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Agenda
           g
1. D&D: What is it?

2. How can D&D help libraries
2 H               h l lib i
   achieve their goals?
                 g

3.
3 Getting started & ongoing
   support
What is it?
D&D: What is it?
“D&D is a roleplaying game in which players are characters in an ongoing fantasy story”
 D&D                                                                             story
D&D: What is it?
“D&D is a roleplaying game in which players are characters in an ongoing fantasy story”
 D&D                                                                             story




             • Framework for shared storytelling
                  • The Dungeon Master (DM) is the ‘referee’ and sets the plot
                  direction
                  • The players ‘create’ the story as they play
D&D: What is it?
“D&D is a roleplaying game in which players are characters in an ongoing fantasy story”
 D&D                                                                             story




                  • Collaborative not competitive
                      • Players work together to overcome the challenges the DM pits
                      them against
                      • No winners or losers in the traditional sense
D&D: What is it?
“D&D is a roleplaying game in which players are characters in an ongoing fantasy story”
 D&D                                                                             story




                                The fun is in the journey!
The Phenomenon
D&D: The Phenomenon
  Shared storytelling to publishing!
D&D: The Phenomenon
       D&D on TV
1. D&D: The Phenomenon
       Celebrity players!
D&D: The Phenomenon
    D&D in Video Games
D&D: The Phenomenon
     D&D in Social Media
D&D: The Phenomenon


     They already read D&D
    They already watch D&D
  They already play digital D&D

Are people interested in D&D nowadays?

            Absolutely!
What can D&D & libraries achieve?
D&D: The benefits

   3 key development areas

1.Analytical thinking

2.Creative
2 Creative thinking

3.Social skills
D&D: Analytical Thinking

Scenario: Your party of adventurers has been searching for a lair
of goblins that has been terrorizing the local village and you have
finally found their mountain fortress. A heavy steel door guards
                             fortress
the entrance and upon closer inspection, you see an old
Dwarven lock mechanism...
D&D: Creative Thinking

Scenario: After cracking the door code, you venture in to the
goblin lair and enter a vast underground cavern split in the
middle by a deep chasm! You see a lone goblin standing on a
stone bridge lit by a few torches. What do you do next?
D&D: Social skills
    Work as a team!
D&D: General education

Scenario: After crossing the bridge, you enter the next room. It is a
library! At the end of the room there is glowing stone door and when
approached a voice like gravel speaks “Only those that can tell me
                                          Only
what Dewey Decimal division 551 is may pass!”




                           551 - Geology
D&D Educational programs
      After school programs!
D&D: Potential achievements

         3 key development areas
             Analytical thinking
             Creative thinking
                Social skills

      Adapt to achieve specific goals

Successfully used in education environment
Getting started and ongoing support
D&D: Getting Started




Finding a DM



 http://locator.wizards.com
 http://locator wizards com
D&D: On going support
D&D: Education support

Mount Morgan High school contact
D&D: Further information
                            Handy Links!

D&D basics
http://www.wizards.com/dnd/Feature.aspx?x=new/whatisdnd
h //        i d       /d d/F           ?     / h i d d

Wizards of the Coast D&D library resources
http://www.wizards.com/default.asp?x=dnd/library
htt //       i d      /d f lt      ? d d/lib

The Escapist Terra Libris: The Library project
http://www.theescapist.com/library/
http://www theescapist com/library/

D&D and growing children
http://community.wizards.com/dndparents/blog/2011/03/14/the_bene
http://community wizards com/dndparents/blog/2011/03/14/the bene
fits_of_dd_for_growing_minds

D&D Stigmas & Benefits
http://www.theescapist.com/rpgpaper.htm
D&D: Off we go!

               Finding a DM

            Partner for advice

       Partner for additional support
                 materials



Education support
Q&A

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Dungeons and dragons for libraries by Will Chan

  • 1.
  • 2. Agenda g 1. D&D: What is it? 2. How can D&D help libraries 2 H h l lib i achieve their goals? g 3. 3 Getting started & ongoing support
  • 4. D&D: What is it? “D&D is a roleplaying game in which players are characters in an ongoing fantasy story” D&D story
  • 5. D&D: What is it? “D&D is a roleplaying game in which players are characters in an ongoing fantasy story” D&D story • Framework for shared storytelling • The Dungeon Master (DM) is the ‘referee’ and sets the plot direction • The players ‘create’ the story as they play
  • 6. D&D: What is it? “D&D is a roleplaying game in which players are characters in an ongoing fantasy story” D&D story • Collaborative not competitive • Players work together to overcome the challenges the DM pits them against • No winners or losers in the traditional sense
  • 7. D&D: What is it? “D&D is a roleplaying game in which players are characters in an ongoing fantasy story” D&D story The fun is in the journey!
  • 9. D&D: The Phenomenon Shared storytelling to publishing!
  • 10. D&D: The Phenomenon D&D on TV
  • 11. 1. D&D: The Phenomenon Celebrity players!
  • 12. D&D: The Phenomenon D&D in Video Games
  • 13. D&D: The Phenomenon D&D in Social Media
  • 14. D&D: The Phenomenon They already read D&D They already watch D&D They already play digital D&D Are people interested in D&D nowadays? Absolutely!
  • 15. What can D&D & libraries achieve?
  • 16. D&D: The benefits 3 key development areas 1.Analytical thinking 2.Creative 2 Creative thinking 3.Social skills
  • 17. D&D: Analytical Thinking Scenario: Your party of adventurers has been searching for a lair of goblins that has been terrorizing the local village and you have finally found their mountain fortress. A heavy steel door guards fortress the entrance and upon closer inspection, you see an old Dwarven lock mechanism...
  • 18. D&D: Creative Thinking Scenario: After cracking the door code, you venture in to the goblin lair and enter a vast underground cavern split in the middle by a deep chasm! You see a lone goblin standing on a stone bridge lit by a few torches. What do you do next?
  • 19. D&D: Social skills Work as a team!
  • 20. D&D: General education Scenario: After crossing the bridge, you enter the next room. It is a library! At the end of the room there is glowing stone door and when approached a voice like gravel speaks “Only those that can tell me Only what Dewey Decimal division 551 is may pass!” 551 - Geology
  • 21. D&D Educational programs After school programs!
  • 22. D&D: Potential achievements 3 key development areas Analytical thinking Creative thinking Social skills Adapt to achieve specific goals Successfully used in education environment
  • 23. Getting started and ongoing support
  • 24. D&D: Getting Started Finding a DM http://locator.wizards.com http://locator wizards com
  • 25. D&D: On going support
  • 26. D&D: Education support Mount Morgan High school contact
  • 27. D&D: Further information Handy Links! D&D basics http://www.wizards.com/dnd/Feature.aspx?x=new/whatisdnd h // i d /d d/F ? / h i d d Wizards of the Coast D&D library resources http://www.wizards.com/default.asp?x=dnd/library htt // i d /d f lt ? d d/lib The Escapist Terra Libris: The Library project http://www.theescapist.com/library/ http://www theescapist com/library/ D&D and growing children http://community.wizards.com/dndparents/blog/2011/03/14/the_bene http://community wizards com/dndparents/blog/2011/03/14/the bene fits_of_dd_for_growing_minds D&D Stigmas & Benefits http://www.theescapist.com/rpgpaper.htm
  • 28. D&D: Off we go! Finding a DM Partner for advice Partner for additional support materials Education support
  • 29. Q&A