4. Serious games have been defined as games whose primary purpose is not entertainment but which have been developed for a potentially serious benefit or outcome. It might also include entertainment games that have been intentionally re-purposed to deliver serious outcomes This definition is not always helpful because it does not reflect or embrace the full range or potential of technologies which create or use immersive experiences to deliver serious benefits. These applications may not use gameplay at all.
5. Most Popular Games are Serious Games generate passion, excitement, commitment, loyalty, belonging, awareness, support and action
6. Serious Games are Immersive Experiences They usually Involve Challenges, Rules, Rewards, Physical and Virtual Worlds, Social Networks, Personal Development and Commercial Exploitation
7. Serious Games are NOT New Games have always been an essential and ubiquitous part of life
8. Serious Games are Our Personal Choice Serious Games are where we choose to spend our discretionary time, attention and finances which makes them very important commercially and developmentally
9.
10. Attractive, Accessible, Affordable Immersive technologies focusing on attractiveness (engagement), accessibility (no barriers) and affordability (cost and time)
11. Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies make serious games an attractive, accessible and affordable space in which to devote our discretionary time, attention and money
12. The Importance of Immersive Technologies Immersive Technologies are hugely important because of three main factors – commercial potential, societal disruption and technological innovation
35. Driving Technological Innovation 3D rendering, image processing, broadband speed, collaboration tools, networking, artificial intelligence, pattern recognition are all driven by Immersive Technology features
45. Summary and Conclusions Games and experiences which immerse us have always been an important societal and commercial influence in humankind’s development because they address fundamental human needs. However, their impact on society and business has always been determined by their accessibility and affordability. Each quantum leap in communications technology in our history has made these immersive experiences more accessible and affordable with its consequential dislocating effects. Today’s immersive technologies are the most profound development in our history because of their ubiquitous accessibility and affordability. The journey into the unknown has just begun