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Virtuous Cycle(s) of Velocity
What I Learned About Going Fast at eBay and
Google
Randy Shoup
@randyshoup
linkedin.com/in/randyshoup
Background
CTO at KIXEYE
• Making awesome games awesomer (and
scalabler and reliabler)
Director of Engineering for Google App
Engine
• World’s largest Platform-as-a-Service
Chief Engineer at eBay
• Multiple generations of eBay’s real-time
search infrastructure
Lessons to Learn
People
Technology
Culture
People: Hire and Retain the
Best
Hire „A‟ Players
• Difference between top and bottom
performers is not 1.5x; it’s 10x (!)
• (+) Google hiring process
Virtuous Cycle
• A players bring A players
• B players bring C players
• Constantly raise the bar
People: Respect People
Most valuable and irreplaceable asset
People are not cogs, not fungible
• (-) eBay “Train seats”
• Destroyed incentives, personal pride, long-term
ownership
• People are an asset, not a cost center
Environment should treat people as valued
• (+) Google workplace
Virtuous Cycle of People
Treat
Well
Keep
and
Retain
Raise
the Bar
Hire ‘A’
Players
Technology: Services
• Small team
• Well-defined interface
• Completely independent
• Autonomy and responsibility
Technology: Quality Discipline
Tests help you go faster
• Tests have your back
• Confidence to break things, refactor
mercilessly
• Catch bugs earlier, fail faster
“Don‟t have time to do it right” ?
• WRONG – Don’t have time to do it twice (!)
Vicious Cycle of Technical Debt
Technical
Debt
“No time
to do it
right”
Quick-
and-dirty
Technology: Quality Automation
Quality Tooling
• Make it easy to do the right thing
• Mocking / testing frameworks
• Monitoring
• Canarying
Quality cannot be an afterthought
• Quality (reliability, scaling) is a Priority-0
feature
• Google (+) vs. old eBay (-)
Virtuous Cycle of Quality
Solid
Foundation
Confidence
Faster and
Better
Testing
Culture: Accountability and
Ownership
Give people and teams autonomy
Hold them accountable for their success
Keep commitments
• Say what you are going to do, then do it
Culture: Collaboration
One team across
engineering, product, operations
• Otherwise, playing strategy instead of solving
the problem
• Otherwise, CYA and hiding the ball
• (+) Google co-location
Solve problems instead of pointing fingers
Culture: Quality over Quantity
Less is more
• More wood, fewer arrows
• Solve 100% of one problem rather than 50%
of two
• Release one great feature instead of two iffy
ones
Whole user / player experience
• Think holistically about the full end-to-end
experience of the user
• UX, functionality, performance, bugs, etc.
Culture: Experimentation
*Engineer* successes
• Launch is only the first step
• (+) KIXEYE game development
Many small experiments sum to big wins
• (+) eBay site speed + machine-learned
ranking
Culture: Failure Tolerance
Learn from mistakes and improve
• What did you do -> What did you learn
• Take emotion and personalization out
• (+) Google blame-free post-mortems
Encourage iteration and velocity
• “Failure is not falling down but refusing to get
back up” – Theodore Roosevelt
Virtuous Cycle of Culture
Trust
Risk-
Taking
Faster
and
Better
Honesty
Join us!
KIXEYE is hiring …

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Flowcon2013 - Virtuous Cycles of Velocity: What I Learned About Going Fast at eBay and Google

  • 1. Virtuous Cycle(s) of Velocity What I Learned About Going Fast at eBay and Google Randy Shoup @randyshoup linkedin.com/in/randyshoup
  • 2. Background CTO at KIXEYE • Making awesome games awesomer (and scalabler and reliabler) Director of Engineering for Google App Engine • World’s largest Platform-as-a-Service Chief Engineer at eBay • Multiple generations of eBay’s real-time search infrastructure
  • 4. People: Hire and Retain the Best Hire „A‟ Players • Difference between top and bottom performers is not 1.5x; it’s 10x (!) • (+) Google hiring process Virtuous Cycle • A players bring A players • B players bring C players • Constantly raise the bar
  • 5. People: Respect People Most valuable and irreplaceable asset People are not cogs, not fungible • (-) eBay “Train seats” • Destroyed incentives, personal pride, long-term ownership • People are an asset, not a cost center Environment should treat people as valued • (+) Google workplace
  • 6. Virtuous Cycle of People Treat Well Keep and Retain Raise the Bar Hire ‘A’ Players
  • 7. Technology: Services • Small team • Well-defined interface • Completely independent • Autonomy and responsibility
  • 8. Technology: Quality Discipline Tests help you go faster • Tests have your back • Confidence to break things, refactor mercilessly • Catch bugs earlier, fail faster “Don‟t have time to do it right” ? • WRONG – Don’t have time to do it twice (!)
  • 9. Vicious Cycle of Technical Debt Technical Debt “No time to do it right” Quick- and-dirty
  • 10. Technology: Quality Automation Quality Tooling • Make it easy to do the right thing • Mocking / testing frameworks • Monitoring • Canarying Quality cannot be an afterthought • Quality (reliability, scaling) is a Priority-0 feature • Google (+) vs. old eBay (-)
  • 11. Virtuous Cycle of Quality Solid Foundation Confidence Faster and Better Testing
  • 12. Culture: Accountability and Ownership Give people and teams autonomy Hold them accountable for their success Keep commitments • Say what you are going to do, then do it
  • 13. Culture: Collaboration One team across engineering, product, operations • Otherwise, playing strategy instead of solving the problem • Otherwise, CYA and hiding the ball • (+) Google co-location Solve problems instead of pointing fingers
  • 14. Culture: Quality over Quantity Less is more • More wood, fewer arrows • Solve 100% of one problem rather than 50% of two • Release one great feature instead of two iffy ones Whole user / player experience • Think holistically about the full end-to-end experience of the user • UX, functionality, performance, bugs, etc.
  • 15. Culture: Experimentation *Engineer* successes • Launch is only the first step • (+) KIXEYE game development Many small experiments sum to big wins • (+) eBay site speed + machine-learned ranking
  • 16. Culture: Failure Tolerance Learn from mistakes and improve • What did you do -> What did you learn • Take emotion and personalization out • (+) Google blame-free post-mortems Encourage iteration and velocity • “Failure is not falling down but refusing to get back up” – Theodore Roosevelt
  • 17. Virtuous Cycle of Culture Trust Risk- Taking Faster and Better Honesty
  • 18. Join us! KIXEYE is hiring …