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The Rise of Networked
            Information
Lee Rainie, Director, Pew Internet Project
5.31.2012
Society for Scholarly Publishing
Email: Lrainie@pewinternet.org
Twitter: @Lrainie


                                             PewInternet.org
The traits of networked information
•   Pervasively generated   • Continually edited
•   Pervasively consumed    • Linked
•   Portable                • Social currency
•   Personal                • Multi-platformed
•   Participatory           • Dense and multi-
•   Persistent and            threaded
    searchable              • Real-time and timeless
Digital Revolution 1
Internet (82%) and Broadband at home (66%)
                              Home broadband        Home dial-up
80%
70%
                                                                                  71%
60%
50%
                                                                                  66%
40%
30%
20%
10%
 0%
      June   April March March April March March March April   April   May    May August Jan
      2000   2001 2002 2003 2004 2005 2006 2007 2008           2009    2010   2011 2011 2012
Internet users by age
           18-29   30-49   50-64   65+

100%
                                         97%
90%                                      91%
80%
                                         77%
70%

60%

50%                                      53%
40%

30%

20%

10%

 0%
Networked creators are everywhere
    (two-thirds of adults; three-quarters of teens)
•   66% of internet users are social networking site users
•   59% of cell owners share photos or videos
•   37% contribute rankings and ratings
•   33% create content tags
•   30% share personal creations
•   26% post comments on sites and blogs
•   15% have personal website
•   15% are content remixers
•   16% use Twitter
•   14% are bloggers
•   Of smartphone owners: 18% location services 74%
    maps/directions/local awareness
Info consumption up from 7.4 hours a day
       in 1960 to 11.8 hours in 2008

140% increase words consumed since 1980

Reading volume has grown 3X since 1980


 100,500 words per day and 34 gigabytes
56% of adults own laptops –
up from 30% in 2006
52% of adults own DVRs –
up from 3% in 2002
44% of adults own MP3 players –
up from 11% in 2005

42% of adults own game consoles
19% of adults own e-book readers – Kindle
Doubles over holiday season
19% of adults own tablet computer – iPad
Doubles over holiday season
Broadband               Pervasive
facilitates             media
networked
information
               Links and
               multimedia
  Self-paced
  learning
                            Analytics
Mobile phones – 88% of adults

                                331.6

         Total U.S.
         population:
         315.5
         million




                                2011
Smartphone tipping point -- 46%
Smartphones – 46%
100%




80%




60%




40%
          66%
                      53%
20%
                                35%
                                           22%         20%           3%
 0%
       Millennials    Gen X    Younger      Older      Silent        G.I.
        (18-34)      (35-46)   Boomers    Boomers    Generation   Generation
                                (47-56)    (57-65)    (66-74)       (75+)
Apps – 50% of adults
                Sept 2009       May 2010        August 2011
100%



80%



60%
                                                                    50*
40%                   38*              38 43*                  43
                29*
          22%
20%



 0%
       Download apps to their Have preloaded apps on Total who have apps on
              phone                 their phone              phone
Mobile                   Augmented
connectivity             reality
alters media
venues and
                Attention
expectations
                zones morph
                                Pervasive,
New access     Real-time        perpetual
points to      sharing, just-   awareness
knowledge      in-time          of social
(AAA)          searching        networks
% of internet users
Mean size of Facebook friends
                            network
350.0

300.0


250.0

200.0

150.0    318.5

100.0                 197.6
                                155.7
 50.0
                                               85.1          78.4
                                                                            42.0
  0.0
        Millennials    Gen X    Younger    Older Boomers     Silent     G.I. Generation
         (18-34)      (35-46)   Boomers       (57-65)      Generation         (75+)
                                 (47-56)                    (66-74)
Social media                    Facilitates
aids peer-to-                   rise of “fifth
peer learning                   estate” of
by doing                        amateur
                                experts
Elevates DIY
learning in
social networks                 Changes
                                character of
 Increases the role of social   social
 networks in learning           networks
What is the future of knowledge creation and
                  dissemination?
  -- Shana Ratner (1997) “Emerging Issues in Learning Communities”

         Old:                              New:
Learning as transaction             Learning as a process

  Knowledge is                         Knowledge is
  objective and                        subjective and
     certain                             provisional
What is the future of knowledge creation and
                  dissemination?
  -- Shana Ratner (1997) “Emerging Issues in Learning Communities”

         Old:                              New:
Learning as transaction             Learning as a process

Learners receive                     Learners create
   knowledge                            knowledge
What is the future of knowledge creation and
                  dissemination?
  -- Shana Ratner (1997) “Emerging Issues in Learning Communities”

         Old:                              New:
Learning as transaction             Learning as a process

Knowledge is organized Knowledge is organized
  in stable, hierarchical   “ecologically”-
    structures that can     disciplines are
        be treated         integrative and
  independently of one        interactive
          another
What is the future of knowledge creation and
                  dissemination?
  -- Shana Ratner (1997) “Emerging Issues in Learning Communities”

         Old:                              New:
Learning as transaction             Learning as a process

  We learn best                        We learn best
   passively, by                       actively doing
   listening and                       and managing
      watching                        our own learning
6 questions for publishers
1. What’s the franchise? What’s the commodity?
2. What’s the multi-media play?
3. What’s the social media/social networking
   play?
4. What’s the mobile play?
5. What’s the gift economy play?
6. What is the analytics play? (metrics of
   success)
What is revolution 4?




                        22
Are hot new gadgets evident now?
The hot gadgets and          Hot gadgets and apps that
  applications that will       will capture the
  capture the imagination      imagination of users in
  of users in 2020 are         2020 will often come “out
  pretty evident today and     of the blue” and not have
  will not take many of        been anticipated by
  today’s savviest             many of today’s savviest
  innovators by surprise.      innovators.

16% experts                  81% experts
17% full sample              80% full sample

                                                       23
Themes
• iPhone, iPhone, iPhone
• Innovation ecosystem will change: bandwidth / processing
• Still, there are basic trends evident now and some
  groundwork that has been in place for years that will yield
  innovation.
   – The internet of things - sensors proliferate
   – Mobile connectivity and location-aware services grow
   – Interface changes: Beyond the mouse; bigger/thinner
     screens -- 3D displays
   – “Consolidated,” all-purpose gadgets and apps

                                                            24
Your map is wrong
Thank you!
Questions?

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The Rise of Networked Information

  • 1. The Rise of Networked Information Lee Rainie, Director, Pew Internet Project 5.31.2012 Society for Scholarly Publishing Email: Lrainie@pewinternet.org Twitter: @Lrainie PewInternet.org
  • 2. The traits of networked information • Pervasively generated • Continually edited • Pervasively consumed • Linked • Portable • Social currency • Personal • Multi-platformed • Participatory • Dense and multi- • Persistent and threaded searchable • Real-time and timeless
  • 3. Digital Revolution 1 Internet (82%) and Broadband at home (66%) Home broadband Home dial-up 80% 70% 71% 60% 50% 66% 40% 30% 20% 10% 0% June April March March April March March March April April May May August Jan 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2011 2012
  • 4. Internet users by age 18-29 30-49 50-64 65+ 100% 97% 90% 91% 80% 77% 70% 60% 50% 53% 40% 30% 20% 10% 0%
  • 5. Networked creators are everywhere (two-thirds of adults; three-quarters of teens) • 66% of internet users are social networking site users • 59% of cell owners share photos or videos • 37% contribute rankings and ratings • 33% create content tags • 30% share personal creations • 26% post comments on sites and blogs • 15% have personal website • 15% are content remixers • 16% use Twitter • 14% are bloggers • Of smartphone owners: 18% location services 74% maps/directions/local awareness
  • 6. Info consumption up from 7.4 hours a day in 1960 to 11.8 hours in 2008 140% increase words consumed since 1980 Reading volume has grown 3X since 1980 100,500 words per day and 34 gigabytes
  • 7. 56% of adults own laptops – up from 30% in 2006 52% of adults own DVRs – up from 3% in 2002 44% of adults own MP3 players – up from 11% in 2005 42% of adults own game consoles 19% of adults own e-book readers – Kindle Doubles over holiday season 19% of adults own tablet computer – iPad Doubles over holiday season
  • 8. Broadband Pervasive facilitates media networked information Links and multimedia Self-paced learning Analytics
  • 9. Mobile phones – 88% of adults 331.6 Total U.S. population: 315.5 million 2011
  • 11. Smartphones – 46% 100% 80% 60% 40% 66% 53% 20% 35% 22% 20% 3% 0% Millennials Gen X Younger Older Silent G.I. (18-34) (35-46) Boomers Boomers Generation Generation (47-56) (57-65) (66-74) (75+)
  • 12. Apps – 50% of adults Sept 2009 May 2010 August 2011 100% 80% 60% 50* 40% 38* 38 43* 43 29* 22% 20% 0% Download apps to their Have preloaded apps on Total who have apps on phone their phone phone
  • 13. Mobile Augmented connectivity reality alters media venues and Attention expectations zones morph Pervasive, New access Real-time perpetual points to sharing, just- awareness knowledge in-time of social (AAA) searching networks
  • 14. % of internet users
  • 15. Mean size of Facebook friends network 350.0 300.0 250.0 200.0 150.0 318.5 100.0 197.6 155.7 50.0 85.1 78.4 42.0 0.0 Millennials Gen X Younger Older Boomers Silent G.I. Generation (18-34) (35-46) Boomers (57-65) Generation (75+) (47-56) (66-74)
  • 16. Social media Facilitates aids peer-to- rise of “fifth peer learning estate” of by doing amateur experts Elevates DIY learning in social networks Changes character of Increases the role of social social networks in learning networks
  • 17. What is the future of knowledge creation and dissemination? -- Shana Ratner (1997) “Emerging Issues in Learning Communities” Old: New: Learning as transaction Learning as a process Knowledge is Knowledge is objective and subjective and certain provisional
  • 18. What is the future of knowledge creation and dissemination? -- Shana Ratner (1997) “Emerging Issues in Learning Communities” Old: New: Learning as transaction Learning as a process Learners receive Learners create knowledge knowledge
  • 19. What is the future of knowledge creation and dissemination? -- Shana Ratner (1997) “Emerging Issues in Learning Communities” Old: New: Learning as transaction Learning as a process Knowledge is organized Knowledge is organized in stable, hierarchical “ecologically”- structures that can disciplines are be treated integrative and independently of one interactive another
  • 20. What is the future of knowledge creation and dissemination? -- Shana Ratner (1997) “Emerging Issues in Learning Communities” Old: New: Learning as transaction Learning as a process We learn best We learn best passively, by actively doing listening and and managing watching our own learning
  • 21. 6 questions for publishers 1. What’s the franchise? What’s the commodity? 2. What’s the multi-media play? 3. What’s the social media/social networking play? 4. What’s the mobile play? 5. What’s the gift economy play? 6. What is the analytics play? (metrics of success)
  • 23. Are hot new gadgets evident now? The hot gadgets and Hot gadgets and apps that applications that will will capture the capture the imagination imagination of users in of users in 2020 are 2020 will often come “out pretty evident today and of the blue” and not have will not take many of been anticipated by today’s savviest many of today’s savviest innovators by surprise. innovators. 16% experts 81% experts 17% full sample 80% full sample 23
  • 24. Themes • iPhone, iPhone, iPhone • Innovation ecosystem will change: bandwidth / processing • Still, there are basic trends evident now and some groundwork that has been in place for years that will yield innovation. – The internet of things - sensors proliferate – Mobile connectivity and location-aware services grow – Interface changes: Beyond the mouse; bigger/thinner screens -- 3D displays – “Consolidated,” all-purpose gadgets and apps 24
  • 25. Your map is wrong