2. Multimedia
Multimedia is the processing and presentation of
information in a more structured and understandable
manner using more than one media such as
text, graphics, animation, audio and video. Thus
multimedia products can be an academic
presentation, game or corporate
presentation, information kiosk, fashion-designing
etc
Animation is a graphic representation of drawings to show
movement within those drawings. A series of drawings are
linked together and usually photographed by a camera. The
drawings have been slightly changed between individualized
frames so when they are played back in rapid succession (24
frames per second) there appears to be seamless movement
within the drawings.
Source: http://en.wikipedia.org
3. History of Animation
In 1600 BC the Egyptian Pharaoh Rameses II built a temple to the goddess Isis which
had 110 columns. Ingeniously, each column had a painted figure of the goddess in a
progressively changed position. To horsemen or charioteers riding past- Isis appeared
to move!
The Ancient Greeks sometimes decorated pots with figures in successive
stages of action. Spinning the pot would create a sense of motion.
The Flipper book: In 1868 a novelty called 'the
Roget's principle quickly gave birth flipper book' appeared worldwide and it remained
to various optical contraptions: the simplest and most popular device, it's just a pad
of drawings bound like a book along one edge
Source: www.arenamalleswaram.com
4. Basic Types of Animation
Cel Animation
Cel animation refers to the traditional way of animation in a set of hand
drawings.
Stop Animation
Stop animation or stop motion animation is a technique to make objects move
on their own.
Computer Animation
2D Animation:
It is used through Powerpoint and Flash animations. Though its features are similar to
cel animation, 2D animation has become popular due to simple application of scanned
drawings into the computer like in a cartoon film.
3D Animation:
It is used in filmmaking where we require unusual objects or characters that are not
easy to display. There are different shapes, support of mathematical codes, display of
actions and colors which are mind-blowing as if copied from an actual picture.
Source: www.buzzle.com
5.
6. Technologies used in “Avatar” Movie
Performance Capture by CGI
Cameron has used the Computer generated imagery (CGI) extensively in Avatar.
Though he has already been using it since his earlier movies days like
Terminator2: Judgment Day, and Total Recall, but in Avatar he specifically used a
novel technique called “image-based facial performance capture” that required
actors to wear some special headgears already equipped with camera.
Digital Animation
The digital animations have done by the Weta Digital in New Zealand, which has
owned by Peter Jackson. They’ve transferred basic renderings into photo-real
images, using lighting, shading and rendering. The realism was extended to each
leaf, tree, plant and rock, which were rendered in WETA computers.
Stereoscopic 3D Fusion Camera
The production partner Vince Pace and James Cameron
developed this camera system. It was specially used to
bridge up the gaps between scenes and artistically
formed an untraceable connectivity between the live
action scenes and the computer generated scenes.
7. Technologies used in “Avatar” Movie (Cont..)
Virtual Camera and Simul-Cam
The latest inventions in the motion capture area are
the Simul-Cam and the Virtual camera, which
combined the best features of the 3D and the CGI
technologies for Avatar. To build or develop his virtual
world in a more enhanced way, Cameron captured the
motion-capture results in real-time set up.
Software used in the making of “Avatar”
•Weta Digital, New Zealand (most of the work, character modeling, animation,
rendering)
•Industrial Light and Magic, USA (180 non-character shots, mostly the human aircraft
in the final battle)
•Stan Winston Studios (most of the props, including the Samson helicopter)
•Giant Studios, USA (motion capture)
•Hybride, Canada (graphics for the link room)
•Lightwave (low-res realtime environments)
•Autodesk Smoke (color correction)
8. How James Camerson Made a Truly Lifelike 3D Movie
Realising the Na'vi language:
The Na'vi (English: The People) The Na’vi language is the constructed language of
the Na’vi, the sapient humanoid indigenous inhabitants of the fictional moon
Pandora in the 2009 film Avatar. It was created by Paul Frommer, a professor at
the Marshall School of Business with a doctorate in linguistics.
Wordlist
English - Na'vi
Attack - 'eko
Danger - hrrap
Thank you - irayo
Build the Stage:
An array of 72 to 96 cameras, depending on the
size of the set, hang around the perimeter of a
sound stage and are configured in a grid.
Later, a computer replaces the studio
walls, floor and ceiling with digitally rendered
three-dimensional environments and
structures.
9. How James Camerson Made a Truly Lifelike 3D Movie (Cont..)
Capture Motion:
Actors, weapons and props marked with
reflective dots move around the stage while
the camera grid tracks only the dots.
Shoot in 3D:
Next Cameron films the flesh-and-blood characters in
3-D so that they will look at home alongside the Na’vi
in the virtual 3-D world. Older 3-D tech used two
cameras mounted side by side to create a left eye/right
eye effect. Because of their bulk, those cameras were
placed far apart and could shoot only straight ahead.
Scoring:
The score (the orchestral music) is the soundtrack
album of the 3-D science fiction epic film
Avatar, The original score and songs were
composed, co-orchestrated and conducted by James
Horner.