environments and
  structures.
How James Camerson Made a Truly Lifelike 3D Movie (Cont..)

Capture Motion:
  Actors, weapons and props marked with
  reflective dots move around the stage while
  the camera grid tracks only the dots.


 Shoot in 3D:
   Next Cameron films the flesh-and-blood characters in
   3-D so that they will look at home alongside the Na’vi
   in the virtual 3-D world. Older 3-D tech used two
   cameras mounted side by side to create a left eye/right
   eye effect. Because of their bulk, those cameras were
   placed far apart and could shoot only straight ahead.


 Scoring:
   The score (the orchestral music) is the soundtrack
   album of the 3-D science fiction epic film
   Avatar, The original score and songs were
   composed, co-orchestrated and conducted by James
   Horner.
Download supporting video:
    http://www.4shared.com/rar/-OgqpNiy/Animation.html




   Irayo
( Thank You! )

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Animation

  • 2. Multimedia Multimedia is the processing and presentation of information in a more structured and understandable manner using more than one media such as text, graphics, animation, audio and video. Thus multimedia products can be an academic presentation, game or corporate presentation, information kiosk, fashion-designing etc Animation is a graphic representation of drawings to show movement within those drawings. A series of drawings are linked together and usually photographed by a camera. The drawings have been slightly changed between individualized frames so when they are played back in rapid succession (24 frames per second) there appears to be seamless movement within the drawings. Source: http://en.wikipedia.org
  • 3. History of Animation In 1600 BC the Egyptian Pharaoh Rameses II built a temple to the goddess Isis which had 110 columns. Ingeniously, each column had a painted figure of the goddess in a progressively changed position. To horsemen or charioteers riding past- Isis appeared to move! The Ancient Greeks sometimes decorated pots with figures in successive stages of action. Spinning the pot would create a sense of motion. The Flipper book: In 1868 a novelty called 'the Roget's principle quickly gave birth flipper book' appeared worldwide and it remained to various optical contraptions: the simplest and most popular device, it's just a pad of drawings bound like a book along one edge Source: www.arenamalleswaram.com
  • 4. Basic Types of Animation Cel Animation Cel animation refers to the traditional way of animation in a set of hand drawings. Stop Animation Stop animation or stop motion animation is a technique to make objects move on their own. Computer Animation 2D Animation: It is used through Powerpoint and Flash animations. Though its features are similar to cel animation, 2D animation has become popular due to simple application of scanned drawings into the computer like in a cartoon film. 3D Animation: It is used in filmmaking where we require unusual objects or characters that are not easy to display. There are different shapes, support of mathematical codes, display of actions and colors which are mind-blowing as if copied from an actual picture. Source: www.buzzle.com
  • 5.
  • 6. Technologies used in “Avatar” Movie Performance Capture by CGI Cameron has used the Computer generated imagery (CGI) extensively in Avatar. Though he has already been using it since his earlier movies days like Terminator2: Judgment Day, and Total Recall, but in Avatar he specifically used a novel technique called “image-based facial performance capture” that required actors to wear some special headgears already equipped with camera. Digital Animation The digital animations have done by the Weta Digital in New Zealand, which has owned by Peter Jackson. They’ve transferred basic renderings into photo-real images, using lighting, shading and rendering. The realism was extended to each leaf, tree, plant and rock, which were rendered in WETA computers. Stereoscopic 3D Fusion Camera The production partner Vince Pace and James Cameron developed this camera system. It was specially used to bridge up the gaps between scenes and artistically formed an untraceable connectivity between the live action scenes and the computer generated scenes.
  • 7. Technologies used in “Avatar” Movie (Cont..) Virtual Camera and Simul-Cam The latest inventions in the motion capture area are the Simul-Cam and the Virtual camera, which combined the best features of the 3D and the CGI technologies for Avatar. To build or develop his virtual world in a more enhanced way, Cameron captured the motion-capture results in real-time set up. Software used in the making of “Avatar” •Weta Digital, New Zealand (most of the work, character modeling, animation, rendering) •Industrial Light and Magic, USA (180 non-character shots, mostly the human aircraft in the final battle) •Stan Winston Studios (most of the props, including the Samson helicopter) •Giant Studios, USA (motion capture) •Hybride, Canada (graphics for the link room) •Lightwave (low-res realtime environments) •Autodesk Smoke (color correction)
  • 8. How James Camerson Made a Truly Lifelike 3D Movie Realising the Na'vi language: The Na'vi (English: The People) The Na’vi language is the constructed language of the Na’vi, the sapient humanoid indigenous inhabitants of the fictional moon Pandora in the 2009 film Avatar. It was created by Paul Frommer, a professor at the Marshall School of Business with a doctorate in linguistics. Wordlist English - Na'vi Attack - 'eko Danger - hrrap Thank you - irayo Build the Stage: An array of 72 to 96 cameras, depending on the size of the set, hang around the perimeter of a sound stage and are configured in a grid. Later, a computer replaces the studio walls, floor and ceiling with digitally rendered three-dimensional environments and structures.
  • 9. How James Camerson Made a Truly Lifelike 3D Movie (Cont..) Capture Motion: Actors, weapons and props marked with reflective dots move around the stage while the camera grid tracks only the dots. Shoot in 3D: Next Cameron films the flesh-and-blood characters in 3-D so that they will look at home alongside the Na’vi in the virtual 3-D world. Older 3-D tech used two cameras mounted side by side to create a left eye/right eye effect. Because of their bulk, those cameras were placed far apart and could shoot only straight ahead. Scoring: The score (the orchestral music) is the soundtrack album of the 3-D science fiction epic film Avatar, The original score and songs were composed, co-orchestrated and conducted by James Horner.
  • 10. Download supporting video: http://www.4shared.com/rar/-OgqpNiy/Animation.html Irayo ( Thank You! )